Last game you finished



  • Onimusha 2

    I don't know about this one. In some ways it's a sequel in the way I'd want. It's less derivative than the first one is of Resident Evil, with a larger diversity of environments and a more slap-dash story progression (there are several times Jubei jumps on a giant mechanical animal and is transported to a different area). There's also a home base at first with friendly characters you can trade items with; it's pretty cool. Unfortunately the game gets rid of that about a third of the way through. It also reuses a lot of the map from the first game, and (I don't think) makes many innovations to its gameplay or provide enemies that pose much of a threat. The shield guys that could grab you in the first game were fun, but now you can block or stunlock everything other than the bosses.

    I thought it was more confused than the first game.

    5/10



  • NiGHTS Into Dreams...

    At first it's pretty delightful, tracing loops and not really having an idea of how its scoring works. The little diversionary minigames/perspective flips that pop in every other level; the catchy music. Once it finds its shape as a short, lap-based collectathon with pretty limited movement and sense of space, it becomes a lot less interesting. It felt like a novelty; an attractive one, but it falls short of the wonderment that it's reaching for. Still better than Sonic Team's games featuring the hedgehog though.

    6/10



  • The Last of Us Remastered and Left Behind DLC - I always heard friends and critics praise this game. Then after witnessing its overwhelming support that it received in the recent EZA Community top 20 of 2013 (Shout out). I decided to return to where I left the game over 3 years ago. I was originally only about 2 hours into the game. After getting over the combat and stealth hurdles that forced me to stop playing back then. I eventually settled into a flow and even enjoyed some sections of combat by the end of the game. The thing I liked most was the journey itself. Exploring the different city's through different seasons was the coolest part for me. That's something I also found most amusing in Uncharted 4. The Last of Us certainly has a well told story with fascinating characters. Even though I have had it spoiled for me many times by friends who absolutely love this game. I'm just glad I finally finished it so those friends can stop bugging me to play it. Now I only have to hear about how great Shadow of the Colossus is until I finally beat it or until the end of time. For now. I'm Looking forward to finishing The Last of Us Part 2. Much closer to when it launches this time.

    9/10

    Shout out and my condolences to Huber.
    Youtube Video



  • Outer Wilds, I was already enjoying the game but the ending made it even better.

    It's a great adventure/exploration space game that constantly keeps you engaged by the way it feeds you information. I feel like very few games accomplish the feeling of discovery like this game does because you earn every bit on your own.



  • Night in the Woods. A fantastic and strange game, but one I can't really recommend due to all its problems

    I don't think I've played a game where the writing is so hot and cold. Its characters are fun and it tackles themes that nobody else does with a grace and level of understanding that is so dang admirable. But then it has characters who act like they learned how to speak from watching Juno hundreds of times, and the tone is never quite sure if it wants to be Twin Peaks or Scooby Doo, and there's all this setup without any sort of payoff, and then the game just ends almost out of nowhere

    It's a very deliberately paced game which is not an inherently bad thing, but you need to commit to either "slice of life" stuff or a tension buildup to an exciting climax, and the game doesn't do either. Left a bad taste in my mouth



  • @shoulderguy

    Despite how much I love The Last of Us, after beating it 5+ times, I'd say that the first two hours are extremely flawed. I love Naughty Dog's output the past 10 years and I highly appreciate the cinematic style they bring into video games, but I think the amount of walk-n-talk during the first 2 hours of TLOU is exactly the kind of thing they should avoid in the future (and did avoid in Uncharted 4). There was just too much boring stuff like moving planks, talking with Tess, crawling around.

    I personally find it only picks up at Bills Town. Regardless, I'm glad you punched through and ended up loving it. I want more people to get through the beginning because a lot of people quit as you did.



  • @shoulderguy Have you played the DLC for tlou? I actually prefer it over the main game. But I'm not a big fan of the main game, so take my opinion with a grain of salt. Shadow of the Colossus you should definitely go for it, the remake is great, specially if you have a Pro and play it at 60fps. Such s unique game!



  • @phbz I did enjoy the Left Behind DLC same as the main game. Because it's shorter than the base game. It feels more focused and less repetitive. So I can see why people would like the DLC more.



  • Dragon Quest I on Super Famicom. Great game. Use of a guide highly recommended. I played for like 10 hours without one and explored a lot and found a lot of stuff but din't know how to progress the story after a bit. The guide helped and I never would have figured out a lot of stuff without it. Good times though. On to DQ II!



  • Four games over the last two days.

    I replayed Fear Effect 1 and 2, two fantastic PS1 titles that never get old. I also finished Alien Storm on the Megadrive for the first time and then finally tied up the last mission of Assassins Creed Unity. I just bought World End Syndrome for the PS4, so that will be my next game.



  • Played Clock Tower (the 3D, PS1 one), got two endings and overall liked it. It's slow, but I really like the visual design. Though there isn't much attention given to lighting, and it has, even for the PS1, pretty blocky and approximate models, I think it has a pretty attractive and pragmatic visual design. Environments are designed like dioramas, and it creates a staginess that enhances all the absurd trap-door entrances of the Scissorman. There's also really good camera use: ominous pans and cranes---even some nice high or low angles despite how crowded some of the environments are. It's really nice to play something that understands presentation, especially when it feels like even games made today have no idea how to use their cameras.

    Anyways, no it's not great, in fact it's pretty lame when it isn't room-to-room Scissorman hide and seek, but it's got some good stuff going on.



  • @ringedwithtile said in Last game you finished:

    Played Clock Tower (the 3D, PS1 one), got two endings and overall liked it. It's slow, but I really like the visual design. Though there isn't much attention given to lighting, and it has, even for the PS1, pretty blocky and approximate models, I think it has a pretty attractive and pragmatic visual design. Environments are designed like dioramas, and it creates a staginess that enhances all the absurd trap-door entrances of the Scissorman. There's also really good camera use: ominous pans and cranes---even some nice high or low angles despite how crowded some of the environments are. It's really nice to play something that understands presentation, especially when it feels like even games made today have no idea how to use their cameras.

    Anyways, no it's not great, in fact it's pretty lame when it isn't room-to-room Scissorman hide and seek, but it's got some good stuff going on.

    Nice. I just beat that game again too!



  • Ape Escape 2

    The first Ape Escape is a bit forgettable apart from its character design, and I remember it more as a showcase for a two-analog controller than an exemplary 3D platformer. The sequel here pushes forward the personality and structures a more memorable, presentation-laden experience with gatcha and more varied theming.

    Problem is, it still doesn't play all that well. Jumping feels bad. The gadgets often feel like keys rather than tools, and the level design is very obvious, built for slow rather than exciting or free means of traversal.

    I liked it well enough to play it all the way through, but I don't know if it was worth the surprising amount of time it took to get the proper ending.



  • I finished Fire Emblem: Three Houses as the Blue Lions professor with 70 hours played. Now I'm starting a New Game Plus with the Black Eagles. I can't stop playing this amazing game! Fortunately, my backlog is pretty small right now. I mostly just want to replay Gears 4 before 5 comes out. Then I'm looking forward to the new releases at the end of this month.

    10/10



  • Just finished Wolfenstein Youngblood, and I haven't felt this mixed on a game for a while. I do need to note that I'm playing this offline.

    • The gunplay is fun, with tight controls, great gun sounds and impactful gore to back it up. Unfortunately they are bogged down by the newly added RPG mechanics of the game and armor types mechanic. Many enemies feel like bullet sponges (because of damage modifiers with levels and such), and needing to switch your guns to match the enemies' armor types adds to the needless annoyance.
    • I appreciate the more balanced difficulty of the game (compared to New Colossus). Enemies don't damage you as much, but they can still mess you up if you're too careless.
    • I don't care much for the new character level up system (replacing their old system of objective-based-progression). There's like no sense of achievement when leveling up, it just feels hollow here.
    • The story is barebones. There's not many cutscenes, and outside of that there's not much meaningful dialogues too. It's a shame, the story has been such a wonderful part of the main Wolfenstein games. It does set up an interesting direction to where the series is heading.
    • The collectibles are cool. The most interesting are cassette tapes (some of which is tapes for songs) and UVK covers (which is basically the VHS equivalent) of various movies. There's also some really good lore on the collectible text logs.
    • Structurally the game is lacking in variety. There's a lot of objectives basically being reused here and there. This happens in the other Wolfenstein games too, but for some reason it's really apparent here.
    • The design of the open levels feels Arkane-lite, as in it feels like a half step between linear levels and the kind of levels you would see in an Arkane game. "Half step" is the key word here, because it's kinda underwhelming.

    I am happy that they decided to change things up a bit and try new things for the series with this spin-off, but the game failed to deliver fully on it's potential. (5.5/10)

    This just makes me want to replay New Order and New Colossus again. That reminds me, I haven't gone through New Colossus' Fergus timeline and the DLCs yet...



  • Super Mario Maker 2 (Switch)

    I really like the story mode. Very well made levels. Also, all the new stuff are all great additions.



  • Zone of the Enders

    Really good presentation, but flat storytelling. I get that mecha has to have a semi-reluctant teenage boy as the protag, but even as someone unfamiliar with the genre, its movements and character motivations felt really trite. Some of Kojima's more operatic sentiments pop in here or there (like the death of the game's villain for example), but his influence feels more decorative than anything else: the graphic design, the pacing (rather than the quality of) the dialogue. The combat could have been better thought out as well. Movement is pretty responsive, but the action mostly comes down to mashing square and changing up ranged and close-combat approaches. Blocking and throws never struck me as necessary, and a lot of the side weapons feel cumbersome.

    I like that it's all one nicely realized location though. I like games that do that.



  • Gears of War 4 - I replayed the story of Gears of War 4. Gears is Gears and it's still lots of fun. They haven't changed gameplay that much since Gears 1. There was a time when Gears of War clones were popping up everywhere but you don't see them these days. So I would say the combat in Gears feels more like a good through-back novelty as opposed to feeling like archaic gameplay design. I like JD Fenix and the new characters. Although, their dialog could have been just a little better. Also, I forget how abruptly the story ends in this game. Still looking forward to playing Gears 5 next month.



  • Hitman (2016)

    This game is one of the most fundamentally sound gameplay designs in the entire industry. From a gameplay perspective, this game nails it. There are a lot of layers to this onion where there is a perfect harmony across departments. The level design sucks you in, the aesthetic of the level brings you in, the scenarios are extremely clever and rewarding to achieve. This game is a perfect formula. I'll write more in the Hitman thread but don't sleep on this this game.

    8.5/10



  • Just finished AO NO Keiseki and i gotta say it was a great game and hope its gets localized someday