Last game you finished

  • Echo Generation

    A JRPG type game with minimum amounts of randomly generated combat? Sign me in! Plus add to that the Stranger Things vibes and the influences of 90s Lucas Arts adventures and I just can't say no. Lovely art style and music too.

    On the negative side... It's not a well balanced game, combat deserved more because easily you'll be doing the same actions over and over since there's a lot of redundancy. I still rather deal with this issue than with hundreds of filler rnd encounters.


  • The Forgotten City

    Plays kind of like Skyrim but limited to a city. Don't want to say much, similarly to Outer Wilds it's a game that's worth to know as little as possible and experience it for yourself.

    Very well written mystery! Comparing it with Outer Wilds I'll say it's less elegant in structure, as the mechanics are not completely incorporated within the narrative (ie you can die and load) but it's less cryptic and more accessible, progression is very intuitive.

    Although limited in scope and budget, it still looks good and it is executed close to perfection within its limitations. Will most probably feature in my top for 2021.


  • Alan Wake: American Nightmare

    I love Alan Wake and Remedy but this is rough. Clearly a cool idea someone had in a drawer that was rushed to make a quick buck. Still fun at certain points and the general mood is cool but... meh disappointing.


  • Bloodstained: Curse of the Moon 2 (Switch)

    I quite liked the original, it was a nice throwback to Castlevania III but the sequel is so much better. The characters are more diverse and are very unique. The level design is also a lot better. There are also some great references to other Konami classics.

    This game is extremely difficult though. Way more than the original. Maybe even more so than Castlevania III which is already one of the hardest side scrolling action games ever made. There is one stage that took me 2 hours to beat. You need to master every character to beat the game and I found the challenging gameplay very satisfying.

  • Alex Kidd in Shinobi World (SMS)

    I'm not a fan of Alex Kidd but this one is really good. It's basically a cute version of Shinobi. Very fun platformer, eventhough it is extremely short.

    Doom (32X)

    It's not the best looking Doom version obviously and it is missing some levels but it actually plays surprisingly well. It's much better than the SNES version, overal an impressive game for the 32X.

    Mega Man X2 (PS4)

    It's sadly not as good as I remember. I always thought this was a better game than the original but I changed my mind. While it has some improvements over the original, most notable the upgrades, especially the air dash, it is overal not as well designed as the original. It is just too punishing and unfair. The original was difficult but it always felt fair. The bosses also take way too long to defeat even with using their weakness.
    The weapons are really great, the ost is excellent and it's a very good looking SNES game with some cool 3D effects.

  • 9/10. I wrote a short review here!

  • Finally got 100% in Metroid Dread.
    and Fuck You Speed Booster puzzles!!!

  • @yoshi I don't know why people are saying these are hard. I did them all first try with the joycons in the off hands. Seriously though, if I miss the down input to charge shinespark on the last part of one of these again...I will probably yell "why can't I use the D-pad to move?!" again.

  • Forza Horizon 5

    Pretty much the same strengths and weaknesses as 4. Just incredible world design and a driving model that's a joy. Jaw dropping in quality mode but honestly after an hour or so I changed it to 60 fps and never considered going back. I'll say what I said regarding 4, it's a 10/10 until you have to deal with all the stuff that wraps it. But aside from all the wheelspins and the cool hip young people trying too hard is another masterpiece of car porn.


  • Mortal Shell

    Overall a good experience. Challenging but very accessible, in the way as you absolutely can't button mash and small mistakes become deadly quickly but as long as you are present you'll probably beat every boss at the first try or so once you get familiar with the combat. Combat might become repetitive once you master it but I like that Dark Souls style dormancy of getting comfortable with your typical moves.

    The world is great but the central area is a bit too dull and could do a better job differentiating its visual references but I love how its designed and the progression from being a labyrinth to becoming familiar is kinda brilliant.

    You can notice that's not a AAA but I'll say they definitely put the money in the right places. A very well balanced vision/execution.

    Biggest defect is being to close to Dark Souls but that's also its biggest quality. Particularly with some small improvements FS core ideas. For example, items play an important role regarding lore and here the more you use an item the more familiar you become with it and you'll get more info about it.

    Very pleasant surprise, usually I give up pretty quickly on soulslike game that are not from FS. This one after a couple of hours grabbed me and I just couldn't put it down.


  • Exo One

    In this game you are a sphere that glides through exoplanets. On a artistic level I do recommend it, vey trippy mood with visuals and music/sound design that elevate the whole thing.

    The game it self for the most part is fine, a few good levels and a couple of stinkers. But it's a shame that's just ok, because the mechanics are solid enough but the level design is inconsistent.

    I'll say this, when things align it's a truly superb and memorable experience. It's very short and it's on Gamepass, give it a try.


  • Shin Megami Tensei III Nocturne HD (Switch)

    It's the first mainline SMT game I played and I love it. Great Boss fights, great dungeons, great music, great world building and atmosphere.

  • Rage

    Oh lord, what an interesting game. I've never seen such a terrible texture work, same with the sound design. Atrocious stuff.

    Overall it feels like a collection of interesting ideas and every single one of them underdeveloped. It could have been an awesome streamlined Fallout game but in the end is but a draft of that. I did enjoy it, more as a curiosity than for its own merits.


  • Finished MGS2: Sons of Liberty. I can't exactly say that it's better than MGS1 in every way, but I certainly like this way more, which says a lot about this game already. It's a great game, and above all, a spectacular sequel. The last few hours of this game will stick with me forever. Wrote a longer review here. (9.5/10)

    Right now this is my favorite MGS game. Excited to try out MGS3 next!

  • @bam541 I feel many MGS fans are too hard on MGS2 because of Raiden but I think it's an extraordinary game, so damn hilarious at parts whilst managing to be immensely deep and interesting.

  • Kena: Bridge of Spirits (PS5)

    I thought it was a really fun game. A bit Zelda like, a bit Souls like and a bit like a collect-a-thon platformer. Some good level design, puzzles and bosses. Tha graphics are fantastic. I enjoyed it all the way through.

  • Halo Infinite

    How weird is it that 343 not only managed to make something out of the apparent disaster that was Infinite but they also ended up releasing a goty contender while elevating Halo's gameplay to best ever in the series?

    There's definitely some rough edges here but outside from the stuttering on the cinematics most of them require a cynical eye to be a real concern, I say this because usually I was just too busy with the brilliant emergent combat and completely drawn in the moment to moment elegance of Infinite. From the bigger battles to the smaller encounters, the amount of memorable unique moments that emerge from the systems in place is just a thing of beauty.

    Sound design and music are superb. The dialogue lines from the Grunts are honestly one of the most brilliant things I've seen in a game. Such diversity and wonderful comedic writing.

    As negative. Towards the end as you abandon the open world it falls in the same trap of more repetitive locations and fights the series always had since its inception. Characters are not great, particularly the Banished are straight up Saturday morning cartoon trash.

    Story is OK, some parts are good others not at all. It generally works. It doesn't gets close to Reach but it's kind of on par with the rest of the series (from CE to 4).


    Hard to give it a score, but gameplay being so great makes me inclined towards a 9, although an 8.5 would be more correct.

  • @phbz said in Last game you finished:

    How weird is it that 343 not only managed to make something out of the apparent disaster that was Infinite but they also ended up releasing a goty contender while elevating Halo's gameplay to best ever in the series?

    i wouldn't say its the best ever in the series. but halo infinite is defintely the best Halo game 343 has ever put out. i still prefer halo 2 and 3

    A for effort though

  • Star Wars Episode I Battle for Naboo (N64)

    It's basically Rogue Squadron but based on The Phantom Menace. It's just as good as the Rogue Squadron game.
    There are some annoying missions though that are insanely difficult but overal I enjoyed this game a lot.

    I also really liked the N64 version of the The Phantom Menace soundtrack.

  • The Gunk

    OKest game of the year.

    You vacuum gunk on an alien planet as a way to unlock your progression. That's the game.

    Runs smoothly, looks fine. Everything else is just the most average game I can think of and it is so in a way that feels almost intentional.

    Disappointing, I was hoping for something better, a good sci-fi adventure with a chill mood. Music is cool but goes nowhere, same with level design, characters, story and gameplay loop. Again it not bad in anyway, just a flat line.