Last game you finished



  • Last weekend I finished Tom Clancy's The Division (PC) after 40 hours or so. Did all main and side missions, only few collectibles and only a bit of postgame/high level content. New York looks really good and gameplay felt nice. Narrative, there was mostly none just mission to mission and three people confirming that you did all of their missions. Crafting weapons and gear felt obsolete (I never used it) and cosmetic option are mostly similar looking winter clothes under some armor which was disappointing. For 10€ during steam sale I don’t regret it.

    Then I rushed through Watch Dogs (PC). Focused mostly on the main missions because the side missions and the AR Games were not fun. Also in some, I didn’t want to deal with the cops. Story was satisfying enough and Aidan was an okay-ish main character. Installed a graphics mod with also added some lighting effects and the trees in the game look really good for some reason. Clothing options were to similar so I had this mod to change character models but never really used it. Game was free via Uplay and in some time, I probably will play the sequel to completion. I hope that for Watch Dogs 3 they implement some character creation. That would be nice.



  • @ikataishou WD2 is way better, hope you'll enjoy it.



  • Overcooked 2

    I have a surprising amount to say about a game where you cook with your friends, partially due to the fact I loved the first game so much. Let's start with the negatives and end on a positive note.

    I can't help but feel the addition of online play has added some strange design decisions. Unlike the first, if you want to change your chef for a round, you need to exit out of the campaign entirely and go to the chef select screen. Only got 2 stars on a level where you'd like to earn 3? Well unless you restart before the mission ends, you'll be kicked back out to the map menu and then need to reload the level. Okay, even I can admit these are nitpicks but it's so odd that a sequel would take steps back in these fields. Probably the thing that hinders this game the most and makes me enjoy the first much more is the difficulty - it's much too easy to 3 star nearly every level on the first try. It wasn't until the last set of stages that my friend and I had to replay levels (aside from the secret challenge/Kevin levels) and honestly... that was part of the fun of the first - being thrown into a ridiculous situation, panicking, somehow pulling out a decent plan, getting one star, revising your plan, etc. until you got it perfect. There would be times in stages where we would mess up SO badly (multiple deaths while holding finished meals, accidentally ending up on the same side of a moving table and unable to do anything for 30 seconds, things like that) and we'd be laughing, telling each other how badly we failed and each time... 3 stars.

    Onto the good... it's more Overcooked? There's nothing quite as frantic as this game and it always leads itself to funny moments spurred by stress and panic. The option to throw ingredients is a nice touch, although I would have liked to throw pots and pans, even if it risked knocking out the other chef for a bit. The new recipes are a little more involved such as making cakes, and some of the new chefs are adorable. Just look at this guy!

    alt text

    In the end, if you've never tried the series, I'd still recommend trying the first out (with friends!) and then continuing to play more if you enjoy it. This sequel doesn't serve up enough new additions to warrant a high tip.



  • @sabotagethetruth said in Last game you finished:

    Overcooked 2

    I have a surprising amount to say about a game where you cook with your friends, partially due to the fact I loved the first game so much. Let's start with the negatives and end on a positive note.

    I can't help but feel the addition of online play has added some strange design decisions. Unlike the first, if you want to change your chef for a round, you need to exit out of the campaign entirely and go to the chef select screen. Only got 2 stars on a level where you'd like to earn 3? Well unless you restart before the mission ends, you'll be kicked back out to the map menu and then need to reload the level. Okay, even I can admit these are nitpicks but it's so odd that a sequel would take steps back in these fields. Probably the thing that hinders this game the most and makes me enjoy the first much more is the difficulty - it's much too easy to 3 star nearly every level on the first try. It wasn't until the last set of stages that my friend and I had to replay levels (aside from the secret challenge/Kevin levels) and honestly... that was part of the fun of the first - being thrown into a ridiculous situation, panicking, somehow pulling out a decent plan, getting one star, revising your plan, etc. until you got it perfect. There would be times in stages where we would mess up SO badly (multiple deaths while holding finished meals, accidentally ending up on the same side of a moving table and unable to do anything for 30 seconds, things like that) and we'd be laughing, telling each other how badly we failed and each time... 3 stars.

    Onto the good... it's more Overcooked? There's nothing quite as frantic as this game and it always leads itself to funny moments spurred by stress and panic. The option to throw ingredients is a nice touch, although I would have liked to throw pots and pans, even if it risked knocking out the other chef for a bit. The new recipes are a little more involved such as making cakes, and some of the new chefs are adorable. Just look at this guy!

    alt text

    In the end, if you've never tried the series, I'd still recommend trying the first out (with friends!) and then continuing to play more if you enjoy it. This sequel doesn't serve up enough new additions to warrant a high tip.

    I've been on and off buying the original for my niece (it's so hard to buy for young girls), but I just grabbed it with a little incentive from you so, thanks.



  • Finished the Tekken 7 story mode. It ain't Injustice 2 for sure, but it's a fun one, as crazy as i expected a Tekken story would be. Would have been way better had they removed the reporter parts entirely, and instead add more scenes to Heihachi's past, or anything else really. At the very least they could have hired a better voice actor for him. Difficulty wise it's fine, the only real hard one is the final boss, took me a lot retries to figure out what's up with him.

    Now, on to the Dojo.



  • Captain Toad (Switch):

    It's alright, the level design is pretty good with some real stand outs here and there.
    I still don't like Toad, his voice just annoys the shit out of me.



  • @neocweeny Whatever could be wrong with his angelic voice?

    Youtube Video



  • Aliens Colonial Marines on PS3

    My roommate went to Canadian Tire (hardware store) looking for an air mattress and returned with Colonial Marines somehow. The critics were not harsh enough on this game. They must have been playing the PC version only. This game was an absolute piece of shit and one of the worst games I've ever played. We did it for the novelty of playing a bad game, but I think the Metascore is too high. There is no dynamic lighting on PS3, you can't see anything.

    The framerate drops to a studder, the audio will only come out of the right speaker no matter what troubleshooting I do, the AI disappears, the AI won't attack you, the story is nonsense and I can never hear what they are saying because they audio is so bad and muffled. Sometimes I can't tell if my gun is shooting because the audio cuts out, there is no vibration, and there are no FX to show that the gun is in fact shooting.

    What a mess, but we played it for the novelty of a terrible game and it delivered. I still think Shellshock 2 is worse but its close.


  • Global Moderator

    As usual, being very lazy to share my thoughts on the last few games I've finished. Here's the latest batch.

    • Prey - A little bit of a mixed bag but overall very positive on it. On the negative side, I didn't care too much for the story or where they eventually took it. I think it allows them to do a lot if they make a sequel or something like that but it never particularly hooked me. The combat in the game can be pretty hit or miss. At times it's very fun setting up to take on something big but attacking the mimics can be a little frustrating. And the main criticism I have is how it indicates objectives. So many times I went around in circles trying to find an objective and the navigation was just painful.
      But everything else is very positive. I loved how much control it gives you in terms of modding your abilities and how you would recycle things to get the ammo/equipment you wanted. Like every game in this genre, the freedom you're given to do missions and how everything is so system based, interacting with the other enemies and dangers around the space station. I just love that stuff. I was a little surprised that I didn't use the glue gun as much as I thought I would for exploring. It was used but I got the impression I'd constantly be finding other ways to get around but that wasn't really the case. Anyway, really fun game if you're into the "immersive sim", I streamed the whole lot if you want an idea of what to expect but I'm sure you know already anyway. Now I'm looking forward to starting the original Deus Ex this week! :D
    • Splatoon 2 - This turned into my new commute game. I've always had a passing interest in Splatoon. It's a fun idea on the standard shooter, super colourful and it's from Nintendo so I decided to finally check it out. I had a totally enjoyable time with the campaign but I probably wouldn't recommend picking the game up unless you plan on playing the online too. Overall it felt very much like a tutorial for learning the weapons for the online part however there are some very unique levels which are fun to traverse around and a few of the bosses are particularly fun to fight. The last boss is a little bit of a slog I thought personally but by the end I'd had a good bit of fun and a much better understanding of the weapons.

    • Tacoma - Got this on twitch prime. It's roughly 2-3 hours long and like Gone Home (previous game they made) it's very narrative focused, in particular on the characters, in this case, holograms. You explore the space ship Tacoma, watching the hologram logs to get an understanding of the events that went down. I have to admit that I wasn't really feeling the game for the opening hour or so but I do think they do a good job of actually conveying the emotions of the characters and I actually really liked where the story ended up at the end.

    • Gravity Rush 2 - Another game that I streamed through. Throughout the stream you'll probably see how I go from really enjoying the game to being extremely frustrated with it. For me, this is the very definition of "swimming in sevens" whenever that expression is brought up. Now it's been a while since I played Gravity Rush on Vita and I'm sure it had similar issues but I remember my time with it quite fondly. For Gravity Rush 2, I wasn't really feeling it at the beginning. It started off pretty slow with some very gamey stuff, going from tablet to tablet, beating all enemies, getting to this point etc and the side quests were some outrageous filler. So about five hours in I decided no more side quests. I'll just do main story and challenge missions and that absolutely helped improve things although I still feel like the pacing in this game is really bad. It felt like the beginning of each chapter would start off with a pointless mission that would eventually end and actually start the chapter and then it would be really good. I thought the stealth missions were really frustrating too. Those missions which basically just want you to do a thing one way.
      But with all that, it is a swimming in sevens and I do still love the ideas in this game. Sure it can be a mess to control at times but controlling gravity is awesome and the new abilities were actually pretty cool. Also the extra like damage forms felt fantastic just because of how powerful you felt. I didn't love that credits hit and there was still another 6 chapters to go but the story actually goes some cool places and does a nice job fitting in where Kat came from and how she got to where she is in Gravity Rush 1. I'm glad that it actually tied up a lot of stuff as I don't see there being another sequel but I hope this isn't the end of Kat and Raven!


  • Metal Gear Solid (PS3)
    I've always wanted to try this series and after hearing Bosman call it his favourite game on an old Gundam stream and seeing it on the Easy Livin' schedule, I decided to pull the (devil) trigger. As a newcomer I can say that this game HOLDS UP. I was initially afraid the camera angle would look weird but it makes sense when you play the game. The camera angle makes small areas look big and it obscures the fact that you can be practically standing in front of an enemy but they can't see you because you're outside of their vision cone.

    The game feels ahead of it's time with all the different options you have, the codec and characters like Psycho Mantis. I loved how many different gadgets and weapons you have to play with, and I feel like I didn't even see all of them, I'm pretty sure I missed a pistol suppressor somewhere along the way.

    Graphically the game looks great and the cinematography of the cut scenes and the voice acting allow your imagination to fill in the gaps. Though I couldn't stop laughing at Liquid Snake because I kept thinking about Liquid Bosman in that blonde wig. The story really jumps the shark when it goes on about shadow babies and I'm still not sure exactly what FoxDie is, but one touch I did like was the real life video clips, and of course Otacon is a pretty funny character.



  • Kingdom Hearts Re: Chain of Memories - Reverse/Rebirth

    The Riku part was more annoying with the stock deck, but once again you gained levels, become stronger and piece of cake.

    Total time to beat it 55 hours.

    can't wait to play something else...



  • @tophatant123

    I'm glad you tried Metal Gear Solid. I replayed it for my second ever FULL playthrough in 2013 (I've played bits and pieces for a few hours of fun throughout the years) and it doesn't feel dated in the slightest. Even the graphics and aesthetic are suitable and decipherable in today's world whereas many other games from that era feel blotchy or confusing by today's standards.

    I think the reason it holds up is because it created many gameplay systems that are still used today so it feels entirely familiar. One of the best games of all time and always great to come back to.



  • Mafia 3

    I loved Mafia 2 and I basically avoided Mafia 3 just because of the bad reception it received. But when it became free on PS Plus I decided to give it a go. This is probably one of the weirdest games I've ever played. The story is great, the opening hours was amazing, likable characters and great protagonist. But the gameplay is just horrible, tedious repetitive missions, terrible enemy AI and gunplay and I can go on. Even though I forced myself to get going for the story, I couldn't help to get bored after minutes of playing.

    People think this is a great game and I can understand that, but personally, this game is a wasted potential.



  • I've finished a few the last couple of weeks.

    Remothered: Tormented Fathers, D, Silent Hill and Vigilante 8.

    I'm on the last stretches of both Star Ocean 3 and 4.



  • Persona 3 FES (PS2):

    I'm always a bit worried when playing such a big cult classic for the first time so many years after its release but Persona 3 lives up to the hype in my opinion.

    I like almost everything about it but what stood out for me is how it mixes lighthearted moments with a pretty dark and depressing plot.

    I had two big issues with it though:

    • The difficulty scaling is completely off. The first half is quite difficult and the second half is easy as pie as you get so many overpowered personas.
    • It is way too long and I feel like a lot of my time was wasted by too many load screens and transitions. The battles also last too long. Persona 2 had an option that let you skip all the fighting animations during the regular encounters, why did they remove that?


  • Ni No Kuni 2: Revenant Kingdom

    I've got a lot to say about this one, let's goooo!

    I'll knock the negative out of the way first. Enemy design is severely lacking, there's probably less than 20 enemy types so you're going to be fighting the exact same things all game, except sometimes they are different colors. Besides The Abyss, dungeon design is sparse, if not non-existent, and most areas you uncover on the map are small caves that look the same or shrines that look the same. More variety in general would have been better on these fronts. I played on Hard so the difficulty was perfect for me but had it been any easier? It would have detracted a bit, I'm sure.

    Now that the negative is out of the way... I love this game. The story isn't going to change your life, the characters aren't the most memorable, but there's just something downright jolly about the entire experience. The kingdom building aspect absolutely gave life to this franchise for me and I couldn't get enough of it. Recruiting people to your kingdom, researching ways to improve your kingdom, building new places in your city, eventually gaining quests from your townfolk to help them out - it scratched that itch that Suikoden used to scratch all those years ago.

    For a sequel to this, I'd love if they kept the kingdom building and just tweaked it slightly. Allow users to place most buildings wherever they want, change the camera view to where you're walking the streets (like in any other town in the game), and then just add more interactive elements - ie. build a casino where you can gamble or take place in mock battles in the training ground. Extremely unexpectedly, this has become one of my favorite RPGs of this generation.



  • Telltale Batman 8/10

    Despite the jackiness that is to be expected from Telltale game and a couple of crashes I really liked the game and it got me interested in looking into Telltale games again, really liked how they were able to take their own approach to Batman and I think it paid off.



  • Mega Man X4

    After replaying the first 3 games, I finally played 4 for the very first time.

    The first of the series to be designed exclusively for the PlayStation, its 2D graphics are more detailed than in the SNES games, but it took me time to get used to the changes in character sprites that I was so used to. There are voices anime cutscenes which look visually great (although extremely low-res), but suffer from very basic writing and atrocious acting.

    Never mind, nobody plays Mega Man for the story, and those were simpler times. In terms of gameplay, you can this time play the entire game as either X or Zero, and I finished the game with both. Playing with X is similar to the previous games, and I may actually have enjoyed this one more than X3, which felt too bloated with the ride armors and whatnot. Some of the stages and especially bosses are pretty cool and there are some nice twists in the formula such as being able to fight Magma Dragoon on board a robot if you manage to bring it all the way to him.

    It's got one of the most challenging versions of Sigma too and I really had to learn the patterns to defeat him (although once I did, I wrecked him, that felt good).

    Playing with Zero is essentially hard mode, since he can't shoot, only using his beam saber. This means having to get up close to every enemy, and against bosses it makes matters extremely difficult. He also doesn't get any armor upgrades so nothing to halve the damage for example. I struggled but it also made every defeated boss feel like a huge accomplishment, something that kinda got lost while burning through the other games.

    I'll move on to the second collection eventually but for now I need a break from Mega Man.

    Mario + Rabbids Kingdom Battle - Donkey Kong Adventure

    Finally went back to the expansion this weekend and couldn't stop playing so I managed to finish it. It's not very difficult if you've already finished the main campaign, but it feels fresh again thanks mostly to DK's unique abilities. He feels a bit OP sometimes but it's so satisfying to get creative with his grab move. The 3 characters are pretty complementary and it's possible to trigger crazy chain reactions with their respective moves.

    The new worlds and puzzles are the perfect pace-breakers as usual, and there are some very funny cutscenes thanks mostly to Rabbid Peach, who never gets old.

    I even did all the post-game challenges and unlocked all the puzzle pieces, artwork and so on, but I'm now stuck on the very last ultimate challenges. I tried one at random and it glitches every single time I use DK's pound attack, the enemies rotate on the spot and the game never moves on from there. I tried 4 times in a row and got the same issue, so that's pretty disappointing. I'll try to look for info online and see if there's a patch in the works.

    Highly recommended if you've enjoyed the main game, it's great extra content. Can't wait for a sequel now!



  • Sunset Overdrive (XBO)

    Fun game. I really like moving and jumping around in the city but it's too bad that almost all of the story missions are based around killing hordes of enemies which can get old fast. Like with most Insomniac games the weapons are fun but it's the enemy design that makes this game pretty boring at times.

    I like the vibe but not the humor, if that makes any sense. I like that the game doesn't itself serious but I don't like that jokes specifically.

    Dark Souls: Remastered (PS4)

    This the third time I played Dark Souls. First PS3 then PC.
    It's still an amazing game but it's interesting going back to this after playing Bloodborne and Dark Souls III.

    Most notable negative points for me in comparison with BB and DS3:

    • I don't like going back to the slower combat
    • The level design is not that good for most of the game (though there are still some great ones like Sen's Fortress, Catacombs, Painted World and Blightown)
    • Most of the bosses are pretty easy, even Ornstein and Smough (but that could be because it's my third playthrough, I also beat it in 15 hours this time around)

    Most notable positive points:

    • The interconnected world never got this good again in future instalments
    • It has a great boss variety and they are more unique and memorable


  • Yakuza Kiwami

    The second game I've tackled in the franchise and I feel.... mixed. A lot of the problem is probably due to my own unrealistic expectations - I viewed Yakuza Zero as one hell of a game. So much joy, so much sorrow, so much of an experience I had never been through happened with Zero and Kiwami is generally more of the same... if not lesser in certain areas.

    The story just never grabbed me as hard as Zero did. There's some bombshells dropped towards the end so I'm glad I played it, but overall, it felt a lot "safer" in its execution. I do have to admit though, I don't generally care for children in real life or video games but I certainly felt for Haruka and much like Kiryu, wanted to protect her with my life.

    Of course, Majima Everywhere needs to be mentioned. For most of the game, it is incredible how he pops up in various scenarios, where hardly any area feels safe. Once he's past A rank though, the fights become an absolute slog to get through because of how much health he has - and this problem carries over to a few of the last fights as well. I completed all of Zero on Hard without much trouble and made it through most of Kiwami the same way but eventually, I lowered it down to Normal just because the length of fights was becoming absolutely absurd.

    One thing I absolutely loved is some of the side stories had cutscenes, character progression, and trophies attached to them. Once the voice acting kicked in, you knew this quest was going to really flesh out the world a little better.

    Overall, it's a Yakuza game, so it's good, it just feels much more rough and less substantial than Zero is. Next year, I'll set my sights on Kiwami 2 and continue the journey of the Dragon of Dojima, but for now, it's time to hang out with my friendly neighborhood Spider-Man.