Last game you finished
bam541 last edited by bam541
Finished TOHU. As someone who rarely plays point-and-click adventure games, the puzzles in this game really kicked my ass. I feel like I tacked 50% of the puzzles on my own, and the rest I needed a hint of some kind. Thankfully there's a pretty helpful hint system (and walkthroughs on YouTube). Despite this, the puzzles themselves are at least creative enough that I still enjoy the process of trying to figure them out. Also, the puzzle types are very varied, which is awesome.
I think this game's main strength is its beautifully illustrated and animated adorable world, and it's so fun to see how quirky it can get. The levels are quite varied in terms of atmosphere and aesthetic, and the soundtrack helps each level to feel more unique. While the story itself is pretty one-dimensional (and the ending kinda sucks), the characters and situations that you'll interact with keeps it engaging enough. There's some really neat small interactions in each level as well.
I think it took me about 4-5 hours to finish this, and it doesn't feel like the game had filler moments or went for too long. I think it could have been even better if it had some quality of life options (being able to speed up time, for example), if the story was deeper, or if there was some accessibility options (there's one color-coded puzzle that troubled me), but I would still recommend it. (7.5/10)
Also, I'm glad to see Blood tried this game out as well, he talked about it in the latest Frame Trap. I tweeted one of the tracks from this game at him sometime ago, so maybe I had a hand in making him play it...
Scotty last edited by
Tried The Little Nighmares II demo on PC.
It's fun. Reminds me the Limob&Inside a lot but looks like it's going to be more enjoyable than those; especially Inside. I bought the first game last fall, will try to finish it before playing this one.
Finished up Mega Man 11 for my Community Showcase review this month if anyone is down to watch the whole thing before Ben and Jones watch 3 minutes of it!
In between reviews I played through and finished Link's Awakening on the Switch.
It's been a longtime favorite of mine; the original is in my top three Zelda games ever, and was one of my favorite games growing up. The remake definitely does the original justice. The music is remade incredibly with full instrumentation (with the exception being Animal Village that sounds just bad, like a keyboard playing animal noises). Because it was a long time since I'd revisited it, I got to rediscover the game again like it was my first time, and parts hit hard when everything clicked. My girlfriend and I played through together and it was really a treat contemplating where to go next, or having her look something up while I took the reigns. It's small enough to never be cumbersome, but can take a good deal of time if you want to collect everything (or get lost in the claw game and fishing like I did. While it's been a while since I played on GameBoy, being able to hold two items while also using your sword and shield is something I didn't know would be a privilege, and even though you still do a lot of item switching, it's much easier to go through dungeons because you don't switch nearly as much.
For me the downsides are minor. The frame rate suffers, and I think it's probably because they didn't have the areas scroll in square areas like the original, so the Switch had a hard time rendering everything. I wouldn't have minded more scrolling areas for better performance. The other nitpicky thing I have is with the trading sequence and some things in the main quest just not being very well explained. There were parts we had to look a couple of things up, but it didn't detract nearly enough to make us have a bad time. Dampe's Zelda Dungeon maker wasn't bad, but I had absolutely no interest in it whatsoever outside the spoils for doing the challenges. Other than that, this game is an absolute delight. It made me laugh, it made me cry, and it revitalized that feeling of adventure and whimsy I haven't had from games in so long.
DIPSET last edited by
I’m sure somewhere I shared my thoughts on Tell Me Why (maybe in the official thread), and I pretty much agree with you. As Don’t Nod continues to release games, it’s like they are leaning into their shortcomings more so than looking to make improvements. LiS2 and Tell Me Why are solid enough, but also start to get frustrating with their flaws.
I just completed Ori and the Will of the Wisps with 80% overall completion. I think I’m going to clean up and get 100% because I’m so close and I want to see if there is any special insight.
Adored this game and it’s become an all time favourite. I think it doesn’t get enough credit and can give Hollow Knight a run for its money. Challenging enough to keep you stimulated while easy enough to avoid frustration.
The only thing I would like to see improvements on is your ability to freely use your tools to discover places earlier or just have outside the box thinking like Zelda BotW or even Dark Souls 1 where I can go straight to the catacombs if I want to.
Basically, Ori 2 is what a sequel should be—a massive improvement in all areas, but mainly combat. If you weren’t into Ori 1, try this because it’s that much better.
BrawlMan last edited by
Age of Calamity. One of the best DW spin-offs ever made. It's in that #1 spot for best DW game.
TokyoSlim last edited by
Finished up Cyberpunk today at about 72 hours. Plus some restart/bug/glitch time. Could probably just round up to 73h.
Finished GTA: Vice City for the first time in ages. Absolutely love Vice City and I think it's one of those games that is timeless because I almost enjoy it as much now as I did back in 2002.
@jdincinerator Not to mention my trophy percentage for Vice City sits at a suggestive 69%.
Kinda weird, usually I'm not against games being difficult but I didn't really enjoyed how this game deals with difficulty. From about half way it has a huge spike and many times it reminded me of the typical bad level design we get in Mario Maker in how just because you can beat it and it's hard doesn't mean it feels rewarding or good. Boss fights on the other hand are for the most part too easy, weird unbalanced experience.
Nice art style, not really exciting buy competent. The music apart from 3 or 4 really good tracks it's just there and at times gets annoying.
It does control great and has some cool moments.
Finally finished up Hollow Knight. Or at least I got an ending in the game.
Overall, I love it to death, but definitely have some nitpicks, mainly I think the game is too long, I think there are too many side activities that only pay off with achievements or trophies rather than tangible in-game rewards, and the lore-based story telling just isn't for me (same with the Souls games and the like, I just can't even comprehend a story that's told in this way). The first 3/4 of the game though are golden. There's so much the game does right in terms of presenting the world gradually, letting you explore, and making that exploration feel rewarding and challenging. Every area is alive in different ways, and are easily identifiable. I love the combat with the use of pins to find your own way you like to play as you go along, and the healing by collecting essence and putting yourself at risk to do it.
I think overall, I don't have many complaints other than what I've stated earlier, as well as the last section of the game just not having that satisfaction I would have liked from other games in the genre I just prefer for various reasons. Extra bosses and replaying bosses isn't a plus for me. Getting achievements doesn't do anything for me. But exploring the world and meeting the various characters and getting to know Hollownest and Dirtmouth was definitely the highlight for me. I love how expressive every character is, and I love seeing their various small arcs play out.
It's a beautifully animated, tough game that has a vast and incredibly well constructed and realized world to explore with a little too much to do and not enough plot explaining for me. This was the second time I played through it after starting over (first time completing it), and I still burnt out near the end when you're primarily backtracking through places either for side activities or to test areas for small progressions. Money had no meaning when I was done because I'd purchased everything from the stores, and had no need for small collectibles that I could sell.
All that aside, I'm still stoked for Silksong. I'll probably give it some time before jumping in when it comes out though. Especially if it's as meaty a game as Hollow Knight, and as lengthy. This is clearly just such a talented and dedicated team, I'm very excited if anything to see what sorts of ideas they bring to the sequel and how they can improve some of those nitpicks from this first game.
Just finished and platinumed The Walking Dead Collection and it's been a thrillride of an experience. Season One reminded me of why I fell in love with the series and the momentum has stayed convincingly solid throughout the 4 seasons. The first season was utterly brilliant and it laid incredible foundations to follow. Season 2 shook things up with more brilliant drama and tough decisions to make. Season 3 was a little underwhelming but the familial aspect made it buoyant and generally decent right. The Final Season capped things off in a remarkable fashion with improved gameplay and refined visuals and did its utmost to make you invested in what was going on through its stellar storytelling. If I had to rank the seasons from best to worst I'd say S1,S4,S2 and S3. As for episodes my top 5 are S1E2, S1E3, S4E2, S1E5 and S2E2. I'd say altogether this collection is worth of an excellent 8.7/10.
Phbz last edited by
Super Mario 3D World
Ok, this game is fcking amazing. Wow! Like every decent human I like to complain about Nintendo releasing old stuff but also like any decent human being one has to surrender and embrace ye olde Mario. This is really Mario at its best, insane creativity. And playing some of it in co-op with my girl was a crazy good time.
The countdown timer kinda goes against the nature of the game and rushes the player needlessly. Camera at times is inadequate but nothing major.
bam541 last edited by bam541
AER: Memories of Old
This is a minimalist open world adventure game set high in the skies, amidst floating islands that has been ripped apart from each other. Your character is tasked to explore and find these temples so she can communicate with a deity living in each one, in order to stop The Void from reaching it's full power.
The main method for exploration in the open world is by transforming into a bird and flying, and I have to say that it feels great. The controls are simple and fluid, and there's a good sense of speed and momentum being conveyed. I did have trouble every time I need to slow down to land on ground, I rarely had a clean landing and always end up hitting something or missing my mark. Not that it matters too much, since there's no damage system to speak of, and I don't think the character can die, but I think having this sort of control would make the flying feel more real and satisfying.
I think the overall story and lore is sufficient considering the short length. I always enjoy these sort of spiritually charged settings, and I think there's enough cool things in the lore and story to keep me interested. I would love it if there's more interesting self-contained things to find in the open world, I feel like everything revolves around the same event and it makes the world feels limited. Also, the way this game ends is so unsatisfying, it's definitely one of the worst endings I have seen in a game recently.
The temples in this game are basically dungeons with semi-confusing layout and puzzles. All of them feels massive and mysterious, and I think the drone-y and meandering synths that are present in each one enhances that feeling of being lost in a place long forgotten.
Speaking of the soundtrack, it's pretty decent. It's dynamic in the sense that the instrumentation changes depending on which part of the open world I'm in, and also whether I'm flying or on the ground. I like the acoustic touches that only appears in certain areas, and there's some tracks that feel shoegaze-y.
Finally, I want to say that I feel a bit down about the minimalistic art style. I'm sure there's an economic reason for the devs to do this, but I wish that it's a bit more detailed and personalized. Everything looks like they're cut from the same cloth, and it hurts the feeling of adventure that the game tries to convey. I think it can be quite beautiful at times, but most of the time it's just okay at best.
I spent 3 bucks on this, and it's certainly worth at least that. It's pretty short, not particularly special, but there are pleasant and relaxing moments to be had. (6.5/10)
Scotty last edited by
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Phbz last edited by
Dandara-Trial of Fears
A metroidvania with a different flair. Played it in the original Brazilian language and the writing is wonderful, a really nice mix of mysticism and psychedelic, kinda like the videogame version of the tropicalia 70s movement. Cool level design that nails that rewarding feeling of exploration this genre is known for and it has a nice twist to how movement is handled. Instead of running you jump between contact points and there's no up or down. Feels great to move super fast once you know a level but at times lacks precision, although it's mostly on you when that happens, just got to keep calm and focused.
Visually it's a shame being so inconsistent and lacking a more cohesive visual identity. Sometimes it really nails it, but more often than not is kinda just there.
On the other hand the sound track is freaking phenomenal and worth to listen too. Proper album really, not that videogamy.
It offers an average challenge and no exaggeration, the final boss kicked my butt in the best of ways and had me celebrating like a From Soft game. But maybe a bit too hard compared with the rest of the game, but I loved it.
7.5 although I really want to give it an 8 but I feel it's the adrenaline of that final battle clouding my judgement. But damn, what a final boss!
Really interesting structure, with the full open world and how it plays with scale, reminded me of Xenoblade X and I wish the next full Mario further explores what it does here. Not the best level design or the most inventive but still plenty of great stuff. Visually looks great, Nintendo really nailed their lighting model and use of materials in such a way that they can put out some of the most visually appealing games on the market while running PS3/X360 level hardware. But there's limits and I wish the kaiju phase could have some crazy physics based destruction to go along with it. It really begs for it.
Considering Nintendo didn't even needed to include this to sell 3D World, it's an impressive piece of "side" content.
Don't know if you guys know about this one but this team will go far. I think they're called Valve.
OK, don't know how many times I've finished this game but it never gets old. Except the 4/5 that has bit of filler, this is such a well designed game. Damn near flawless. World building is still top class to this day and so is the sound design. The enemy AI mixed with scripted behaviour still impress me today.
There's this part where you use a crane to lift your vehicle to another area and, as enemies appear, you can lift stuff from the environment using the crane to smash them, it's so out there and creative, I feel like the attention and creativity that goes into each section, and how careful the design is, is not matched by many games.
Also, how the game is constantly introduction new mechanics and there's no tutorials, areas with yellow paint or arrows pointing what to do is great. Everything is introduced coherently within the world, following very basic pedagogic principles and the game trusts you and more importantly, trusts it self.
Sazime last edited by
Finished a few things since I last posted, but most recently Fallen Order.
The combat is inconsistent and its rules seem to be dictated by unknown factors. The enemies follow different physical rules than the player. While interrupting attacks works one way at one point in time, the don't in another. The visual language of unblockable attacks vs. blockable seemed to be permanently bugged, making consistent combat impossible.
The story is fine, but I felt no direct connection to the story. It didn't help that the narrative seemed to be dependent on me knowing more about more of the Star Wars universe than I was. When I was familiar with something, I wash shocked the game did so little to explain itself. What's worse was that the NPCs acted as if we had been friends for a long time, when I just started the game, and music cues inferred specific emotional states incongruant with what I even felt a little bit.
And that ending? Completely unearned and lazy. It was the biggest failure of the game and I did. Not. Care. Despite all of this, it was pretty ok.
Started it when I got the XSX and now played the rest. Really incredible how this game's visuals hold, easy to forget it's a 360 title.
I've said it before, the Flood is one of the lamest enemies ever, the Prometheans were a big upgrade and they brought cool some cool guns with them and different combat dynamics.
Like with most Halos environments go from boring to cool, lots of different sections implemented with different levels of success. Glorious skyboxes.
It's a fine game imo but damn, Cortana is a pathetic character. The voice acting, or the actor's direction, is pretty awful, when she goes full on hysterical I just cringe. And her character's design... Why's she semi naked? Is so out of place, ridiculous really. And it's a shame because occasionally the interaction between MC and her goes to cool touching places. And the bigger overall narrative arch is so whatever.
Then there's the sound. Why does everything sounds so dead? Guns, voice acting, music, very little dynamic range, like an emotionless flat line. Tried to check if I could change something in the options but they are lacking.
I did enjoyed replaying it, gameplay is still solid but story and lore stuff are lame.