Last game you finished
Tearju Engi last edited by Tearju Engi
Sekiro: Shadows Die Twice
This game was tedious.Extremely tedious. I have never been so negative on a game I finished. So many times I couldn't see and it was thanks to the crappy lock-on. On previous games it never bothered me but that's because they were more slow paced in comparison. Combat felt monotonous after awhile since fought the same enemies again and again, even the mini-bosses. Seriously this felt more like a traditional Megaman game except not fun.
Probably took me 50h to beat the game and 7,5 of it was just on a final boss(which had unnecessary 4th phase).
NeoCweeny last edited by
Sekiro: Shadows Dies Twice (PS4)
Finally finished this, I've been playing it on and off since it was released. I think it's much harder than the other From games but it's also one of their best if you ask me.
Some Bosses are really pushing it in terms of difficulty and are overly long which is a problem in all the current gen From games.
Final Fantasy VIII: Remaster
Disappointed a little in the trophy selection here as there are a lot more challenges in this game they could have used. I still went for a full completion though so I got: all cards; all magazines; all GF & Characters to level 100; all GF abilities; all blue magic and all ultimate weapons.
The remaster itself seemed fine though I don't personally like how sharp and out of place the new character models look in comparison to everything else around them. It's my favourite game of all time so I'm happy to have supported another release of it while also picking up an extra platinum along the way. Considering the huge amount of times I've completed this game, I in no way expected to get choked up and tearful again at the ending, but it still happened.....
NeoCweeny last edited by
It's my first time playing thought this cult classic. I really enjoyed it despite having many flaws. There's a lot of waiting around, the forklift section is way too long and the stealth section is terrible. While I still enjoyed the story it's amazing how little actually happens in such a story focused game like this, the plot doesn't evolve at all.
Ringedwithtile last edited by Ringedwithtile
I recently played two games that were pretty similar to each other: Nuclear Throne and Enter the Gungeon.
Nuclear Throne is straightforward, flighty, and a bit ugly, but I think it's the much stronger of the two. It's a fast, well-modulated experience that's formed around its running and shooting. Levels are the right size, are naturally paced with open areas and hallways littered with interesting enemy combinations---and builds, which are dependent only on character, passive upgrades on level up, and two found weapons, feel well-suited for some situations but difficult for others and fit well into the game's fast pace. You kill quick and die quick with no grace period of I-frames or consumables to lift your head above the water. It's volatile, and it gives the sense of surviving against the game rather than providing confidence or power over its play-space (like the next game...).
Enter the Gungeon isn't bad, but I beat it on my second run, which I don't think should ever happen in a game that has arcade or roguelike inspirations. Enter the Gungeon's levels are too big, with too much running around and too many rooms that are frankly a joke. There isn't a reason for there to be 5 floors---make it 3 so playing through the game doesn't take 45 minutes. Success in this one is (like The Binding of Isaac, its biggest inspiration) based around build: get a high DPS through finding a good couple of weapons and good passive upgrades, and make sure you can stand a few hits. Always worked when the game wanted to give it to me. Over time I learned to appreciate it a little more; there's a lot of content here, and the 'Kill the Past' segments are cool, but its fundamentals can't carry the weight of all of its rooms and guns and secrets and shops and bosses.
Enter the Gungeon is made for those who want a lot of a thing, Nuclear Throne is for those who want that thing to be precise.
AnonFriction last edited by
I had a lot of fun playing through the campaign with a friend and I'm sure we'll put many more hours into trying out the other hunters and playing around in the end game. Overall it is just more borderlands with some better systems, but there are actually some really rad boss fights. My favorite gun I've got so far is a shotgun that shoots saw blades!!
Tearju Engi last edited by
Platinuming it was pretty easy. Didn't bother to get all character cards because those regional rules are annoying. And 3x speed with the boost helped grinding magic. Still love the game because high points are really good but best version is still Vita/PS1/PS3 since characters won't look out of place and analog control is 360 degrees instead of 8 direction. At least they didn't screw up the audio loop issue other games had after finishing a battle.
Sentinel Beach last edited by
I surprised myself and ended up buying Sayonara Wild Hearts from PS Store after only watching its magnificent trailer there. The game took only about an hour to finish and sadly it didn't quite manage to offer the euphoria I was hoping for after being mesmerized by the trailer. A bunch of cool ideas and visuals still in there. A really fast game, basically a rail-shooter of sorts when it comes to how it's actually played. And a game can't be bad if it has Debussy's "Clair de lune".
Here's the launch trailer.
E_Zed_Eh_Intern last edited by
Wife and I finished up the B scenario in Resident Evil 2 Remake. What a great game. We started the fourth survivor and the other DLC stuff but good lord that stuff is tough compared to the base game.
Axel last edited by
@sentinel-beach I've been reading reviews for it and was very close to pulling the trigger on it last night, the price is reasonable too.
But just one hour feels a bit short, even though I'm all for a bite-sized experience after Fire Emblem. Not sure I'd replay it much.
Platinuming it was pretty easy. Didn't bother to get all character cards because those regional rules are annoying.
Without the rules it means you can just dominate the game at all times when you have a decent deck. Playing with random, same plus etc is when TT becomes the most exciting.
Tearju Engi last edited by Tearju Engi
@sheria it is annoying when you try to collect the cards. When you gotta turn your weaker cards to avoid bad rng on cards that get pick it gets less fun especially combined with other rules.
You don't need to turn in anything. With full or high rules even low level cards can turn the tides. You see this late game when plus and same rules beat you everytime.
Axel last edited by
Fire Emblem: Three Houses
90 hours. For one playthrough (Blue Lions). I was slow and thorough (played on Hard/Classic, did all the paralogues I could, talked to everyone every month, etc.), but I loved (almost) every minute of it!
It's probably going to be my GOTY, I don't see what could topple it. And it's now my favorite Fire Emblem.
The story is more ambitious and mature than past entries I've played, almost Game of Thrones-y at times. The writing is more mature and assured, especially compared to the cliche borefest that was Fates. Many plot questions are left unanswered after this playthrough, which I understand would be revealed if I played with the other 2 houses. I doubt I will, not anytime soon, but I still appreciate what I got out of it. Maybe I'll just watch Spoiler Mode to get some answers.
I didn't have a single game over, nor did I lose any unit, despite playing on Hard, but I did have to resort to the Divine Pulse (rewind time) more than a few times. To me this is an amazing addition (loved it already in Shadows of Valentia), as the game still requires me to be cautious but doesn't make me replay a full hour because a boss got a lucky crit at the very end of a mission. No frustration, but still a sense of accomplishment after every hard-won battle.
I loved the academy and the overall pacing of the game, I got to know all the characters (my own units as well as the rest) so much more than in past games, and I felt a true connection to them by the halfway mark.
After the time skip, I genuinely felt elated to meet them again. I love the fact that they all grow up in those 5 years and change their appearance, become more mature, etc. It's such a cool touch, and I felt like a proud papa seeing how my students had grown into beautiful adults!
The academy does get old after a while though, I wish the second half of the game switched things up on that front. At the beginning I scoured every corner every month, but by the end I was fast-traveling all over the place and it felt like a chore.
This series is hitting all the right notes for me, and I'll be looking forward the whatever next instalment Intelligent Systems cooks up next!
A very mixed bag here despite still coming out on top. The continuing story needs high praise here with so much lore available through notes and other environmental aspects. On top of that is the huge amount of dialogue you can absorb just by hanging around or sitting in certain situations.
When at its best, Metro nails the atmosphere, shooting, upgrading and overall exploration for materials. There's still many faults though. There are too many sections where you are in control but are restricted due to story reasons. I also experienced a lot of glitches towards the late game. There was a broken sky box, many slowdowns and assets completely out of place. The biggest problem though? The god damn load times. Next only to Duke Nukem Forever, these are the worst I've seen in the last decade.
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NeoCweeny last edited by NeoCweeny
The Legend of Zelda: Link's Awakening (Switch)
Great remake of one of the best Zelda games. It is mostly the same game with updated visuals and sound. It is still and immensely charming game and it has some of the dungeon design in the series.
The biggest gameplay improvement is the inventory. Having dedicated for some of the items is a big deal, in the Game Boy original you had to constantly switch items around and it was quite annoying. I also really like what they did to the map, allowing you to put markers on the map just like in Breath of the Wild.
The game looks fantastic but the frame rate is quite bad. The soundtrack is pretty good but I still prefer the original. I do think the dungeon themes are much better in the remake.
Sentinel Beach last edited by
A truly unique game, I'd never played something like this before. This is an adventure game concentrating on archeology and more specifically learning an ancient language piece by piece. "The player has to decipher and learn the hieroglyphic language of the Ancients, a lost civilization. This involves finding and collecting inscriptions from ancient artifacts, sites and ruins and translating and discussing texts with other characters."
A fascinating process! It felt extremely good and interesting to try and logically piece together small phrases based on context and pure intuition, see it kinda work, then later getting a confirmation of a word used previously via another use of it now, and this way slowly build up your vocabulary of the language. The hieroglyphs themselves started to actually open up as you began to understand that that symbol stands for a place and that mean light etc., and so you started to derive new words from the ones you already new by using the base symbol to comprehend new ones. I found this all extremely intriguing as I love languages. At first it was honestly like staring an ancient Egyptian hieroglyph wall but in the end you truly understood a lot of it. And there's even New Game+ where you get to continue with your vocabulary and the inscriptions are much longer then.
The story worked really well, too, and it had quite a lot of choices that block you from certain decisions and outcomes. I went through some of the trophies I didn't get this time around and was pretty surprised of all the things I missed that the game would've had to offer with different choices. The game is a slow-burner and not much of a looker, so be warned not to hop in with false expectations. Heaven's Vault was released this April and will pretty undoubtebly earn a place on my GOTY list later on.
NeoCweeny last edited by NeoCweeny
Castlevania: Bloodlines and Ghouls 'n Ghosts on the Sega Mega Drive Mini.
This is probably my favorite of the "mini consoles". The emulation seems good, it has a large quantity of awesome games and I love that you can play the Japanese versions of all the games as some of the games are pretty different in Japan, like Contra: Hard Corps and Dynamite Headdy. Dr. Robotnik's Mean Bean Machine even changes to proper Puyo Puyo.
Castlevania: Bloodlines was a lot easier than I remembered. I played the Japanese version maybe that one is easier, I dunno. It's still one of my favorite Castlevania games, the level design is great, it does a lot of cool stuff with its visuals and the soundtrack is superb.
Ghouls 'n Ghosts is also great. I think it's the only game in the main series that is enjoyable to play as it is not too difficult.
Sheria last edited by Sheria
I've beaten this on PC before, but decided to knock the PS4 version off the list considering I'd paid for it and all. I honestly forgot how long the game was, too long in my opinion as as good as the gameplay is, the length highlights the only real true flaw the game has: Enemy variety.
This was an impulse buy for me. I'd seen a preview or two a while back, but it never really was on my radar to buy. I was in GAME the day it came out though and I just couldn't resist giving what to be anime Souls a chance.
I'm so glad I did. This has kept me busy and heavily invested ever since I first fired it up. Right off the bat you're hit with a truly fantastic character customisation system. Usually I spend about 2 minutes max on these things, but due to the vast amount of options available here, I think I spent a good 20 getting mine just right. Oh and I could actually make an attractive one for once in a souls-type game ^^
I really enjoyed the story here, as well as the cast of characters you meet on your way through. The art and character design is right up my alley too. In addition to the main plot, the game also introduces "vestages". These items hold memories of the character they belong, or used to belong to and are essentially the games way of handling backstory and fleshing out the lore. It's a wonderful way of doing it, helped tremendously by the fact that most of them are very emotional and touching. You have to seek most of the vestiges out though so that helps encourage exploration.
Gameplay was obviously heavily influenced by the Souls games. Instead of Souls you have Haze, something you can use to level, buy stuff or invest in unlocking the many skills and gifts that accompany each of the blood codes in the game. While the level up system here doesn't allow you to choose what stats you want to invest in, the other aspects of the game compensate for this resulting in just as many options for different builds. While your choice of weapon and blood veil are a part of that, it's the blood code you choose to use that effects the way you play the most and there's quite a lot of them too. What really stands out though is just how easy it is for you to shift your build or play style on the fly, something that was always quite a big decision in the Souls games and not something you could afford to frequently do.
There is a new game plus and I'd like to come back to it sometime soon. I like the fact that you can actually choose if you want the difficulty to increase or not here when you decide to move on to new game plus. It was always forced on you in Souls and Bloodborne.
8.5/10 for me. An easy top 5 entry for this year so far for me.