Last game you finished
NeoCweeny last edited by NeoCweeny
NieR Replicant Ver.1.22474487139... (PS4)
It is quite a great experience. I love the story, characters, atmosphere, art style and soundtrack. There are definitely some great gameplay segments and boss fights but the gameplay does get too repetitive. It doesn't help that you all the time need to go back to the same areas.
I never played the original Nier and didn't know about the differences between these versions and I must say that I was surprised that one of the questlines is new for the version. It fits really well with the rest of the game and if I didn't do my research after finishing Nier I would have never known.
Mega Man 5 (PS4)
This and Mega Man 6 were always the most forgettable games in the series for me. So forgettable that playing though it now it felt like it was my first time playing it. I actually thought it was pretty fun. It has a good difficulty level, not too easy and not too hard. But most of the stages really have nothing interesting going on.
The Wild at Heart
Recommend this one for anyone with Gamepass. Very inspired in Pikmin but unlike Pikmin this one has a gorgeous hand-drawn art style and great character design.
The combat, except for the final boss, is somewhat lacking and it has a crafting system that for the most part is unnecessary. I really appreciate that's not very heavy on crafting but I ended up not needing to use crafting with very few exceptions, so it feels a bit redundant.
But to me the high point is really the world and how dense it is with environmental puzzles that you need to solve to keep progressing. Also much to my liking you can explore things as you please and the game it self will block your progression according to the "powers" you have. Nothing new really but it's done in a way that feels organic, intuitive and rewarding to explore.
Great music too.
x3no last edited by
Nier: Replicant ver 1.22... (Xbox One)
Never played anything in the series and this one absolutely convinced me to try out more. Gets a bit repetitive but the additional story bits given through NG+ cycles made it worth it (to me). But it's probably not everybody's cup of tea, because of the mix of classic JRPG tropes with some pretty crazy stuff you won't find anywhere else (except for maybe Automata).
Limbo & Inside (PC)
I still remember the hype over Limbo when it came out but I didn't feel like it really lived up to it. Apart from the style and the atmosphere, I didn't find it particularly memorable.
Inside on the other hand was pretty good. Not perfect, but it ironed out many mistakes that happend in Limbo such as story, controls and most puzzles.
E_Zed_Eh_Intern last edited by
Ori and the Blind Forest Definitive Edition
Fun game with almost too many abilities for my old brain. A couple of times I got stuck at parts because I was forgetting about an ability and trying to do it the super hard way without realizing it. Idiot. Bash was a lot of fun (pun intended) and completing each room of the final dungeon felt like a serious accomplishment. My biggest gripe with the game is the chase sequences as they all felt very trail and error and beyond my cognitive ability to complete first try. Still a good game but one I will likely never return to. I am also in no rush to jump right into the sequel right now so I guess I got a bit burnt out. 511 deaths, 95% completion. 7.5/10
NeoCweeny last edited by
@e_zed_eh_intern I do recommend to give the second game a try somewhere in the future. It's not just more of the same and I think it's quite a bit better.
Just finished Nier Replicant and here's a list of my likes and gripes
-The combat feels as devastating as it should
-The verdant villages and townships are lovely and diverse
-The soundtrack is masterful and utterly sublime
-Surprisingly very humorous at times and is matched by some really emotionally powerful moments
-Boss battles are monolithic and superb to fight
-Certain main missions will catch you off guard in surprising and pleasant ways
-The beginning and a lot of the side quests are of the fetch variety
-The labyrinthine environments become very tiresome as you battle the same robots over and over
-A certain trial section of the game is frustrating
Despite the nagging issues there's plenty to like about Nier Replicant and it manages to surprise in unexpected ways.
Scotty last edited by
I'm close to finish the second one and while it's definetely better it's still not great, just good.
NeoCweeny last edited by NeoCweeny
Mega Man 6 (PS4)
I liked it more than I remembered. I would actually say it's one of the better games in the original Mega Man series. Great level design and does some more interesting stuff than most NES Mega Man games.
ActRaiser 2 (SNES)
It's my first time playing it. I've never been interested in it because unlike the original this is just a straightforward action platformer. But it's a really great one. Good level design, great atmosphere, great soundtrack and an almost perfect difficulty level. Challenging but fair. I espcially like that all your lives reset after every stage.
It's a surprisingly solid game. Good production values, funny writing and addictive game loop. It's cool being a shark and progressing until you become a full grown mutated giant and while you keep doing the same type of things over and over the game is just short enough to not get boring.
From a gameplay perspective it isn't great, specifically combat against the human hunters if frankly mediocre and fighting other big predators isn't much better. Exploration consists of following icons, but it is satisfying.
Overall it works. It's different enough, light-hearted and for a 10 hour game it's dense with stuff to do. I just wish that stuff was better implemented and/or designed.
Had this bug where the camera gets inside the shark and the game becomes unplayable happen to me several times. Kinda crazy that something like this isn't fixed by now. Good thing that with this consoles you can exit a game and return to it quickly.
My favourite game of all time, deeply flawed and arguably not that great but hugely influential. You wouldn't have games like Limbo and Inside but even Kojima was influenced by it.
It blew my mind at the time, nowadays it's mostly for the nostalgia but I still can appreciate all the storytelling elements and art direction. Plenty of interesting design decisions too.
Pretty standard puzzle platformer with a big emphasis on story. A cool adventure that took me and my brother a long time to beat and nowadays 30 years after it takes me under 30 minutes.
Cool 15m documentary about the game.
bam541 last edited by bam541
@phbz I bought it on PS4 a while ago, haven't got past the first 30 minutes but it's really cool so far. I should get back on it tbh
Just finished Resident Evil 8 and here are some likes and gripes with my personal overall score:
-Weapons really pack a crunch
-Some really good boss encounters
-The Lady D section
-Good sound design
-Lycans might make your skin crawl
-Gets a bit too trigger happy later on
-Serves up too many reminders of previous Resi games
-Lady D kinda feels like the only character in the game with intrigue
-In spite of losing his daughter-Ethan is a real dullard and states the obvious
-Not as gripping or memorable as RE7
Although it doesn't do a lot to move Resident Evil beyond the established framework and doesn't match or surpass the excellent of RE7, Resident Evil 8 is still a delicious slice of survival horror.
Scotty last edited by Scotty
Resident Evil 7(PS5 via backward compatibility)
Heard a lot of praises for this one.
''Welcome to family son.''
was everywhere after it came out. And finally -after finishing my first RE ever with RE2 remake- I decided to see this one because vampire mommy is coming. So here we go:
is AWESOME and one of the most intense gaming experiences for me, just like the
Police Station part of RE2 remake, this one's house parts are really nice even though suspense decrease after first part with Jack.
+Story is intriguing and I really like this universe, keep exploring more about it is just great.
+Main antagonists are interesting
+Combat is satisfying enough
+First person camera angel really helps the game's atmosphere. I'm surprised that I liked it this much since I am a sucker for Third Person camera angel.
+Puzzles are fun and not annoying, add some variety to the game(just like other REs)
Eveline twist is nice
-After the first
game just lose nearly all of its charm and starts to becoma a chore that you keep thinking ''Finish already''. They really dropped the ball with
Mia sections, especially that long ass flashback. And mine sections are just bland.
-Boss fights are not smooth and clunky. Other than
Jack's final form
-While it's good to have explanations for
creatures, Eveline and Baker family
it still feels forced and they are just throwing fantasy elements in this.
-While combat is satisfying enough it's still not great and some weapons feels unnecessary or nerfed.
(grenade launcher for example)
-Creatures in this are so lazy from design point. Feels like they didn't even try.
-Ethan is not an interesting character even though I don't despise him.
-Don't know this should count as con but
I am starting to get annoyed by unkillable stalkers in these games. Let me play the game Goddammit!
I want to try DLCs for this one, especially End of Zoe because I am curious about how it connects to main game.
If they could keep the momentum from the parts I really liked, we could have something really special but it's still very nice for a first in the series with it's camera angel.
Edit: Please bring a different kind of spoiler feature in this site because using the corrent from cause posts like these instead of more compact ones for example like in discord.
Finished Control and now that's three big games completed in a week-as for Control's likes and gripes:
-Telekinetic powers are awesome
-Gaining new abilities throughout the story gives you something new to play with
-Gunplay is executed brilliantly
-The TV show appeal is invigorating
-Accessibility options are commendable
-The map is really annoying to navigate
-Characters are dull
-The metallic and red colours get old and makes exploring uninviting
Empowerment is what makes Control a highly enjoyable experience even if the game's map and characters leave a bit to be desired.
Phbz last edited by Phbz
Dark Anthology: Man of Medan
I'm all for a horror series of games and I can even tolerate not being great, I mean more b movie less hereditary, for the fun of it. But this is rough, except for the visual presentation there's little going for it. Controls terribly and the interactions are really basic, so as a game isn't great but also 90% of the horror here are jump scares and most of them unearned.
I'll play more of the anthology eventually, hoping for improvements, because as I've said initially I appreciate the concept but both writing and gameplay need big a improvement.
Sentinel Beach last edited by
I finished Resident Evil 4 after a long time. I hadn't propably played this since PS2 when it was absolutely one of my favourite games ever. And of course it still holds up. A really tight game! Had to finish Separate Ways with Ada as well, for sure.
My body is ready if there's ever a remake actually coming. Though I'm not sure if I'd actually dare to play it with the modernizations in everything, including the horror elements! :P I've seen how terrificly frightening the other remakes have been.
JDINCINERATOR last edited by JDINCINERATOR
I finished Ghost of Tsushima on Sunday-should've completed it last year but I think holding off and getting through it on my PS5 was a good idea-anyway here are the likes and gripes:
-Visually one of if not the best looking games to grace a Playstation console
-Combat encounters are really slick and awesome
-An inspired and meticulous samurai videogame
-The different stances really help to shake up otherwise rudimentary battles
-Makes you feel like a badass
-Probably a bit too serious
-Doesn't do anything new to the overfamiliar open-world format
-The ending is a bit stupid
One of the coolest and interesting Playstation exclusives held back somewhat by its familiar open-world trappings and overly-serious tone.
bam541 last edited by
Finished this in like 40 mins, It's a really short, cheap, and challenging game. You play as a regular looking dude with a really, really powerful handgun for most of the game. The game changes it's gameplay style in each big section, from a sidescroller to a OutRun-esque 3D motorcycle section, and each section keeps getting harder as more obstacles are introduced. The last two big sections were a bit too long and almost gets annoying, but it is completely forgiven with a fun and quite challenging final boss. (8/10)
NeoCweeny last edited by
Crisis Core: Final Fantasy VII (PSP)
Wanted to play this before starting the FFVII remake.
I really liked it. I thought the story was really good. I liked it more than most Final Fantasy stories. It tells a more personal tale. It also looks pretty good for a PSP game, to my surprise. The combat is very simplistic but enjoyable for the most part.
I hate how you level up in this game, it is so random. Fighting random encounters is so unrewarding because you don't earn any XP. I had an unfortunate event where I leveled up 3 times during a boss fight but then the game crashed and next time I tried I didn't level up at all. I really hate this slot machine system for leveling. Thankfully Crisis Core is a super easy game.
Phbz last edited by Phbz
Really like this game although it has a lot of flaws and compromised design decisions.
Played it on the X with the 60fps update and auto HDR, considering this is an early gen Xbox One game it looks really good. How it looks and sounds is a big part of why I like it so much, the beautiful sky boxes, post processing effects, gorgeous desert landscapes along with the sound design simultaneously very in your face and atmospheric.
The combat is just ok but I love how brutal it feels. Exploration isn't amazing but I do like the diversity of the locations and how real they feel within the world, level design in the main enemy locations it's interesting just done right so as it's rewarding to clear a base.
Then there's the car stuff which really pushes the game, pretty much the best car combat I can think of, and just driving in this huge desert landscapes is a joy. The use of smoke columns to mark locations is a nice navigation trick.