Last game you finished
Guest last edited by
I actually just finished Oddworld: Strangers Wrath. Weird throwback moment I had (with a mountain of current gen games still to play) and jsut kept playing. Such a em of a game with just a really appealing setting.
binarymelon last edited by
Finished up RiME last night. Quoting my post from the 12-in-12 thread.
Finished up RiME tonight. I'll copy the post I just made over on ERA (spoilers below).
Holy fuck. I spent most of this game thinking it was a child dealing with the loss of a parent, which I thought was ok, but the reveal that you're basically the child guiding the father through his grief; I don't think a game has ever had that much an impact on me. I've literally been playing this in the evenings with my son's baby monitor next to me watching him sleep.
Batman Arkham games (Asylum, City, Origins, Knight)
I have been wanting to play these games for a long time but I wanted to do so from the start of the series. I finally got all the games on PC and started this month. My only experience with the series before this month was playing the Xbox 360 demo for Batman: Arkham Asylum around the time it first launched. Fortunately for myself, I went into these games mostly spoiler free.
I played mostly main story content with only some extra content. I won't get into particulars because there are plenty of reviews that can explain all the details much better than I ever could. Or you can check out the video below. I'll just say that I really enjoyed the series overall. It's probably the most fun I had in gaming this year. Though the thing that fascinated me the most was seeing how the series evolved from game to game. At first I regretted not playing these games sooner but having the opportunity to play the series back to back was something special. Now I'm eagerly awaiting Rocksteady's next project like most people.
- Batman: Arkham City 10/10
- Batman: Arkham Knight 9/10
- Batman: Arkham Asylum 9/10
- Batman: Arkham Origins 7/10
Shout out to Huber and Jones sharing their favorite moments in the series:
Ikataishou last edited by
Finished Assassin’s Creed Origins for PC. Did most of the stuff including DLC, though not every “?” on the map because the game is way to long. Also first game I played in HDR and what should I say - it looks terrific. Beautiful crafted world but they don’t do a lot with it. I like the main character(s) but the story sucks. Problem is how everything is just a (short) mission and often it destroys the narrative. Some cut scenes felt unfinished or badly written. So the best part is the world and the awesome discovery tour that was longer than I thought. I also started AC Odyssey and the story hooked me a lot more. I now just have to find the time to play it…
Axel last edited by
Mega Man X7
This game is the black sheep of the series, it's got a terrible reputation, as the first Mega Man X in 3D. But I wanted to see for myself, surely it couldn't be as bad as people say...
Well let me tell you, this is probably the worst game I've ever played, and I'm not trying to be dramatic. I can't think of a single redeeming quality, every aspect of this game is terribly executed. This shit is straight out of Glinny's Cauldron! I was more often than not laughing in disbelief at how bad it is.
It looks ugly as hell, it's hard to believe this is a PS2 game, there are plenty of better looking PS1 titles. The "art style" is all over the place, character designs are unreadable, the writing and voice acting are atrocious (even by Mega Man standards). The music is forgettable but at least inoffensive, I'll give it that.
The level design is among the laziest I've ever seen. One level is literally just a cylinder you go up and around, from left to right, from bottom to top, with some enemies dotted around. Oh, and holes, so that if you fall you drop back to the beginning and have to start the climb over. Fun!
Surprisingly, the best parts are the 3D ones, which are reminiscent of Mega Man Legends, but the controls are so clunky it never manages to be fun. At best, it'll simply not be frustrating for a couple minutes, before becoming shit again. One level with wide rooms and enemies attacking from all sides was the only time I felt like "Hey, this could actually be an average game if it had more of that!"
Small details like the lack of any audio or visual feedback when picking up items (health, hearts, containers, etc.) means that you might not even realize you found a secret or not. The bosses range from boring to extremely irritating, I mean check this out (make sure you have sound on):
What the fuck!!
The weapons you get from them are imaginative and useless. I could go on. This is a turd in every possible way. At least Mega Man X8 can only be a step up from here, but I'm gonna have to take another break from this series. Can't believe they sunk so low when the original is one of the finest 2D action-platformers ever.
Jamicov last edited by
Beat Final Fantasy 7 for the first time the other day! Wanted to get it in before the remake so that I could have some context for what changes would be made, and also just cause I want to familiarize myself with the series more. I can definitely understand why it had such a big impact at the time, but I don't think it holds up very well, at least to someone who hadn't played it back then and didn't have a history with the franchise at all. Particularly because the localization is just so off. So much of the writing was stilted and strange in general.
I still had a fun, I liked the battle system enough that I didn't mind grinding for limits and stuff, but I'd probably tell most people to just wait for the remake unless they were as interested in the history of the series as I was. I'm looking forward to what the remake can do to make the story more cohesive and clear since there's so much potential there.
DIPSET last edited by DIPSET
Taken from the LiS thread:
Life Is Strange 2: Episode 3
This game is hurting me because I love the series. It just keeps getting more and more disappointing. After playing through this short third episode, I feel like the story is just spinning its wheels and doesn't have any clear goal in sight.
There was exactly ONE fun to remotely amusing gameplay scenario which comes in the last 10-15 minutes of the 2.5-3 hour episode. There is one quick scene where you need to gather tools with the illusion of suspense but no bad outcomes, and one final scene which can play out a few different ways, but regardless, one particular thing happens that is out of your control.
The disappointment just keep oozing from the seams in this episode. I don't know what Don't Nod was thinking when they decided to force the player into a relationship with quite possibly the most unlikable characters possible: a bunch of lazy, dirty, stoner, hippes who just complain, sulk, and loathe. There is quite actually an entire scene where the hippies take turns complaining about their non-problems around a campfire. I assume the intent of this scene is to make Sean and Daniel's plight feel far more significant compared to the hippes, but it doesn't change the fact that you still have to sit through a bunch of complaining for like 10 minutes.
What could be worse?
Well... The game forces Sean (the player) to not only be friends with the hippies, but forces you to be romantically involved with them. Why would they take that element of player control away from us? What about my love for my best friend Lyla? When the chapter begins, we already have a history with the dread locked hippy girl and you only have the option to push away from her but some semblance of feelings already exist and are mentioned by the side characters. It feels not only forced but completely out of left field as this is an entirely NEW character who was only briefly introduced for 2 seconds in a scene from Episode 2. By contrast, Chloe's relationship with Rachel was on-going from the very first scene in Episode 1 in Before The Storm.
The gameplay in this episode interesting either. There is a chopping weed mini-game, and later you move water jugs across the camp, then finally there is one sort of "investigation" part at the very end. That's it... that's... it?! This again, is quite possibly the most boring the series has gotten so far.
I have to say, they may have missed the mark entirely on this sequel. We are 50% through and it feels aimless, almost as though they are writing the plot extremely close to the release. I reeeealllly hope they hone this story with the next two episodes, but the quality of Ep 2 and especially Ep 3 have taken a nose dive compared to Episode 1.
Tearju Engi last edited by
RE0. Was harder than I remembered so restarted a botched save and went easy. Kept hitting wrong buttons all the time. 6.5/10 because pacing and backtracking was too much since there were limit how much you can store in a room
FF7Cloud last edited by FF7Cloud
Just finished Trails in the sky the 3rd, while its the weakest of the trilogy it sets up the events that are to happen in trails of cold steel and has some really emotional moments
Ringedwithtile last edited by Ringedwithtile
I don't know about this one. In some ways it's a sequel in the way I'd want. It's less derivative than the first one is of Resident Evil, with a larger diversity of environments and a more slap-dash story progression (there are several times Jubei jumps on a giant mechanical animal and is transported to a different area). There's also a home base at first with friendly characters you can trade items with; it's pretty cool. Unfortunately the game gets rid of that about a third of the way through. It also reuses a lot of the map from the first game, and (I don't think) makes many innovations to its gameplay or provide enemies that pose much of a threat. The shield guys that could grab you in the first game were fun, but now you can block or stunlock everything other than the bosses.
I thought it was more confused than the first game.
Ringedwithtile last edited by Ringedwithtile
NiGHTS Into Dreams...
At first it's pretty delightful, tracing loops and not really having an idea of how its scoring works. The little diversionary minigames/perspective flips that pop in every other level; the catchy music. Once it finds its shape as a short, lap-based collectathon with pretty limited movement and sense of space, it becomes a lot less interesting. It felt like a novelty; an attractive one, but it falls short of the wonderment that it's reaching for. Still better than Sonic Team's games featuring the hedgehog though.
The Last of Us Remastered and Left Behind DLC - I always heard friends and critics praise this game. Then after witnessing its overwhelming support that it received in the recent EZA Community top 20 of 2013 (Shout out). I decided to return to where I left the game over 3 years ago. I was originally only about 2 hours into the game. After getting over the combat and stealth hurdles that forced me to stop playing back then. I eventually settled into a flow and even enjoyed some sections of combat by the end of the game. The thing I liked most was the journey itself. Exploring the different city's through different seasons was the coolest part for me. That's something I also found most amusing in Uncharted 4. The Last of Us certainly has a well told story with fascinating characters. Even though I have had it spoiled for me many times by friends who absolutely love this game. I'm just glad I finally finished it so those friends can stop bugging me to play it. Now I only have to hear about how great Shadow of the Colossus is until I finally beat it or until the end of time. For now. I'm Looking forward to finishing The Last of Us Part 2. Much closer to when it launches this time.
Shout out and my condolences to Huber.
Phbz last edited by Phbz
Outer Wilds, I was already enjoying the game but the ending made it even better.
It's a great adventure/exploration space game that constantly keeps you engaged by the way it feeds you information. I feel like very few games accomplish the feeling of discovery like this game does because you earn every bit on your own.
Josh Bossie last edited by
Night in the Woods. A fantastic and strange game, but one I can't really recommend due to all its problems
I don't think I've played a game where the writing is so hot and cold. Its characters are fun and it tackles themes that nobody else does with a grace and level of understanding that is so dang admirable. But then it has characters who act like they learned how to speak from watching Juno hundreds of times, and the tone is never quite sure if it wants to be Twin Peaks or Scooby Doo, and there's all this setup without any sort of payoff, and then the game just ends almost out of nowhere
It's a very deliberately paced game which is not an inherently bad thing, but you need to commit to either "slice of life" stuff or a tension buildup to an exciting climax, and the game doesn't do either. Left a bad taste in my mouth
DIPSET last edited by
Despite how much I love The Last of Us, after beating it 5+ times, I'd say that the first two hours are extremely flawed. I love Naughty Dog's output the past 10 years and I highly appreciate the cinematic style they bring into video games, but I think the amount of walk-n-talk during the first 2 hours of TLOU is exactly the kind of thing they should avoid in the future (and did avoid in Uncharted 4). There was just too much boring stuff like moving planks, talking with Tess, crawling around.
I personally find it only picks up at Bills Town. Regardless, I'm glad you punched through and ended up loving it. I want more people to get through the beginning because a lot of people quit as you did.
Phbz last edited by
@shoulderguy Have you played the DLC for tlou? I actually prefer it over the main game. But I'm not a big fan of the main game, so take my opinion with a grain of salt. Shadow of the Colossus you should definitely go for it, the remake is great, specially if you have a Pro and play it at 60fps. Such s unique game!
@phbz I did enjoy the Left Behind DLC same as the main game. Because it's shorter than the base game. It feels more focused and less repetitive. So I can see why people would like the DLC more.
E_Zed_Eh_Intern last edited by
Dragon Quest I on Super Famicom. Great game. Use of a guide highly recommended. I played for like 10 hours without one and explored a lot and found a lot of stuff but din't know how to progress the story after a bit. The guide helped and I never would have figured out a lot of stuff without it. Good times though. On to DQ II!
Sheria last edited by
Four games over the last two days.
I replayed Fear Effect 1 and 2, two fantastic PS1 titles that never get old. I also finished Alien Storm on the Megadrive for the first time and then finally tied up the last mission of Assassins Creed Unity. I just bought World End Syndrome for the PS4, so that will be my next game.
Ringedwithtile last edited by
Played Clock Tower (the 3D, PS1 one), got two endings and overall liked it. It's slow, but I really like the visual design. Though there isn't much attention given to lighting, and it has, even for the PS1, pretty blocky and approximate models, I think it has a pretty attractive and pragmatic visual design. Environments are designed like dioramas, and it creates a staginess that enhances all the absurd trap-door entrances of the Scissorman. There's also really good camera use: ominous pans and cranes---even some nice high or low angles despite how crowded some of the environments are. It's really nice to play something that understands presentation, especially when it feels like even games made today have no idea how to use their cameras.
Anyways, no it's not great, in fact it's pretty lame when it isn't room-to-room Scissorman hide and seek, but it's got some good stuff going on.