Last game you finished

  • Sea of Thieves - A Pirate's Life

    SoT is one of the most frustrating games I've ever played. I love everything about it - the incredible sea simulation, lighting, sound design and sense of freedom and adventure - except having to interact with humans in this world. And this is something shared with other people, they love the game but hate the people, and for sometime there's been a call for a chill solo experience without all the grieving.

    I was honestly hoping A Pirate's Life was going to be that experience aimed at solo players, but not quite really. It does a fairly good job in giving you a taste of SoT but is way too linear and too preoccupied in telling a story. And when you objectively look at what's present here, an adventure based on environmental puzzles mixed with platforming and combat, for the most part it's too underdeveloped and more aimed at being a fun co-op than a solid single player.

    I think this is aimed at people that already play the game as an opportunity to bring people on the fence to play the game with them but for those who were expecting this to be a solo translation of the multiplayer experience this is not it.

    So yeah, for the SoT player or people fan of co-op in general this might be a cool thing but it's absolutely not what I want. Still it has some really cool moments.


  • Katana Zero

    Holly shit, this is one of the most impressive 2D side scroller I've ever played. Very unconventional all around, the main gameplay loop takes you from set to set in situations where you usually have to kill every one on the screen within a time limit and you get killed with one hit. A very puzzle like approach to combat situations with space to be creative. You'll probably fail a lot but the game gets you back in action almost immediately and clearing a level never stops being satisfying.

    When you're not fighting you have the story sequences that mainly consist of you in your therapy sessions or on you decrepit apartment. These sections are interactive and the writing is really good.

    Great pixel art, superb music... seriously the music in this game is too good. And overall one of the best directed, cohesive, games I've played. Surprisingly subversive and inspired, totally not what I was expecting (which was a Shinobi style game, but it's so much more).

    As a negative, but not that serious, is that as difficulty ramps up some sections can get a bit less enjoyable.


  • @phbz When Replaced showed up at E3, I thought we were finally getting the Katana Zero DLC.

  • @demonpirate Oh damn, I saw now that in 2021 some free DLC is supposed to come out.

  • @phbz Yeah, it was announced a while back and it has grown to half the size of the original game now.

  • Carto

    Very charming wholesome puzzle adventure. Core mechanic is interesting, as you travel the world your map works like a puzzle which allows you to manipulate the "real" world as you progress. For the most part is very intuitive and accessible, except for one of the final areas where it gets a bit clumsy but nothing that ruins the game.

    It's a really chill game, without violence and full of charming characters you get to know along your travels.

    The art style is ok, cool watercolor style but nothing amazing. Same for music, functional but melodically, harmonically and rhythmically very bland. It fits the chill atmosphere but it deserved more to push it to the next level.


  • I also just finished Carto! I started this like 1-2 months ago, which might sound weird considering it's just 5-6 hours in length. This is one of those games that needs a specific kind of mood to enjoy for me, and honestly there's a part of me that wants this game to not end yet because it's just so goddamn lovely. I'm very, very impressed by how this good this game turned out to be.

    The game is very reliant on it's main mechanic, which is connecting a bunch of map tiles in certain ways to be able to progress. It could have very easily ran out of steam early one, but it just keeps adding interesting twists in each new level, which is enough to keep the game far away from being boring.

    An aspect of the game that really surprised me is the story and world lore. The game sets up a cohesive and charismatic world filled with neat and memorable characters, and each time the game presents each new bits of the story as the adventure goes, it feels so exciting to me. There's a good variety of biomes to explore, and each new area has it's own community with it's own culture and stuff. By the end of the game, I actually got attached to many of the characters, despite most of them not having a significant amount of development, since y'know, it's such a short game. There's also some very touching moments in the story, and I think I almost cried at one point.

    There's also a particularly cool aspect in the story that not only adds an interesting layer to the way I view this world, but also supplements all the side story arcs in the game in a satisfying way. I don't want to mention it by name to avoid spoiling it.

    Lastly, the chill and jolly vibes of this game is very palpable. From seeing various events that happen in the story, and the way they're presented, it's clear to me that the devs intended this game to feel uplifting. The way the many of the characters talk to each other, the art style, the music; everything in this game is just built to make me smile and it's very lovely.

    If I got to play this before our 2020 GOTYs vote, this would definitely make top 4. I love this game so much! It's a 9/10 for me, and the only reason I won't give it a higher score is because I know they can do so much more with this world and gameplay concept. I feel like they're holding back at times, but it still turned out to be great.

  • @phbz best video game character from 2020, don't @ me

  • @bam541 I couldn't stop hugging him <3

  • @phbz lol same, the game gave a lot of chances to hug him too.

  • Bloodroots- Ended up really enjoying this one even though my controller nearly went through the TV in anger a few times. Even got an achievement for dying 100 times in one encounter. Saying that the game is a fair challenging without being cheap. Gameplay is so satisfying & doesn't outsay its welcome. Only 1.30% completion rate on Xbox doesn't look like many people stick with it.

  • Death's Door

    For €20 this is almost mandatory. Clearly inspired by Zelda and Dark Souls but with its own character. Accessible while presenting some challenge, great focus on exploration, elevated by excellent level design and a ton of secrets to discover. Controls like a dream.

    The graphics and art style are great with some nice details. Really can't point a negative on the visuals. Interesting world and characters.

    Generally I like games that dare not to use a map but here I feel like it needs one. The levels are so interconnected and packed with stuff to unlock that I feel a map could help a lot to keep things in check.

    But my biggest nitpick is with the sound/music which surprised me since I've heard several people praising it. I get that, the music is fine I guess but the game has music playing non stop and this is the kind of game that I much rather have an atmospheric approach than musical. This really prevented me from enjoying the game more as it disconnects me from the world.

    Still a great game that we might see getting some shoutouts coming goty season.


  • Raji

    Lords have mercy. My grandmother used to say "hell is full of good intentions" that's this game. And it's a shame because there's some talent and quality here except for gameplay being a complete disaster.

    Bad and underdeveloped platforming, puzzles with 0 challenge and easily some of the worst combat I've played in the last 10 years or so. Shocking really.

    Good music and great lore based on Hindu tradition, solid art direction too for the most part. Deserved better (any at all) directing and gameplay standards.


  • @phbz Ohhh a little harsh, but you're spot on. Its pretty, has a great soundtrack and lore, but the gameplay is undercooked. I'd be keeping an eye out to see what this developer does next seems that they have some talent, just needs a little refinement. Pretty ambitious for a small indie studio.

  • @paulmci27 Honestly I would be ok with most of the issues but that combat it's just a big no. Maybe it's because I came from playing Death's Door, Raji was just shocking.

    But no doubt there's talent in that studio. I feel like they need to plan their next project more in line with what they are good at, which here they did not.

  • I just saw that they released an Enhanced Edition this week actually, maybe it fixes some of the issues you had with it?

    Youtube Video

  • Oh damn that's just terrible timing.

  • This may sound quite contradictory to the game's title, but when Last Stop ended I didn't want it to stop. The story is handled so intriguingly, I found the John Smith storyline to be hilarious, and that final chapter really pulls you into something you really were not expecting. I love games that take you through a whirlwind of a ride, where the ending feels totally different from the beginning-and Last Stop nails that brilliantly. Gameplay is passive and barely exists besides
    the minor interactions of tapping a button to answer questions or walking/running from one environment to another-as well as context sensitive cues and itty bitty mini games. Visually Last Stop is jagged but seeing how London and English customs are represented-really makes me think that Americans are going to get a trustworthy glimpse into what Britishness is in the game's own miniature depiction of it. Anyway Likes and Gripes time:
    +Great story
    +John's daughter is hilarious
    +A decent and admirable structure and presentation

    -Passive and minimalistic gameplay
    -Looks jagged
    -Sweet but short


  • @phbz I've started playing Psychonauts and I feel similarly to you that it's a really lovely little platformer/actioner. Yet I was playing through the Basic Braining and I really had trouble swinging on the poles. Initially I got to the top where I'd be greeted by poles separated by bursts of flames emitting from the vents in the walls-but as I swing up atop towards the square platform on the left, it's as though the game doesn't recognise that I'm trying to clamber towards it-then I slide down and have to trying swinging up to it again. Such an irritating problem in an otherwise wonderful little game.