Last game you finished



  • Off track and topic, but would anyone recommend Hades for someone who considers roguelike to be a turn off more often than not? If a game looks interesting and turns out to have a lot of roguelike elements, or that's the main selling point, I'm typically not sold (or who's being sold to).

    I love the art and styling of most of Supergiant's games, but outside of Pyre, I've had a hard time actually getting into their games. Not that I feel they're bad or anything.



  • @happygaming That's exactly me, I also avoid roguelikes like the plague because I hate the feeling of having "wasted my time" after dying, but Hades absolutely solves that problem by providing all sorts of permanent unlocks and enhancements, meaning all of your runs, no matter how short-lived, contribute to your progression. To the point where sometimes I'm almost looking forward to dying so I can respawn and unlock some new upgrades.

    So short answer, if it appeals to you, go for it, I'm loving it!



  • Finished Yakuza 4 Remastered. Meh, getting a bit tired of the formula if I'm honest. The combat gameplay is just plain bad in those games, I found myself rushing through everything just to enjoy the story. I wanted to play all the games in order but honestly I would have been better off watching the 3-4-5 trilogy on YouTube and skipping straight to Yakuza 6. The end boss was one the most poorly designed encounters I've ever had to suffer through in a game.

    Same gameplay, same world, samey side stories too. The minigames were super fun in 0 or Kiwami, but those in 3 and 4 are just poor, I hated the hostess minigame or fighter maker for example, what a drag. The charm of the series is wearing off.

    Also the plot in this one was among the most convoluted, and it's hard to take it seriously when the main characters are always so dumb/naive (how many times has the "Defeat the bad guy but leave him unattended right next to a gun, what's the worst that could happen" trope been used in the series already?)

    I did enjoy the new playable characters though, I'll give it that, and some of the story moments were original and engaging. I think it's safe to assume some of them will return in 5, so I'm at least looking forward to that. And from what I heard, 5 is definitely a step above 3 and 4, so I'll give it a proper shot, but I might do it on Easy, because what's the point.

    Starting to think there's a simple reason why the series only got popular with Yakuza 0: it just was never great until then. The story and characters are always enjoyable, it's such a joy to explore Japan this way, but the gameplay is just subpar, there's no way around it. The new turn-based system of 7 is probably the best thing that could happen to the series.



  • @axel It took me between 30-40 runs to beat it the first time. Funny enough my first beat was with my least favorite weapon, but my damage output was absurd. I think the third world in general is the most difficult.

    You'll probably die in the fourth one, but it's easier to understand what's going on than the third world IMO.



  • Youtube Video

    Just finished cutting my review for Phoenix Wright Ace Attorney. Given that it was a visual novel and I didn't want to show footage from the last couple chapters to avoid spoilers, the footage wasn't quite as conducive for a video review as I would have liked. I'm still really happy with the script and mostly satisfied with how the final product turned out. Hope everyone enjoys!



  • Super Mario 64 (Switch)

    For sure I wish they would have done more with 3D All-Stars, it's really does not live up to Super Mario All-Stars on the SNES as those were remakes but I'm quite happy with this version of the game. It looks nice (besides the awfully filtered text) and not having to play this game with an N64 controller is already a great improvement over the original. I also like that it's the Japan only rumble edition of the game, it's not good for speed runners but it's interesting to play this game with rumble.
    It's still a very flawed game, a remake would have been welcome but this version is alright.

    The Elder Scrolls II Daggerfall (PC)

    Speaking about flawed games...
    I can see why this is a classic, it's very impressive for 1996 but it's buggy and completely lacks any interesting content. Plus you have to do a lot of waiting around and grinding to finish the main quest. Some of the dungeon design is pretty decent though which makes this game still somewhat enjoyable.



  • Paper Mario: The Origami King

    What a joyful game! So well written, so funny. Loved the art direction, the use of basic materials and color, locations filled with small details and a lighting system very effective in setting the right mood consistently across the game. Great stuff really. It's a super cool adventure with all the right ingredients. An interesting cast of companions, diverse and well thought environments, lots of exploration, puzzles and unexpected moments.

    Soundtrack is really allover the place . There's the most bland music and some bangers too. Nothing bad just on average not excellent.

    Then there's the fighting system which absolutely makes this game less enjoyable then it could be. Sometimes you can get into it but ultimately it's just something you do in the game that's neither good or bad, it's just there. Pointless.

    Really enjoyed my time with this game, 40ish hours adventure that managed to keep me engaged. Very curious to play the previous titles. Nintendo take my money!



  • Soma

    In my Halloween run this year, I just finished up Amnesia: The Dark Descent, A Machine for Pigs and Soma. While A Machine for Pigs is the weakest in my opinion, I really enjoyed the storytelling in the first Amnesia, and especially in Soma. There's a really cool way of piecing together the truth behind what's going on that gives you a completely different feeling of the beginning of the game and the ending. Soma has a really powerful ending that makes you think about a lot of different things that the game has tackled over its chapters, and Amnesia does the same to give you the context needed for the final encounter. All of the games suffer from the same thing I'm not a fan of though, but it's not something I think I can personally speak too harshly on.

    Amnesia and Outlast started a branch of horror that I like to call the 'run and hide' branch. As much as I'm a fan of the storytelling of the games, it's immensely frustrating for me to be put into a maze with an enemy chasing you, especially when you don't really have a clear indication of where you're trying to get to. When the game basically encourages you to hide in a ball in the corner and not look at your attacker, I'm just not engaged. It doesn't scare me, it's not stressful, it's just really aggravating and frustrating to me because I feel like my progress in the story is being barred by my lack of ability to do anything. Other horror games for example feel better because it's tense to face your attacker, or go into a fight or flight response trying to conserve resources. These sorts of games don't really do that on principle, and just want you to be afraid of the death screen. I wasn't.

    If you're like me, I'd definitely recommend Soma out of the three played on it's 'safe mode' where you don't have to worry about dudes chasing you. It will really help you get straight to the story and enjoy it more. Then I'd go for the first Amnesia, because it does involve a lot more exploring and puzzle solving, and the inventory management and lantern help keep you constantly engaged, all while mixing well with the pace of the story. Soma is very straightforward and focused on the story and nothing else, you won't really solve puzzles outside a handful of times, and the more interesting bits are more psychologically thought provoking and a moral quandary more than a traditional puzzle. A Machine for Pigs takes the worst from both and is a linear game with a less engaging story where you run from dudes in mazes and I wasn't as much of a fan.

    I was thinking about starting up Rebirth, but I might need a cleanser before I pop it in!

    Overall:

    Amnesia: The Dark Descent - 8/10
    Amnesia: A Machine for Pigs - 6/10
    Soma - 8.5/10



  • Syndicate (2012)

    In case you guys don't remember, this is the FPS "reboot" of the Syndicate series by EA. After being disappointed with Stranglehold, I thought this one's also gonna be a bust, but it surprisingly held up pretty well. I still like how this game looks for the most part, really like the contrast in lighting and the bloom effects (although they can be too much at times) and the overall future aesthetic. The gunplay is pretty good, with a good variety of weapons and some standouts (the laser rifle and the homing bullets rifle). The encounters and level designs are pretty simplistic, but it's fun enough and it did have a decent amount enemy variety. The middle act of the game was a bit hard and annoying to get through because the weapons that you have werent enough to comfortably tackle each encounter, and it's only by the end that the game gave you the best weapons. The game also threw all the best encounters at the final act, and by the end I was satisfied with replaying this. (7.5/10)



  • Cloudpunk

    Damn, I really enjoyed this. I've always wanted a open world game with a rideable flying car, and this pretty much fits the bill, and some more. For starters, controlling the flying car feels very, very good. And you can upgrade them too! It's very fun to drive and weave around this city.

    I think the best thing about this game is that it keeps getting bigger in small ways, and it always surprises me went it does so. Like when I found out that I can buy clothes and wear them. It's not much on it's own, but it's very appreciated.

    The story is very scattered, and while it doesn't really have a big thing to tie it all together, it does lead to a variety of great moments with a bunch of characters, and it's this variety that makes the game so engaging for me. From talking with random people on the city (my favorite one has to be these android gang members that are terrorizing the corporate overlords by making kids playgrounds in unused land), to the characters in the main missions, it is all interesting and it keeps you on your toes. Having a great main character here is a big bonus, especially since her witty personality matches so well in dealing with strangers.

    They also nailed the atmosphere and feel of this city. Now with the latest PS4 patch, there are no more graphical glitches in the rain effect, and boy the city looks so good. The music helps a lot as well, it's a bunch of really good synthwave tunes.

    The things that annoyed me were the annoying repeated quest glitch, and the map that can be unhelpful at times. I definitely would revisit this game again, especially if the PS4 version gets the cockpit view update. For now, I'm just gonna call it off for the night, it's been a long one.

    (8.5/10)



  • Killzone 2

    Replayed this and finished it in one sitting. I'm actually kinda blown away by how well the game held up mechanically. Aiming feels as heavy as ever, and the enemy feedback when you hit/fry/electrocute them is amazing. The way they shake when the get shot, the way the blood splatters all over the place, it's really satisfying. Seeing them blown up by grenades and such, the way they fly away because of the blast is so awesome. Not to mention their horrible screams when they get burned alive with a flamethrower, it's insane. There's a decent selection of weapons with some standouts (the boltgun is so fun to use, it hits them like a big ass bee stinger), and the game did okay at escalating the difficulty, although the last level got almost too annoying.

    The story is the easily worst part here, especially because of how dumb Rico is as a character. He's such an idiot, and he's the main reason for a lot of the fuck ups in the story (aside from the antagonists, of course). I would definitely put him as one of the worst characters in games.

    Still, I'm pretty happy with what I played. The gunplay is brutal as heck, and it's awesome. The art design nailed the grimy and unfriendly feeling of Helghan, and the enemies are more than threatening enough to help bolster that feeling. It's a solid way to spend 5 hours of my time. (7.5/10)



  • 13 Sentinels: Aegis Rim
    The gameplay itself isn't anything worth writing about but the writing is amazing. In a way it could have just been solely a visual novel but that isn't Vanillaware way I think. Art is also very nice to look at. Anyway, story starts up slowly and don't let prologue judge how the game will eventually play out because it picks up and have so many twists and nods to pop culture that you would think you are watching 10 seasons of a tv series.
    It would have been an easy 10 were it for the gameplay part that I wasn't really into(the tactical battle thingy) but it's not such a big issue since you can change the settings for it whether you want challenge or just plow through and just focus on a story.
    It's a GOTY contender for sure and everyone should play it. It's worth your time and the game needs all the support it can get. Also our VN specialist recommends it too.[9/10]



  • @tearju-engi I disagree on regards to the gameplay, on relation to the combat, it didn't click immediately, but when it did I found the combat to be extremely engaging and entertaining, and on the hardest difficulty it posed a decent challenge.

    Ignoring P5R this is my goty for sure so far, and aside from that it is very high up there in my personal list of games, like top 10 of all time.



  • Super Mario Sunshine (Switch)

    It's somehow worse than I remember. I really like the vibes of this game but I don't know, there are barely any levels in the game that are actually "fun".



  • @bard91 said in Last game you finished:

    @tearju-engi I disagree on regards to the gameplay, on relation to the combat, it didn't click immediately, but when it did I found the combat to be extremely engaging and entertaining, and on the hardest difficulty it posed a decent challenge.

    Ignoring P5R this is my goty for sure so far, and aside from that it is very high up there in my personal list of games, like top 10 of all time.

    for me personally it was uninteresting and I didn't change the difficulity because that would mean more grinding (which I will eventually do to plat it). Only time I thought it was challenging was final mission because you get so overwhelmed by enemies in that(think I was at around 17% and healed the terminal once).
    I don't hate it but it didn't elevate the game for me any way whatsoever.

    PS. Currently playing P5R. Had a break from it late Spring but intend to finish it within a week since I'm on vacation and then jump to Yakuza 7 :)



  • Super Mario World 2: Yoshi's Island

    First time playing it. Enjoyed it, the art style doesn't translate as well as I remember it but is still nice. At times has a way to deal with difficulty just by becoming annoying, the crying of baby Mario doesn't help but in a any I can appreciate how effective it is as a dissuasive from abusing how easy it is. It's one of those games I always wanted to play but never had the chance too and I'm glad I did.



  • Paratopic

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    This is a very short game. Completely surreal, feverish, PSX type graphics with a great dark ambient sound track. Feels like a game a developer did to have fun and experiment with some concepts. It isn't amazing but it is immersive and intriguing with good replay value.

    Bought it on the Switch, really cheap. It's also available on Steam.



  • Katana Zero

    Wow, this game is remarkably underrated. For those unaware, it's a 2-D hack n' slash where you have to restart the room you're in every time you die. While clearly drawing influence from Hotline Miami, its unique gameplay puts it in a lane of its own. It's fast-paced, frenetic, and oftentimes difficult, with a story that -- while not perfect -- does some genuinely interesting things. I had a blast.

    It's obviously not perfect. A game like this is reliant on precision, but for some reason enemy pathing seems to change slightly every time you die, which makes it harder to learn the level. I frankly don't know why they did that, as it makes some rooms almost solely reliant on rng. That said, the game is generous with room size so it's not an issue that persists too much. I also think the story is perhaps a bit too ambiguous for its own good, but ultimately it works.

    The game is free on Game Pass, so please give it a shot. It only took me like five hours to beat it, but it has good replay value of that's what you're looking for.



  • North

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    Another very short 1h game. This one unlike Paratopic I'm not quite as pleased with it. Very simple in terms of presentation and game design, at times it does get visually evocative but is mostly boring and over simplistic. It focuses on what the experience of being a refugee means while dealing with identity and perceived stereotypes, and here again it's very simplistic in its approach but the writing does a really good job at conveying its ideas. it's just that the experience in itself is somewhat lacking.

    I do appreciate some of the more experimental stuff, writing and music. Also it's ultra cheap.



  • @capnbobamous Hell yes! Finally some love for this game.
    I played it a few months back on the Switch. It plays so nice and looks incredible.
    Also, apparently, there is a DLC on the way.

    And the speedruns for it are so much fun.