Last game you finished



  • Kingdom Hearts Re: Chain of Memories - Reverse/Rebirth

    The Riku part was more annoying with the stock deck, but once again you gained levels, become stronger and piece of cake.

    Total time to beat it 55 hours.

    can't wait to play something else...



  • @tophatant123

    I'm glad you tried Metal Gear Solid. I replayed it for my second ever FULL playthrough in 2013 (I've played bits and pieces for a few hours of fun throughout the years) and it doesn't feel dated in the slightest. Even the graphics and aesthetic are suitable and decipherable in today's world whereas many other games from that era feel blotchy or confusing by today's standards.

    I think the reason it holds up is because it created many gameplay systems that are still used today so it feels entirely familiar. One of the best games of all time and always great to come back to.



  • Mafia 3

    I loved Mafia 2 and I basically avoided Mafia 3 just because of the bad reception it received. But when it became free on PS Plus I decided to give it a go. This is probably one of the weirdest games I've ever played. The story is great, the opening hours was amazing, likable characters and great protagonist. But the gameplay is just horrible, tedious repetitive missions, terrible enemy AI and gunplay and I can go on. Even though I forced myself to get going for the story, I couldn't help to get bored after minutes of playing.

    People think this is a great game and I can understand that, but personally, this game is a wasted potential.



  • I've finished a few the last couple of weeks.

    Remothered: Tormented Fathers, D, Silent Hill and Vigilante 8.

    I'm on the last stretches of both Star Ocean 3 and 4.



  • Persona 3 FES (PS2):

    I'm always a bit worried when playing such a big cult classic for the first time so many years after its release but Persona 3 lives up to the hype in my opinion.

    I like almost everything about it but what stood out for me is how it mixes lighthearted moments with a pretty dark and depressing plot.

    I had two big issues with it though:

    • The difficulty scaling is completely off. The first half is quite difficult and the second half is easy as pie as you get so many overpowered personas.
    • It is way too long and I feel like a lot of my time was wasted by too many load screens and transitions. The battles also last too long. Persona 2 had an option that let you skip all the fighting animations during the regular encounters, why did they remove that?


  • Ni No Kuni 2: Revenant Kingdom

    I've got a lot to say about this one, let's goooo!

    I'll knock the negative out of the way first. Enemy design is severely lacking, there's probably less than 20 enemy types so you're going to be fighting the exact same things all game, except sometimes they are different colors. Besides The Abyss, dungeon design is sparse, if not non-existent, and most areas you uncover on the map are small caves that look the same or shrines that look the same. More variety in general would have been better on these fronts. I played on Hard so the difficulty was perfect for me but had it been any easier? It would have detracted a bit, I'm sure.

    Now that the negative is out of the way... I love this game. The story isn't going to change your life, the characters aren't the most memorable, but there's just something downright jolly about the entire experience. The kingdom building aspect absolutely gave life to this franchise for me and I couldn't get enough of it. Recruiting people to your kingdom, researching ways to improve your kingdom, building new places in your city, eventually gaining quests from your townfolk to help them out - it scratched that itch that Suikoden used to scratch all those years ago.

    For a sequel to this, I'd love if they kept the kingdom building and just tweaked it slightly. Allow users to place most buildings wherever they want, change the camera view to where you're walking the streets (like in any other town in the game), and then just add more interactive elements - ie. build a casino where you can gamble or take place in mock battles in the training ground. Extremely unexpectedly, this has become one of my favorite RPGs of this generation.



  • Telltale Batman 8/10

    Despite the jackiness that is to be expected from Telltale game and a couple of crashes I really liked the game and it got me interested in looking into Telltale games again, really liked how they were able to take their own approach to Batman and I think it paid off.



  • Mega Man X4

    After replaying the first 3 games, I finally played 4 for the very first time.

    The first of the series to be designed exclusively for the PlayStation, its 2D graphics are more detailed than in the SNES games, but it took me time to get used to the changes in character sprites that I was so used to. There are voices anime cutscenes which look visually great (although extremely low-res), but suffer from very basic writing and atrocious acting.

    Never mind, nobody plays Mega Man for the story, and those were simpler times. In terms of gameplay, you can this time play the entire game as either X or Zero, and I finished the game with both. Playing with X is similar to the previous games, and I may actually have enjoyed this one more than X3, which felt too bloated with the ride armors and whatnot. Some of the stages and especially bosses are pretty cool and there are some nice twists in the formula such as being able to fight Magma Dragoon on board a robot if you manage to bring it all the way to him.

    It's got one of the most challenging versions of Sigma too and I really had to learn the patterns to defeat him (although once I did, I wrecked him, that felt good).

    Playing with Zero is essentially hard mode, since he can't shoot, only using his beam saber. This means having to get up close to every enemy, and against bosses it makes matters extremely difficult. He also doesn't get any armor upgrades so nothing to halve the damage for example. I struggled but it also made every defeated boss feel like a huge accomplishment, something that kinda got lost while burning through the other games.

    I'll move on to the second collection eventually but for now I need a break from Mega Man.

    Mario + Rabbids Kingdom Battle - Donkey Kong Adventure

    Finally went back to the expansion this weekend and couldn't stop playing so I managed to finish it. It's not very difficult if you've already finished the main campaign, but it feels fresh again thanks mostly to DK's unique abilities. He feels a bit OP sometimes but it's so satisfying to get creative with his grab move. The 3 characters are pretty complementary and it's possible to trigger crazy chain reactions with their respective moves.

    The new worlds and puzzles are the perfect pace-breakers as usual, and there are some very funny cutscenes thanks mostly to Rabbid Peach, who never gets old.

    I even did all the post-game challenges and unlocked all the puzzle pieces, artwork and so on, but I'm now stuck on the very last ultimate challenges. I tried one at random and it glitches every single time I use DK's pound attack, the enemies rotate on the spot and the game never moves on from there. I tried 4 times in a row and got the same issue, so that's pretty disappointing. I'll try to look for info online and see if there's a patch in the works.

    Highly recommended if you've enjoyed the main game, it's great extra content. Can't wait for a sequel now!



  • Sunset Overdrive (XBO)

    Fun game. I really like moving and jumping around in the city but it's too bad that almost all of the story missions are based around killing hordes of enemies which can get old fast. Like with most Insomniac games the weapons are fun but it's the enemy design that makes this game pretty boring at times.

    I like the vibe but not the humor, if that makes any sense. I like that the game doesn't itself serious but I don't like that jokes specifically.

    Dark Souls: Remastered (PS4)

    This the third time I played Dark Souls. First PS3 then PC.
    It's still an amazing game but it's interesting going back to this after playing Bloodborne and Dark Souls III.

    Most notable negative points for me in comparison with BB and DS3:

    • I don't like going back to the slower combat
    • The level design is not that good for most of the game (though there are still some great ones like Sen's Fortress, Catacombs, Painted World and Blightown)
    • Most of the bosses are pretty easy, even Ornstein and Smough (but that could be because it's my third playthrough, I also beat it in 15 hours this time around)

    Most notable positive points:

    • The interconnected world never got this good again in future instalments
    • It has a great boss variety and they are more unique and memorable


  • Yakuza Kiwami

    The second game I've tackled in the franchise and I feel.... mixed. A lot of the problem is probably due to my own unrealistic expectations - I viewed Yakuza Zero as one hell of a game. So much joy, so much sorrow, so much of an experience I had never been through happened with Zero and Kiwami is generally more of the same... if not lesser in certain areas.

    The story just never grabbed me as hard as Zero did. There's some bombshells dropped towards the end so I'm glad I played it, but overall, it felt a lot "safer" in its execution. I do have to admit though, I don't generally care for children in real life or video games but I certainly felt for Haruka and much like Kiryu, wanted to protect her with my life.

    Of course, Majima Everywhere needs to be mentioned. For most of the game, it is incredible how he pops up in various scenarios, where hardly any area feels safe. Once he's past A rank though, the fights become an absolute slog to get through because of how much health he has - and this problem carries over to a few of the last fights as well. I completed all of Zero on Hard without much trouble and made it through most of Kiwami the same way but eventually, I lowered it down to Normal just because the length of fights was becoming absolutely absurd.

    One thing I absolutely loved is some of the side stories had cutscenes, character progression, and trophies attached to them. Once the voice acting kicked in, you knew this quest was going to really flesh out the world a little better.

    Overall, it's a Yakuza game, so it's good, it just feels much more rough and less substantial than Zero is. Next year, I'll set my sights on Kiwami 2 and continue the journey of the Dragon of Dojima, but for now, it's time to hang out with my friendly neighborhood Spider-Man.



  • @sabotagethetruth

    My roommate chose to start on Yakuza Kiwami while I sung the praises of Yakuza 0 to him, and he watched me play a bit here and there. He chose to start on Kiwami because it was already downloaded and he was too lazy to just insert the disc for Y0.

    He loved it and only had some plot criticisms here and there. But in general, he was thrilled. Whereas I had a similar experience that you had. I felt like Kiwami went a bit backwards. I think time and place is everything. Yakuza 6 gripped me much more than Kiwami did and by the sounds of it, Kiwami 2 is the best in the series so I think the franchise is progressing to include the best of prior games instead of going backwards.



  • @dipset I'd honestly almost recommend someone start with Kiwami and then play Zero, in a similar fashion to I'd recommend someone watch the original trilogy for Star Wars before moving to the prequels. It's just hard not feeling like Kiwami was a bit of a downgrade, although I'm sure anyone who played the original Yakuza on PS2 feel far differently. I really can't wait for Kiwami 2, but I'm going to give it a little time between each entry.



  • @sabotagethetruth The combat of Yakuza Kiwami definitely drags by the end. Many of the boss fights, the first fight with Shimano in particular, are absurd in their length and lack any real depth. Majima everywhere was really fun at first, but I grew to dread the encounters because of an incredible difficulty spike.

    Thankfully, Yakuza Kiwami 2 fixes these problems. For the first time in what feels like forever, I actually look forward to the combat.



  • Just finished Kiwami 2.
    Vast improvement over Kiwami 1 in terms of everything a more matured Dragon Engine brings. I believe it took me just under 47 hours, beat down nearly 1800 enemies. Made 72 million yen.



  • Uncharted: Golden Abyss. I've been slowly chomping on this game every chance i get when i'm not at home, and as an Uncharted fan this certainly met my expectations for the most part.

    The story is just as good as any game from Amy Hennig's trilogy, with the quality voice acting and dialog that you would come to expect from Uncharted. The graphics certainly help making the game more enjoyable. I do have to say that i don't care at all about the treasure theme (it's Aztec stuff, barely remembered any of it). I would love to see Marisa Chase in another Uncharted game. I don't think the villains are any good, they were laughable and not menacing at all but i guess that's the point.

    This game structurally is more in line with Uncharted 1; the predominantly jungle setting, the fact that there's way more combat compared to other gameplay sections like climbing, and a complete lack of bombastic set pieces that the later games have. This makes the game feel a bit lacking in variety. The game does have few parts where there's no combat at all.

    It plays like a less polished version of Uncharted 2, with added Vita gimmicks, like gyro controls for aiming (super helpful) and using the touchscreen to solve puzzles. Speaking of puzzles, i think this game has the least out of all the Uncharted games. Many of the "puzzles" are just putting back picture pieces together. There is one cool puzzle gimmick involving the camera that blows my mind.

    Overall, i think this is a great attempt from Bend Studios. Playing an Uncharted game on the go is a neat privilege that i would love to have again in the future, although that seems unlikely at this point. Now i can treat this game like a bite-sized travel game and slowly get all the trophies.



  • God of War (2018)

    I see all the money on the table, but that might be all. I never had that high of an opinion of the previous GoW games, but the previous ones were coherent, flamboyant, and used their mythology in an enjoyable, pulpy way. This one sorta doesn't on all counts--well doesn't as well anyway.

    The camera was annoying to me, since more effort needs to be put into managing off-screen enemies than the one(s) in front of Kratos, and given that this series gets its challenge from throwing enemies by the bucket-loads, it's a frequent problem. It seems better built for single enemy encounters, and it works for that when they aren't pushovers; some of the valkyries were fun. There's also the 'one-shot' concept of its camera placement, but I don't think it does anything interesting with that concept (a concept made less interesting due to a non-physical camera). It rarely ventures more than 3 feet from our protagonists, even in non or semi-playable cutscenes.

    And the storytelling just seems half-baked. There's a lot of exposition, more than the actual events of the story require. It's simple: a father and son venture to the top of a mountain pursued by the bad dudes, but it's just spread thin. You ostensibly get to the top so quickly, then the game just tosses contrivances one after the other to send you in other directions for the magical this or that. It felt padded to me, and the character work, how Atreus and Kratos play off one another is fine, but it wasn't enough to keep it afloat, especially among all the optional, out-of-the-way areas. Also Faye might be the most interesting new character in the game; she's the reason why the story is happening at all and I think seeing rather than hearing why Kratos and Atreus thought so highly of her would have been really cool. Too bad this thing opens with you lighting her corpse on fire.

    I wish it was meaner, riskier, leaner.



  • Ys 8 and Half Genie Hero: Jammies mode.

    Ys was okay, but kinda tedious at times. I've heard people claim it as one of the best in the series, but I can't really say that it's anywhere near that for me.
    Jammies mode was a nice free add-on to Shantae. Pretty short and simple to speed run.



  • Shining Force 3 scenario 2

    Wonderful game, sad we'll never see them all released outside Japan, emulating on SSF was very easy and applying the patch for scenario 2 and 3 is a cake walk



  • Into the Breach

    A game we haven't talked about much on these forums but man, it really deserves more attention! It came out on Switch a few weeks ago, was PC only until then.

    It's a turn-based tactics game in which you control 3 units, giant mechs / tanks / planes and have to fight off alien invaders. Missions are all short (5 turns) and take place on a small 8x8 grid, so positioning is extremely important.

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    One of the fun twists is that most of the time, you can't expect to kill all the enemies, you merely have to survive those 5 turns with the least damage done to you and more importantly to the civilian buildings.

    The second fun twist is that enemies move first and you can see what attack they're planning and act accordingly to foil their plans. A flyer is targeting the cell you're standing on? Move to his side, punch him to push him off by one cell, and now he'll hit his buddy instead!

    The third fun twist is that it's a roguelike, you play through these missions until you save 2 islands (there are 4 in total), then you can choose to go to the final mission or keep saving the other islands. If you lose at any point, back to square one. If you beat the final mission, you've won, but now try to do it again with one of the 7 other squads of mechs with totally different abilities, and try to unlock all the achievements, special victory conditions, etc.

    I've probably put about 8-10 hours into it so far and "beat" it 3 times with the starting squad, so I could technically stop here, or play for 50 more hours and try to finish the game with all of them. You set your own challenge.

    I strongly recommend it to anyone with a love of tactics games, it is actually my first roguelike and I've always been put off by the idea of "losing everything" when I die, but somehow this game does it right and I'm addicted (or maybe I'm growing to like the genre?).

    The art style is simply but gorgeous, the quick pace of missions and endless replayability make it perfect for the Switch. Check it out!



  • Just posted my thoughts on Spider-man and Monster Hunter World in the topics.

    • Spider-man

    • Monster Hunter World

    • Deus Ex (Revision) - Feels kinda fitting that I got around to one of the classics when we're doing the GOTY for 2000. I had a lot of fun streaming all of the game and completely see why it has influenced so many games today.
      So to start off, it's pretty awesome to see the different ways you can tackle every level. This is entirely dictated by what you find throughout the level, from information you gathered previously, from the skills you've invested in. Giving that much freedom to the player is fantastic and immediately apparent in the first mission.
      The story is actually really cool and still holds up. There are a lot of good twists and things you can prevent that it makes a lot of things really impactful when a character you like is killed off but you could have prevented this. Which reminds me, this game is really best when you allow the mistakes. There were sometimes I let myself die but in general, I did not reload a save so I could redo something. I think that just makes for a way more interesting experience.
      The best thing about this game is exploring. When you really take the time to check out every part of a level and you find that hidden passage, or the keycode for a vault, an augmentation. It just feels so rewarding every single time.
      Something which I guess doesn't entirely hold up but I laughed at so much was just the random moments. Like being in a cutscene and guards saw me but couldn't figure out how to open a door. It's dumb but it's also hilarious.
      Which does bring me to the VO which again is overall pretty awful but it has that early videogame charm that I usually found it very funny or was pleasantly surprised when I thought it was decent like with Page.
      Okay, now I'm gonna get to a few things that bothered me to stuff I really hated. The main thing really is a few occassions where things are just extremely inconsistent for me. A good example of this is hostage situations. Generally you're able to talk to them if you find them and tell them to wait. As I mentioned, I didn't reload saves and one time this was not the case. Once I opened the doors these hostages just ran out and basically did there own thing with one going to a completely random area and getting killed and the other being a disaster to get free but eventually did actually survive. I was so frustrated at this as the game already makes it apparent how hostages interact with you and that is just thrown out the window for this one and the player is never really given any information why that is the case.
      The other thing that really bothered me is another inconsistent thing which I already know fans of the game will tell me I wasn't close enough or whatever but combat in this game is so damn rough. Trying to knock a guard out is so painful. So many times I thought I was close enough only for the hit not to be a one hit knockout even with a fully upgraded melee and combat aug on all because it's extremely difficult to tell how close you are. Sometimes I'm not close enough, other times I get too close and nudge them and then there are times that guards are sitting down and it just doesn't seem to work as well. It just always felt like a bit of a gamble. I never really felt in control, thinking this will definitely be a one hit and I think you can see that conundrum again with Human Revolution and Mankind Divided where they just do animations for takedowns. I don't like them either but I see why they went for that.
      But with that negative out of the way I did love my time with this game as I do genuinely love the freedom it gives you. Each player can have a totally different experience and I think that's incredible. I'm a little worried but hope that we do still see the games which are influenced by Deus Ex continue, the likes of the prequels and games like Dishonored and Prey.

    • Dead Cells - The latest Switch commute game and another fantastic choice. I really loved Rogue Legacy and this essentially scratched that itch for me. It's very much a roguelike game with some metroidvania elements. While it doesn't have you necessarily backtracking, you will learn that certain areas have runes which act as permanent skills while everything else is on a per run basis really. Getting these runes is pretty vital to completing the game as it helps you explore more areas, therefore getting better gear and powers.
      After the first few runs, I was enjoying the game but thinking it was a little linear. With Rogue Legacy, you start off in the same spot but you're free to tackle any area and boss whenever you want. While here you do have a very set path. However I was partly at fault for that. I was happy to keep going to the same area as I didn't love the sewers. After a while I kinda realised I kept ignoring them and then I figured out I was essentially missing this huge path of the game. So while you do progress from one area to the next, there are a few different paths which take you to completely different areas where you will fight different enemies, bosses and are key to getting the runes I metioned. So I was being very silly, avoiding them for so long.
      The other thing that I like is that the game is difficult. Everytime you get to the next area you may feel a little overwhelmed, the same with fighting a boss. And you might think it must feel like a pain, having to restart after a death but you will improve a lot with each death and will probably start to get better gear as you're able to increase the drop rate of better weapons.
      So, I think Rogue Legacy is still a perfect example of a roguelike game, Dead Cells comes pretty close to topping it and is absolutely worth checking out if you're up for some quick runs and a challenge.