Last game you finished

  • Amnesia: A Machine for Pigs

    I swear I don't do this purposely but I find myself fighting against mainstream opinion of the Amnesia series, mainly that I enjoyed A Machine for Pigs much more than I did The Dark Descent. That's not to say I didn't like The Dark Descent, it still has one of the most oppressive atmospheres I've ever experienced in a game and there's a constant sense of dread that permeates the whole thing. However, my favorite part of The Dark Descent was exploring the environment - but a lot of the mechanics are at odds with that favorite part. Your lantern constant runs out of oil, you're always being chased by things, and quite a few of the areas look fairly similar. A Machine for Pigs "solves" this problem by having a lantern that never dies, very few enemy encounters, and pretty varied locales, ranging from a mansion, to a factory, to the city streets of London. The story also goes way more off the rails than The Dark Descent does but I'd still say all of the Amnesia games aren't quite excellent at telling a coherent story - the series isn't at a Silent Hill level and that's okay.

    Now that I've completed all of the Amnesia games, I'm truly wondering if one of the two secret projects from Frictional is a sequel. I imagine it would have to be due to the clout the series has obtained, but I personally wish they'd branch out more like they did with SOMA. Hell, I'd even be interested if they tried an entirely new genre.

  • Diablo III: Reaper of Souls

    Whew, okay, where to start with this one? I remember playing the original Diablo on PS1 waaaay back in the day and falling madly in love with it. I never really had a chance to play Diablo II and I've always heard mixed things about Diablo III. I actually started this game last year but finally got around to finishing it today and... it's okay? The story is utter trash, the amount of loot you receive is ludicrous and severely diminishes the feeling of items being 'special', and it's usually a case of "press one or two buttons and win" but.... somehow it is fun, seeing those numbers go up and eventually getting to points where you're killing hundreds of enemies at a time.

    This game has been successful in making me want to go back and play Diablo II, so that seems to be a good thing.

  • Part Time UFO

    This is by HAL Laboratory for phones, and it's absolutely of the quality of presentation you'd expect. There's great art, lots of costumes, and levels are short with fun optional objectives. The problem is that the central gameplay is really simple: you fly a UFO with a grab-crane and manipulate physical objects in 2D space. You transfer and stack and try to keep things from toppling over. It does a lot with that premise, but it's a thin premise, and the game never really breaks out of it.

    It's cute, but it's not a whole lot more than that.

  • Got a bit of a list to go through :D

    • Into the Breach - I've had a few but this may be my favourite commute type game. It's a strategic game where you get 3 units and you see exactly what the enemy will do and from there, decide what you need to do. That may sound easy but it adds so much in deciding what is the best approach and once you've decided on an attack, you only have one opportunity to reverse that decision per game so you have to be sure.
      The game only takes about an hour to beat if you complete all the islands and last level but it's just checking out all the different mechs and pilot you can use that make it so fun to keep on playing after you've beaten it. On top of that I love the kind of lore the game has with these pilots going into new timelines all the time. It's awesome.
    • Super Mario Bros 3 - Okay, this is not the first time I've finished this game but it was the first time I finished the NES version. I grew up on the SNES All Stars version and loved that. A friend visited with the Switch online service and I always say this is better than world but he'd disagree. So we decided to playthrough it and in the end he enjoyed watching me play it more than him playing it and respected the game a lot more. :D As for me, I love this game and playing this version was interesting, my nostalgia glasses much prefers the SNES version but this is obviously still fantastic. I had forgotten about the little scenes before getting each wand back, absolutely adorable.
    • Donut County - I'd heard a decent bit of buzz about Donut County and ti was on sale recently so I decided to pick it up. The main thing I'd say is that it has it's style and humour and those are the things I probably enjoyed most about the game. It has some genuinely funny moments and everything looks great.
      Now the gameplay loop is that you control this hole and the more things you put into that hole, the bigger it gets. Think Tales From Space: Mutant Blobs Attack except your just a hole in this case. Now this is pretty entertaining to watch and they add one or two puzzle elements to it but in the end I never felt like the game really escalates beyond that. It is a good game to just not really think about I guess but if you're looking for something to challenge you back, this probably isn't the game for you. (Mutant Blobs Attack is great btw)

  • Secret of Mana (SNES)

    Finally played this classic. I really liked it, the graphics are still charming and the music is excellent. The gameplay is fun and I like the way the world gradually opens up and the game becomes less linear.
    The difficulty isn't balanced very well though. There's a big difficulty spike about a third into the game and after that the game just becomes easier and easier.

    WarioWare Inc. (GBA)

    Always wanted to try this out and it is fantastic. Don't know what else to say about other then I'm very eager to play the rest of the series.

    Just Cause (X360)
    Nobody ever seems to talk about the first Just Cause but I quite liked it. Eventhough there are a lot of differences it reminded me of the PS2 GTAs and that's only a good thing in my opinion.

  • **Mafia 3 **

    While not a patch on 2, and especially 1, this was still a really fun ride. I enjoyed gradually taking over the city and appreciated the strategy involved with allocation of turf effecting your overall perks, even if it was imbalanced in Vito's favour.

  • Return of the Obra Dinn

    Very, very good. Love the use of tableaux and the art style. Like Papers Please, Pope is able to fit emotion and character between the lines, in spite of fatalism and the administrative paperwork that acts the game's catalyst. It is a straightforward doomed seafaring tale, but the non-linear execution that asks the player to consider every soul on board naturally leads into investigating what each person knows, when they know it, and why they act the way they do, which is where the real drama lies.

    Also it's just really, really cool. A game where you play as an insurance adjuster shouldn't be this cool.

  • Weird Dreams

    A very tricky game but it has so many unique moments. I finally beat it, but it took so many tries.

  • Just finished Soul Blazer last night - big, big fan. The music was probably the standout but the gameplay was also enjoyable. The attempt at a story and the translation were also good for a laugh. I'm really looking forward to jumping into Illusion of Gaia next.

  • Valkyria Chronicles 4 - 9/10

    Absolutely loved it, I was super hyped for this hoping it would be a great follow up to VC1 after playing it years ago and it delivers in spades, it does an even better job than the first with its cast and the mission design was generally very good, so I honestly would what has been said that it is too much like the first as I do feel it does more than enough to set itself apart, and even if it were it would still be fantastic.

    The last part though was longer than necessary and the final mission pretty unnecessary but even that low does little to diminish how much I love the game.

  • Headhunter (Dreamcast). I've finished it a number of times now and still absolutely love it.

    From Russia with love (PS2). My first time playing it properly and it's not too bad to be honest. Far too easy though.

    Xenoblade 2: Torna. Despite technically being DLC, this is definitely my favourite game of what has overall been quite a disappointing year in videogames.

  • Million Onion Hotel

    Onion Games' second effort might be a match-5 phone game, but it's one with a manic, whack-a-mole gameplay loop; an overwhelming, splashy visual style; and an absurd, melancholic storyline about mutually assured destruction. The writing is really funny, and though it can be beaten in about 20 minutes, unlockable pieces of lore and high-scoring had me turning it back on for another run when I had downtime. I really liked it, and I've bought and have been playing their third game, Black Bird recently which is also great.

  • The Missing of JJ Macfield and the Island of Memories

    8.0/10 - Nintendo Switch

    This is a side scrolling puzzle platformer with elements of horror and thriller. You play as JJ who searches for her friend Emily who goes missing on your camping trip with her. As the story unfolds you aren't sure what is in the past and what is in the present. What is real and what is not. The characters, enemies, and settings in the game are seemingly a reflection of JJ herself but going into too much detail about this would spoil the game. Imagine how the monsters in The Evil Within are a reflection of Ruvik's mind. Or how Silent Hill reflects the anguish within Harry Mason.

    The game has something realistic and empowering to say about people's internal struggles and it uses the media of video games to do that very effectively. You spend more time playing the game rather than the game telling you, but the message still comes across without explicit cutscenes. It gets more and more exciting, sad, and goes into empowering territory near the end.

    The gameplay is pretty unique. You need to mutilate yourself on spikes, set yourself on fire in various ways, and jump from heights. When you are dismembered, JJ plays differently than when she is able. You can go as far as only being a brain stem which is quite risky because you die after taking a hit in this state, but you also can maneuver much faster and nimbler. It sounds crazy but this dismemberment gameplay design, again, directly reflects the state of JJ's mind. You are always damaging your body then regenerating yourself to progress through puzzles. Its a great mix between a bizarre creative scenario and medium difficulty puzzles.

    My only complaints is that there are a few action platforming sequences which are not easy to do when the frame rate chops to almost nothing on Nintendo Switch. There aren't clear indicators what what to do in these sort of scripted moments and there aren't checkpoints so you might repeat the same thing 5-10 times which is quite annoying. I also had a near game breaking glitch where returning to a room crashes the game. I had to switch to Chapter Select to progress the game forward. That screwed up the stat tracking as well.

    If you like: Inside, Doki Doki Literature Club, Silent Hill, Evil Within, I HIGHLY recommend this game. Don't buy it for Switch because its VERY VERY choppy.

    EDIT: As @Sheria points out, it is directed by SWERY. I'm not familiar with his works, but its my understanding that his claim to fame is Deadly Premonition and he's influenced by David Lynch, the Pacific Northwest and Canada (among other things).

  • @dipset said in Last game you finished:

    The Missing of JJ Macfield and the Island of Memories

    If you like: Inside, Doki Doki Literature Club, Silent Hill, Evil Within, I HIGHLY recommend this game. Don't buy it for Switch because its VERY VERY choppy.

    Worth mentioning it's a SWERY game as well.

  • I finished RDR2!
    Due to some personal issues with the end of the game, I am playing it again so I can actually explore and finish side quests.

    10 out of 10 for me. Arthur Morgan is a great character.

  • Black Bird

    Onion Games' third title, a gothic horizontal shmup that plays like Fantasy Zone with a storyline inspired by Hans Christian Andersen. Like the developer's other games, it seems simple at first, but scoring and the amount of detail put into are really rewarding. It's worth playing just for the stylized pixel art and Taniguchi's (Chibi Robo, Chulip) wonderful gibberish opera soundtrack; the presentation is top notch, which is necessary for an arcade-y title like this. If there's something I could criticize it for, it's that the writing is really minimal. Kimura is a great writer, and a lot of my appreciation for their previous games is because of his lore and dialogue, and it's pretty absent here. It's possible the true, true ending (beating the game on the more difficult mode with a high score that less than 50 people on Steam have achieved) reveals more about the fascinating world they've created, but I haven't got that one yet.

    This one runs $20 which might be a bit steep, but keep an eye out for a sale if you like unique arcade titles and want to support some industry veterans going independent.

  • Spyro the Dragon (PS4)

    I can't express how happy I am with this remake. I have some mixed feel feeling toward the N. Sane Trilogy but Reignited is a lot better so far.

    The controls are great, graphics are great, it gives you the option to play with the original soundtrack, the voice acting is much better (atleast in the first game) and the increased draw distance adds a lot to the game.

    There are some drawbacks but they are mostly nitpicks. The frame rate is pretty bad at times, some of the new soundeffects are not as good as the original, I don't like the new design of some of the enemies, they removed all the guns and grenades from the game and it has a really bland end credits sequence (I really love the end credits in the original so this is quite a bummer).
    Also, I swear to knockback when you get hit is more severe than in the original but I could be wrong on this.

    Unlike the N. Sane Trilogy, this remake doesn't have many quality of life improvements. The developers played it safe, the game is still pretty much the same as the PS1 version.
    With that said, I still absolutely love Spyro 1. It's one of favorite games ever. Unlike most games in its genre (and Spyro's sequels), this is a 3D platformer that doesn't resolve around gimmicks and minigames (outside of the flying levels). It's all about understanding the layout of the level and trying to figure out how to get to all the secret platforms. I wish more games had levels like Tree Tops.

    EDIT: I almost forgot. Even in the PAL version of this remake, High Caves has the NTSC music which sucks in comparison to the PAL music. Fuck that.

  • 2064: Read Only Memories

    This has instantly joined the ranks of the Monkey Island games as one of my favorite point n' click games. While it doesn't lean heavily on that element and there's not really any nonsensical solutions based on strange items from your inventory, it does craft a very believable world and such a great cast of characters. Fun fact: I normally choose the "evil" or asshole route when I'm given an option in a game but I just couldn't bring myself to being mean to any of these characters. Such a bumpin' soundtrack too!

  • Detroit: Becoming Human

    I really enjoyed it for the most part. It's a story that I feel has probably been overdone at this point, but I still enjoyed the different elements in-between. Fahrenheit is still the best game QD has put out though.

  • Mega Man X5

    Took a break after finishing the first four games, but I'm back into the fray! It was my first time playing this one, and I didn't enjoy it. The game's structure is needlessly convoluted and not conveyed clearly at all to the player, I had to look up some guides online to make sure I was doing the right thing, and even then it wasn't very clear.

    The game starts by giving you 16 "hours" to collect items held by the traditional bosses, and an hour passes every time you enter a level, whether you complete it or get a game over. If you haven't collected the items by the time the countdown expires, shit happens and you get one of three endings, the worst one.

    This time pressure goes against what Mega Man has always been about, which is pick a level at random, try it out, see how far you get, then maybe try another one, guess which boss is weak to the weapon you just got, etc. This is even more emphasized in the X series where you usually revisit levels to obtain upgrades you couldn't get the first time around. In X5, you better be sure you know what you're doing when you enter a level, because the clock is ticking...

    And even weirder than that, with each hour that passes, the level of the bosses increases (giving them more HP). When you defeat a boss at level 8 or higher, it gives you a "Part", an equippable item which grants bonuses (jump higher, charge faster...). So if you defeat a boss on your first try, it'll be level 1 and you won't get a Part. So the optimal way to play the game if you want all Parts is to purposely lose and waste around 8 hours so that the bosses level up, and then beat them all. It's completely absurd and impossible to figure out without reading a guide, none of this is explained in-game.

    It's a shame because the design of some bosses is excellent, even though their fighting mechanics aren't very original. It's very clear they were churning these games out way too quickly and trying to find a new gimmick to raise the stakes or add complexity, but they went too far on this one. I still have to play 6, 7 and 8 but I'm kinda dreading them now.

    I hope if they ever make a Mega Man X9, they go back to basics and focus on great level design rather than muddy the concept with pointless complexity.