Last game you finished

  • Viewtiful Joe

    I like that it's challenging, but I think it's pretty facile and has some wrongheaded design. I can't say I'm that familiar with tokusatsu, but I didn't think that it was a very interesting exploration of filmic form or iconography. I get that Kamiya's interested in motion, and built the game around combat that takes advantage of that idea, but even that feels unsatisfactory.

    The camera is bad, which is a hard thing to do in 2D. Too close, and one of the main powers is literally pulling it in closer. The game is about motion and yet Joe's movement options are limited and sluggish. He has a obnoxiously slow ground speed, yet can jump about three stories high extremely fast. So what are bosses like, the thing that probably should take advantage of fighting up close at different speeds and stuff? They almost all run away from you and have a habit of attacking from off screen. Good thing slow down + zoom in + hold punch does an absurd amount of damage. There's no reason to use anything else because the combo system isn't very intuitive.

    I haven't played W101, but I'm confident in saying this is the worst game Kamiya directed. I don't like Bayonetta either (feels like a legacy title more than anything new), but that game functioned much better.

  • Streets of Rage 4

    I think it does a good job in bringing Streets of Rage to present time. Cool soundtrack yet bad mix and very nice visuals. Gameplay wise it could do a better job and improve over past games. Really disappointing specials. (I used to play SoR2 with my mother when I was a kid, have very good memories and it's a bitter sweet coincidence playing this now when it was her birthday and so close to the anniversary of her death.)

    Deliver Us the Moon

    This is a cool little game that does a very good job on delivering the narrative. Grounded, extremely well paced, with very simple environmental puzzles that flow naturally. Superb sound design! If you're into science fiction play it. It will only take 4h of your time. (Am I the only one that wishes there were more short narrative focuses games?)

    Gears Tactics

    Freaking amazing game. Not the biggest Gears fan. Tactics does a brilliant job bringing the Gears universe and mechanics to a “xcom” style of game. Also visually a step above similar games and in my experience with 10% of the bugs and glitches that usually come with the genre. (Good to find an excuse to use the PC and feel for a bit how everything just goes faster, smother and prettier. But I would still play it on console if it was available there.)

  • Gears Tactics. As far as XCOM like games go, Gears Tactics is one of the better ones I've played in a while.

    The only thing holding it back in my opinion are the side missions. This game is padded with too many of the same mission designs and reused maps. It wouldn't be so bad but these side missions are required to progress the story. If they just gave you the option to skip some of these missions, Gears Tactics would be a much tighter experience.

    But, overall I did enjoy most of what I played. As it successfully translates the look and feel of Gears of War into a turn based strategy game. 8/10

  • Forgotton Anne 7.5/10

    It's a shortish and charming game, that looks pretty most of the time, at the cost of fluidity on it's gameplay, and honestly the main drawback it has is that it feels too clunky most of the time, and it becomes a hindrance at some points, would be much easier with some improved controls, the story is enjoyable but nothing so memorable that I think I will end up thinking back on it, but it was fun enough for what it is.

  • Dead Space 2

    It's funny because I think it's a mechanical success but a conceptual failure. It moves quickly, combat is satisfying though repetitive, and it's still pretty impressive technically. Nice lighting effects.

    But it's weirdly enamored with its previous game's legacy. I don't know who cared about that first game's story, but this one not only continues it, but doubles down on the absent wife plot and tries really hard to strike an emotional or psychological chord. The first game's notable for its atmosphere and how quickly it loses its menace, and the sequel misses the first point and speeds up the second.

    It's a theme park of a game, here a spooky cathedral, there a spooky school. Don't think too hard and shoot the freaks. It's fine.

  • Fire Emblem: Three Houses

    I beat it on the Silver Snow route. From what I read, it's one of the more difficult and controversial routes. Definitely intend on beating this game again in the future. The game, story, lore, ending, etc. didn't sink in until I was ironing one day and was thinking about it.

    As far as stories go, I think it's really rewarding in a subtle way. After getting a decent chunk of lore, building many relationships, and ending the game, you are left with some profound questions. They're not asked outright, but it's interesting that the game leaves you with your decisions, and whatever information you gather about the world.

    Brilliant game.

  • Ori and the Blind Forest: Definitive Edition
    I played the vanilla version before but wanted to replay through it before diving into Will of the Wisp.
    Such a great platformer, nothing much to add really.
    I just remember the world being much larger. I mean, it is big, but I 100% it in 3 days. It could be because of the current situation though.

  • The Last of Us

    I left the platinum trophy hanging on "Fully Upgrade All of Joel's Weapons" since my last playthough in 2015-ish. I just didn't have it in me to play it for the millionth time, I'm already harsh on the game cause I've played it too much. So I do a leisurely catch up slow and steady playthough on NG+ Medium difficulty just to refresh the plot in anticipation of TLOU Pt II next month.


    I can't have this shit lingering any longer. Immediately after finishing it, I decide to speed run the game to get to the flamethrower so I can fully upgrade the damn thing and get the Platinum. I hate how NG+ works on TLOU because unlike most games, you don't get to keep your weapons. You have to replay until you unlock them again. I ended up beating the whole game in 3.5h on Easy mode and feel like I could shave it to 3 hours if I wanted to.

    So I beat TLOU two times this weekend and FINALLY got the Platinum.

    Platinum Trophy #8

  • @dipset

    Yeah, upgrading weapons to full was never a priority for me while playing it previous times. Also curious: Did you get spoiled about Part II or are you spoiler-free completely?

  • @scotty

    Considering the incel / 4chan crowd seem bewildered by the spoilers for TLOU Pt II, I'm sure I have an idea as to what some of those spoiler may be, but I'd prefer to not speculate. For all intents and purposes, I am 100% spoiler free.

    All I can say is that people should maybe think twice before replaying their favourite games five hundred times because I might've killed The Last of Us for myself. I now officially find the plot a bit generic, the gameplay one-dimensional and easy, the platforming to be mind numbing, and the early game pacing to be painfully slow. I'm blown away that you can beat this game in no time at all. I think I ruined it for myself and I'll need a decade off to appreciate it again.

    The Last of Us Part II gets no more than 2 playthroughs. Mark my words.

  • @dipset

    Yeah, it's better to not talk about it. We'll talk about it for years to come anyway.

    @dipset said in Last game you finished:

    I think I ruined it for myself

    Sounds like it. :DDD

  • Inside

    For first 2 hours I was like ''This is better than Limbo, can't wait to see more'' and after a while I became ''Yeaaah, we get it; you are so mysterious''. I became bored with the industrial areas/labs and underwater parts were worst. Puzzles could be more difficult, they were a bit easy. When the game finished I wasn't feeling anything exceptional and was just happy that it finally finished. Limbo was better than this. My favourite comment comes from IGN's former Editor-in-Chief Steve Butts:

    After Inside, I was reminded of the line in Arrested Development about The Ocean Walker: “People are going to say, ‘what the hell just happened? I better say I like it,’ cause nobody wants to seem stupid.” That’s kind of how I feel about this game. While there might be an intended commentary behind the game’s baffling ending, I think it’s just as likely that the game is intentionally incomprehensible in order to trick stupid people into saying it’s profound.

    Alternative endings' meta theory about


    is fine though but none of the theories about real ending got me like ''Woooow!''. If it will try harder than this about abstractness, I'll decrease my expectation about their next game.

  • Avicii Invector-

    as an avicii fan i loved this game, missed it at release but was included with twitch prime for this month.
    even aside from the music its a very well made rythem game and it even has a fun dumb little story to go along with the progression.

  • @scotty

    I stayed clear of the discourse around Inside by virtue of playing it a few years after its release so I'm unaware of people callings its plot profound. I really loved the game because it was so creepy and I've never seen 3D space be used like that in side-scrolling. Not to mention the creepy audio.

    All that said, is there really a lot to unravel here? I thought the end of Inside was just a crass transition into body horror for the sake of it. I had no idea people were looking so far into it.

  • @dipset

    I remember how well received it was and its plot's mystery etc. But you should look into the theory I said at least, fun to think about.

  • I've been playing the Gears of War trilogy.

    Didn't play them back on the 360 because I really couldn't deal with how colourless and muddy the first game looked and that made me miss the whole Gears train last gen. Saw the Gears Ultimate Edition on GamePass, checked Digital Foundry to see how it was and liked what I saw, a complete visual remake on top of the original code. Unfortunately there's no update for the Xbox One X but still the improvement is noticeable. Anyway... Loved it, pretty straight forward game superbly paced.

    Gears 2 is a messy game. Some scripted parts are awkward and on occasion combat scenarios require you to fail to then understand what you have to do. Found a few bugs that forced me to restart from a previous checkpoint. Nothing serious, still a good game but it prevents it from being great. It has the best "journey" of the trilogy.

    Gear 3 it's a shame I didn't play it before our 2011 voting because it would have landed on my top. Visually impressive, recovers the superb pacing from the first game, it doesn't quite delivers the same "journey" from 2 but it greatly improves on 1. It has some fantastic moments, like the stadium and the first moments once you get to Char are fabulous, GOAT material.

    I loved the trilogy for it's relentless pace, great sound design, great enemy design, great locations. The story does a competent job of carrying the whole thing without losing too much time with drama. Biggest negative is for me is Queen Myrrah and how it humanises the locus in a lazy and corny way, which I though was a new problem in the series but after all comes since 2.

    Still have Judgement to go but I don't plan on playing it right away. But overall, except for 4, all Gears games are pretty fantastic imo.

  • Rival Turf + Game Genie Infinite Continues = I finally saw level 3 and beyond. Still not a great game and the last boss is comically dumb. I think I'll maybe try the Japanese version next. And I think I might start Game Genie-ing some other games I could never hope to beat just to see everything they have. It was quite relaxing to not have to worry about game over and, to be honest, I enjoyed it much more than had expected to.

  • Halo ODST. Another game I didn't play on the 360.

    Was on another forum where people were debating which was their favourite Halo and ODST came up several times as an odd one. It certainly is an odd one. A noir Halo game, highly atmospheric, experimental even, was not expecting it at all. Cool narrative structure and music but overall it feels underdeveloped. It does gets better towards the end but by then it's just traditional Halo territory. I wish more care (and money?) was put into the first two thirds of the game. But it's certainly welcomed this more experimental approach to a big franchise.

    Ah almost forgot to mention. The horrible facial animations while trying to deliver some emotional acting is 10/10. :D

  • I just finished OG Persona 5, after restarting a playthrough I had first started in March last year.

    Holy shit what a video game. Long as hell and more penis monsters than you can shake a stick at, but my god is it worth it.

    I'm almost certainly going to be listening to the Soundtrack just to get over this Post Persona Depression that I knew would be a thing. I'm part of the Harry Potter generation for crying out loud. That's the worst it's ever going to feel.

    I'm so damn tempted to get the Platinum or buy Royal and do it all over again but I need to finish the newest XCOM before The Last of Us and Ghosts of Tsushima roll around over the next couple of months.

  • Final Fantasy VII: Remake

    I don't usually play new games, but a friend really wanted me to play it so they lent me it. It's a mixed bag. Some things are very good---great even, and others are really flawed.

    Mostly, I'm just impressed that combat works as well as it does. Its fundamentals are strong, and there are a good handful of boss fights that are creative and very fun. Some boss fights stink, but if you're 50/50 in an RPG that's a pretty good ratio. I'm interested to see how it develops in the next game; I'm hoping for assists and tag-ins! I also like the game's emphasis on characterization; the cast is all pretty likable and are well-realized in terms of first act progression. You get the sense that every character still has a lot ahead of them, and even if they didn't have a lot to do in this title (like Tifa), they'll step up to the plate further on in the story.

    Most of my problems come from story structure and concept. It hits all the beats of a 5 hour or so stretch of the first game, but stretched to near 40. Some parts really drag, and things that were enjoyable for their brevity or in passing in the original are drawn out or built up in ways that I found unsatisfying. Some ideas, like the mission with just Cloud and the secondary members of AVALANCHE was interesting---even if I found the act of playing it a little dull. More sequences like that, which show the player more of Midgar, or build characterization in cast members in unexpected ways, would have been appreciated rather than just inflating what was already there.

    And there are other more divisive aspects related to the ending and some... mysterious story aspects. Both come across as a bit lazy to me. The mysterious stuff could have been, and frankly already partially is, internalized in its characters. That last hour is just Nomura going all Nomura, and I thought it was horseshit. Still, despite my misgivings, I'm going to take a look at hard mode and I'm looking forward to the next game, which seems to me the real question mark in this whole remake project. It's hard for me to say if this remake was worthwhile at the moment, but it's definitely doing some things.