Last game you finished
I've completed Rift Apart and I have to say it's my current GOTY for 2021 so far-so here are the likes and gripes:
-An absolutely ferociously fantastic sense of scale and bombast
-Tremendously vibrant and does much to wow
-Rivet is a wonderful new character
-Action is constantly frenetic and satisfying
-Weapons are amazingly diverse and quirky
-A total showpiece for the PS5
-The finale is a bit too drawn out and predictable
-Perhaps too short
-Qwark's voice and lack of appearances
-Clank sections are rather shallow
A fantastic adventure that never stops thrilling, Rift Apart is the showpiece that the PS5 has been waiting for.
NeoCweeny last edited by NeoCweeny
Ratchet & Clank: Rift Apart (PS5)
It's an amazing shodwpiece for the PS5 and quite a decent game. It is way too cinematic for my taste however. There's a lot of story and I don't particular enjoy the direction enjoy the themes and tone of the stories for Ratchet post the PS2 era.
It's the fifth best Ratchet game for me, after the PS2 trilogy and A Crack in Time.
Guilty Gear -STRIVE- (PS5)
Another fantastic Guilty Gear game. It looks incredible, plays incredible, sounds incredible,... Guilty Gear is just such a consistantly great series.
I like some of the quality of life improvements, escpecially showing you a clip of the move in the command list. It's something I was every fighter to do from now on.
Sweet next gen update. I guess the ray traced global illumination is nice but the 60 fps is really the transformative improvement. I enjoyed the game the first time I played it but the 30fps and high input lag got in the way of my enjoyment.
I like the balance of the average sized open world sections and the tense "dungeons", except for the forest area I think they did a great job with level/world design and atmosphere. Particularly in the more atmospheric moments it's one of those games that reminds me why I prefer 1st person to 3rd.
Great HUD design, how it integrates and animates in game adds a lot to the immersion. Deals with loot really well too, not giving you junk and being clear enough so that you don't end up all the game searching in every corner for stuff.
Love the train journey across Russia, it was a really cool idea and well executed. Story is fine, the writing isn't great but the relationship with Anna is well built.
Mixed texture work holds back the visuals. AI is not great but functional. The forest world is a low point but still has its moments. The last 30 minutes could be more polished.
Just got through finishing Days Gone after about 50 and it's one of the most conflicting games I've played in a long time-as in there are many positives and many negatives that it's really tough for either side to cancel the other out. Here are the likes and gripes:
-The biker aesthetic is really cool and gives the open-world a real zest
-The story does sink its hooks in very convincingly
-Melee weapons feel meaty and exacting to use
-Witnessing Hordes rush towards you is an adrenaline-high
-The soundtrack is quite good
-Some wonderful natural sights to behold
-Deacon is a yes-man gun for hire who is docile and lacks conviction
-Needing to fuel your bike constantly straight-up sucks
-Though the hordes are great they are a pain in the posterior to actually take on
-Dialogue is really terrible
-Annoying bugs and oddities
-The finale is meh
A post-apocalyptic open-world that has as many highs as it does lows, Days Gone is fantastic when it's focused on story and offering you a gratifying freaker-slaying experience, but a myriad of bugbears hold it down and bites a chunk out of its flesh.
Scotty last edited by
Would you say that story could benefit from a more compact and shorter length?
@scotty Absolutely in my opinion but I have read that the length is justified because it's meant to be a long journey and it's not always going to be stuffed with entertaining moments. I also think a 7 might be too generous as well but I do acknowledge the qualities that I found in Days Gone even though it's honestly one of the most peculiar and conflicting games I've ever played.
R.F. Switch last edited by
Super Metroid, which I have never beaten before (odd, considering how long I've owned it.
Evil Within 2
Interesting to compare it with the 1st one, although very different I enjoyed it about the same, maybe a bit less.
It never gets as bad as the original gets at some points but it never reaches the moments of absolute brilliance either. It's a more cohesive game with a more chill mood but I did miss the thrills and stress of the original. I think I died 100 in the first game, here 20.
Story is better although the last hour or so drags way too much but this is videogames 101. Like the saying goes a good 20h game is a great 10h game, something that affects both Evil Within games equally.
But overall I really enjoyed taking more of a stealth approach and having now played the original the story kept me engaged.
The hub world here is a huge step down from the original.
This is one of those games I'm really happy to have played, even with all its problems.
It's a Puzzle platformer but with the twist that for the most part keeps you on the move instead of stoping you section by section to solve a puzzle. It does this quite successfully and has a really nice flow to it. And it does this while you witness in the backgrounds the events that take place in this world.
Its conceptually extremely interesting but unfortunately it has some deep issues. They go for a very eccentric art style that for the most part doesn't feel quite right with an awful use of colour. I had to switch off the
HDR because it was like a bad trip. Really messy visuals and to make it worse the frame rate at 30 FPS, with occasional stuttering, makes it close to a disaster. Specially because the game wants you to be on the run, the fluidity of 60 fps was needed, more so with the busy visuals.
From a gameplay perspective it's competent but I'll say a more solid platformer than your regular puzzle platformer. There's moments when everything comes together and you can see what could have been.
It's not too long, I recommend it to fans of the genre but it's very flawed. But damn it really has the heart in the right place. I honestly think that this whole concept executed at the level of an Limbo/ Inside could make for a truly legendary title.
bam541 last edited by bam541
Just finished replaying Medal of Honor (2010), and I was expecting it to not hold up at all, but it's actually not bad. I'm strictly talking about the singleplayer here.
It's quite short (less than 4 hours), but it didn't really have the variety and quality story to justify longer playtime anyways. The gunplay is pretty solid, and I had a good time playing the whole thing without aim assists. Using the shotgun is especially fun. The story is, y'know, typical American war story stuff, although it's nowhere near as bombastic as many of its peers, which I do kinda appreciate. The atmosphere in some levels are pretty nice, althouth the level design is pretty average.
In a way, this game does have a bit of that heroic spirit that MoH games have. I think it tried its best to be a proper modern MoH game, but it certainly doesn't have the charm of the old games. It's nothing bad though, it's just barely above average.
Dishonored -Death of the Outsider
Big fan of Arkane but not much of a DLC guy. But this clocking at around +10h was a big miss on my part.
The first missions are not that thrilling but as the game progresses pretty much everything gets more interesting. Story, world building and level design are really great but gameplay doesn't quite reach the same heights of Dishonored 1 & 2. Still great and a joy to mess around with. I honestly love the design philosophy of Arkane Studios (and I'm genuinely concerned over Deathloop and Redfall).
There's something that I never saw mentioned about this is that it connects the universes of Prey and Dishonored. There's a mission where you find a bank safe with the name Morgan Yu (main protagonist of Prey) but also towards the end you get to go to the Void and there's creatures there that resemble a lot the Typhon
Also, the Void is a "place" where there's no time and I remember reading a document in Prey about the Typhon being able to move to a dimension that allowed them to bypass time. Super interesting lore craft going on here.
By finishing the game I mean achieving GOAT status on the career mode.
I didn't know exactly what to expect. Right in the beginning as you make your character you are presented with the amazing opportunity of microtransactions if you really want those cool shorts...
The career mode starts with you as the typical nobody, it's perfectly functional with no side emotional BS and I appreciate the focus. There's a social media and hype side to it, with beef between rival and stuff like that. Sadly it's very shallow and after a few fights it's completely gone.
Combat is fun with a lot of depth - at least for a newbie like me- but the fights tend to end fairly quickly and then you have to go through the loop of getting in shape, managing hype, studying your rivals and learning new moves for several weeks until the new fight day, which when it ends up after a KO at 30 seconds of the first round can bring some frustration. But I guess that's a "faithful" recreation of combat sports.
All in all I really enjoyed the combat but I wish the stuff around it had more depth.
JDINCINERATOR last edited by JDINCINERATOR
@phbz UFC 4 is pretty good when it comes to gameplay but there are so many small details that are missing and EA haven't implemented since their first effort with the UFC videogame license in 2014. I thought the roster was disappointingly hollow when it came out in August last year, but since then there have been some neat free updates with fighters who should've been in the game all along-and there are still a bunch that should be in the game that currently aren't. Still no Marcin Tybura, Sergey Spivak, Geoff Neal, Ian Heinisch, Sean Brady, Brandon Royval, Amanda Ribas, Irene Aldana, Yana Kunitsaya, Islam Makhachev, Thiago Moises, Magomed Ankalaev, Paul Craig and so on and so on and so on. Maybe there are too many fighters for EA to put into the game, but the omissions tend are so obvious to avid UFC fans.
Sea of Thieves - A Pirate's Life
SoT is one of the most frustrating games I've ever played. I love everything about it - the incredible sea simulation, lighting, sound design and sense of freedom and adventure - except having to interact with humans in this world. And this is something shared with other people, they love the game but hate the people, and for sometime there's been a call for a chill solo experience without all the grieving.
I was honestly hoping A Pirate's Life was going to be that experience aimed at solo players, but not quite really. It does a fairly good job in giving you a taste of SoT but is way too linear and too preoccupied in telling a story. And when you objectively look at what's present here, an adventure based on environmental puzzles mixed with platforming and combat, for the most part it's too underdeveloped and more aimed at being a fun co-op than a solid single player.
I think this is aimed at people that already play the game as an opportunity to bring people on the fence to play the game with them but for those who were expecting this to be a solo translation of the multiplayer experience this is not it.
So yeah, for the SoT player or people fan of co-op in general this might be a cool thing but it's absolutely not what I want. Still it has some really cool moments.
Holly shit, this is one of the most impressive 2D side scroller I've ever played. Very unconventional all around, the main gameplay loop takes you from set to set in situations where you usually have to kill every one on the screen within a time limit and you get killed with one hit. A very puzzle like approach to combat situations with space to be creative. You'll probably fail a lot but the game gets you back in action almost immediately and clearing a level never stops being satisfying.
When you're not fighting you have the story sequences that mainly consist of you in your therapy sessions or on you decrepit apartment. These sections are interactive and the writing is really good.
Great pixel art, superb music... seriously the music in this game is too good. And overall one of the best directed, cohesive, games I've played. Surprisingly subversive and inspired, totally not what I was expecting (which was a Shinobi style game, but it's so much more).
As a negative, but not that serious, is that as difficulty ramps up some sections can get a bit less enjoyable.
DemonPirate last edited by
@phbz When Replaced showed up at E3, I thought we were finally getting the Katana Zero DLC.
@demonpirate Oh damn, I saw now that in 2021 some free DLC is supposed to come out.
DemonPirate last edited by
@phbz Yeah, it was announced a while back and it has grown to half the size of the original game now.
Very charming wholesome puzzle adventure. Core mechanic is interesting, as you travel the world your map works like a puzzle which allows you to manipulate the "real" world as you progress. For the most part is very intuitive and accessible, except for one of the final areas where it gets a bit clumsy but nothing that ruins the game.
It's a really chill game, without violence and full of charming characters you get to know along your travels.
The art style is ok, cool watercolor style but nothing amazing. Same for music, functional but melodically, harmonically and rhythmically very bland. It fits the chill atmosphere but it deserved more to push it to the next level.
bam541 last edited by bam541
I also just finished Carto! I started this like 1-2 months ago, which might sound weird considering it's just 5-6 hours in length. This is one of those games that needs a specific kind of mood to enjoy for me, and honestly there's a part of me that wants this game to not end yet because it's just so goddamn lovely. I'm very, very impressed by how this good this game turned out to be.
The game is very reliant on it's main mechanic, which is connecting a bunch of map tiles in certain ways to be able to progress. It could have very easily ran out of steam early one, but it just keeps adding interesting twists in each new level, which is enough to keep the game far away from being boring.
An aspect of the game that really surprised me is the story and world lore. The game sets up a cohesive and charismatic world filled with neat and memorable characters, and each time the game presents each new bits of the story as the adventure goes, it feels so exciting to me. There's a good variety of biomes to explore, and each new area has it's own community with it's own culture and stuff. By the end of the game, I actually got attached to many of the characters, despite most of them not having a significant amount of development, since y'know, it's such a short game. There's also some very touching moments in the story, and I think I almost cried at one point.
There's also a particularly cool aspect in the story that not only adds an interesting layer to the way I view this world, but also supplements all the side story arcs in the game in a satisfying way. I don't want to mention it by name to avoid spoiling it.
Lastly, the chill and jolly vibes of this game is very palpable. From seeing various events that happen in the story, and the way they're presented, it's clear to me that the devs intended this game to feel uplifting. The way the many of the characters talk to each other, the art style, the music; everything in this game is just built to make me smile and it's very lovely.
If I got to play this before our 2020 GOTYs vote, this would definitely make top 4. I love this game so much! It's a 9/10 for me, and the only reason I won't give it a higher score is because I know they can do so much more with this world and gameplay concept. I feel like they're holding back at times, but it still turned out to be great.