The EZA Community Top 25 Best of 2012!

  • Gravity Rush

    #5. Gravity Rush - 23 points


    #1: 3 (Hanabi, Tearju Engi, El Shmiablo)
    #2: 1 (TokyoSlim)
    #3: 1 (SunPraiser)
    #4: 0
    HM: 1 (bam541)


    Release date: June 12 [US], June 15 [EU]
    Developer: SCE Japan Studio
    Publisher: Sony Computer Entertainment
    Genre: Action-adventure
    Platform(s): PlayStation 4, PlayStation Vita


    GT Review

  • Gravity Rush is probably the best new IP of this generation. Nothing like falling with style.

  • Got to play this through the remastered PS4 version. The thing that really got me in this game is the world and the setting: it just feels so unique and charming. Kat is a fun character to play as, and the characters you meet along the way are all at the very least interesting. A big city separated by multiple islands suspended in the air around a big ass tree is a fun place to explore, especially when you can fly like in this game. The controls doesn't feel as tight as it should be, and I think it being a portable game probably held back the production values, graphics, technical aspects and such but it was definitely a promising start to a potentially great new IP (and I think it did become great, proven by the sequel which is one of my favorite games ever).

  • Love Gravity Rush, just didn't love it enough to make the 8. Had it of been 10 then definitely.

  • Again, played it as a PS Plus game for Vita. I liked it, but not enough for the top 8.

  • While Gravity Rush doesn't initially do it for me, I do like the locales and some gameplay I've seen. But more importantly, I don't believe there is a better mascot for the Vita than Gravity Rush:

    A (mostly in mainstream sense) overlooked, high-quality title that has a dedicated fan base and was one of the few games that probably was the strongest for the system (a.k.a., outside of the brand names of Uncharted and the like, I see this game as a Vita seller at the time).

  • I would've liked to get to know Gravity Rush, but I checked some reviews and videos beforehand and the movement and the world turning around all the time made my head spin too much. I kinda got the sense very quickly that I wouldn't sadly have good time with the game because of those aspects. Which are actually its whole gimmick, pretty much. :/

  • I want to love this game, but unfortunately it makes me motion sick. Still a really cool concept though.

  • Journey

    #4. Journey - 27 points


    #1: 3 (tokeeffe9, Lotias, naltmank)
    #2: 1 (SunPraiser)
    #3: 1 (Capnbobamous)
    #4: 1 (Ringedwithtile)
    HM: 3 (Hidz, Exist 2 Inspire, Tearju Engi)


    Release date: March 13 [US], March 14 [EU]
    Developer: Thatgamecompany
    Publisher: Sony Computer Entertainment
    Genre: Adventure
    Platform(s): PlayStation 4, PlayStation 3, Microsoft Windows, OS X


    GT Review

  • I like Walking Simulators and I like this game but for some reason it doesn't impress me that much. But I'm glad it got #4.

  • I've heard constant praise for Journey and how it will only take two hours, which should be enough for me to give it a go, but I've learned several times over: Don't get a game just because everybody else likes it.

    Two hours is nothing really in today's age of live-service, plus I'm pretty sure it's pretty cheap. But I just don't feel the pull for it. Which is a shame, because this games look very good. Also, I THINK this maybe the first time we've had an entry with at least one vote at every spot.

  • I remember picking up Journey as I waited for my copy of Blades of Time to arrive. My friend suggested I gave it a go and reassured me that it was a very short game. He wasn't wrong, I finished it well before the post arrived, but it truly was one of the most excruciatingly dull experiences I have experienced with videogames. I didn't like the style, I didn't like the music and the whole thing came across as incredibly pretentious, especially its ending. The worst part though was right towards the end. I was so looking forward to putting it to bed at that point, but it slows the whole thing down to a crawl (literally) as it forces you do fight against the wind approaching the top of the mountain, not fun at all.

    It's definitely a game that has stuck in my mind ever since, just sad it wasn't in a positive way.

  • The game's beautiful in more than one way and I've played it through a couple of times, but I just never actually "got" the game. Or I mean I get it, but it just doesn't speak to me like to so many others. Flower remains my favourite from thatgamecompany.

  • I remember playing this once or twice. It's neat enough but I don't think I could ever consider some little two-hour "experience" GOTY material.

  • 4 of my votes haven't surfaced yet and we only have 3 spots left. I wonder which game will not make the cut: The Walking Dead, Mass Effect 3, Dishonored or Dance Central 3...

  • Journey did absolutely nothing for me. Maybe because my expectations were too high? I just don't get it, I don't see what about it makes so many people so emotional.

  • I’ve never played Journey. I don’t really get the draw. I think I have it free on PSN. Absolutely no desire to play it.

  • I didn’t play many new games from 2012 but Journey would have been my GOTY. However, I only played it one time in 2014 when it released on PS4 and I was really stoned.

    Those camera angles is what stands out most to me. The silhouette of your silk people sliding down the sand kinda like a side scroller while some amazing music plays.

    I really liked this game and believed the hype once it played it 2 years later.

  • Im starting to get worried one of my favourite games of all time didn't even make the top 25. I'd be devastated.

  • Global Moderator

    Journey really blew me away in so many ways. Simple, beautiful music and scenery. I still dreamed of the slide through the sandfall for a long time after I had gone through it. If you havent played it, you should!