Last game you finished



  • God of War: Ragnarok

    I've reached the end of God of War: Ragnarok and whilst I think it is a very impressive juggernaut of game, there are a handful of things that irk me about it. None of it is the game's fault mind, I'll just have to explain my issues in a blog post. I do think it's GOTY worthy, but I think that's more of a testament to its triple A brunt more than anything else. Yes, it's epic and yes, it's fantastic in places-but I find that Ragnarok goes through the motions a lot despite how impressive it is.

    I can't settle on a score just yet, but I will say it's a 9.? I reiterate again, most of the issues I have regarding the game's habits as well as its existence, storytelling and characters-are my own quibbles, but the game itself is exemplary.



  • Return to Monkey Island

    On one hand this is the best new classic adventure game when it comes to pacing, accessibility and presentation. Really, I think it's the perfect way to bring the genre to present times without comprising what made the genre great and there's a ton of design choices that should be a standard to anyone thinking of doing something in the genre.

    On the other hand, it's quite an unremarkable adventure in itself. It works more as a nostalgia tour for series veterans but that to me is not enough as the journey is unremarkable.

    7/10



  • Somerville

    Interesting game to try to "review".

    This is from some developers from Limbo and Inside, so for the better or worse you know what to expect. I personally love the genre.

    On paper is a pretty great surrealist sci-fi adventure. While in Limbo/Inside failing is part of the fun, this is much more cinematic and focused on trying to build fluid experience with less trial and error.

    Here start the issues...

    First, I'm willing to bet this game was tested by a small team, probably in-house. Some design flaws appear to come from being tested by people over familiar with the game.

    Second, there's a myriad of small technical issues. Screen tearing, characters clipping through objects and other characters, player character having trouble navigating the geometry, buggy animations and a weird lack of depth awareness (something with the art style I can't identify). It's not a broken game but the small issues pile up.

    Really don't get how a game with such strong foundations is released in such an unpolished state. Specially because for the most part it's stuff that could be solved relatively easy.

    Still for anyone who enjoyed Limbo/Inside it's worth to give this game a chance. As awesome as frustrating.

    6/10



  • Killzone 2 (PS3)

    I really enjoyed this one. It still looks amazing despite being a PS3 game. I don't like how you can hold only one weapons and they removed the secondary fire modes from the first game. The gameplay is really enjoyable though some mission overstay their welcome.



  • Pentiment

    Incredible game. Wonderful writing on so many levels. The rich historical and religious context, the depth of every single character, the several intrigues that develop during the 25 years the story covers, there's much to love here.

    3rd act does drag a bit, although that's optional if you really want to know all there is to know but how could you not? Everything is so thought provoking!

    Some narrative bugs (I got 3) on secondary stuff, where the game failed to acknowledge a decision I made.

    One of the best games of the year but at the same time it's difficult to recommend. If you don't mind reading it's a superb title.

    9/10



  • High on Life

    As a shooter it's nothing special - tbh I just played it on story mode - but for Ricky & Morty fans this is still a mandatory title. In my opinion better that the most recent seasons of the series.

    It's a 6/10 game where the writing will make it or brake it depending on personal taste. I personally loved it, it has some genuinely funny moments. As a cool extra you can unlock a full movie (Demon Winds), one of those "so bad it becomes good" movies.

    7.5/10



  • Donald Duck: Lucky Dime Caper (Master System)

    Not sure how many times I've beaten the game, it was mostly played on the Game Gear.
    It took a while to get back in the swing but this isn't a very hard one. Gotta say though, love the graphics for the time



  • Finished Deadlight: Director's Cut
    That game was one of the indies I intend to play since the first trailers years ago. It was looking so much fun and I still think it had the potential to be a good game. But they didn't try enough is what I decided in the end.
    It was not fun at all other than puzzley middle section and 1-2 set piece chase/run sequence
    Neither platforming or the combat are enjoyable
    Story is cliche as much as it can
    Also that VA of the main character
    God! I don't remember a time where I got irritated this much for a VA in a game
    So forced and far from natural
    Also weak finale level and I couldn't care less about

    plot twist.

    I wasn't connected them at all.
    Not the best option to finish the year but at least another one from backlog BITE the dust. See, because it's zombie apocalypse. :boslul:
    Like I said before, I am really getting sick of dissapointed by beatiful looking indies that I finish/play in last 2 years. I want to have a break from them for sometime and just focus on AAAs for a while.



  • The Frozen Wilds(Horizon: Zero Dawn story DLC)(PS5 via backward compatibility)


    positive
    Graphics were still incredible!
    I love snow environments in games.
    Also faces were definitely improvement. And side quests were a tad better here I guess.
    That WHOLE conversations with

    CYAN

    was the best thing in this Frozen Wilds! That's what I care, also I am glad I left this DLC for later and started it when I finished 3/4 of the main game so I had more topics to talk with her.
    You know the sad things were reading old ones' stories.
    Especially

    unfinished love story.


    negative
    I couldn't care less about main story in the DLC.
    I still don't like the combat and try to avoid it as much as possible. Even though it gets less annoying with new weapon upgrades still not that fun. Only times I'm really enjoying were using projectile type things, especially detached robots parts.
    And main story was bland unfortunately.
    New robots were challenging but not in an enjoyable way. Also f**k you

    Fireclaw!

    Thank God I did the

    ice weapon

    upgrade so that I can kill it a bit easier after a while.
    Difficulty spike was not cool. Even with my endgame armor, 50+ level and powerful weapons I had hard times. Maybe it could be better to feel a bit OP considering those achievements.


    Overall, it was still fun I guess. This franchise is interesting to me because I don't love it and I'm sure of this but at the same time it gives me a kind of satisfaction. I guess it has to do with my completionist side to a degree. Also I love sci-fi side of things and old ones' memories. They say weak tribal stuff was improved in 2nd game too, hope it's true but they also say main story is bland. We'll see...

    3.5/5 overall. Yesterday it was 3/5 but I played a couple of hours more today and in the end didn't want to be unfair to it, it is still above average. Finally; winter atmosphere was really beatiful and I can't stress it enough. Especially in the night inbetween high mountains and feeling the chills and loneliness. Scary but awesome!



  • Fire Emblem: Path of Radiance (Gamecube)

    An excellent game in the series. A lot of good characters, a good story and some interesting battle/map gimmicks. It is surprisingly easy for a Fire Emblem game though. Mounts are way too overpowered here.



  • Witcher 3

    I don't think there's any other open world game that gets close to the quality of the writing in this game. So impressive on so many levels. On the other hand the world's design isn't great, never was, but in a post BotW world it's painful how such a gorgeous and detailed world doesn't invite free roam exploration.

    About the combat. I think it's great that the developers don't follow an industry template for it and I kind of enjoy it for what it is. I hope in future games they double down on it.

    8.5/10



  • TimeSplitters: Future Perfect (PS2)

    I think every TimeSplitters sequel is a lot better than the previous one. Though TimeSplitters 2 was very good, this is probably one of my top 10 fps games of all time. It's a lot of fun, good variety in levels and missions, has a funny story,... It just had a good balance of old school N64 gameplay and more modern fps elements whereas TimeSplitters 2 went all out on being a GoldenEye/Perfect Dark kinda game.



  • My last one was Luigi's Mansion on my Cube. It's odd because I can't remember whether I beat it or not, my old saves aren't around and the final boss just wasn't ringing any bells for me. /shrug Great game though by the way, just a little short.



  • @sheria I can't actually remember much of the games except for the final boss. I remember having a lot of problems with beating it as a kid.



  • P.N.03 (Gamecube)

    I really enjoyed it. It's a very unique game, it's challenging but not too hard, it's has style and it's just a lot of fun to play. I also like that it is short.

    The game is lacking in some areas though, you can clearly see it is rushed but it isn't nearly as bad as a game as many people or reviewers back in the day say it was. This game was quite a fun surprise for me.



  • Hi-Fi Rush

    Maybe influenced by the disappointment that Bayo3 was, I'm now watching the final credits roll and thinking to myself that this might be one of the greatest action games ever made.

    To be honest when it was announced and released during the Xbox show I paid no attention but as soon as I tried it out I was immediately impressed.

    The conjugation of rhythm game with fighting does sound weird but it's superbly executed. In fact the whole game has a forward momentum driven by the sound work that's quite spectacular. Good cast of characters and excellent narrative pace.

    A few wrinkles left to iron, like average 2d platforming section (still a billion times better than those on Bayo 3) but damn, what a great surprise.

    9/10