Last game you finished



  • Doshin the Giant

    Nearly great. Conceptually and aesthetically its a success. It has a beautiful island atmosphere and helping villagers to grow their townships and sculpting the landscape are rewarding. I love all the animals pattering about, the Yellow Giant's theme is fantastic, and I think that it supplies some interesting frustrations that seem like a natural consequence of playing as a god character as opposed to design oversight. The problem is that it just doesn't quite feel complete. I wish villagers were capable of a little more, maybe of resistance or war. The setup is so strong, I wish it was taken to the next natural step rather than it staying in a comfortable state. The ending is disappointing as well.



  • Just finished Yakuza 0. Pretty good stuff, excited to play Kiwami next. I don't know when though. (7.5/10)



  • The Legend of Zelda: Link's Awakening (2019)
    I played the DX version last summer and went into it not expecting much honestly. Beat it and was rightfully taken aback by how good it was. It made me appreciate GB/GBC games.

    Anyways, I preloaded the remake but never got the chance to play it till now and I'm so glad it's just as good as the original. I was a bit on the fence with the art style when it was first announced but it grew on me super quick as I was walking around Mabe village.

    I don't have much to say really. I guess I just wish they added a bit more? I managed to 100% it fairly quickly, even with the added heart containers and secret seashells.

    It's a fun classic Zelda game with a gorgeous soundtrack and that's all you need really.

    Now remake OoT, you cowards!



  • @bam541 said in Last game you finished:

    Just finished Yakuza 0. Pretty good stuff, excited to play Kiwami next. I don't know when though. (7.5/10)

    Zero is fantastic but Yakuza 1 and 2 are even better. A good thing to take into consideration though is that both Kiwami titles are a sensible length, unlike Zero.



  • @sheria Sensible length, you say? That sounds great, I don't mind 0's length too much because it kinda justifies it, but anything shorter would be better for me these days.



  • @sheria said in Last game you finished:

    @bam541 said in Last game you finished:

    Just finished Yakuza 0. Pretty good stuff, excited to play Kiwami next. I don't know when though. (7.5/10)

    Zero is fantastic but Yakuza 1 and 2 are even better. A good thing to take into consideration though is that both Kiwami titles are a sensible length, unlike Zero.

    Gotta disagree, Yakuza Kiwami might be my least favourite in the series that I've played. Not that its bad but I got tired of battling Majima and it felt too samey as Y0. Kiwami 2 will be a huge jump after K1.



  • Megaman Legends

    It's difficult not to be drawn in by its confident art style, breezy atmosphere, and precise sound design. Its compact open world is really beautiful too. There's a lot to get out of wandering about. But nothing erases the fact that it's cumbersome to play. Its dungeons are bland, its boss encounters are tiresome, and its level design captures none of what made previous Megaman games so compelling. And as much as I like its world (and I really do), I wish it went further in developing characters and side-quests.

    It's still good---in some ways exceptional, but I think I liked it more as a sort of digital object than I did as a game.



  • Dusk Diver is a janky and low budget Persona/Yakuza match up and I love it 7.5/10 because it has enough problems that I can't go higher, but I had so much fun with it.

    When I say it is a mix of those two things I think it is fairly apt comparisson, the world is free roam like Kamurocho and has some various events you can do which are never as good as Yakuzas, and it simply has a vibe that is too reminiscent of Persona, and that I think it does a good job with it.

    Onto the combat I found it to be pretty entertaining, specially compared to Yakuza games where the combat is boring at best and usually tedious, this one is still kinda basic but it can make for some pretty entertainting beatdowns, I think the main complaint on this side would be the repetition and lack of enemies, but even then on that aspect I found the game to be enjoyable.

    If it looks like something appealing give it a shot, it has it's fair share of shortcomings but if you can get past that there's fun to be had with it.



  • Air Combat (PS1). Despite only using simple Dpad controls, controlling the airplanes still feels fun and somewhat "accurate". The game is not difficult at all at Normal, especially after getting better airplanes. I like the limited amount of airplanes that can be bought at a time, and the fact that you lose the one you're using if you die. It does create some tension, until you realize save scumming exists. I also like that you can choose to tackle missions more freely, instead of a linear mission path. The missions are mostly pretty simple stuff, nothing exciting. OST is pretty great, as I mentioned in another thread. Overall, this is a pretty decent game. The only thing I actually hate is the damn livery (see image below) that gets plastered on every plane I buy, it's so ugly! (6.5/10)

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  • Finished Persona 3.

    What I like:
    -Menu design
    -Music
    -The characters' costumes
    -Junpei

    What I didn't like:
    -The dungeon crawling
    -Social links
    -Characters who weren't Junpei
    -How long it was

    5/10



  • @ringedwithtile You know, I've played every numbered Persona and for as god tier as the music and style are in the modern ones (3-5), I think I said "finally" after I finished all 3. For games that expect to be played multiple times, they are all way too long and way too heavy on story cutscenes for me to dive back in.



  • Ace Combat 2
    Man, now this is what you call a good sequel. First of all, the graphics look way better, everything looks more exciting and "real". The aircrafts dont look like they're made out of paper anymore, plus that ugly livery from the last game is gone. The mission types and environments are more varied, and there's branching paths too, which adds replayablitity. The main addition in the gameplay is the expert controls that is typical of the modern Ace Combat games. The soundtrack is better too, it's not just rock n'roll all the way, there's some extra influences that I appreciate (for example, the song Night and Day has bossanova-esque vibes that I really like).

    It seems that this game is actually the main template for all future Ace Combat games, a lot of the formula ingredients first appears here: the briefing map, being able to keep aircrafts forever even if you die in a mission, the story driven progression structure (even though this game is still very light on story), and so on.

    Overall, this is a big improvement over the first game, and it still holds up very well (8/10). Playing through this just makes me yearn for a remaster/remake of all the AC games, I would buy that in a heartbeat.

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    P.S. I forgot to mention the fact It's so cool seeing some of the environments here repeated in future AC games. AC's Strangereal universe is one of the coolest thing about the series. Also, the wingman AI fucking sucks.



  • @bam541 I've sorta been going through my backlog a year at a time, and I'm checking out stuff from 1997 right now. I'm really looking forward to playing AC2. I thought the arcade game and AC1 were a little barebones, and I've heard so much good stuff about the series. Hyped to check this one out if it's the prototypical entry for the rest of the games.



  • @ringedwithtile said in Last game you finished:

    I've sorta been going through my backlog a year at a time

    Oh, dude, that is such a smart way of going about it. I usually do it by series, but going by years is a clever way of not getting burnt out on a particular series or genre.



  • Parodius: Fantastic Journey (Saturn)

    It's a decent Parodius game but I prefer Parodius Da!
    It's a shorter game and doesn't really offer much new but it's still just as fun.

    I don't like that you can not customize your controls in this versions and are forced to have "shot" and "missile" on different buttons, it's weird because in the Gradius Deluxe Pack for the Saturn you can change the controls.



  • I just finished Half Life: Alyx! Have to collect my thought, but – it’s the best VR game I have ever played. Graphics are so good, and gameplay is really solid. Didn’t found it that scary but save scumming might have helped. Now waiting for the level editor, just to play more of it and maybe some mods…



  • Played through Bulk Slash

    It's a fast, arcadey mecha game that lets you transform between a jet and a walker mode. Some big open battlefields, and it has a high-colour, low-poly style that I like in games from its era. It's short and the draw distance isn't the best, but I had fun with it. Solid 7.



  • Gears 5: Was free for 5 days or so on Steam. I played through the campaign in 16hours. Awesome graphics and lighting, HDR and Dolby Atmos support is great. Gameplay was all Gears, and I think it didn’t aged that good. “A”-Button has way to many functions, so I often did stuff I didn’t want do. Game could have done without open world elements and ability upgrades.



  • Sea Salt

    This Indie game looks absolutely horrible. It's pixel art is atrocious, uninspired and confusing. But it's a cool game. A so called “reverse horror” game where you control a group of minions and attack villages from a top down perspective. Very short and fast paced, keeps giving you upgrades through new creatures so it's quite rewarding. Not a goty contender but a cool and different game. If you have GamePass go for it.
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    Journey to the Savage Planet

    This is the kind of game that makes me happy to be a gamer. I already had it one my “list” since last E3, it's humour and art style caught my eye. Then I heard some of the allies shitting on it and that caught me by surprise. Still was pretty sure this was going to drop on GamePass eventually and I was definitely going to give it a try.

    Holy smokes, this game is pure bliss! The writing is in the same vein of Void Bastards or Outer Worlds, it genuinely made me chuckle several times. From the commercial videos to small details like your character gagging every time he eats a particular type of upgrade, humour is prevalent and tasteful imo. Big Metroid Prime influences in the way you navigate the world and unlock secrets. Immensely satisfying. Gorgeous art direction too. The world is colourful with the right amount of variation, specially in secret areas. Imaginative creature design too.

    Big chance of this ending up on my goty nominations. Anyone fan of exploration focused games, do not miss this!

    Animal Crossing New Horizons

    Don't want to write too much about this game. Pretty sure I would never play this game if it wasn't for the proto-apocalypse happening outside. With that said, it will be a memory I'll keep with me forever. As a game? Love the graphics, the sound design it's superb, music is great and characters generate more empathy in me than pretty much any game I can remember. It's a joy to develop your island too, and the real time passage of time makes things feel meaningful in retrospect.

    But on the other hand ACNH doesn't respect your time. The escalation of your production means to deal with its progression is way too asymmetrical. Turnips are cool, but can be too punishing. At the same time it's a missed opportunity that people with an internet connection can't have a global Turnip stock market in real time. But what really takes the cake is that there's bad menu design and then there's ACNH menu design. For a game that has so much attention to detail it's kind of inexplicable how terrible this game is, to the point that makes me wonder if it's intentional. I wont even go too deep into it because as I start to type my mind starts racing with examples and ramifications of how terrible it is.

    I love that this game is getting good scores, because I love it too, but from a product standpoint, this is not good.



  • Yakuza 3

    Not very good. Not that the first two games are great, they aren't, but they point to possibilities that felt like could be taken advantage of with some new, beefy hardware. Instead, this one both doubles down and takes a baffling step backwards. It's Yakuza, again and louder.

    So the good thing is that it still has some of the same strengths as the first two games. If anything, the incredible attention to detail is even stronger: it's an extremely believable world, visually speaking. The third-person camera helps to bring out a lot of the finer points of the environment, even if part of me misses that high, fixed-camera work from the first two games. Okinawa is a nice, contrasting environment, even if it's built similarly and there appear to be a much greater amount of people who try to fight you per capita. Some side activities have been polished, some have been added, and some have been taken out which is disappointing---I liked mahjong in 2. There are also a lot of subquests and other activities, most of them very silly. The first two games had a silly streak, but this one veers into wild absurdity pretty frequently.

    The combat was the most disappointing factor. It really feels the same as the PS2 games, and with those ones it was a little more excusable because there was a lot of novelty to the world and storytelling. For a PS3 game not just slapping together the same slow, imprecise gameplay, but having a lot more of it (like the hitman missions, more elaborate sporting matches, etc.) just didn't cut it for me. I feel like they tried to make it more interesting by giving you more powerful abilities like parries and a bucket of heat actions, but it makes you overpowered and turns fights into repetitive, canned animation showpieces. Also the storyline is another blunder. Teaching robotic Japanese children moral lessons isn't really my idea of an interesting crime story. Neither is a land deed MacGuffin, because it requires a lot more dialogue not just to set up, but to explain all the twists and turns. I guess the first two games were also convoluted, but they felt leaner in their motivations.

    I think I'm going to take a good break before getting into 4. This one was pretty tiresome.