Last game you finished
TMNT Shredder's Revenge
I never liked the turtles so there's no nostalgia added value for me. It's a fun game, I enjoyed the short levels and how quickly you can go through them. There's a lot of replay value too, as obviously you have several base characters, plus unlocks. But when it comes to this type of game TMNT isn't great.
I don't know exactly if it's fully intentional for nostalgia reasons but the art style is disappointing and sound sample quality is sufferable. Then gameplay isn't exactly great, for instance the timing from a normal strike to connect with, let's say, jumping is too sluggish. While fine there's little annoyances like this that make it less of a game. Enemy types aren't great either.
Maybe some decisions are legacy driven but as someone with no affinity with the franchise, those decisions just make it less enjoyable as a game. Although I can see those with an emotional connection enjoying more.
JDINCINERATOR last edited by
@phbz I don't like the fact you have to line yourself up with your enemies in order to hit them. However, I really do like have punchy and arcadey the levels are and how wonderfully accessible it is.
@jdincinerator Yeah there's a weird stiffness to movement that I don't know if is a legacy thing or just bad. It's a cool game, just not that great for what the genre has to offer.
btw, I need a new Golden Axe!!
This game feels like a 2006 remaster of a 1996 game, only that's actually a 2013 game remastered in 2022. And that's actually charming, being rough around the edges and striped down to the core of a rpg makes it a straight forward experience while still caring some depth.
It really has a cool world and a story that grabs you. The tactical turn based combat never gets to the hight of a Xcom but is still fine. And that's basically it, a cool game with a cool atmosphere that goes by quickly enough to recommend it. Also, I immediately installed the sequel to play it. Which is something.
Problem is that this remaster is a complete disaster with loads of badly implement stuff and several crashes. Which makes it something hard to recommend to anyone, unless you can ignore the technical issues and are eager to play a cool and accessible cyberpunk crpg.
@phbz on which platform did you play it on?
Wonder Boy (PS4 - Wonder Boy Collection)
It's been a long time since I've played the original Wonder Boy. I played it on the Master System many years ago and liked it a lot and I still do. It's a very simple and repetitive platformer but really fun.
It can be a difficult game at times but checkpoints are frequent and you never need to restart a level of world. Even after a game over you can just restart from the checkpoint in the middle of a level, this makes the whole game seem very fair and I never get frustrated with it unlike a lot of game from that era.
@neocweeny Series X.
Hey @NeoCweeny I saw on your Backloggery you recently finished The Witcher 1. What are your thoughts? I've only played it once but it's an all time great RPG in my eyes. At least from a story perspective. I hope it eventually gets a remake or remaster so it can be preserved forever kinda like how Mass Effect 1 recently got a remaster.
@dipset I forgot to mention that one here.
I also think it's one of the greatest RPGs. The story is really great, there are some great characters and a lot of memorable moments. I don't like the combat so much so best chapters for me were the ones where you just go around talk to people. I think the graphics also still look great, not really the characters but environments look awesome and give the game an unique atmosphere.
I'm excited to play the next two games when I have the time.
I'm glad you enjoyed it. I echo everything you say. The Aurora Engine felt dated even back by 2007 standards, but I still thought the visuals and atmosphere felt really good. The dungeon crawly parts still felt old school in a good way.
Despite that, I feel like it's a hard ask for newer gamers to go back and play a game in that engine. It is too good of a game to be a dark horse in an amazing trilogy due to old tech and a smaller budget.
bam541 last edited by bam541
Finished Ghostwire Tokyo. Wrote a longer review here, but in short, I loved the story and characters, and Tokyo is one of my favorite open world in games already. (9/10)
DIPSET last edited by DIPSET
Cyberpunk 2077 - 7/10
Starting in December 2020, and two V profiles later, I finally finished Cyberpunk 2077. I originally started writing down various points here and there but ultimately decided to refine my criticism into a formal third-person review.
I figured since I trashed the game so badly around launch and throughout 2021, I should dignify the game with some actual thought out criticism. Because in the end, I enjoyed parts of this game immensely. Please give it a read, but I warn you, it'll roughly take 10 minutes to go through. I'll share the first few paragraphs here.
Cyberpunk 2077 tries to envelop players with its rebellious punk attitude towards a distant future dystopia known as Night City. The game has the unfortunate task of adapting an entire genre as well as a pre-existing table top franchise into a massive game world. As a result, Cyberpunk 2077’s tone is an unnatural macrocosm of various genre tropes and cliches that lack any sort of nuance or subtlety. Night City, bombards you with overt themes of unfettered capitalism and corporate militarism by peppering the city with cartoonish overly sexualized ads for products ranging from soda cans to cologne. Meanwhile, paramilitaristic organizations have an overbearing presence that is so immediately normalized to the point where it wouldn't be uncommon for an average denizen to discuss Mili-Tech or Arisaka in the same way they might talk about sports. While exploring the open world, you will be forced to listen to radio hosts who present news about violent atrocities with the same energy and enthusiasm as a game show host surprising the winning contestant with a brand new car. The aggressively satirical energy CD Projekt RED injects into Cyberpunk 2077 makes Grand Theft Auto’s brand of satire seem deeply serious and thematically rich. Between the way the world of Cyberpunk 2077 is presented, coupled with its embarrassingly rushed launch, one begins to question whether the developers truly understand the themes it’s trying to present or if they perhaps ran out of time to finesse the tone into something more sophisticated.
Yet—way beneath the surface, Cyberpunk 2077 is not really about anything it pretends to actually be. If CDPR’s depiction of Night City makes you thematically jaded; one can take solace in the fact that the plot is deeply touching on a human level and is empathetic towards those who have to actually have to live within and navigate this dystopia. At its core, Cyberpunk 2077 actually does have something meaningful to say, but it’s hidden among so many terrible fetch quests, open world checklist distractions, and far too many pointless characters that distract from the greatness of its charming characters and narrative highs.
Shadowrun Dragonfall Director's Cut
Great sequel/expansion, improving in several aspects. Now you have a proper team to manage, story is much more interesting and so is the world.
Again, a good lightweight RPG in a cool cyberpunk universe and again a very poor port, although not as catastrophic as the first title, it's unacceptable to release a port that not only doesn't addresses issues reported when it originally released 10 years ago but also adds new issues.
Still, if you're into the genre and have GamePass, I can recommend it because the game itself is great but, technically is frustrating and disappointing.
Sports games without full licenses are always at a disadvantage. Few real players, no real tournaments or locations, is very detrimental to the experience when you're playing against the number 1 player "Steve Yo" on the legendary tournament of Paris. Made worse with the game taking no notice if you achieve a big tournament win or reach top players in the world. Videogame cardinal sin here, when there's no feedback for big goals.
Then on top of that it's noticeable that this is a low budget game, far from the likes of FIFA. Voice commentary is very limited, animation work somewhat inconsistent and the AI doesn't feel realistic as a spots simulation.
There's also so bizarre limitations in the career mode. You have your tournaments and exhibition matches and occasionally you are allowed to train in a total of 2 different exercises. It seems like something that was not fully implemented.
But when it comes to Tennis I did enjoyed it. It does a good job in capturing how important it is to understand the strengths and weaknesses of your opponents and adapting your game accordingly. Though I recommend playing it at the highest difficulty.
JDINCINERATOR last edited by JDINCINERATOR
Quicker than a kittycat on catnip, Stray is a short but memorable experience and is a whisker away from true greatness, but it has a few coughed up furballs I'll detail below. Here are the likes a gripes:
+A purrleasing cat-centred adventure game,
+Wonderful neon cities and curiosity catching dark alleyways,
+The devs seemed to have nailed the pleasurable mannerisms of cats.
-Finnicky platforming at times,
-Probably too short considering how good the game is otherwise,
-Missing mannerisms like coughing up furballs, licking of legs, scratching with legs, taking a poo inside a cat litter tray, playing with yarn,
-Bit too gloomy and the environments aren't too colorful or inspiring.
bruno_saurus last edited by bruno_saurus
I finished up God of War III and Jak and Daxter: The Precursor Legacy (Vita) over the weekend! My Platinum journey for the whole God of War series is finished. That Zeus fight at the end of 3 on Hard Mode, can rot in Hades. Enjoyed myself overall though!
Played Jak and Daxter for MinnMax's Deepest Dive and I can say the Vita is not the best way to play Jak and Daxter, that I can confidently confirm. Love the game, but the joysticks on the Vita do not fit well with the precision you need sometimes. And the framerate does notably dip at times. Did get the Platinum though anyways! So that's all three Platinums for that game I now have.
I think GOW III Platinum is the hardest thing I’ve done in gaming. IMO it’s harder than the Bloodborne Plat. Zeus was tough but there is some battle by these gates near the end game game nearly stopped me dead in my tracks. Took me 2-3 days to beat it.
Also, I’ve only finished GOW 1 one time but I recall playing it on either Normal or Hard, then needing to drop the difficulty down to Normal or Easy for the Ares fight. Years later, Jaffe admitted something is wrong with the frame rate in the game and a few parts of the game near the end are unfairly difficult which kinda validated my frustration. Only time I’ve ever whipped a controller was against Ares. So hats off to getting tnat Platinum too.
bruno_saurus last edited by
Haha gosh that sounds extremely annoying regarding GOW 1. For that one, this replay I only needed a Playthrough within five hours. Which on Easy wasn't too bad. Ares I think I needed one or two tries, the stress of time might've gotten to me towards the Pandora puzzles. I played it on the PS+ Premium service too, so some of the frame hiccups got worse in non-opportune moments. That's what I remember!
Yes, that fight on Hard was also the worst! Because you're dealing with two Satyrs and the Cerberus sending out basically time bombs. Think those might've tied the most attempts with Zeus! The Labyrinth was a mental hurdle for me definitely I can say that!
If the idea of a Don't Nod/Telltale adventure mixed with some Swery65 style irreverence sounds appealing this is no doubt worth to check.
At first it didn't impressed but as you progress it becomes more and more interesting.
The general idea is that you live in an authoritarian country where young people try to escape from. You'll play as several of those teens, with each journey dependent of you choices. You choices and actions will impact the world and characters in several ways.
It is a cool concept, reasonable well executed, definitely worth to play. One of its biggest strengths is also a weakness, the game can go from hilarious to truly dark in a blink of an eye but occasionally it kinda missed the target. I think those who are into Japanese humour might enjoy it more than me, the influence is definitely there.
Voice actors have a weird reverb added to their voices that I really can't get the point. Sounds terrible.
A good surprise.
bam541 last edited by bam541
Finished Deliver Us The Moon. Wrote a longer review here, as usual. It's a story-driven walking sim & puzzle game set mostly in man-made bases on the Moon. It's nothing too special, but I like the somewhat restrained approach to the storytelling, and the gameplay rarely got too annoying or boring to get in the way of it. I'm looking forward to the sequel coming this September! (7/10)