Last game you finished
Sheria last edited by
I finally finished MGSV, a game that really is unnecessarily padded out, I think it was a good 55 hours before I actually saw "the truth" and even then I'm only on 44% completion. I'm just going to finish the Quiet Arc as I love the character, but then I'm done for good. There's a lot to like here actually, but also a lot of problems bringing it down. The worst thing is that the game really is a bit of a mess, especially in the unnecessary second chapter. It's clear Kojima had even more intended from this game, but was rushed to get the thing out already. Konami are still assholes, but I think Kojima was also at blame here, he was far too ambitious with this game, god knows what it would have cost fully realised.
SabotageTheTruth last edited by
Lego Marvel Super Heroes
I originally bought this on sale a few years back, played it for an hour, and dropped it. My girlfriend wanted to play something light and breezy together so we decided on this and had a blast together. Her knowledge on Marvel properties is pretty minimal so it was an added treat to have her discover characters for the first time and even spurred us to start catching up on some of the Marvel films she's missed. The biggest takeaway I have from this game is how much the open world really adds to the experience. While the missions feel like most of the other Lego games, being able to drive (and fly!) around the city and discover all sorts of secrets was really the best part. I'm casually pushing for 100% completion because of how much I enjoy the open world, so I'm sure we'll keep slowly chipping away until that platinum pops.
DIPSET last edited by DIPSET
I'm really late to the party here but this is a great game. I only realized there are three playthroughs of this game when I checked out a boss guide for the end. That means I'll get to those playthroughs with my roommate eventually.
What's not to like? This game is like a rollercoaster. You're just sort of on the rails for this journey and everything the game throws at you. I love how it breaks gaming conventions and parodies them in creative ways. I could articulate this all better but I don't quite have the time.
Undertale... one of the greats!
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (Boo! Bad title. Fix your title)
This one hurts, because it does some things so exceedingly well and others so inexplicably poorly, how much someone likes this game will depend almost entirely on what they value. It has the greatest and most interesting setting of an SMT game I've played (and MT2 and SMT2 have fantastic settings). It uses its demons and its conspiracy plotline to express the xenophobia, militarism, and acceleration of technology that was troubling Japan during that time; it's really cool to see an RPG that references history so thoughtfully. I also like that our protagonist is a supernatural detective, and how powers from demons you've captured are used to influence people and objects in the game world. The environments alone, which reanimate period Tokyo make the game worth checking out.
What's baffling is how completely lame the combat is. SMT, especially in the PS2 era, had a great turn-based system, and man did they bungle their first shot at action RPG. It's slow and unresponsive, and using friendly demons and strategy is often less effective than just running around, slashing enemies and blocking attacks. It's really a slog, made worse by the back chunk of the game which would be a bit tiresome even with a good combat system.
It's a really mixed bag, but I'm going to lean towards 'worth playing' if just for its world and ambitions.
Jumping Flash! 2
I love Jumping Flash, and this is just more Jumping Flash. A new assortment of levels and boss fights with the same strengths and weaknesses as the first game. The hallway levels are better, it's the tiniest bit tougher (though it's still an easy game), and the controls and powerups are basically all the same. I was overjoyed that they made another level in a fair style with roller coaster tracks; that was my favorite level in the first game and they outdid it in this one.
Anyways, it's good even if it's more of an expansion than it is a sequel. It's Jumping Flash baby.
bard91 last edited by bard91
Garbage, played it since it was free and I knew the campaign was short, expecting it to be somewhat decent, but it really was a horrible campaign that did an excellent job at showcasing many of the poor design decisions of some modern games, if I didn't knew it was so short I would have dropped it after the third mission and I wouldn't have missed anything if I had, simply a very boring experience.
No interest on the mp so no comment on that, first and last CoD I play since the PS2 ones and it will remain that way.
bard91 last edited by
@sabotagethetruth I've been interested in that one, did you play Her Story? It seems pretty similar conceptually and I really liked it, so it is a big part of why I'm curious about it.
SabotageTheTruth last edited by
@bard91 Defo a game I'd like to check out at some point but I can't say I have any experience with it.
NeoCweeny last edited by
Resident Evil 2 (PS4)
I loved it. I haven't enjoyed a Resident Evil game this much since RE4.
I'm not that interested in an RE3 remake but I do hope future RE games will build upon this.
I wanted to play this before tackling the Nier games.
The story is weird but cool. The areal levels are fun but the Musou-esque levels are really boring.
Overall, I still enjoyed my time with the game.
DIPSET last edited by
Wow. I'm surprised you hate it so much. I think its a classic. Don't get me wrong, I hear exactly everything you are saying AND I don't even disagree with you - COD4 is overrated and has some terrible design choices.
For one, it completely disregards the innovative and dynamic direction the FPS games went with Half Life 2 and just replaced it with target shooting. Enemy pops up as a target, you ADS and shoot. Enemies spawn at specific times and there is nothing dynamic to the gunplay other than aim and shoot.
Two - The hyper aggressive AI who just bombards you with bullets from all directions is annoying to say the least. Not to mention that they will keep coming infinitely unless you push forward. May as well kill yourself if you wanna play this game on Hardened or Veteran.
WITH ALL THAT SAID, the context for everything is what I love about it. I don't think there had ever been a cinematic FPS game before and a lot of the storytelling was done very simply and all within the gameplay of the level. It has a ton of fun moments because you are playing and not watching. I think COD4 was very innovative in that way. One level you are sprinting out of a sinking ship, another you are flying an AC-130, another you are sniping in Chernobyl and hiding from enemies who are 2 feet away from you. It was unique in that regard but immediately got old by the next game. At the time I think it was cool and in a world of its own.
DIPSET last edited by DIPSET
Black Mirror: Bandersnatch (Netflix)
Under no circumstances is this an actual video game. It is exactly what it says it is, an interactive film - but with that said, there is a lot lifted directly from video games new and old, such as retaining information and inputting it later. Not only that, but the entire crux of the film is around an old school computer adventure game absolutely consuming the creator into madness. The themes are nothing new to gamers: do our decisions in-game and in real life even matter? Is there free will when the outcome is the same in the end? There are very overt parallels between the themes of the film, and the actual input/output viewer choice here.
From a gamer perspective, this is nothing we haven't been seeing in games a lot lately. This is basically like Doki Doki Literature Club in film form. There is player choice that goes off the rails into a predetermined outcome that embraces a meta-narrative about the media you're physically using to consume this entertainment.
The story intentionally keeps showing the same scenes again and again in fast motion as you re-do old decisions but unravel new elements to the plot. Its fun and interesting, but even if you only see the same scene for less than a minute, it starts to drag a bit at the end when it should be picking up more.
A solid 7.5/10 and I hope for more.
Sentinel Beach last edited by
Finished Mortal Kombat X's story, so I'm all ready for MK11 now. Warm take: MKX isn't really that good. Everything's kind of gray, both visually and figuratively speaking. Luckily 11 looks much better again practically every way possible. I think I'll leave X be now and concentrate completely on 11 then in a few weeks.
NeoCweeny last edited by
Crash Nitro Kart (PS2)
It is much better than I expected. It's a pretty decent follow up to CTR. I would have played it a lot if I had this game as a kid, it's much better than the PS2 Crash I did own back in the day.
Yoshi's Crafted World (Switch)
It's another great Yoshi game, it's about as good as Woolly World. It looks awesome and the levels are very varied.
For me a Yoshi game is only as good as its level design and one-off ideas and gimmicks. I thought the earlier levels are a bit boring but later in the game there are some really inventive levels. Some of those late game levels rank amongst my favorite in the series.
The Legend of Zelda: Oracle of Seasons (GBC)
It's a fantastic Zelda game. I played Oracle of Ages years ago and I liked it but not that much. The dungeons are all really great and it has one of coolest items I've seen in a Zelda game: the magnetic glove. Why has this never appeared again?
It's mostly very similar to the other Game Boy Zelda games, both good and bad. It has a ton of charm, the soundtrack is awesome and you'll be doing lots and lots of item switching.
Guest last edited by
The Powerpuff Girls relish rampage. I may want to like this game more and I actually do. I very much enjoy the flight mechanic of the game, the girls are able to pick up speed and leave a trail behind much in the vain of okami. The combat is frustrating, clunky and has no real impact even when using the girls eye Lazer beams. I very much felt the style and aesthetic of the show remained consistent throughout the game.
Toe Jam and Earl: Back in the Groove. I felt just that while playing this game from the sound track to the visual aesthetic the game is very pick up and play. Much to my delight and Surprise upon completion I found myself realizing Toe Jam and Earl could have been a precursor to games like don't starve and maybe Crashlands.........very groovy!
Tearju Engi last edited by
Tales of Vesperia. Post-game, collected all fell arms, got into a new dungeon but done for now since I put 100 hours in.
From the Monument Valley school of aesthetic poke around, this is a bland and completely frivolous game. A puzzle game where the pieces are slowly sifted out by tapping around and the actual solutions feel weakly clever at their best and blatantly obvious at their worst. Also, can we stop having these wannabe austere, mysticism meets desolation, just-an-arrangement-of-symbols games? They're almost always lame.
At least it was short.
Tearju Engi last edited by Tearju Engi
Love the series and replaying it on PS4 just feels good. I do miss old DS or GBA sprites if you want to say it that way.
It's good, but I think Treasure is better than this. Did two playthroughs with different characters and builds trying out different story options, but I was a little disappointed how similar in structure they were. Story logic really points you in one direction, it was only for the sake of gameplay variety that I said 'alright, clearly evil wizard man, what you're saying sounds OK', and then I didn't get that much variety anyways. Mechanics are a bit of a mixed bag too. It's neat to see how much a jump-in block can change things, but I'm not sure how I feel about the layered battle fields. There's little reason to use other layers other to get out of the corner, and the back layer can get pixelated and blocked by the environment. It's an alright beat em up, but the levels are uninteresting and there's so much hitlag and stunlocking and/or being stunlocked, the whole thing just felt chunky to me.
Panzer Dragoon Zwei
Great! Where the first game felt a bit scattered an unspecific, this one feels artful. Strong music, a simple and effective story, refined level design, boss design, and enemy placement. There are moments that are just terrific, like the first moment of flight, or taking down that final cruiser's wings near the end of the game. I played partway through a second time to check some of the other routes, and they're pretty different, which is really nice. Definitely one of my favourites on the Saturn.
Resident Evil (Remake)
I don't like that this has effectively usurped the original's spot in the canon, mostly because I think the original is more impressive for when it came out, but also because I like the original more. I don't think that the additions are all that meaningful. Lisa and the crimson heads didn't do anything for me, and the elaborated and added environments just made it feel padded. I like the economy, the briskness, the weird colour design, the innovation, the reliable headshots of the original. This one felt like the 6th game in a series, because it was.
bam541 last edited by
Just finished Castlevania 1 (Anniversary Collection). I've only played the first few levels of this game on various Chinese bootleg consoles, so it's good to finally play it in a legal manner. This game is badass, I just love how it controls and feels. It gets annoyingly tough later on (like other games in its era), but it's still fun. 8/10 with save states, lol