Last game you finished
Finished Control and now that's three big games completed in a week-as for Control's likes and gripes:
-Telekinetic powers are awesome
-Gaining new abilities throughout the story gives you something new to play with
-Gunplay is executed brilliantly
-The TV show appeal is invigorating
-Accessibility options are commendable
-The map is really annoying to navigate
-Characters are dull
-The metallic and red colours get old and makes exploring uninviting
Empowerment is what makes Control a highly enjoyable experience even if the game's map and characters leave a bit to be desired.
Dark Anthology: Man of Medan
I'm all for a horror series of games and I can even tolerate not being great, I mean more b movie less hereditary, for the fun of it. But this is rough, except for the visual presentation there's little going for it. Controls terribly and the interactions are really basic, so as a game isn't great but also 90% of the horror here are jump scares and most of them unearned.
I'll play more of the anthology eventually, hoping for improvements, because as I've said initially I appreciate the concept but both writing and gameplay need big a improvement.
Sentinel Beach last edited by
I finished Resident Evil 4 after a long time. I hadn't propably played this since PS2 when it was absolutely one of my favourite games ever. And of course it still holds up. A really tight game! Had to finish Separate Ways with Ada as well, for sure.
My body is ready if there's ever a remake actually coming. Though I'm not sure if I'd actually dare to play it with the modernizations in everything, including the horror elements! :P I've seen how terrificly frightening the other remakes have been.
JDINCINERATOR last edited by JDINCINERATOR
I finished Ghost of Tsushima on Sunday-should've completed it last year but I think holding off and getting through it on my PS5 was a good idea-anyway here are the likes and gripes:
-Visually one of if not the best looking games to grace a Playstation console
-Combat encounters are really slick and awesome
-An inspired and meticulous samurai videogame
-The different stances really help to shake up otherwise rudimentary battles
-Makes you feel like a badass
-Probably a bit too serious
-Doesn't do anything new to the overfamiliar open-world format
-The ending is a bit stupid
One of the coolest and interesting Playstation exclusives held back somewhat by its familiar open-world trappings and overly-serious tone.
bam541 last edited by
Finished this in like 40 mins, It's a really short, cheap, and challenging game. You play as a regular looking dude with a really, really powerful handgun for most of the game. The game changes it's gameplay style in each big section, from a sidescroller to a OutRun-esque 3D motorcycle section, and each section keeps getting harder as more obstacles are introduced. The last two big sections were a bit too long and almost gets annoying, but it is completely forgiven with a fun and quite challenging final boss. (8/10)
NeoCweeny last edited by
Crisis Core: Final Fantasy VII (PSP)
Wanted to play this before starting the FFVII remake.
I really liked it. I thought the story was really good. I liked it more than most Final Fantasy stories. It tells a more personal tale. It also looks pretty good for a PSP game, to my surprise. The combat is very simplistic but enjoyable for the most part.
I hate how you level up in this game, it is so random. Fighting random encounters is so unrewarding because you don't earn any XP. I had an unfortunate event where I leveled up 3 times during a boss fight but then the game crashed and next time I tried I didn't level up at all. I really hate this slot machine system for leveling. Thankfully Crisis Core is a super easy game.
Really like this game although it has a lot of flaws and compromised design decisions.
Played it on the X with the 60fps update and auto HDR, considering this is an early gen Xbox One game it looks really good. How it looks and sounds is a big part of why I like it so much, the beautiful sky boxes, post processing effects, gorgeous desert landscapes along with the sound design simultaneously very in your face and atmospheric.
The combat is just ok but I love how brutal it feels. Exploration isn't amazing but I do like the diversity of the locations and how real they feel within the world, level design in the main enemy locations it's interesting just done right so as it's rewarding to clear a base.
Then there's the car stuff which really pushes the game, pretty much the best car combat I can think of, and just driving in this huge desert landscapes is a joy. The use of smoke columns to mark locations is a nice navigation trick.
I've completed Rift Apart and I have to say it's my current GOTY for 2021 so far-so here are the likes and gripes:
-An absolutely ferociously fantastic sense of scale and bombast
-Tremendously vibrant and does much to wow
-Rivet is a wonderful new character
-Action is constantly frenetic and satisfying
-Weapons are amazingly diverse and quirky
-A total showpiece for the PS5
-The finale is a bit too drawn out and predictable
-Perhaps too short
-Qwark's voice and lack of appearances
-Clank sections are rather shallow
A fantastic adventure that never stops thrilling, Rift Apart is the showpiece that the PS5 has been waiting for.
NeoCweeny last edited by NeoCweeny
Ratchet & Clank: Rift Apart (PS5)
It's an amazing shodwpiece for the PS5 and quite a decent game. It is way too cinematic for my taste however. There's a lot of story and I don't particular enjoy the direction enjoy the themes and tone of the stories for Ratchet post the PS2 era.
It's the fifth best Ratchet game for me, after the PS2 trilogy and A Crack in Time.
Guilty Gear -STRIVE- (PS5)
Another fantastic Guilty Gear game. It looks incredible, plays incredible, sounds incredible,... Guilty Gear is just such a consistantly great series.
I like some of the quality of life improvements, escpecially showing you a clip of the move in the command list. It's something I was every fighter to do from now on.
Sweet next gen update. I guess the ray traced global illumination is nice but the 60 fps is really the transformative improvement. I enjoyed the game the first time I played it but the 30fps and high input lag got in the way of my enjoyment.
I like the balance of the average sized open world sections and the tense "dungeons", except for the forest area I think they did a great job with level/world design and atmosphere. Particularly in the more atmospheric moments it's one of those games that reminds me why I prefer 1st person to 3rd.
Great HUD design, how it integrates and animates in game adds a lot to the immersion. Deals with loot really well too, not giving you junk and being clear enough so that you don't end up all the game searching in every corner for stuff.
Love the train journey across Russia, it was a really cool idea and well executed. Story is fine, the writing isn't great but the relationship with Anna is well built.
Mixed texture work holds back the visuals. AI is not great but functional. The forest world is a low point but still has its moments. The last 30 minutes could be more polished.
Just got through finishing Days Gone after about 50 and it's one of the most conflicting games I've played in a long time-as in there are many positives and many negatives that it's really tough for either side to cancel the other out. Here are the likes and gripes:
-The biker aesthetic is really cool and gives the open-world a real zest
-The story does sink its hooks in very convincingly
-Melee weapons feel meaty and exacting to use
-Witnessing Hordes rush towards you is an adrenaline-high
-The soundtrack is quite good
-Some wonderful natural sights to behold
-Deacon is a yes-man gun for hire who is docile and lacks conviction
-Needing to fuel your bike constantly straight-up sucks
-Though the hordes are great they are a pain in the posterior to actually take on
-Dialogue is really terrible
-Annoying bugs and oddities
-The finale is meh
A post-apocalyptic open-world that has as many highs as it does lows, Days Gone is fantastic when it's focused on story and offering you a gratifying freaker-slaying experience, but a myriad of bugbears hold it down and bites a chunk out of its flesh.
Scotty last edited by
Would you say that story could benefit from a more compact and shorter length?
@scotty Absolutely in my opinion but I have read that the length is justified because it's meant to be a long journey and it's not always going to be stuffed with entertaining moments. I also think a 7 might be too generous as well but I do acknowledge the qualities that I found in Days Gone even though it's honestly one of the most peculiar and conflicting games I've ever played.
R.F. Switch last edited by
Super Metroid, which I have never beaten before (odd, considering how long I've owned it.
Evil Within 2
Interesting to compare it with the 1st one, although very different I enjoyed it about the same, maybe a bit less.
It never gets as bad as the original gets at some points but it never reaches the moments of absolute brilliance either. It's a more cohesive game with a more chill mood but I did miss the thrills and stress of the original. I think I died 100 in the first game, here 20.
Story is better although the last hour or so drags way too much but this is videogames 101. Like the saying goes a good 20h game is a great 10h game, something that affects both Evil Within games equally.
But overall I really enjoyed taking more of a stealth approach and having now played the original the story kept me engaged.
The hub world here is a huge step down from the original.
This is one of those games I'm really happy to have played, even with all its problems.
It's a Puzzle platformer but with the twist that for the most part keeps you on the move instead of stoping you section by section to solve a puzzle. It does this quite successfully and has a really nice flow to it. And it does this while you witness in the backgrounds the events that take place in this world.
Its conceptually extremely interesting but unfortunately it has some deep issues. They go for a very eccentric art style that for the most part doesn't feel quite right with an awful use of colour. I had to switch off the
HDR because it was like a bad trip. Really messy visuals and to make it worse the frame rate at 30 FPS, with occasional stuttering, makes it close to a disaster. Specially because the game wants you to be on the run, the fluidity of 60 fps was needed, more so with the busy visuals.
From a gameplay perspective it's competent but I'll say a more solid platformer than your regular puzzle platformer. There's moments when everything comes together and you can see what could have been.
It's not too long, I recommend it to fans of the genre but it's very flawed. But damn it really has the heart in the right place. I honestly think that this whole concept executed at the level of an Limbo/ Inside could make for a truly legendary title.
bam541 last edited by bam541
Just finished replaying Medal of Honor (2010), and I was expecting it to not hold up at all, but it's actually not bad. I'm strictly talking about the singleplayer here.
It's quite short (less than 4 hours), but it didn't really have the variety and quality story to justify longer playtime anyways. The gunplay is pretty solid, and I had a good time playing the whole thing without aim assists. Using the shotgun is especially fun. The story is, y'know, typical American war story stuff, although it's nowhere near as bombastic as many of its peers, which I do kinda appreciate. The atmosphere in some levels are pretty nice, althouth the level design is pretty average.
In a way, this game does have a bit of that heroic spirit that MoH games have. I think it tried its best to be a proper modern MoH game, but it certainly doesn't have the charm of the old games. It's nothing bad though, it's just barely above average.
Dishonored -Death of the Outsider
Big fan of Arkane but not much of a DLC guy. But this clocking at around +10h was a big miss on my part.
The first missions are not that thrilling but as the game progresses pretty much everything gets more interesting. Story, world building and level design are really great but gameplay doesn't quite reach the same heights of Dishonored 1 & 2. Still great and a joy to mess around with. I honestly love the design philosophy of Arkane Studios (and I'm genuinely concerned over Deathloop and Redfall).
There's something that I never saw mentioned about this is that it connects the universes of Prey and Dishonored. There's a mission where you find a bank safe with the name Morgan Yu (main protagonist of Prey) but also towards the end you get to go to the Void and there's creatures there that resemble a lot the Typhon
Also, the Void is a "place" where there's no time and I remember reading a document in Prey about the Typhon being able to move to a dimension that allowed them to bypass time. Super interesting lore craft going on here.
By finishing the game I mean achieving GOAT status on the career mode.
I didn't know exactly what to expect. Right in the beginning as you make your character you are presented with the amazing opportunity of microtransactions if you really want those cool shorts...
The career mode starts with you as the typical nobody, it's perfectly functional with no side emotional BS and I appreciate the focus. There's a social media and hype side to it, with beef between rival and stuff like that. Sadly it's very shallow and after a few fights it's completely gone.
Combat is fun with a lot of depth - at least for a newbie like me- but the fights tend to end fairly quickly and then you have to go through the loop of getting in shape, managing hype, studying your rivals and learning new moves for several weeks until the new fight day, which when it ends up after a KO at 30 seconds of the first round can bring some frustration. But I guess that's a "faithful" recreation of combat sports.
All in all I really enjoyed the combat but I wish the stuff around it had more depth.
JDINCINERATOR last edited by JDINCINERATOR
@phbz UFC 4 is pretty good when it comes to gameplay but there are so many small details that are missing and EA haven't implemented since their first effort with the UFC videogame license in 2014. I thought the roster was disappointingly hollow when it came out in August last year, but since then there have been some neat free updates with fighters who should've been in the game all along-and there are still a bunch that should be in the game that currently aren't. Still no Marcin Tybura, Sergey Spivak, Geoff Neal, Ian Heinisch, Sean Brady, Brandon Royval, Amanda Ribas, Irene Aldana, Yana Kunitsaya, Islam Makhachev, Thiago Moises, Magomed Ankalaev, Paul Craig and so on and so on and so on. Maybe there are too many fighters for EA to put into the game, but the omissions tend are so obvious to avid UFC fans.