Last game you finished
Scotty last edited by
Pretty cool. I was surprised by its structure, with very short levels and a fair amount of ones with unique objectives and design. As always with Treasure, the boss fights are fun and the game controls well, though its strangeness doesn't always work in its favor. For one, I think it's a little ugly---I don't like that a good number of the levels are made up of these blocks with faces on them, I would have rather seen them try to craft unique environments. Some of its experiments don't quite pay off, but I like that it's trying things.
Still fun though. Not top-tier Treasure, but in the better half of their games imo.
FF7Cloud last edited by
Trails of Cold Steel 3 the best Cold Steel game shouldnt be played without the others however
Tearju Engi last edited by
It was fun even if you could see the shortcomings in many areas.
If only there were throws in the game and been implemented well to the combat, I would have been very happy with the game.
Also QTEs are slightly too fast or do not register inputs at times made it a bit annoying.
The vibe was great though. Felt really good to play it.
7/10 because of the atmosphere
paulmci27 last edited by
Assassin's Creed 2. Got the Ezio Collection in a sale, thought I'd finally get around to playing these as I've never finished an AC game & heard these were the best. I enjoyed it, but them controls are a fucking nightmare. I'm surprised they didn't get more criticism at the time. Not sure I can put myself though another 2 games of them. Saying that I'm curious to see where the rest of the trilogy goes.
Scotty last edited by Scotty
Star Wars Jedi: Fallen Order
Combat was boring, I didn't get en enjoyment at all. I escaped my way out everytime I find the chance. It is not just because of souls combat, it is because of how weak the ''kill'' is. You know Huber's famous line 'feel the kill'' and I've never felt any kill in this game. Sekiro had great ''kill feel'' when comparing it. Platform part is fun but animations are not smooth, for example the game it took inspiration(Uncharted) is so smooth. Set-piece moments' have good intentions but they are not exciting as much as developers hoped. There are bugs and FPS problems that you can't just ignore, they are not rare unfortunately. Graphics are usually fine, nothing exceptional but okay except that some specific story parts of the game; those sections looks like they are from old gen. Also, map design is terrible, I had hard time to figure out the way for things sometimes.
Cal is a good protagonist even though not a great one. Main theme is nice. Side characters are fine and the main antagonist is cool. BD-1 is so cute. Story was good except the weird and sudden ending, I expected more for the grand finale(of course, my dissapointments' one part is coming from wrong expectation because of a picture I saw). Force powers are also fun but I expect more from the sequel, actually I can say that for a lot of things.
Please take much more time to develop the sequel, fix the problems and gameplay parts that this game has and EA, please give much more money for the sequel. It is not a bad starting point for Respawn's first 3rd person action game but not a great one for sure.
bam541 last edited by bam541
Finished Concrete Genie. This game is just very positive and heartwarming at its core, and I love it. The way everything came together at the end is not unpredictable, but still makes me feel fuzzy inside.
I said it before, but I really like how this game looks. The satisfaction from painting mostly comes from how beautiful the painting effects are. I wish we got more of the 2D drawing scenes, they look gorgeous. Mechanically it's quite simple, and it's very much fine the way it is. I also like when the game turned...
..to an InFamous-lite action platformer to change things up a bit near the end.
Overall, I'm very glad that I got to play this now. It's another one to consider for the neighboring 2019 GOTY thread (8.5/10)
DannyYo last edited by
I have finished World War Z like a week ago and I loved it!
Inustar last edited by
My husband and I finished Lego Marvel Superheroes 2.
It was a fun enough game we could play together, though as always we kept having problems with puzzles intended for kids....
But Lego games are always fun diversions, and I got to stomp around as Devil Dinosaur and teleport as Lockjaw.... so it's a 10.
Really though I'd say it's a solid 7.
Pretty good! I like it more than a lot of other early 2.5D platformers, there's a real clarity to its design and moveset. It's a bit on the short and easy side, but it's a very pleasant playthrough. Funny that I played this not long after Mischief Makers, another semi-polygonal grabby-throwy 2.5D platformer from 1997. Hard to say which one's better, but I might go with MM because it tries to be more things, even if it isn't as refined.
bam541 last edited by
Finally finished Tetris Effect's Journey Mode. It took me a while because I really suck at Tetris. On the plus side, I got to listen to the songs more so its not too bad.
The songs are overall great, with a variety of well executed influences from all over the world (Prayer Circles Gamelan hype!), but man there's some that really stand out (to name a few: The Deep, Dolphin Surf, Downtown Jazz). Even the ones that felt more like intermissions aren't half bad. I especially like the vocal songs, which mostly show up on the last leg of the journey.
The visual effects are pretty trippy. I didn't get to really focus on them since I was at the edge of my seat most of time trying to survive the onslaught of blocks, but there's definitely some that stand out (Starfall's galactic rave comes to mind).
All I need right now is the actual OST to release...
Legitimately spooky. Really great environmental, visual, and sound design. I also like the setting and the lore; that it's something that's culturally specific and feels like exploring a deepening urban legend. The central gameplay loop is pretty good too! It takes some cues from preexisting survival horror, but it's effective. What I'm not sure works is some of the gamier aspects (like upgrading the camera and special abilities---kinda dumb), and the overall pacing of the game. The first half is so mysterious and scary, and the back half develops in such a predictable and safe way I found myself a bit disappointed. There are hardly any new environments in the 3rd and final chapters as well; it gives the sense that you've already experienced the best the game has to offer at the halfway point.
Still, it's a really good game and I look forward to playing the sequel, which I hear is even better.
Sheria last edited by
I love all the Fatal Frame games. I have to say though, for goodness sake, if you ever hear about an old ritual that involves both shrine maidens and the after life, just leave it the hell alone...
Scotty last edited by
Ori and the Blind Forest: Definitive Edition
Nice soundtrack, specific platform mechanics(even though they are not so fun or so good) and handpainted sceneries. Story didn't touch me that much, most of the time I looked at the screen with a straight face but it was not bad of course. Enemy variety and combat were weak. Some of the arenas were fine but 1-2 of them bored me, for example one of them is Naru's environment which is added with Definitive Edition. Finally, I don't think it needs a sequel at all. It is not an average game but it is not awesome as much as I expect either.
There are appreciable elements for sure: it looks great, moving long distances is fun, as are the races. Reminded me a bit of the underrated Resonance of Fate in terms of how it looks and sounds. The rest is substandard; chunky. The story, with its amnesia and secret mystics is entirely uninvolving. Everything in the game is segmented, nothing flows naturally from one thing to the next. Missions are awkwardly broken up with unimaginative dialogue or manga panes, usually transitioning with puzzling fade-to-blacks. Even movement itself requires start-and-stop; motions rarely transitioning smoothly from one to the other, whether a fault of control layout, camera control, or animation (there is entirely too much recovery time on landing and attacks). Perhaps this is all due to it being a handheld game initially---to break the game into small, easily achieved tasks? Not sure, but its inorganic and tiresome.
Scotty last edited by Scotty
Resident Evil 2(2019)
I finished it again. As Second Run with Claire this time around. It was a little bit boring until the middle parts this time but after that I find similar fun near to my first playthrough. ''Real'' ending is not something that you ''must'' see I think also Claire's campaign is weaker than Leon's, so I'm glad that I finished the game with Leon first. Also, GM 79 and MQ 11 were life savers; after I got them I never had a real difficulty. Leon's weapons comparing to these two felt weaker when I was playing with him.
Now that I can move on something different, RE is going to sleep until early April. But even Mr. X stress me this much, I don't how I'm going feel about fricking Nemesis.
JoeJohn last edited by JoeJohn
@faaip I've been starting several games recently and then just losing interest or running out of steam.
That said, I can't remember the last game I ACTUALLY finished... it was probably something on Nintendo Switch... glancing at my Steam profile just now it looks like the last game I finished on there was 'Wolfenstein: The Old Blood' which was back on Sep. 26th of last year.
Nope, nevermind, I just checked my XBOX profile and I got 2 of my last 4 achievements for RE2 back in the beginning of October.
Faaip last edited by
@joejohn I've been in a bit of a gaming slump as well.. I've bought like 10 games in the past few months and played about an hour of each lol.
I am really enjoying Fallen Order though so hopefully that helps get me back on track
JoeJohn last edited by JoeJohn
@faaip That's good, man. That game looks great. Not my cup of tea though. Not a big fan of Star Wars over here. That said, I have indeed seen all the movies.
This past fall I was playing a TON of DbD on Steam with friends from all around the world, partly because I had injured myself and couldn't really move around on my feet easily. That said, after 825 hrs later of playing DbD (spanning back to when the game was first released) and after recovering from my mishap, I think I'm finally permanently done with that game.
I'll continue casually gaming on my Switch over the next couple months (Hollow Knight, Binding of Isaac, FF8, etc.), but what I'm really excited about is RE3 in April (as you probably could have probably guessed from my last post).
TokyoSlim last edited by
Disco Elysium: great writing, point and click adventure style may not be for everybody - but there's keyboard shortcuts to highlight all interactable objects and such, so it can be easier. Map is perfect size, quests will often have you running from one end to the other - just takes a couple minutes. The options on how your character interacts with the NPCs is pretty insane.