Last game you finished

  • Ace Combat 7: Skies Unknown

    Fun to have something "different" to play. Flight Combat Sims that infuse story elements in a single player campaign like this used to have way more market share, and have fallen out of favor in recent years. When's the last time there was a Red Baron, Wings of Glory, or even a space combat flight sim like Wing Commander or X-Wing vs Tie Fighter or Rogue Squadron? I grew up playing these kinds of games.

    Ace Combat 7's strengths seem to be good and varied mission structures, soundtrack, and a solid control scheme. Some games where flight or space combat is a major component scream out for you to invest in a HOTAS system. I don't feel like (at least during the campaign, multiplayer might be different) the game pushes you that way. The control scheme and difficulty setting on Normal seemed about right to me. The "named" aces that sometimes appear when you're doing really well in a mission are a nice touch. The final mission's set piece is great even though I thought the end of the campaign itself was a bit underwhelming.

    Where I think it falls a little short:
    I think the story in campaign isn't really paced very well. And it may be because it's an ongoing series with lore that I'm unaware of, but a thing happens late game that was not referenced or alluded to at all in the game up until that point - and I think it's supposed to be a major plot twist - but not being familiar with the thing, it ended up maybe not having the biggest impact on me? I dunno. The last few story missions have people's motivations and allegiances seemingly very fluid and/or unclear. Is the guy who's basically been the mad scientist supplying the "enemy" with tech the whole game just suddenly on our side now after a change of heart? I don't feel like that was earned. I don't think the late game enemies are all that interesting. The last mission's enemies seemed... too easy?

    Overall, had fun playing it. Was a good length. Really made me want a good story based single-player Wing Commander reboot tho. Have not tried VR mode, have not touched online multiplayer dogfights. I unlocked roughly half the available initial planes.

  • Finished the PS2 version of Quantum of Solace. It's mostly pretty fun, after getting used to the controls. The non QTE boss fights are the only challenging parts (annoyingly so), the rest is easier but not too easy. The design of the game is pretty standard, showing moments from the movie (and Casino Royale) and shoving enemy shootouts whenever possible. There's also very simple stealth sections, which is enough to make things more varied. I finished it in 4 hours. This is a prime swimming in 6s game.

    Also, playing this reminds me that subtitles isn't really common in older games, which sucks. Next game: Kill Switch.

  • Blasphemous. Metrovania style game with some clear Dark Souls influences in the mix.

    I'll start with the bad first. I played it on the Switch, it stutters occasionally in docked mode while handheld seems to be much better. It is also a bit buggy, nothing that's so bad to the point of detracting from the experience but I got a freeze that forced me to restart the game (although I was purposely trying to see if I could break it by doing a very specific thing... I did.) And there are also some deaths that make the game nearly break but it ends up sorting things out by it self. Still annoying. What I really don't like about Blasphemous is that hit detection at times is very flawed and in general the game is far from being pixel perfect. Voice acting is not that good either, just competent with some characters worse than others.

    But I really enjoyed it despite it's flaws. Animation work is nice and detailed. Makes great use of religious iconography and the art direction suits the theme perfectly. Characters and narrative center around penitence and guilt. Me, being from a catholic country, it really made me appreciate their approach on the subject. Brutal, visceral and blasphemous in a way that's only possible on the indie space. While story isn't that great, the narrative is well structured enough to carry me through the game and item lore is interesting to read.

    Level design is not amazing but still good, and it does a great job at offering variety. Item interaction, be it with the player, other characters or the world, is rewarding enough to encourage exploration and experimentation. At least with me made me spend way more hours with the game then what was strictly needed to beat it.

    Soundtrack feels very metal without ever really being metal. Often it resembles something you would find in the intro or interlude of a Black Metal album. I really love it. Suits perfectly the theme but I wish they were a bit more daring with it.

    As for difficulty, it's on the easy side. I'm fine with that but I wish boss fights were more challenging because there's definitely a disconnect between how menacing they look and the actual challenge.

    I feel that after Hollow Knight I'm always expecting the next unexpected GOAT material game to come out of nowhere. Blasphemous is definitely not that, but maybe because of its iconography I would still recommend it.

  • Finally beat Outer Wilds, and damn, that game is beautiful. It manages to be incredibly cozy yet sinister at times, difficult yet fair, and tragic yet optimistic. I wish I had beat it prior to the forum's Best Games of 2019 list, because I'm pretty confident this would have taken my number 1 spot. The ending brought me to tears, and my only regret is that I won't be able to experience it for the first time again.

  • Finished Kentucky Route Zero, pretty sure it will finish the year in my top 3. Very narrative focused, surreal, wonderfully written, emotional and funny. Some really magical moments there.

  • Just finished Yakuza 5. So now that I've officially completed all the mainline games outside of 7, my personal ranking is 0, 4, kiwami2 (Y2), 6, 5, 3, kiwami (Y1).

    I liked:
    Shinada's batting minigames being totally different than everyone else's.

    5 cities! And some smaller areas like the hunting village. I immediately knew my way around Sapporo, having been there IRL before, but I got lost in Nagoya... lol

    Surprisingly, I liked the rhythm game Haruka dance mechanics a lot. I'd buy a Yakuza dancing all night.

    73 hours and 16 min

  • 0_1583428290441_ESWE0a3XcAAM0FF.jpeg

    Just finished Okami. I thought this was going to be a short 15hish action game, ended up being an epic adventure that took me more than 50h. My expectations for this game were so wrong. Hilariously wrong! Was not expecting this to basically be a Zelda better than most Zeldas. Better late than never I guess.

  • Got around to finishing the main quests of Journey to the Savage Planet. Definitely didn't regret getting this one. The level design started off pretty okay, but as it goes on it just keeps getting more fun and challenging to traverse, making sure to utilize as much of my tools as possible. I was having so much fun exploring that I ended up finding a lot of the collectibles accidentally, and got side tracked from the main missions very often. The combat is quite lacking, and it doesn't help that there's barely any threat outside of a couple of easy mini bosses, but it never really felt like a combat heavy game anyway. I actually kinda like the humorous writing in this game. It never got annoying to me, although at best it's just chuckle worthy. The only part in this game that really annoyed me was the final section, it doesn't feel climactic and it's the least fun part of the game. Overall it's quite the neat little game. 7.5/10

  • Just finished Bayonetta. I played it on normal and did that game kick my ass. I actually found dark souls 3 easier.

  • Call of Cthulhu. Game has super glitchy sound and awful lip-sync. But I've enjoyed it, nice atmosphere, well placed and just the right length (+-8h).

  • @phbz I'm playing it to and while you're 100% right I'm really digging it. Them stealth sections though not good.

  • @paulmci27 The game is at its best when you just talking and doing detective work.

  • Ori and the Will of the Wisps - Amazing game from start to finish. Although, I did run into a few audio bugs playing on PC but besides that, this game is close to perfect. Moon Studios did an awesome job once again and I'm excited to play whatever they make next. Which is apparently going to be a new action RPG.

  • CoD: Advanced Warfare (singleplayer). Is it controversial to say that this game's campaign is one of the better CoD campaigns? You know what, I don't care, this IS a great campaign. Mission variety is great, there's lots of really cool moments, the pacing is pretty good, and most of all it got better as it goes on. The exo suits, especially the one that allows double jumps and dashes, are quite exciting to play with. The set pieces are pretty good overall, although many times it feels too buggy or sloppy, especially during anything involving high speed. The story is lacking, mostly because the game didn't really spend much time fleshing out details and characters (one character that I'm kinda fond of doesn't really get the spotlight she deserves), and it's quite predictable, but it's nothing offensively bad. Not to mention, there's just a lot of cool looking weapons here, they did a great job making somewhat grounded futuristic warfare tech that's fun to play around with. Had a blast with this one. This makes me want to try out Infinite Warfare, but I gotta hold off for now. (8/10)

  • @shoulderguy Finished it today too. Shame the technical issues because the game is close to perfection. Hopefully they'll stop using Unity.

  • I was pretty sure I would never beat a souls game, I had tried them a few times and simply didn't click for me.

    Today after a grueling fight with


    I can say I've beaten Bloodborne, and man what a game it is, I've already started the New Game+ and beaten the first optional boss, there was a moment I thought I would just give up on the game, but I'm glad I didn't. I doubt this is gonna make me go on a frenzy to play other Souls games, but I'm definitively more open to it than before.

  • @bard91 As someone who absolutely adores that game, I feel like that final boss was a super hype twist. You mind adding a spoiler tag to that?

  • Just finished The Outer Worlds. It's admirable that it managed to be so exciting and fun to play, despite the many rough edges it has. The writing was well done and entertaining the whole way through, which certainly helped. I got a very satisfying ending too. (9/10)

  • Doshin the Giant

    Nearly great. Conceptually and aesthetically its a success. It has a beautiful island atmosphere and helping villagers to grow their townships and sculpting the landscape are rewarding. I love all the animals pattering about, the Yellow Giant's theme is fantastic, and I think that it supplies some interesting frustrations that seem like a natural consequence of playing as a god character as opposed to design oversight. The problem is that it just doesn't quite feel complete. I wish villagers were capable of a little more, maybe of resistance or war. The setup is so strong, I wish it was taken to the next natural step rather than it staying in a comfortable state. The ending is disappointing as well.

  • Just finished Yakuza 0. Pretty good stuff, excited to play Kiwami next. I don't know when though. (7.5/10)