Last game you finished
@dipset Yeah, I started on PC and moved to console just to be more comfortable.
Not a fan of visual novels either but the gameplay loop along with the good writing makes it really engaging.
On one side I can see how this in 2006 might have been more impactful but it also shows how a series like Half Life or Halo have always been on another level when compared with most FPS. I can also understand why some people complained about Arkane's Prey since this has absolutely nothing in common except for both featuring Aliens.
The game itself is fine. Kinda messy, with repetitive enemies, unispired weapons and visually boring. But its approach to level design with the use of portals and manipulation of gravity makes it worth to play even today.
Cool sound design and atmosphere.
JDINCINERATOR last edited by
As Dusk Falls
Another "Choose Your Own Adventure" to add to the growing mound of them. This one is pretty good and will keep you invested and wanting to replay chapters to witness the different scenario outcomes. However, the stop-frame animation is very off-putting and will be a largely divisive motif among players. Certain scenes and character decisions don't make sense either. I can't say this one breaks the mold in any particular way, but is suitably satisfying nonetheless.
Well, it does a great job in capturing cat behaviour and making you laugh about it, particularly for a cat dude such as myself, I give them that. Stray fits right in that segment of AA titles with some AAA aspirations, which are usually characterized by a big technical proficiency and smart use of the available resources. Although unlike titles like Hellblade or Plague Tale this one falls a bit short. Nothing serious though.
My biggest annoyance is movement not being more fluid with the game forcing you to look for a key prompt to know where you can or cannot move. I feel like movement should have been their number one priority, since you play as a cat, and the solution they found feels like a compromise. Some levels/missions are kind of stinkers. Music is disappointing too, it's well used, but the composition for the most part falls short.
Apart from those somewhat minor annoyances, the visuals are great, with great care both in level and character characterization. Level design in the two main cities is pretty awesome. And missions towards the end greatly improve over early ones. Cool story, characters and universe.
Ys: Memories of Celceta (Vita)
This is the first Ys game I played with a party system. Previous Ys games I've are I, II, III and VI and various versions and remakes of those games. I like the gameplay a lot here. The battles are fast and fun, the dungeon design and overworld are quite good and it has some decent boss fights. The story is also decent though I think there is too much useless dialogue at times, especially when your party is at full size. Everybody needs to say something is every cutscene so all the cutscenes start to drag on.
The music is excellent, especially the boss theme.
I've seen some things about the original Ys IV and know that you actually go back to the world of Ys 1 and I'm disappointed this is not included in this remake.
It's still an excellent entry in the series. It's probably my second favorite so far, Ys Book I & II being my favorite.
Wouldn't call it disappointing because I was expecting to be more or less this, but it is a shame that such a potentially spectacular experience to be such a lazy game.
Still, great soundtrack and some great epic fights. But even for a game that it's mainly an animated series what's here in terms of gameplay is lazy and underdeveloped, be it mechanically or design wise.
It's like 3€ in Xbox and I've always wanted to play it. Can't complain.
Phbz last edited by Phbz
Alone in the Dark
Steam has AitD 1, 2, 3 + 2008 for sale for 1.5€ so why not, I'll play it again.
As I've said it here several times, AitD it's one of my foundational games. It's difficult to put into words how eye opening it was to play a 3rd person 3d game back in 1992, it wasn't just the revelation of what the future could bring but the experience itself that felt somewhat magical. Things in life tend to be incremental but this felt like something unexpected coming out of nowhere. It felt so alien that it took me and my brother more than a while to get to grips with the tank controls to navigate the 3d space and the controls in general. In retrospect one can see that even the developers struggled with it, but that first room was a great tutorial area for us, as we kept dying and dying to the two monsters that got into the room, one through the window other through a door in the floor, there we learned to walk, run, use objects, pick actions, fight... but we kept dying. Until the moment when I tried to physically push a closet to the front of the window, thus blocking it and keeping that first monster from entering the room. Me and my brother were mindblown by it. One can clearly see the classic graphical adventure influence with the puzzle solving but this felt different, that whole house felt like a real place you could interact with.
While a short game it isn't an easy one. You'll die a lot and puzzles aren't always obvious for modern standards, and while I'm of the opinion that every passionate gamer should definitely play it (particularly Resident Evil fans), I do recommend to do it with a guide, just in case. It's a fascinating document of the beginnings of 3d gaming, of the survival horror genre and set many principles on which Resident Evil was built upon. And at a certain point you'll even play what is probably the first 3d platforming in a game.
I don't feel like rating it. It's definitely super flawed but in many ways it's a very exploratory title where developers try to understand how to make some stuff work and not everything does. But at the time it was 10/10. A great adventure, filled with mystery and terror, where every little discovery felt meaningful.
Scotty last edited by Scotty
Finished Stray a couple of days ago and it was reaaaaly average. I should temper my expectations towards beatiful looking indies because they are turning borefests recently. And story did NOTHING for me. What a wasted potential.
Ozymandsss last edited by
@Scotty I'm very curious, and please do not take this as a trolling question, I am genuinely asking: what were you expecting instead? I find myself on the opposite end where I was not interested in the game at all, and only gave it a try because it comes with my PS Plus subscription. I generally dislike cats (go dogs!) and could not imagine playing as one would be fulfilling. But I find the world they built to be incredibly well realized and navigating it all as a feline is genuinely fresh. The fact that there are some clever puzzles and a story thrown in is just icing.
DIPSET last edited by DIPSET
I haven't played the game myself, but based on some of the reviews I read, the world the developers created seems a bit underwhelming. I was expecting something a bit more interesting from the sci-fi setting.
Dunky brought this up in his review, but these sort of art house atmospheric games like Journey can covey the whole story in 5 hours or less via the gameplay and natural progression through the world. Whereas Stray has a lot of text dialogue and a lot of explaining.
So I didn't really have any high expectations for Stray, but I was sort of expecting a lot more mystery and subtly to the story.
JDINCINERATOR last edited by
My issues with Stray came to light after I completed it. I realized it was more predictably mainstream than it appears on the surface. There are some good cat mannerisms but not many that are quirky and delightful, the game is too dank and dreary-it's a cat game it should be cheerier than it is, and I find that much of the gameplay involves either clambering or running away from threats. I don't really think the A.I friendlies are a good substitute for other cats-and what on earth happened to those cats you meet at the beginning?
I do like Stray and understand why some people love it, heck initially I really enjoyed what I played, but upon reflection it was more Triple A than I examined whilst playing it.
From the Castlevania Anniversary Collection (Switch):
It's a fun and short sidescroller. I played this game many times and it just never gets old for me. I like how short it is. It's good to waste 30 minutes of your time. The music is still fantastic.
Castlevania III Dracula's Curse
This is one of the best sidescrollers ever made imo. The level design is excellent, great bosses, well balanced characters and weapons, one of the best 8-bit soundtracks and the graphics still have a lot of charm.
I love that they included the Japanese version here which is by far the better version. The difficulty in the western versions is unfair and unbalanced. The Japanese version is still very difficult but feels fair and is not annoying. Especially the final stage of the game is complete mess in the western versions.
Plus the soundtrack in better in the Japanese version and it is uncensored.
I also played some Castlevania 2. I really like the game, I think it doesn't reserve the hate it gets. The problem I have is that it is impossible to play without a guide. I played the part that I still have memorized from my previous playthrough but have no mood right now to play through the whole again despite liking it a lot.
Scotty last edited by Scotty
I was expecting more than ''take this, give that'' kind of goals. Also I was expecting more fun platforming. Finally, I was expecting to have more fun all around.
I literally pushed myself to finish it after a while. And playing as a cat lost its charm so quickly to me.
And I can't help myself about despising these kind of ''arty'' things if you can call that. Most of the time they are just borefest that trying to look/feel artsy just to get away from criticism.
Sorry for the late answer, I'm just seeeing that.
The Darkness 2
Another 360 game I always wanted to play but never did. I don't remember much of the original other than really enjoying it.
2 was a good surprise and regardless of being 10 years old, and gameplay being far from being top tier, it feels somewhat refreshing. Being very violent and explicit, if feels fresh to play it now in a time everybody is afraid to take risks. It also does really well something I love in videogames, you never know what to expect from it, where exactly is going to take you next. I dig that.
For a game with no visual enhancements, other than HDR, it holds in surprisingly well. As I've said, gameplay isn't anything special, but the combat dynamics, between guns, powers, enemy types and environmental hazards keeps it interesting enough.
Super Castlevania IV (Switch)
I played the Japanese version on the Anniversary Collection. Castlevania IV is an enjoyable game. It's very simplistic compared to most other classic Castlevania games. I don't think it's nearly as good as Castlevania III, Rondo of Blood and Bloodlines. Those games just have more variety, different characters and a non-linear progression.
Castlevania IV is more straight forward but my biggest issue with it is it's difficulty. The game really isn't made for the more flexible movement here and it is way too easy for a Castlevania game.
The high point of Castlevania IV though is its atmosphere. It is still unmatched in the franchise. The atmospheric soundtrack is just a masterpiece.
Phbz last edited by Phbz
I've been wanting to play this game even before it was released. A lovecraftian mystery from the same studio that makes the Sherlock Holmes games, and what seemed to be their most ambitious project to date, it's a no-brainer, right? Right?
Coincidentally, a couple of days ago YouTube recommend me a Jimquisition video named "Sinking City - the worst game I've ever liked" and that was pretty much what I've been thinking to myself for the near 30 hours it took me to finish it.
Sinking City seems like a too ambitious project for the available resources. At every second it simultaneously shows how great it could have been and how far from that it actually is. It's like we're playing an early build meant only to show investors how well things are going, followed by a promising road map for the next couple of years.
It's difficult to be too critical of the team because, at least this next gen version, feels like they did what they could with an obviously badly thought out project and in some aspects still delivered what's arguably the most fateful lovecraftian videogame, which is also a tragedy that such an influential universe can't get the funding it disserves. Who knows maybe one day Rockstar might gives us that like they did with RDR, but for now this is what we get. Ironically fateful to the source material Sinking City is a feverish dream you agonizingly can't pull yourself from, it draws you in and drains you out.
The credits have rolled but to be honest I'm not yet done with it, which is very atypical of me. I do want to jump to the next game but, for the last two days, every time I turn my Xbox on I think to myself "I'll just go on more time through some more footage and see if I can find more stuff" and invariably I'll find scenes and secret content I previously haven't found.
In immortality you'll scan footage of a trilogy of unreleased movies that go from the late 60's to the late 90's, trying to solve the mystery of the disappearance of the main start. You'll start with one clip and from there you unlock more by clicking on elements present on screen, for example a cross present on a scene will lead you to a cross in another scene. The clips consist of raw footage, rehearsals, tv interviews, home videos, behind the scenes stuff and so on and, as you play and learn the language of the game, you'll start to uncover a more eerie and bizarre sub-plot that will give you the "true" answer.
It's really well executed, with video formats corresponding to the time portrayed, excellent photography, writing and acting.
My only complaint is that interaction could have been more nuanced, you basically just rewind and forward video when more variety of interactions, like tracking and zooming, could bring extra depth to the "puzzle". But I can see how keeping it simple makes it a more fluid experience for the average user.
Just a wonderful multi layered mystery where you'll want to reconstruct the plot of the 3 movies, get to know more about the off-screen life of the people involved and, more importantly, you will be drawn to the secret plot. An endless pit of mysteries.
Shin Megami Tensei: Devil Summoner: Soul Hackers (3DS)
I really enjoyed this game. It is very stylish. The gameplay, the story, the characters, the dungeons,... All is great. The difficulty level is perfect and it has a good lenght (about 25 hours) I don't think a JRPG should be longer than that. Plus the whole game is just "cool as fuck", I mean it's SMT mixed with cyberpunk.
I while dive into Soul Hackers 2 soon.
E_Zed_Eh_Intern last edited by
@neocweeny I’ve started Soul Hackers more times than I’d care to say but never finished it. I really like it but somehow always get sidetracked. I 100% agree on the vibes, they are incredible. It feels vintage but the themes are timeless, which good sci-fi most often is.
I’m jumping back in as soon as I have my house next week. Thanks!
Scotty last edited by
Finished The Legend of Zelda: Link's Awakening
It was good and fun mostly until the 3rd act but after there it become ridiculous with the dungeons. I got really frustrated. It would be one of the beloved games for me if it wasn't that but in the end I am still glad to play this. And if people want these dungeons instead of BotW's shrines; then I want shrines all day to this annoying dungeons.
Also, story was interesting; while soundtrack is beatiful. Also art design is gorgeous!