Final Fantasy VII Remake

  • This guys video is pretty good.

    Youtube Video

  • @paulmci27 said in Final Fantasy VII Remake:

    This guys video is pretty good.

    Youtube Video

    Seems really messy, I was hoping for something more efficient. Like using Dazers on Ruby weapon.

    Like FFX there was an efficient way of beating all the Dark Aeons.

    That type of thing.

  • That Tifa theme is now free to download, neat. I took the other two as well, didn't realize they were there as well for free.

  • @sentinel-beach
    Great, now I'm stuck with a pallet of butterfingers

  • Damn. Last night I got wrecked by Reno in the second battle on top of the Sector 7 pillar.

    I generally like the boss battles and flow of combat in this game, but I suck at the fast reaction stuff and he's soooooo quick.

  • @dipset Cloud's counterstance is your friend in boss battles. Underappreciated ability that becomes a godsend in Hard difficulty

  • Finally got around to beating the game, clocking in at 37 hours 26 minutes. Haven't played it in weeks, and I just blasted through the last 10 hours in 2 sittings. My god, the last few hours were so goddamn epic, and I also cried tears of joy at the end. I'm very satisfied by how this game turned out, despite the cut corners and filler parts here and there. I love the combat system, boss fights, story presentation, characters, materia and weapon customization, and those beautiful CG cutscenes. It's hard to pick a favorite moment, but the one that I can think of right now is when you're helping Jessie and co. getting the bomb early on, hanging out with those characters felt pretty wholesome. (9/10)

  • If anyone is living in Japan and feels like stalking some SE employees (kidding of course, don't actually stalk them)

  • The next part's already in full development. Hype!

  • I had a feeling there was supposed to be another battle with Roche

  • I had left the final two chapters hanging and I finally finished it tonight. I think this game went above and beyond the call of duty. We wanted a remake and Square fleshed it out into something so much more. It took things that were inferred in the PS1 game and just really showed the true plight of the people in Midgar. I've played the Midgar section in the original many times so the music, bosses, and general flow of things has been etched in my mind for years, but the later parts of the original FF7, not so much. So this game just filled in so many blanks that my imagination had to infer back with the original.

    It's not perfect. I don't know why but some areas just don't have the same love as others. Sometimes characters look outright bad while others look incredible. I guess the game has like 20 different gameplay systems, so many "custom" one off moments, and it's all limited by the PS4 because it has to run smoothly somehow. So I get it, but the presentation is A+ at times and like C- at others.

    My other main critique is that where FF7:R fills in a lot of blanks, it also kinda phones in other areas. On one hand, early on you truly get to experience the unimaginable size of Midgar when you're climbing on the top plates and look down to see the slums far below your feet. On the other hand, when that plate drops, my imagination always told me that they just flatlined the Sector. Mass deaths, just insurmountable, unfathomable destruction. But in FF7R, by showing me the destruction, it definitely weakened the blow. They used rushed looking back drops to show the scale of the destruction (the same thing they did on PS1), and when you get up close, you can still kinda identify the slums as they were before. Hell, your bar sign even kinda survives in the end...

    I know I'm picking nits with that one, but you could feel the desire to re-use the environment so they didn't show it thaaaaat destroyed. I was really expecting something more like a bomb going off. Just a catastrophe.

    Also, way too much WTF anime bullshit at the end. I don't know why every JRPG insists on going that route with just such supernaturally high stakes. The original reason to leave Midgar was to just escape Shinra. I don't even full understand the call to action anymore? What is stopping them from walking back into the city? What is sending their quest forward instead of backwards?

    The end confused me but overall, this game went above and beyond. I think it's a gold standard for JRPGs but I somehow feel like this level of game is unsustainable considering how long it took. Even if they cancel the next one, I'd still be happy with how this game to life and brought new life into the world of FF7.

  • @dipset
    On the subject of the ending

    Many people, myself included feel there are some time travel shenanigans going on, Areith and Sepethiroth both clearly have knowledge of events that are about to happen or will happen. Areith even talks to Cloud in the past tense at least 3 times throughout the game. There's also the robed things only being present as things change or try to change throughout the story, or the trio of specters before Sepethiroth possibly being Kadaj, and Crew from Advent Children (the boss theme with them has the ADVENT sub title) to even briefly traveling to the Original FF7 Midgar at the end (and possibly in it?) Judging from the lack of anything outside the ring.

    Safe to say most everyone has some kind of theory regarding the ending.

  • @dmcmaster

    Yeah last night I was digging into a lot of these theories about the whole game overall having that extra layer of meta-narrative regarding FF7 itself and the legacy of FF7 in the real world. I can totally see it being relatively accurate.

    I wasn’t even upset with all the weird shit, especially the confusion in my mind throughout because I assumed having a certain character appear earlier that they are supposed to was more of a marketing thing. But then the ending just outright confused me and we got into this new heightened territory where I guess I can’t look at all of Cloud’s weird shell shock ptsd flashbacks / forward flashes on the surface level anymore.

    So because of there being that extra layer to the entire game that I was unaware of until maybe the last few chapters of the game, I feel like I was playing this game with the wrong lens. But the presentation of whatever the heck is happening at the end was very confusing to me regardless. Like I had no clue what was going on. There might be story justifications but it just felt like typical Japanese end game bullshit. The Evil Within does the same thing—massive fight in a void where space, scale and relative distance to anything doesn’t matter. Persona 5 pulls something similar too. This kind of epic end game nonsense is something I can definitely live without, but I think developers just lack confidence in ending subtle so they end on a massive BANG.

    Again, I have to reiterate that I’m insanely pleased with this game. I never expected the game to be anywhere close to this fun, and now FF7-2 is one of my most anticipated games in years. Just the crazy ending was too confusing for me.

  • Speaking of FF7-2 I'm completely confident in my thoughts that it will borrow the road trip type stuff from FF15. Just seems like a good fit I think.

  • @dmcmaster

    Considering the scale they went with in this Final Fantasy Remake, I can't imagine they go with a Ni Nu Kuni style overworld. Although, I wonder what a modern twist on that would look like. I imagine a mini-open world with a big sense of scale but maybe a lot less distance to travel than the original FF7 overworld.

    I also imagine Point A to Point B, say, Midgar to the Chocobo Ranch could be 5 hours of gameplay in itself if they go that route. Not just drive here, walk there, but really seeing towns, creatures, and sights along the way. Obviously not a 5 hour drive, but like, you can only go a certain distance before hitting a quest, then side missions, then you gotta undo this roadblock kinda journey.

  • Whatever route they're going to take with Part 2, I hope they don't just make the world bigger but don't fill it with cool things to do or see. I really want Part 2's actual world to be filled with fun details to gush about, Part 1 kinda lacks that overall.

    Also, since Part 1 is SE's first Unreal 4 FF game, I hope they can work the technical kinks for the next one. I'm sure they can push that engine to even greater heights.

  • I definitely think the world is going to be smaller but feel bigger in scale when compared to the original. Considering Part 1 is a liner game with the ability to open up here and there, I don't think they'll just make an open world. Probably do the same as Part 1 where you journey on the rails for a bit, then later on things open, but the world isn't humongous.

    At least that's my quick assumption.

  • New Zack Fair related thing coming??

  • The theory I've seen people digging into is that Ever Crisis could be a movie.

  • Picked up my Switch playthrough of FF7 so I can fully understand this ending then dive into spoiler modes and such. I forget so much of this game since I played it for the first time in like 2007 maybe. I definitely look forward to my whole party, including Red XIII, dressed up as sailors in "disguise".

    So, other than Advent Children and Dirge of Cerberus, I don't even know about all this other FF7 spin off shit. What's the syllabus to even grasp WTF is going on here? Gonna finish FF7 on Switch then watch Advent Children, but I likely don't have to consume it all?