Last game you finished

  • @jdincinerator

    Maybe it sounds like I'm comparing it with AAA's but actually it's not like that. I didn't have any game in my mind which stealth is better while writing that opinion. I'm dissapointed because I was expecting more variety after all the praise about the stealth gameplay.

  • This post is deleted!


    Why did you delete it? You swore didn't you!!?? 😳

  • @scotty No haha I accidentally wrote something about the best year of this past videogame generation on this discussion page.

  • @jdincinerator

    I'm teasing you.

  • @scotty Oh gosh don't give me an elevated heartrate! Haha.

  • @jdincinerator

    Happy new years my friend, wherever you are. ✌️

  • Same to you pal. I'm over in the UK so we're just less than 3 hours until 2021. Wherever you are stay safe and have a wonderful new year.

  • Finished Bastion. This game has been in my to-play list for a long time, glad I finally crossed it off. It's quite good. Combat is fun, although the weapon impact feedback could certainly be better across the board. I really like the simple core of it's gameplay, and how much the game allows me to shape it to fit my liking. It took me a while to find the weapons and skills I'm most comfortable with, and once I got it, it feels satisfying to invest upgrades to them as I progress through the game. I also like how the story is presented. They really leaned into Logan Cunningham's pleasant voice, which is a great choice. The story itself is pretty simplistic, but I like how it fleshes out a bit of the world every now and then. Also, I'm loving the western and middle eastern influences in the music. My biggest complaints are that the enemies in the middle part of the game (the Wild) are mostly not very fun to fight, and the final act of the game felt a bit rushed. I'm looking forward to continue to Transistor one day, since I already have it on my Switch as well. (8/10)

  • @bam541

    With the praise of Hades and me getting a PS Vita last month, I also decided to play Bastion finally this year hopefully. Then I'll continue with Transistor which I have on Epic(they gave it for free).

  • Just finished up Ikenfell and published my review! If anyone is interested in watching it pre-Community-Showcase, here it is!

    Youtube Video

  • @happygaming I've been hearing a lot of good things about this, and your review pretty much sold me on it! Definitely gonna try it someday.

  • Monument Valley 2(Android)

    Starting the year with this kind of light and soothing game was nice. They improved nearly everything from the first game which is what a sequel must do of course. Some of the level desings are just incredible, I can't help but think how they build it from the ground. Art is gorgeous as always too.


  • Metal Arms: Gitch in the System

    One of the most 6th gen games I've ever played. Very derivative. It's taking primarily from Halo, with medium to large sized areas and vehicles that shoot laser beams and fragile infantry that throw their arms in the air and run away screaming if you hit them a few times. It's also probably taking a bit from Ratchet and Clank, with its third person camera, cart-wheeling double jump, and irreverent, cartoony presentation, but there's only a year separating these games, so perhaps not.

    In execution, it's pretty shaky. character movement can be cumbersome and shooting feels weightless. While enemies can have their limbs/weapons damaged and blown off, there's little strategic value in doing it, and even if you wanted to, none of the guns feel accurate enough to do so. Enemies are bullet sponges, and it's just a better idea to shoot center-mass with whatever powerful weapon you have ammo for.

    There's some variety (driving sequences, espionage, etc.), but it only seems to be there to elongate the experience, and the game doesn't feel very confident straying from arena and vehicle combat. If it played better and was more concise, it could be a cult classic worth embracing.

  • Just played through Mega Man 8 to detox in between playing something for review

    Personally, this has always been one of my favorites in the series, probably because I really like the early CD-hardware graphics and sounds. Even the campy, bad English voice acting plays into an overall enjoyment I get from this being from a certain moment in time. Sprites are large and expressive. There's always something happening in the background, or on screen somewhere to make the world feel alive.

    There are some really creative and fun bosses this time around too. I especially like Tengu Man and Sword Man (who's Australian for some reason). If you've been through Mega Man 1-7 you pretty much know what to expect going through. There's not a ton that the game adds other than the fresh coat of paint from the PS1 era and voices. There is a little bit of experimentation that can be done with the store where you can buy different upgrades and buster parts that replace your standard charge beam. There's a long laser beam you can get, or one that scatters out after it hits someone to hit things behind them. The store system actually ended up making it into the next two games as well (haven't played 11 yet)

    Overall though, it is more Mega Man, and that's not a bad thing. At its worst, there are two points in the Wily stages that require a special jump you weren't taught to progress, and it never comes up anywhere but there. Other than those frustrations, this is a jolly time. It's a little easier than some of the previous entries. Jumping specifically is a lot less of a challenge from 7, which I appreciated. Throughout the whole thing though, I had a huge smile on my face. If you're not itching for a knuckle biting difficulty, this is a really smooth and fun ride throughout!


  • Days Gone

    I skipped Days Gone when it released because of the performance issues. I was pleased that I had no performance issues playing it on PS5 and no crashes, which I really appreciate after recently playing Cyberpunk 2077. The overall gameplay of Days Gone was satisfying, also the story and performances are exceptional. It's definitely a tier bellow games like The Last of Us Part 2 and Read Dead Redemption 2, but it does enough good things that it's more than just a swimmin' in 7's.

  • Finished Cyberpunk 2077.
    Pros: Great writing, looks amazing on pc (from streams I seen),
    Cons: Constant crashes on PS5 (total 19), characters are one sided at times

  • Final Fantasy 7 6.5/10

    I think this game is fun enough at the end of day, that's why it gets a decent score, cause looking at it today it certainly isn't a good game and definitively not worthy of being on the top lists of games ever outside of nostalgia, being outdone by FF6 easily and others not long after it as far as I'm concerned.

    The Good:

    It has some really good moments, I wouldn't take that away from it and the characters do have their charm and their personalities manage to come through pretty well at times, but with one exception I they never really managed to make me care a lot for them, music is also very good as is to be expected.

    Red XIII, I love that dog thing or whatever it is, every time I saw it's blocky face on screen it made me smile and it is the one thing I'll say that I love about this game.

    The Bad:

    I knew I wouldn't like the combat, ATB systems have never been good in my opinion but in here it feels very bad and makes the combat feel very shallow, and the materia system didn't help, which I understand people like because of its flexibility but I never grew to like it and it just felt like more of a burden, the story is fine, in the sense that it is one of those jrpg stories that doesn't make any sense and you just kinda have to go with it, and at least it moves at a fine pace for the most part, though I can't say I see the story as a positive at the end of the day.

    I've never liked FF and similar overworlds, and this case wasn't the exception, and while I grew to tolerate the visuals, the prerendered backgrounds really don't work imo.

    At the end of the day, I understand this is a 24 year old game, and I understand it may have been amazing back in the day, but seeing it today it feels like nothing special in anyway, but it does still manage to be an enjoyable experience.

  • @bard91 To each their own! I was recently playing Remake and found myself missing the blocky graphics, prerendered backgrounds and the ATB combat system from the original (not to say Remake doesn't rock in those and other ways), but growing up, those sorts of games have always been my jam. I adore turn based battles and retro PS1 aesthetics and sounds. It's sort of like pixel art to me, where there's just a different era of retro that has a different appeal to it.

    All that being said though, I agree about the story. I like individual beats with characters, but the overall plot just never clicked or made sense in the same way 6 blows it out of the park. That one has character stories and a full plot to boot.

  • @happygaming yeah the style and combat I can understand if it just doesn't jive with me, on the plot and characters side is where I find it harder to understand the praise, cause it just feels really unremarkable, even for the time.