Last game you finished

  • @sabotagethetruth The combat of Yakuza Kiwami definitely drags by the end. Many of the boss fights, the first fight with Shimano in particular, are absurd in their length and lack any real depth. Majima everywhere was really fun at first, but I grew to dread the encounters because of an incredible difficulty spike.

    Thankfully, Yakuza Kiwami 2 fixes these problems. For the first time in what feels like forever, I actually look forward to the combat.

  • Just finished Kiwami 2.
    Vast improvement over Kiwami 1 in terms of everything a more matured Dragon Engine brings. I believe it took me just under 47 hours, beat down nearly 1800 enemies. Made 72 million yen.

  • Uncharted: Golden Abyss. I've been slowly chomping on this game every chance i get when i'm not at home, and as an Uncharted fan this certainly met my expectations for the most part.

    The story is just as good as any game from Amy Hennig's trilogy, with the quality voice acting and dialog that you would come to expect from Uncharted. The graphics certainly help making the game more enjoyable. I do have to say that i don't care at all about the treasure theme (it's Aztec stuff, barely remembered any of it). I would love to see Marisa Chase in another Uncharted game. I don't think the villains are any good, they were laughable and not menacing at all but i guess that's the point.

    This game structurally is more in line with Uncharted 1; the predominantly jungle setting, the fact that there's way more combat compared to other gameplay sections like climbing, and a complete lack of bombastic set pieces that the later games have. This makes the game feel a bit lacking in variety. The game does have few parts where there's no combat at all.

    It plays like a less polished version of Uncharted 2, with added Vita gimmicks, like gyro controls for aiming (super helpful) and using the touchscreen to solve puzzles. Speaking of puzzles, i think this game has the least out of all the Uncharted games. Many of the "puzzles" are just putting back picture pieces together. There is one cool puzzle gimmick involving the camera that blows my mind.

    Overall, i think this is a great attempt from Bend Studios. Playing an Uncharted game on the go is a neat privilege that i would love to have again in the future, although that seems unlikely at this point. Now i can treat this game like a bite-sized travel game and slowly get all the trophies.

  • God of War (2018)

    I see all the money on the table, but that might be all. I never had that high of an opinion of the previous GoW games, but the previous ones were coherent, flamboyant, and used their mythology in an enjoyable, pulpy way. This one sorta doesn't on all counts--well doesn't as well anyway.

    The camera was annoying to me, since more effort needs to be put into managing off-screen enemies than the one(s) in front of Kratos, and given that this series gets its challenge from throwing enemies by the bucket-loads, it's a frequent problem. It seems better built for single enemy encounters, and it works for that when they aren't pushovers; some of the valkyries were fun. There's also the 'one-shot' concept of its camera placement, but I don't think it does anything interesting with that concept (a concept made less interesting due to a non-physical camera). It rarely ventures more than 3 feet from our protagonists, even in non or semi-playable cutscenes.

    And the storytelling just seems half-baked. There's a lot of exposition, more than the actual events of the story require. It's simple: a father and son venture to the top of a mountain pursued by the bad dudes, but it's just spread thin. You ostensibly get to the top so quickly, then the game just tosses contrivances one after the other to send you in other directions for the magical this or that. It felt padded to me, and the character work, how Atreus and Kratos play off one another is fine, but it wasn't enough to keep it afloat, especially among all the optional, out-of-the-way areas. Also Faye might be the most interesting new character in the game; she's the reason why the story is happening at all and I think seeing rather than hearing why Kratos and Atreus thought so highly of her would have been really cool. Too bad this thing opens with you lighting her corpse on fire.

    I wish it was meaner, riskier, leaner.

  • Ys 8 and Half Genie Hero: Jammies mode.

    Ys was okay, but kinda tedious at times. I've heard people claim it as one of the best in the series, but I can't really say that it's anywhere near that for me.
    Jammies mode was a nice free add-on to Shantae. Pretty short and simple to speed run.

  • Shining Force 3 scenario 2

    Wonderful game, sad we'll never see them all released outside Japan, emulating on SSF was very easy and applying the patch for scenario 2 and 3 is a cake walk

  • Into the Breach

    A game we haven't talked about much on these forums but man, it really deserves more attention! It came out on Switch a few weeks ago, was PC only until then.

    It's a turn-based tactics game in which you control 3 units, giant mechs / tanks / planes and have to fight off alien invaders. Missions are all short (5 turns) and take place on a small 8x8 grid, so positioning is extremely important.

    alt text

    One of the fun twists is that most of the time, you can't expect to kill all the enemies, you merely have to survive those 5 turns with the least damage done to you and more importantly to the civilian buildings.

    The second fun twist is that enemies move first and you can see what attack they're planning and act accordingly to foil their plans. A flyer is targeting the cell you're standing on? Move to his side, punch him to push him off by one cell, and now he'll hit his buddy instead!

    The third fun twist is that it's a roguelike, you play through these missions until you save 2 islands (there are 4 in total), then you can choose to go to the final mission or keep saving the other islands. If you lose at any point, back to square one. If you beat the final mission, you've won, but now try to do it again with one of the 7 other squads of mechs with totally different abilities, and try to unlock all the achievements, special victory conditions, etc.

    I've probably put about 8-10 hours into it so far and "beat" it 3 times with the starting squad, so I could technically stop here, or play for 50 more hours and try to finish the game with all of them. You set your own challenge.

    I strongly recommend it to anyone with a love of tactics games, it is actually my first roguelike and I've always been put off by the idea of "losing everything" when I die, but somehow this game does it right and I'm addicted (or maybe I'm growing to like the genre?).

    The art style is simply but gorgeous, the quick pace of missions and endless replayability make it perfect for the Switch. Check it out!

  • Just posted my thoughts on Spider-man and Monster Hunter World in the topics.

    • Spider-man

    • Monster Hunter World

    • Deus Ex (Revision) - Feels kinda fitting that I got around to one of the classics when we're doing the GOTY for 2000. I had a lot of fun streaming all of the game and completely see why it has influenced so many games today.
      So to start off, it's pretty awesome to see the different ways you can tackle every level. This is entirely dictated by what you find throughout the level, from information you gathered previously, from the skills you've invested in. Giving that much freedom to the player is fantastic and immediately apparent in the first mission.
      The story is actually really cool and still holds up. There are a lot of good twists and things you can prevent that it makes a lot of things really impactful when a character you like is killed off but you could have prevented this. Which reminds me, this game is really best when you allow the mistakes. There were sometimes I let myself die but in general, I did not reload a save so I could redo something. I think that just makes for a way more interesting experience.
      The best thing about this game is exploring. When you really take the time to check out every part of a level and you find that hidden passage, or the keycode for a vault, an augmentation. It just feels so rewarding every single time.
      Something which I guess doesn't entirely hold up but I laughed at so much was just the random moments. Like being in a cutscene and guards saw me but couldn't figure out how to open a door. It's dumb but it's also hilarious.
      Which does bring me to the VO which again is overall pretty awful but it has that early videogame charm that I usually found it very funny or was pleasantly surprised when I thought it was decent like with Page.
      Okay, now I'm gonna get to a few things that bothered me to stuff I really hated. The main thing really is a few occassions where things are just extremely inconsistent for me. A good example of this is hostage situations. Generally you're able to talk to them if you find them and tell them to wait. As I mentioned, I didn't reload saves and one time this was not the case. Once I opened the doors these hostages just ran out and basically did there own thing with one going to a completely random area and getting killed and the other being a disaster to get free but eventually did actually survive. I was so frustrated at this as the game already makes it apparent how hostages interact with you and that is just thrown out the window for this one and the player is never really given any information why that is the case.
      The other thing that really bothered me is another inconsistent thing which I already know fans of the game will tell me I wasn't close enough or whatever but combat in this game is so damn rough. Trying to knock a guard out is so painful. So many times I thought I was close enough only for the hit not to be a one hit knockout even with a fully upgraded melee and combat aug on all because it's extremely difficult to tell how close you are. Sometimes I'm not close enough, other times I get too close and nudge them and then there are times that guards are sitting down and it just doesn't seem to work as well. It just always felt like a bit of a gamble. I never really felt in control, thinking this will definitely be a one hit and I think you can see that conundrum again with Human Revolution and Mankind Divided where they just do animations for takedowns. I don't like them either but I see why they went for that.
      But with that negative out of the way I did love my time with this game as I do genuinely love the freedom it gives you. Each player can have a totally different experience and I think that's incredible. I'm a little worried but hope that we do still see the games which are influenced by Deus Ex continue, the likes of the prequels and games like Dishonored and Prey.

    • Dead Cells - The latest Switch commute game and another fantastic choice. I really loved Rogue Legacy and this essentially scratched that itch for me. It's very much a roguelike game with some metroidvania elements. While it doesn't have you necessarily backtracking, you will learn that certain areas have runes which act as permanent skills while everything else is on a per run basis really. Getting these runes is pretty vital to completing the game as it helps you explore more areas, therefore getting better gear and powers.
      After the first few runs, I was enjoying the game but thinking it was a little linear. With Rogue Legacy, you start off in the same spot but you're free to tackle any area and boss whenever you want. While here you do have a very set path. However I was partly at fault for that. I was happy to keep going to the same area as I didn't love the sewers. After a while I kinda realised I kept ignoring them and then I figured out I was essentially missing this huge path of the game. So while you do progress from one area to the next, there are a few different paths which take you to completely different areas where you will fight different enemies, bosses and are key to getting the runes I metioned. So I was being very silly, avoiding them for so long.
      The other thing that I like is that the game is difficult. Everytime you get to the next area you may feel a little overwhelmed, the same with fighting a boss. And you might think it must feel like a pain, having to restart after a death but you will improve a lot with each death and will probably start to get better gear as you're able to increase the drop rate of better weapons.
      So, I think Rogue Legacy is still a perfect example of a roguelike game, Dead Cells comes pretty close to topping it and is absolutely worth checking out if you're up for some quick runs and a challenge.

  • Assassin's Creed Chronicles Trilogy

    Bought this trio in June or July from a sale on Store, now finally finished the last of them. These had been on the back of my mind for pretty long, so I'm glad I got to play them. It's just a shame that they weren't too good.

    Frustration was basically the main emotion going through all these. There were So. Many. Retries. Goddamn, I was swearing a lot at times. You had to be 100 % precise and fast and accurate on many occasions, and with just one tiny mistake it was all from the beginning of the checkpoint again. And the checkpoints were pretty annoyingly placed about 50 % of the times.

    The best of the three was China, it had the best balance between the story, the difficulty and the game mechanics. India felt the most pointless, even the main character was kinda annoying. Russia had the best story with old man assassin Nikolai and that Anastasia during the Russian revolution. The visual style was also really cool in that one, but then the difficulty made things more frustrating than they needed to be.

    I'm sounding really negative, and the games did make me angry quite often, but I'm still happy I played them, after everything. I'd recommend trying out China at least, if you're ever curious about these. And there is a story revolving around Ezio's box (back from AC: Embers animation) that moves forward through all three, towards modern times.

    • Observer - I had been meaning to check this one out for a while and got it free on Twitch Prime. So before I started, I actually forgot that this was made by the Layer of Fear team. I never played that, heard good things but always thought it looked very much on the jump scare side.
      Anyway with observer, I was initially in to it. Cyberpunk detective style game, scanning for clues and and hacking but I really felt like this game had a lot of unnecessary confusion and filler. It's a very cool idea to hack into someone to see their last few moments but it really goes way out of it's way to show how jumbled the brain is. It didn't help that there were one or two stealth sections which just felt awful. That was my first impression of it and I wasn't sure if I'd go back. In the end I decided it wasn't too long so why not. I think this game actually has an interesting enough story but I just found myself not interested at all. I think a lot of that was down to it attempting to scare me but I was just never fully into it.
      So ya, a bit of a negative take on what is a generally liked game. I don't think it's bad, I just found it very difficult to fully enjoy.

  • SNK Heroines: Tag Team Frenzie (Switch)

    Absolutely terrible. It's okay to streamline a fighting game but what this does is throwing out everything that is fun about a fighting game. It's a mess.

    Ikaruga (GC)

    I've played it a few times before but now finally invested some more time into it and beat it.
    It's amazing, my second favorite Treasure games (first being Gradius V).
    Gotta give some extra credit to the soundtrack, it's awesome and makes the game more intense than it already is.

  • Spider-Man

  • Global Moderator

    In the last week I have FINALLY finished (and platinumed) Skyrim. Only took me about 108 hours.

    I also finished Zone of the Enders 2: MARS and about to platinum this as well. It was one of my favourite game back on PS2, so it felt natural that I would pick this remake up and play through it! so much fun!

  • Alice: Madness Returns

    This might have been a solid 5 hour game, but holy moly is it padded. Just about everything is barely competent, but the level design really kills it: floating platforms with the occasional puzzle and a whole bunch of flat areas with enemies. There are little minigames to try and break it up, but even those are repetitive and overlong. The thing is, I think it looks really good. The visual fidelity helps bring out McGee's art style, especially when it comes to the character design.

    The first game isn't very good either---the gameplay is a good deal worse, but it feels both more unique and more in-line with Alice in Wonderland. The environments felt like more than a palette-swap too. Conceptually I think these games are neat, but they're a real chore to get through.

  • Sonic Adventure 2 Battle (GC)

    I didn't like Adventure 1 all that much but I enjoyed this one a lot more. I like all three different gameplay styles and the level design is better than most Sonic games.
    The camera is still as terrible as in the first Adventure. The story is the right amount of stupid and so is the soundtrack. The music for the Knuckles stages is amazing.
    For some this game brought me in a really good mood. It's stupid, innocent and kinda fun to play once you get pasted the camera issues.

    Gradius, Super C and Contra III (NES mini and SNES mini)
    I played these games many times before and they're still great.

  • Just finished up Super Castlevania IV on the SNES Classic. This was the first game in the series I've played and I can see why its so highly revered. Great controls, level design/variety, music/sound effects and a challenging difficulty that remains consistent and (mostly) fair throughout. Overall I had a great time playing and found it immensely satisfying each time I progressed through a level or beat a boss. I'll have to track down some more games from the series for sure

  • Just finished Torna Golden country The story was great the Battle system is better then ever before there are some pacing isssues a solid 8/10 experience i did alot but not everything and i got 20 hours out of it

  • @faaip said in Last game you finished:

    Just finished up Super Castlevania IV on the SNES Classic. This was the first game in the series I've played and I can see why its so highly revered. Great controls, level design/variety, music/sound effects and a challenging difficulty that remains consistent and (mostly) fair throughout. Overall I had a great time playing and found it immensely satisfying each time I progressed through a level or beat a boss. I'll have to track down some more games from the series for sure

    I'd recommend you to not skip Rondo of Blood. It's often overlooked because it has not ben available on many platforms but it is coming to the PS4 pretty soon and it is actually regarded as one of the best games in the series (and if you'd ask me, it's the best).

  • @neocweeny I was actually just looking at the SoTN/Rondo collection on the Playstation Store haha. Its a packed fall, but I might need to try to squeeze that in haha

  • Hollow Knight

    After finding some more charms and upgrading my nail farther, a lot of the difficulty I faced in the game was reduced and I (purposely) pushed towards the worst ending the game had to offer, but I have full intention of completing the other two endings as my file is sitting close to 80% completion.

    When this game released on PC, I heard a lot of buzz about how excellent it is. When it came to Switch, the hype reached a fervor, with people stating it might be one of the best Metroidvanias in existence. I thought there was no way it could live up to that incredible level of expectation but it delivered in nearly every way. There were so many moments of wonder and discovery, of storytelling through lore and world building, so many instances where I needed to pause the game to process what I had experienced.

    Hollow Knight is 2018's Game of the Year... it's just a shame it was technically released last year.