No Man's Sky (PC/PS4/XBO)



  • I'm going to be a cutthroat space pirate, and none of you anti-hypers are gonna stop me from enjoying this game for what will probably amount to the same amount of time I enjoy other games.



  • @Minamik If I find out you've been destroying planets.... I'm coming for you.

    I love that I have a job that literally lets me be honest about why I want the day off.

    "Why do you need Tuesday off?"

    "No Man's Sky is coming out, I want to spend all day cruising the galaxy."

    "Okay, you don't need to come in. Have fun!"



  • At this point I'm just glad its coming out so soon and we can all see what the fuss is all about. Is it great, is it bad, is it massive or is it repetitive. Right now I just want to give it a whirl and see how I, personally enjoy it or not. I know for me and how I consume and play games I was probably never going to play more then like 10-15 hours of it anyways, but at the end of the day im just glad the devs got to try and make the game they always wanted to.


  • Banned

    All this tells me is that there is gonna be a literal shit ton of re-used assets.



  • @Art Soo...just like the real universe. :p



  • When I played Xenoblade Chronicles X, and finally got my skell's flight pack....I can't tell you how much I yearned to breach the atmosphere and take off to one of the other planets in the sky. At least now I can finally do that.

    I also plan on flying into a star, and searching for black holes...my only regret is that they decided against including gas giants.

    Also, I'm totally going to load up my mp3 player with "driving" music and just cruise around space jamming out. Deep Purple's Space Truckin has never been so relevant!



  • Here's a question.. anyone have an opinion on whether to get this for PC or PS4? Will there be much of a difference?



  • @Faaip From what I can find online, no major differences besides the usual PC version will look better (depending on your rig, of course). I'll be picking it up on PS4 because my computer can hardly run The Stanley Parable without wanting to kill itself.



  • @SabotageTheTruth I'm leaning towards PS4 also.. it just feels like a PS4 game. Also, I want to lounge on the couch while flying through space for hours, not sit at my desk haha



  • Day one Patch Notes http://www.no-mans-sky.com/2016/08/update-1-03/
    Warning Spoilers

    The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
    The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
    Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
    Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
    Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
    Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
    Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
    Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
    Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
    Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
    Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
    Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
    Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
    Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
    Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
    Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
    Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯_(シ)_/¯
    Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
    Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
    Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
    Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
    Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
    Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

    Further down line in patches

    Next up we’re adding the ability to build bases and own giant space freighters. Temporal AA and my new cloud rendering tech should be coming soon too. It will really change the game again, and enhance it visually.
    This universe we’ve built is a pretty large canvas, we’ve got a lot of ideas. This is the type of game we want to be.

    So Hello Games beats MS to the long promised Cloud Rendering?



  • I'm waiting for the reviews. Still think this is going to be Spore 2.0.



  • Honestly that patch list got me more excited than anything they've shown us for awhile



  • I was already sold...how do I survive until Tuesday?!



  • Just preorder yesterday, looking forward to it!


  • Global Moderator

    I'll be off doing my own No Man's Sky around earth so unfortunately I just sold my PS4 this weekend. Little bit gutted I won't be able to play it until next year but I really hope it turns out to be good.

    With that said, I've still been able to listen to the soundtrack on spotify the last few days and I'm really liking it. I'm especially happy that they've left in some extra tracks as I really like Outlier / EOTWS_Variation1.

    Oh on a side note, I did slightly alter the topic title, this may as well be the 'official' NMS topic.



  • ok, fine. I just pre-ordered from amazon. The game looks great. I think this will be my therapeutic game. Just explore and dick around. No pressure to accomplish anything or advance the story.

    All of the negative info that was leaked doesn't make me think any less of the game. To me it's a huge open world game with a large number of ways to play. I'm not huge into minecraft. I bought it for 360 in case my nephew and niece came over. I popped it in once and got sucked in for a few days. I had no idea what the goal was, but I enjoyed Survival mode, just exploring, building, spelunking, stealing, etc.

    This game seems to take it to another level. The scope of this game is so vast. I look forward to taking it all in. I feel like the skeptics and haters feel challenged to prove otherwise.



  • @matt said in No Man's Sky - 18,000,000,000,000,000,000 Planets:

    ok, fine. I just pre-ordered from amazon. The game looks great. I think this will be my therapeutic game. Just explore and dick around. No pressure to accomplish anything or advance the story.

    All of the negative info that was leaked doesn't make me think any less of the game. To me it's a huge open world game with a large number of ways to play. I'm not huge into minecraft. I bought it for 360 in case my nephew and niece came over. I popped it in once and got sucked in for a few days. I had no idea what the goal was, but I enjoyed Survival mode, just exploring, building, spelunking, stealing, etc.

    This game seems to take it to another level. The scope of this game is so vast. I look forward to taking it all in. I feel like the skeptics and haters feel challenged to prove otherwise.

    Game just got a huge PR boost after the news of the day one patch came out. Pretty much was a fan wish list that they have been working on since the game went gold 6 weeks ago



  • Depending on where you live, today is the day! I love the feeling of waking up and knowing the end of the day is going to give you something you've been anticipating for years. I'll see you out in the stars space cowboys.



  • I love the fact that I live on the Pacific coast so we get 9pm midnight launches



  • Ah I should have preordered.. I feel so left out. Looking forward to hearing what everyone thinks though, I'll be joining you all soon enough