Last game you finished

  • Fire Emblem: Three Houses

    I beat it on the Silver Snow route. From what I read, it's one of the more difficult and controversial routes. Definitely intend on beating this game again in the future. The game, story, lore, ending, etc. didn't sink in until I was ironing one day and was thinking about it.

    As far as stories go, I think it's really rewarding in a subtle way. After getting a decent chunk of lore, building many relationships, and ending the game, you are left with some profound questions. They're not asked outright, but it's interesting that the game leaves you with your decisions, and whatever information you gather about the world.

    Brilliant game.

  • Ori and the Blind Forest: Definitive Edition
    I played the vanilla version before but wanted to replay through it before diving into Will of the Wisp.
    Such a great platformer, nothing much to add really.
    I just remember the world being much larger. I mean, it is big, but I 100% it in 3 days. It could be because of the current situation though.

  • The Last of Us

    I left the platinum trophy hanging on "Fully Upgrade All of Joel's Weapons" since my last playthough in 2015-ish. I just didn't have it in me to play it for the millionth time, I'm already harsh on the game cause I've played it too much. So I do a leisurely catch up slow and steady playthough on NG+ Medium difficulty just to refresh the plot in anticipation of TLOU Pt II next month.


    I can't have this shit lingering any longer. Immediately after finishing it, I decide to speed run the game to get to the flamethrower so I can fully upgrade the damn thing and get the Platinum. I hate how NG+ works on TLOU because unlike most games, you don't get to keep your weapons. You have to replay until you unlock them again. I ended up beating the whole game in 3.5h on Easy mode and feel like I could shave it to 3 hours if I wanted to.

    So I beat TLOU two times this weekend and FINALLY got the Platinum.

    Platinum Trophy #8

  • @dipset

    Yeah, upgrading weapons to full was never a priority for me while playing it previous times. Also curious: Did you get spoiled about Part II or are you spoiler-free completely?

  • @scotty

    Considering the incel / 4chan crowd seem bewildered by the spoilers for TLOU Pt II, I'm sure I have an idea as to what some of those spoiler may be, but I'd prefer to not speculate. For all intents and purposes, I am 100% spoiler free.

    All I can say is that people should maybe think twice before replaying their favourite games five hundred times because I might've killed The Last of Us for myself. I now officially find the plot a bit generic, the gameplay one-dimensional and easy, the platforming to be mind numbing, and the early game pacing to be painfully slow. I'm blown away that you can beat this game in no time at all. I think I ruined it for myself and I'll need a decade off to appreciate it again.

    The Last of Us Part II gets no more than 2 playthroughs. Mark my words.

  • @dipset

    Yeah, it's better to not talk about it. We'll talk about it for years to come anyway.

    @dipset said in Last game you finished:

    I think I ruined it for myself

    Sounds like it. :DDD

  • Inside

    For first 2 hours I was like ''This is better than Limbo, can't wait to see more'' and after a while I became ''Yeaaah, we get it; you are so mysterious''. I became bored with the industrial areas/labs and underwater parts were worst. Puzzles could be more difficult, they were a bit easy. When the game finished I wasn't feeling anything exceptional and was just happy that it finally finished. Limbo was better than this. My favourite comment comes from IGN's former Editor-in-Chief Steve Butts:

    After Inside, I was reminded of the line in Arrested Development about The Ocean Walker: “People are going to say, ‘what the hell just happened? I better say I like it,’ cause nobody wants to seem stupid.” That’s kind of how I feel about this game. While there might be an intended commentary behind the game’s baffling ending, I think it’s just as likely that the game is intentionally incomprehensible in order to trick stupid people into saying it’s profound.

    Alternative endings' meta theory about


    is fine though but none of the theories about real ending got me like ''Woooow!''. If it will try harder than this about abstractness, I'll decrease my expectation about their next game.

  • Avicii Invector-

    as an avicii fan i loved this game, missed it at release but was included with twitch prime for this month.
    even aside from the music its a very well made rythem game and it even has a fun dumb little story to go along with the progression.

  • @scotty

    I stayed clear of the discourse around Inside by virtue of playing it a few years after its release so I'm unaware of people callings its plot profound. I really loved the game because it was so creepy and I've never seen 3D space be used like that in side-scrolling. Not to mention the creepy audio.

    All that said, is there really a lot to unravel here? I thought the end of Inside was just a crass transition into body horror for the sake of it. I had no idea people were looking so far into it.

  • @dipset

    I remember how well received it was and its plot's mystery etc. But you should look into the theory I said at least, fun to think about.

  • I've been playing the Gears of War trilogy.

    Didn't play them back on the 360 because I really couldn't deal with how colourless and muddy the first game looked and that made me miss the whole Gears train last gen. Saw the Gears Ultimate Edition on GamePass, checked Digital Foundry to see how it was and liked what I saw, a complete visual remake on top of the original code. Unfortunately there's no update for the Xbox One X but still the improvement is noticeable. Anyway... Loved it, pretty straight forward game superbly paced.

    Gears 2 is a messy game. Some scripted parts are awkward and on occasion combat scenarios require you to fail to then understand what you have to do. Found a few bugs that forced me to restart from a previous checkpoint. Nothing serious, still a good game but it prevents it from being great. It has the best "journey" of the trilogy.

    Gear 3 it's a shame I didn't play it before our 2011 voting because it would have landed on my top. Visually impressive, recovers the superb pacing from the first game, it doesn't quite delivers the same "journey" from 2 but it greatly improves on 1. It has some fantastic moments, like the stadium and the first moments once you get to Char are fabulous, GOAT material.

    I loved the trilogy for it's relentless pace, great sound design, great enemy design, great locations. The story does a competent job of carrying the whole thing without losing too much time with drama. Biggest negative is for me is Queen Myrrah and how it humanises the locus in a lazy and corny way, which I though was a new problem in the series but after all comes since 2.

    Still have Judgement to go but I don't plan on playing it right away. But overall, except for 4, all Gears games are pretty fantastic imo.

  • Rival Turf + Game Genie Infinite Continues = I finally saw level 3 and beyond. Still not a great game and the last boss is comically dumb. I think I'll maybe try the Japanese version next. And I think I might start Game Genie-ing some other games I could never hope to beat just to see everything they have. It was quite relaxing to not have to worry about game over and, to be honest, I enjoyed it much more than had expected to.

  • Halo ODST. Another game I didn't play on the 360.

    Was on another forum where people were debating which was their favourite Halo and ODST came up several times as an odd one. It certainly is an odd one. A noir Halo game, highly atmospheric, experimental even, was not expecting it at all. Cool narrative structure and music but overall it feels underdeveloped. It does gets better towards the end but by then it's just traditional Halo territory. I wish more care (and money?) was put into the first two thirds of the game. But it's certainly welcomed this more experimental approach to a big franchise.

    Ah almost forgot to mention. The horrible facial animations while trying to deliver some emotional acting is 10/10. :D

  • I just finished OG Persona 5, after restarting a playthrough I had first started in March last year.

    Holy shit what a video game. Long as hell and more penis monsters than you can shake a stick at, but my god is it worth it.

    I'm almost certainly going to be listening to the Soundtrack just to get over this Post Persona Depression that I knew would be a thing. I'm part of the Harry Potter generation for crying out loud. That's the worst it's ever going to feel.

    I'm so damn tempted to get the Platinum or buy Royal and do it all over again but I need to finish the newest XCOM before The Last of Us and Ghosts of Tsushima roll around over the next couple of months.

  • Final Fantasy VII: Remake

    I don't usually play new games, but a friend really wanted me to play it so they lent me it. It's a mixed bag. Some things are very good---great even, and others are really flawed.

    Mostly, I'm just impressed that combat works as well as it does. Its fundamentals are strong, and there are a good handful of boss fights that are creative and very fun. Some boss fights stink, but if you're 50/50 in an RPG that's a pretty good ratio. I'm interested to see how it develops in the next game; I'm hoping for assists and tag-ins! I also like the game's emphasis on characterization; the cast is all pretty likable and are well-realized in terms of first act progression. You get the sense that every character still has a lot ahead of them, and even if they didn't have a lot to do in this title (like Tifa), they'll step up to the plate further on in the story.

    Most of my problems come from story structure and concept. It hits all the beats of a 5 hour or so stretch of the first game, but stretched to near 40. Some parts really drag, and things that were enjoyable for their brevity or in passing in the original are drawn out or built up in ways that I found unsatisfying. Some ideas, like the mission with just Cloud and the secondary members of AVALANCHE was interesting---even if I found the act of playing it a little dull. More sequences like that, which show the player more of Midgar, or build characterization in cast members in unexpected ways, would have been appreciated rather than just inflating what was already there.

    And there are other more divisive aspects related to the ending and some... mysterious story aspects. Both come across as a bit lazy to me. The mysterious stuff could have been, and frankly already partially is, internalized in its characters. That last hour is just Nomura going all Nomura, and I thought it was horseshit. Still, despite my misgivings, I'm going to take a look at hard mode and I'm looking forward to the next game, which seems to me the real question mark in this whole remake project. It's hard for me to say if this remake was worthwhile at the moment, but it's definitely doing some things.

  • There's a neat little puzzle game that came out recently on steam called Helltaker that I just got done playing. It's not very long. I spent about a bit over an hour and a half on it, but I'm terrible at these kinda things so if you're decent at them it probably won't even be half that for you. That said it also only costs $free so I'm hard pressed to complain about its length. Don't really have a lot to say about it, just that it's pretty neat and if you're down for that kinda gameplay it's worth giving it a look.

  • Just finished ff7 remake took me 40 hours a solid 9/10 didnt blow me away it was exactly what i expected squares best game in a long time

  • Ori and the Will of the Wisps (XB1)

    I loved it. I think it's even a bit better than the original. I was afraid in the beginning it would be a bit more combat focused but it still has a lot of excellent and challenging platforming sections. I also like the way it is structured and paced, how it open ended it gets halfway through the game. The visuals and soundtrack are just as amazing as the first Ori.

  • Minecraft Dungeons. Children's Diablo, nothing wrong with that. What's wrong is how exploration isn't rewarding at all, in fact often it just leads you to dead ends.

    The class system is chaotic, and I'm ok with it as it encourages experimentation. You can be a wizard with a lama as companion while carrying an heavy sword.

    Sound design and lighting are high quality and further accentuate the underdeveloped exploration. Often you'll be off the main path really feeling the mood only for nothing of relevance to happen, or just nothing at all Last two levels overall quality improves.

    Lack of ability to design you own dungeons, or even whole adventures is a missed opportunity.

  • Ori and the Will of the Wisps (Xbox One)

    I wasn't feeling this game at first, but it grew on me a lot with each play session.
    I recently replayed the first game on Switch in preparation for this.
    I wasn't sure how to feel on the much heavier RPG elements with Will of the Wisps compared to Blind Forest. The more I played it, though, the more I loved it. Every NPC is so much fun to talk to and do side quests for. It's definitely a welcome change from the first game.
    Almost everything gameplay-wise is an improvement from the first game. Although, I will say that it is unfortunate having so many abilities and not being able to really make use of them all.
    Also, thank fuck for auto-save. The manual saving in Blind Forest cost me so much time cause I just forgot to save.

    All in all, it's a great sequel with a bunch of welcome additions.
    Would love to see a new IP from Moon Studios.