Last game you finished

  • Super Meat Boy Forever(PC)

    Well, this was fun even though sometimes really frustrating. Autorunner gameplay is what changed the gameplay the most obviously. At first it's a little bit hard to get use to but after a while you just go with the flow and that's great actually. Game was just smooth and fluid if it makes sense.

    Story was a nice touch too. Comparing the first one animations and graphics were step up. It has randomly generated levels except he boss fights so you can play the game again and again after you finish it for the first time. You can also collect pacifiers and some buggy voids to gain point for unlocking some new levels I guess? I didn't care those a lot because game was hard enough for me to just focus on it and trying to find those extra thing would just make it boring for me, maybe once in a while I can try to get them for challenge.

    Btw, I still don't think the game is harder than the first game. With that said the last two boss fights really got on my nerves. :DDD To wrap it all up: I like this kind of hard games(this, 1st game, Celeste, Cuphead etc.) much more than soulslike hard games. I also want to say that this game is muuuch better and more enjoyable than boring Cuphead but I got a feeling that it will just be forgotten unlike the 1st game unfortunately. Maybe the release for the PS5/XSX can resurface it again.

    Note: Nugget is too cute.

    Note2: I hate to see this in the game reviews on PC but it will probably be more comfortable if you play the game with a controller. Especially in the boss fights. I didn't and my forefinger was sore during some of the boss battles.


  • Finished my replay of Watch Dogs 2, and I can safely say that it is better than I remembered. Playing this right after WD1 is pretty eye opening, the jump in quality is like Uncharted 1 to Uncharted 2. WD1 felt undercooked in many aspects, and WD2 fleshed these aspects out to make a truly great game.

    There are way more options in hacking now, and I think you can actually get through the game without using guns, provided you have unlocked all the necessary skills to hack the combat scenarios into your favor. My favorite hacks include accelerating a vehicle remotely to hit an enemy, and hacking a robot to make them hit everyone around them head on. I used the stun gun almost exclusively, it just feels wrong to make Marcus shoot people... although I did "accidentally" kill a lot of enemies with exploding transformers and such. Shoutout to the combat/stealth arenas, I keep thinking of the recent Hitman games when I'm sneaking around in them and looking for hacking opportunities to progress through.

    San Francisco is a pretty lively and colorful place, and there's a lot of fun things to check out. The game incorporated more of the hacking mechanics into exploration and progression, with hiding upgrade points and other fun collectible in hard to reach areas, which makes exploring overall feels more exciting and rewarding. I had to skip quite a few of the collectibles that I stumbled upon, only because I can't figure out how to get them.

    The story feels very loose, and I think that's fine since the characters and the interactions between them are the fun part of the story. The writing can feel quite naive and one dimensional at times, but honestly it's just too fun to kick the big bad companies in the butt, especially considering events in recent years. The main quests are quite fun, and there's a lot of special one-time gimmicks that makes them standout. The side quests can be interesting, and many of them has quite satisfying story moments, but objective-wise they leave a lot to be desired.

    I'm glad that I decided to play this again. I don't know if I ever get to play Legion, but whatever happens, I still have this game to cherish the series, so it's all good. (8.5/10)

  • Cyberpunk 2077 (played on the XSX) Already wrote a lot about it. The (im)perfect intersection of Deus Ex, Skyrim and GTA. Loved the world, characters, story and side content. The end made me genuinely sad and eager to start a new game right away.

    In my heart, filtering all the issues, this is a masterpiece. Unfortunately there's issues in literally every aspect of the game. Constant glitches, structurally broken quests, half implemented systems, generally unpolished main quests and yet I still love it.

    7/10 One up from my intended 6 because the last chapter really had an impact on me. Could easily go up to a 9 in the next two updates.

  • Return of the Obra Dinn

    Finally got round to playing this one, it was very cool! The art style put me off but it grew on me eventually, still not a fan but I imagine a more detailed style would have possibly made some of the puzzles too easy.

    The concept is super fun and original, and the execution is mostly great, although it does become a bit repetitive after a while. You're tasked with identifying every member of the crew through flashbacks of the moment of their death, as well as who's responsible and how it happened.

    At first you rely on obvious cues, like someone calling another's name or rank, but it quickly becomes much harder to identify people and you need to pay attention to the most seemingly insignificant things to make the correct guess. You've got a journal which automatically updates with every clue you learn, and where you must fill in the blanks.

    In order to prevent brute-forcing, you must have a set of 3 correct answers at once for them to be confirmed by the game. Given the amount of possible combinations, it mostly makes it impossible to make completely random guesses. But in some cases I still resorted to it, because I had no idea how else to progress. "I know this guy is one of the 4 Chinese topmen, but literally no way to know which one exactly" As I advanced and locked in more and more identities, the remaining ones became easier to guess by process of elimination, which made it engrossing.

    Some of the fates are sometimes too unclear and the game compensates this by making multiple solutions acceptable in these cases, but it's still a bit frustrating when the manner of death looks like one thing but is considered another.

    Not a perfect game, but there's nothing else like it. If you enjoy puzzles and whodunits, go for it.

  • Gears Of War: Judgement
    Well, my Gears marathon is now finished. I've played all (console) Gears titles and I'm happy I did.

    Judgement ends it on a low note. When I was reading the Disaster Artist book I've noticed the author was the writter of Judgement, kinda got my hopes up, and indeed the narrative structure of this game is good. You're being judged and gameplay is you telling your version of the events. Then on top of that you have modifiers for each mission that are the "classified" version. Problem? Well, gameplay wise it goes nowhere, very little variation. Some sections better than others but overall underwhelming. Then there's an extra 7th chapter more akin to classic gears, with more world building and pace variations but nothing great about it. I can see why people were not happy about it when it released. 6.5/10

    Now having played all games I wish MS did an open world Gears. Such a fascinating world that in every single title made me wish to lose myself exploring it. And gameplay wise definitely explore more of its moody horror side.

  • @phbz

    It really frusturates me that they are still not bringing this, 2nd and 3rd game to PC. Either have it all on PC or don't bring any of that to PC. Now the situation is play the first game, can't play 2nd-3rd andJudgement then continue with 4th after missing 3 games. Ridiculous!

  • @scotty That's really surprising, had no idea. Hopefully they'll eventually make a Gears Collection soon. Microsoft makes the weirdest business decisions, never crossed my mind that at least 2 and 3 weren't available on PC.

  • Tell me Why

    For a company which much of its Gameplay consists of dialogue and environmental interactions DONTNOD should at this point have a much more well integrated and seamless system on how this two interact without - for example - losing a conversation just because you looked at a cup.

    And in all honesty I would like them to lose their esoteric crutch for storytelling.

    Other than that this is another great title from them and in some aspects their best. Less reliant on plot twists, more focused and grounded.


  • Donut County

    A cool idea that fails to effectively materialize. It's fun enough to swallow stuff into a hole but it doesn't really expand on its core idea until very near the end. And the way as the narrative ties all together, while light hearted and funny, it's for the most part underdeveloped and at times annoying.
    Visually it's just functional, borderline competent.

    Seemed like the kind of game I would love but ended up disappointing. 5.5/10

  • Desperados 3

    What an incredible game! Tactical games are always a personal favourite of mine but this game really pushes the envelop. Polished graphical presentation, impressive voice acting in quantity and quality, plus an engaging narrative and rich cast of characters. But these just nice extras on top of an incredibly solid core.

    All along the 3 chapters, in a total of 16 missions, Desperados never feels stagnant. It takes its time to introduce its characters and all their mechanical nuances and levels are varied, huge and complex.

    Hard game but with an extremely generous save system that encourages experimentation. 9.2/10

  • @phbz

    I don't like this genre but I may make an exception for this, looks fun.

  • @scotty If you're on Gamepass you should definitely play it even if not all through the end. It might get a bit too hardcore for someone not into the genre.

  • The Medium

    Greg Miller said it best when he described The Medium as a PS2 game running on next gen hardware. Though I would not call this game survival horror and coming to it with those expectations will probably set you up for disappointment.

    This is more of an esoteric themed mystery game, very much a 3rd person walking sim , with some classic point n click influences. Very little of survival or horror.

    Really enjoyed how personal the story is, even as it expands its scope. Cinematography is great in how meticulously shots are composed and camera motion is set. Also really like how subdued everything is, with very little usage of hollywooesc tropes for the genre, although it might prevent it from having a larger commercial appeal.

    Music is not bad, just ok, same with sound design. Been seeing some praise for it, honestly I don't see it.

    On the negative. Technical hiccups, being the worst offender the frame pacing. Classic Bloober Team bad optimization. But the worst is the game's failure in solidifying gameplay mechanics, having to resort too often to inform you in the form of written notifications instead of good game design. Not incredibly serious or unique in the walking sim space but it's what prevents it being better.

    It feels quite unique and personal. Perfect short game to play on a rainy weekend.


    (Good news for the Team. They already recouped their production and marketing investment.)

  • It's been over two years but I've just completed Red Dead Redemption 2 and damn the amount of amazing and memorable moments in that one game is unfathomable until you experience it. When we have an Ubisoft Assassins Creed game every year or two and none of them can hold a matchstick up to the skyscraper-sized inferno RDR2 is, then that just shows you just how exceptional and gargantuan RDR2 is. There really should be greater expectations of those who make open world sandbox games because RDR2 should now be that measuring stick. It's not really in the size that makes RDR2 brilliant, it's the cavalcade of moments and visuals that leave a mark as well as the characters, missions, music, dialogue and the multitude of ways RDR2 rewards and values players and their time spent in its vast and palatial world.

  • Finished TOHU. As someone who rarely plays point-and-click adventure games, the puzzles in this game really kicked my ass. I feel like I tacked 50% of the puzzles on my own, and the rest I needed a hint of some kind. Thankfully there's a pretty helpful hint system (and walkthroughs on YouTube). Despite this, the puzzles themselves are at least creative enough that I still enjoy the process of trying to figure them out. Also, the puzzle types are very varied, which is awesome.

    I think this game's main strength is its beautifully illustrated and animated adorable world, and it's so fun to see how quirky it can get. The levels are quite varied in terms of atmosphere and aesthetic, and the soundtrack helps each level to feel more unique. While the story itself is pretty one-dimensional (and the ending kinda sucks), the characters and situations that you'll interact with keeps it engaging enough. There's some really neat small interactions in each level as well.

    I think it took me about 4-5 hours to finish this, and it doesn't feel like the game had filler moments or went for too long. I think it could have been even better if it had some quality of life options (being able to speed up time, for example), if the story was deeper, or if there was some accessibility options (there's one color-coded puzzle that troubled me), but I would still recommend it. (7.5/10)

    Also, I'm glad to see Blood tried this game out as well, he talked about it in the latest Frame Trap. I tweeted one of the tracks from this game at him sometime ago, so maybe I had a hand in making him play it...

  • Tried The Little Nighmares II demo on PC.

    It's fun. Reminds me the Limob&Inside a lot but looks like it's going to be more enjoyable than those; especially Inside. I bought the first game last fall, will try to finish it before playing this one.

  • Finished up Mega Man 11 for my Community Showcase review this month if anyone is down to watch the whole thing before Ben and Jones watch 3 minutes of it!

  • In between reviews I played through and finished Link's Awakening on the Switch.

    It's been a longtime favorite of mine; the original is in my top three Zelda games ever, and was one of my favorite games growing up. The remake definitely does the original justice. The music is remade incredibly with full instrumentation (with the exception being Animal Village that sounds just bad, like a keyboard playing animal noises). Because it was a long time since I'd revisited it, I got to rediscover the game again like it was my first time, and parts hit hard when everything clicked. My girlfriend and I played through together and it was really a treat contemplating where to go next, or having her look something up while I took the reigns. It's small enough to never be cumbersome, but can take a good deal of time if you want to collect everything (or get lost in the claw game and fishing like I did. While it's been a while since I played on GameBoy, being able to hold two items while also using your sword and shield is something I didn't know would be a privilege, and even though you still do a lot of item switching, it's much easier to go through dungeons because you don't switch nearly as much.

    For me the downsides are minor. The frame rate suffers, and I think it's probably because they didn't have the areas scroll in square areas like the original, so the Switch had a hard time rendering everything. I wouldn't have minded more scrolling areas for better performance. The other nitpicky thing I have is with the trading sequence and some things in the main quest just not being very well explained. There were parts we had to look a couple of things up, but it didn't detract nearly enough to make us have a bad time. Dampe's Zelda Dungeon maker wasn't bad, but I had absolutely no interest in it whatsoever outside the spoils for doing the challenges. Other than that, this game is an absolute delight. It made me laugh, it made me cry, and it revitalized that feeling of adventure and whimsy I haven't had from games in so long.


  • @phbz

    I’m sure somewhere I shared my thoughts on Tell Me Why (maybe in the official thread), and I pretty much agree with you. As Don’t Nod continues to release games, it’s like they are leaning into their shortcomings more so than looking to make improvements. LiS2 and Tell Me Why are solid enough, but also start to get frustrating with their flaws.

    I just completed Ori and the Will of the Wisps with 80% overall completion. I think I’m going to clean up and get 100% because I’m so close and I want to see if there is any special insight.

    Adored this game and it’s become an all time favourite. I think it doesn’t get enough credit and can give Hollow Knight a run for its money. Challenging enough to keep you stimulated while easy enough to avoid frustration.

    The only thing I would like to see improvements on is your ability to freely use your tools to discover places earlier or just have outside the box thinking like Zelda BotW or even Dark Souls 1 where I can go straight to the catacombs if I want to.

    Basically, Ori 2 is what a sequel should be—a massive improvement in all areas, but mainly combat. If you weren’t into Ori 1, try this because it’s that much better.


  • Age of Calamity. One of the best DW spin-offs ever made. It's in that #1 spot for best DW game.