Last game you finished
HappyGaming last edited by
I recently finished up the first Mega Man Zero game, and while there are a lot of things I enjoyed about it, overall I think a lot of its design decisions are overly punishing and work against it as a Mega Man game. I've heard a lot of back and forth about the game's difficulty, but I think the thing that I keep coming back to is the fact that enemies don't really have good tells or indications of their patterns, and will attack the second they're on the screen, making it feel less like I'm learning their pattern and more like I just need to memorize the level and their position in order to not get hurt. The game is just so damn fast. Comparatively, I think that Mega Man and to a degree the X series did a good job of separating rooms into distinct squares where you can visually see what's going on and form a plan of how to make it to the next area, but Zero is for the most part interconnected, so you don't advance the screen or the level quite the same way.
The game wants you to basically beat it without losing any lives. If you fail on a certain mission and run out of lives, you can't replay that mission, it's failed completely, and extra lives from enemies are extremely rare drops. So if you don't turn on the checkpoint system (I'm playing the remaster), there's little chance you'll be able to run through the level enough to memorize where guys are. There are other ways to make it easier, with Cyber Elfs, but they're incredibly grindy. You need to feed them currency in order to use them, and I had to grind dudes for currency for hours to get an energy tank and more health, and then the game docked me points at the end of the level for using them. In order to get a higher rank, you also need to do the level as fast as you can but then you get docked for not killing enough enemies. It's like the game is punishing you for playing it in the way it suggests you should play it, sort of like if in X, you got a bad ending or docked level score for getting the armor pieces and powering up.
Its also a disappointment that the enemy weaknesses don't work the same way. You get three weapon modifiers that give you an elemental boost, but it's not quite the same feeling of satisfaction as using a specific boss's weapon against someone else.
I do really enjoy parts of this game though. The animations are excellent and I love watching dudes get cut in half when you're using your weapons (even if leveling up the weapons, while a nice thought, is still super grindy). Something I didn't think about was how the base expands as you do more missions. I love saving someone from a mission and then having them walk around your base and being able to talk to them or having them give you a reward. That's a really awesome touch, and made watching the base grow really rewarding. The story was alright but I couldn't tell you the finer points by the end.
Overall, for as punishing as the game is, it feels like a Speedrunner's dream because of how much it's reliant on memorization and going as fast as you can. I don't like to play that way though, so it was less appealing to me. In the middle of 2 at the moment and it's fixed some, but is still a severely punishing game. This branch of the Mega Man line may just not be for me.
Axel last edited by
@happygaming I struggled with the Zero series for the same reasons as you, although as far as I remember, the first one is the worst on this front, the games get (a bit) more forgiving as they go.
But honestly, I ended up playing them all in "Story Mode" to bypass all these annoyances, otherwise I would never have had the patience. Do that if you're not already playing this way, it'll be a lot more enjoyable, and still challenging enough.
Phbz last edited by
Finished Control's AWE dlc. Underwhelming. This being where they officially tie up Control and AW I wish they put more effort into it. It's fine.
Spiritfarer, aka If Animal Crossing had an heart and soul. Lovely animation work and ost, nothing ground breaking but really tasteful. For the most part the characters you come across have an interesting backstory, and well written enough get to your feelings. Heavy on crafting and base building, with some platforming and mini games thrown in the mix and very light exploration.
One thing I enjoyed was how when you build your base you're also building the platforming level where some activities will take place. Interesting twist imo.
Unfortunately as you progress the crafting side starts to take over and I got to a point I was not even taking attention to the story component such was the amount of busy work. Also the world becomes less interesting as the story progresses.
Towards the end things get more chill again, but was a bit too late for me. Took me around 20h to finish it and for the most part it was enjoyable. A solid 8/10
El Shmiablo last edited by
Just finished AC Origins. Found it surprisingly great. Still have a ton of side shit left on the quest menu but I think I'm done. 50 hours seems like enough.
Stunningly gorgeous world. Like seriously. Some times I would just climb to a high point and look out at the horizon for a bit and enjoy the sights.
@el-shmiablo I enjoyed it, until the final hours where I completely burned out on the game. Would like to give Odyssey a go eventually.
El Shmiablo last edited by
@phbz Set Odyssey to install last night.
I don't really get burnt out on certain game design elements like a lot of people seem to. If shits good, it's good.
Phbz last edited by
@el-shmiablo I wouldn't call it good, but my main issue really was that towards the end locations become less interesting and that was what keept me engaged. But for what is worth it was the only AC I managed to push my self to finish.
bam541 last edited by bam541
Just finished CoD MW2 Remastered in two sittings on Veteran, which is a masochistic endevour that I can't resist. The best thing I can say about this remaster job is that it looks and feels just like how my brain remembered it to be. It felt very polished as well. As for the campaign itself, it's definitely a step down from it's prequel. It's more straightforward, bombastic, and over the top, but it's also less impactful overall. Despite the Washington DC levels being some of the most intense and atmospheric levels in the whole series, most of the other levels just cant keep up with them. It's still pretty fun though. (7/10)
Also, Hyper Scape keeps crashing on me, and I keep getting connection issues when I actually got good matches, so I think I'm gonna uninstall this because I can't take it no more, lol.
bard91 last edited by
This is fine for what it is, but that is about as high as I would go with it, and I had heard some extremely high praise for this that seems unwarranted, a Katana Zero or Papers, Please this is not, not by a long shot.
It has the benefit of being so short that it has few ways to fail, but the experience and it's story is endearing and fine, but it is nothing that remarkable, still glad to see games like this having a place.
bam541 last edited by bam541
Finished Crash Bandicoot Warped, this is definitely the best one out of the original trilogy. The levels are overall way less annoying than the earlier ones, which has been my main complaint with the previous games. I really enjoy the gimmicky non-platformer levels, except for the tiger riding ones (the tiger is super cute though). The motorcycle races would have been my favorite one had the second level wasn't so goddamn annoying, so that award goes to the jetski levels. I like the abilities that you get for beating each boss, although I wish the levels took advantage of them a bit more. I also like that the bonus level sections are designed to be less of a super-hard skill testing levels and a bit more like puzzles. (8/10)
Damn! Just finished Wasteland 3. Some games are a polished turd, Wasteland is an unpolished diamond.
For the most part it's a pretty chill RPG that took me around 60h to beat and never have I felt bored or wanting to rush to be done with it. I got so immersed in this world, how it unveils it self. It's a rough and brutal world, full of nasty and nastier people and also a world where every character you come across has motivations and every faction a contextualised lore. As thing ramp up you have to make some though decisions and last night I went to bed and couldn't fall asleep right away thinking about the brutal consequences of my choices and how it affected characters I cared for. Would love to go more deep into semi spoiler territory but I won't, because it's a game worth playing knowing little.
Technically is rough, oh boy. Lots of small bugs, nothing game breaking but a lot of inconveniences that turns a 9.5 game to an 8.
Very cool soundtrack