Last game you finished

  • Super Mario Maker 2 (Switch)

    I really like the story mode. Very well made levels. Also, all the new stuff are all great additions.

  • Zone of the Enders

    Really good presentation, but flat storytelling. I get that mecha has to have a semi-reluctant teenage boy as the protag, but even as someone unfamiliar with the genre, its movements and character motivations felt really trite. Some of Kojima's more operatic sentiments pop in here or there (like the death of the game's villain for example), but his influence feels more decorative than anything else: the graphic design, the pacing (rather than the quality of) the dialogue. The combat could have been better thought out as well. Movement is pretty responsive, but the action mostly comes down to mashing square and changing up ranged and close-combat approaches. Blocking and throws never struck me as necessary, and a lot of the side weapons feel cumbersome.

    I like that it's all one nicely realized location though. I like games that do that.

  • Gears of War 4 - I replayed the story of Gears of War 4. Gears is Gears and it's still lots of fun. They haven't changed gameplay that much since Gears 1. There was a time when Gears of War clones were popping up everywhere but you don't see them these days. So I would say the combat in Gears feels more like a good through-back novelty as opposed to feeling like archaic gameplay design. I like JD Fenix and the new characters. Although, their dialog could have been just a little better. Also, I forget how abruptly the story ends in this game. Still looking forward to playing Gears 5 next month.

  • Hitman (2016)

    This game is one of the most fundamentally sound gameplay designs in the entire industry. From a gameplay perspective, this game nails it. There are a lot of layers to this onion where there is a perfect harmony across departments. The level design sucks you in, the aesthetic of the level brings you in, the scenarios are extremely clever and rewarding to achieve. This game is a perfect formula. I'll write more in the Hitman thread but don't sleep on this this game.


  • Just finished AO NO Keiseki and i gotta say it was a great game and hope its gets localized someday

  • Maximo: Ghosts to Glory

    A really solid 3D platformer; I'm surprised it isn't brought up more often. Translates G&G's sense of empowerment and disempowerment really well, and does a pretty decent job of continuing the slow but high-stakes platforming loop that makes the series so notable. There's actually a very limited moveset, but the game is well designed around player limitation, introducing hazards and enemies that ask for timing and consideration rather than the accrual of collected objects that simply make you stronger (if you do collect powerups, you stand to lose almost all of them on death). Resources like money and keys ask for a similar consideration when you're tempted to use them up, as the game keeps those valuable the entire way through as well.

    It isn't perfect (bosses are easy, camera screws up in tight environments), but I really like its focused design philosophy.

  • Doom (1993) and Doom II: Hell on Earth
    First time playing any Doom game and they were tons of fun.
    Got kinda burnt out by the end of it and it felt kinda repetitive but still had a blast going through them.

    Gonna take a break before diving into Doom 3 BFG cause I wanna play Astral Chain lol

  • Sekiro: Shadows Die Twice

    This game was tedious.Extremely tedious. I have never been so negative on a game I finished. So many times I couldn't see and it was thanks to the crappy lock-on. On previous games it never bothered me but that's because they were more slow paced in comparison. Combat felt monotonous after awhile since fought the same enemies again and again, even the mini-bosses. Seriously this felt more like a traditional Megaman game except not fun.
    Probably took me 50h to beat the game and 7,5 of it was just on a final boss(which had unnecessary 4th phase).

  • Sekiro: Shadows Dies Twice (PS4)

    Finally finished this, I've been playing it on and off since it was released. I think it's much harder than the other From games but it's also one of their best if you ask me.

    Some Bosses are really pushing it in terms of difficulty and are overly long which is a problem in all the current gen From games.

  • Final Fantasy VIII: Remaster

    Disappointed a little in the trophy selection here as there are a lot more challenges in this game they could have used. I still went for a full completion though so I got: all cards; all magazines; all GF & Characters to level 100; all GF abilities; all blue magic and all ultimate weapons.

    The remaster itself seemed fine though I don't personally like how sharp and out of place the new character models look in comparison to everything else around them. It's my favourite game of all time so I'm happy to have supported another release of it while also picking up an extra platinum along the way. Considering the huge amount of times I've completed this game, I in no way expected to get choked up and tearful again at the ending, but it still happened.....

  • Shenmue (PS4)

    It's my first time playing thought this cult classic. I really enjoyed it despite having many flaws. There's a lot of waiting around, the forklift section is way too long and the stealth section is terrible. While I still enjoyed the story it's amazing how little actually happens in such a story focused game like this, the plot doesn't evolve at all.

  • I recently played two games that were pretty similar to each other: Nuclear Throne and Enter the Gungeon.

    Nuclear Throne is straightforward, flighty, and a bit ugly, but I think it's the much stronger of the two. It's a fast, well-modulated experience that's formed around its running and shooting. Levels are the right size, are naturally paced with open areas and hallways littered with interesting enemy combinations---and builds, which are dependent only on character, passive upgrades on level up, and two found weapons, feel well-suited for some situations but difficult for others and fit well into the game's fast pace. You kill quick and die quick with no grace period of I-frames or consumables to lift your head above the water. It's volatile, and it gives the sense of surviving against the game rather than providing confidence or power over its play-space (like the next game...).

    Enter the Gungeon isn't bad, but I beat it on my second run, which I don't think should ever happen in a game that has arcade or roguelike inspirations. Enter the Gungeon's levels are too big, with too much running around and too many rooms that are frankly a joke. There isn't a reason for there to be 5 floors---make it 3 so playing through the game doesn't take 45 minutes. Success in this one is (like The Binding of Isaac, its biggest inspiration) based around build: get a high DPS through finding a good couple of weapons and good passive upgrades, and make sure you can stand a few hits. Always worked when the game wanted to give it to me. Over time I learned to appreciate it a little more; there's a lot of content here, and the 'Kill the Past' segments are cool, but its fundamentals can't carry the weight of all of its rooms and guns and secrets and shops and bosses.

    Enter the Gungeon is made for those who want a lot of a thing, Nuclear Throne is for those who want that thing to be precise.