Last game you finished

  • @naltmank I will just add something to my previous post (I had it in mind but forgot to write it down). The other answer, in my humble opinion, for the linear level design is that it is more focused on the narrative and the relations between characters and it make the game even more powerful. The question is: Is the man who left the boat the one who lived in the sewers :D ?

  • @Browarr That's an awesome theory! And I'm 100% cool with the linear level design of the game, especially in those sequences that we both seem to love. I can totally see how going open world would dilute everything. In fact, I think many games that are open world would be much better suited as linear games for that very same reason. I think my main gripe with the level design (not game design, which we already discussed) is that when I would enter a new area and see glass bottles/bricks everywhere, and then a shitton of cover, I'd think, "Oh, great. Another combat encounter." They were just telegraphed a lot, and what they telegraphed was already my least favorite part of the game.

  • @naltmank I totally get you. Thinking of it afterwards, you're right. Most of the time, you see all these cover spots and you definitely get the feeling that you just have entered an arena. I guess the (big) part in Pittsburgh (with the Looters) is your least favorite. (it's my case tough).

  • @Browarr Yerp, you guessed it haha.
    I do want to clarify real quick that I loved the game on the whole, though, especially considering what it did in the medium. While at times it is more like an interactive movie (which I'm also super okay with), you get so much more out of the story and the world because it's a video game and has a certain level of interactivity that no other art form can achieve. Even with its flaws, the game is definitely a triumph.

  • @Inustar That's how I was with Dark Souls.. absolutely loved the game but couldn't finish it. I want to try it again with my BB confidence :D

    @naltmank I wonder if the next TLOU game will feature some more open level design given what they did with Uncharted 4?

  • @Haru17 The way they implemented a whole new palette of enemies with the Shroobs was very cool. The whole invasion aspect was well done. As for the ending, I was expecting something of that nature, but didn't predict that specifically. It was just the "this boss fight seems too easy" feeling I've come to recognize. But very cool game; glad someone else enjoys it.

  • @Browarr The notes on the boat and in the sewers continue even in the next area for a final time, and it's the same signing every time. Ish. Awesomely done by ND, that one.

  • @Faaip Speaking of sequels. I don't really feel like The Last Of Us need one. We already got a DLC with Ellie's past and the game itself is strong enough to stand alone.

    Here goes my question: Are you for or against sequels/prequels ?
    On my side, when a game create a world enough powerful (such as the first Fallout), I am absolutely not against having sequels. But in the case where games (such as The Last Of Us or Spec Ops: The Line) have a focus on story and feel complete once you beat them, I need see why we should have a sequel of that particular game. Even if it was a blast and I loved it.
    I would like to know your feelings on that question, guys :)

  • @Browarr Yeah I totally agree, at least in terms of Joel and Ellie's story, but I have to imagine a sequel is coming. I think I've said this elsewhere but I'd love to see a game with new characters is that world and maybe have it take place during or immediately after the outbreak of the disease/fungus thing. Kind of like 28 Days/Weeks later. But yeah TLOU had such a perfect ending, I don't think we need more of that story

  • I just picked up The Last of Us Remastered for $10 digitally—that's the only sequel I need.

    Naughty Dog do need to step the story up from Uncharted 4, though. I don't care about these Abercrombie models, give me EMOTION!!!

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  • @Browarr The Last of Us doesn't need a sequel, at least in terms of Joel and Ellie's story. If they do feel the need though, I would hope they just do a new story with new characters set in the same world.

  • @Inustar Agree 100%

  • @Faaip @Inustar Yes sure, if there would be any TLOU sequel, the only right choice would be to put the focus on new characters. But I don't really see a sequel to The Last Of Us. Here's why:
    Naughty Dog had mainly crafted series: Crash Bandicoot, Jak & Dexter and Uncharted (I am not counting the first entries such as Rings of Power or Keef the Thief since ND was a thin studio at the time).
    TLOU came out during their Uncharted series (two years after Uncharted 3) and the game feel like they wanted to do something else, like a proof that they are a mature gaming developer.
    Since Crash Bandicoot, they were working on series, this year came out Uncharted 4 and they are done with Nathan's adventure. TLOU feel more like an in-between project (and Uncharted 4 get benefit from it) more than a new series. And with the Left behind DLC, you got the whole picture of the characters, so they did everything to give a completed experience.

    Maybe in the upcoming years, Naughty Dog will announce that they decided to make The Last of Us a series (knowing that TLOU got a huge critical appeal and sold well this might happen, who knows) and my post will suddenly become all wrong :D

  • @Browarr Yeah, the best outcome imo is that Naughty Dog makes new games with new ideas. The Last of Us was hugely popular, so financially I think it probably is likely they'll do a sequel, but if they have to do it I hope it's after trying something new.

  • Just done my 2nd Playthrough of trails of Cold Steel on Nightmare difficulty in NG+.
    This time I used a guide to get everything possible and the romance option I want to carry over to the sequel. I fucking love this game, most bosses were very easy since I started with level 65 (Rean is now 74 the others around 68) but thsoe that were already tough on Normal mode were hell, I brute forced through Loa Erebonius with Zeram Capsule abuse so I can S-Craft the shit out of him, and even that took me several tries, it's not even him but his minions that always messed it up for me.
    I'm going for a 3rd, I want the Platinum for this game and I'm missing some trophies (like gaining 1 million Mira and scanning all enemies I forgot about doing that but it's mostly bosses I missed) that simply require another playthrough but this time I do it on easy, I rush through and only do main quests, I mean my 1st playthrough exploring everything on my own took me around 120 hours, the 2nd doing everything with guide (speeding up all cutscenes and convos except certain ones I just wanted to see again, especially the scenes after the dance) around 30 hours so this should take me 10-15 at max, but I feel for this game I really should have Platinum, it is so far my GotY 2016, even the sequel must top that 1st, sadly as european I have to wait till november. (Technically I could import but I can't transfer saves from a PAL ToCS1 to a US ToCS2 :/)
    I mean I'm super ecited for FFXV, loved both demos, Brotherhood and going to watch Kingsglaive in a few hours, but I see no chance it beating ToCS 1&2, which considering 2 is a direct sequel I might just consider both as one game when chosing my final GotY 2016.

  • @Musou-Tensei im in chapter 4 how much more do i have to go

  • @FF7Cloud There are 7 in total so you have 3 more to go.

  • I managed to finish off both Gungrave and its sequel, Gungrave: Overdose. Two games which have sat on my shelf unfinished for too long. I also just polished off Call of Duty: Ghosts this morning. Ghosts was ... ok, but forgettable. I quite enjoyed the Gungrave games though.

  • Metro: Last light, and I quite enjoyed it.

  • Just finished Zero Time Dilemma - enjoyed it a lot, but it is the weakest of the three.

    Now i am playing the first Danganronpa...