Last game you finished
I finished the story mode in Tekken 7 last night. Not sure if this counts as actually finishing the game as there are still so much to do! This served as a really good introduction though I would say. As I have played previous parts in the series this was quite fun for me. However, there still isn't much story and its almost as each cutscene was an excuse for bringing on the next fight.
The next thing I was thinking was how uneven the fights was, some I could do super easy, some took a few tries. However, this might be down to the actually diverseness of the characters and having to play some which I never have touched before. The only thing that really annoyed me was the last fight. Trying to stay away from spoilers as much as I can here, but lets just say I found it to start really easy to then by the end almost become impossible. I really had one of those moments of pure frustration where I went "grrrr!!!" super loud.
I do however love the fighting in the game (which is the base after all). It feels super solid, each character adds something to the game and you can do as deep as you want. This game works perfectly for just some quick evening fun alone or with friends button mashing your way though it all. Or you can really go deep and learn combos, hit frames and counters. I think this will be a game (just as with Titanfall 2) that I keep coming back to for the fun of it and feel myself improving.
Rating: 4 of 5!
Greymarch last edited by
Just finished Oxenfree which I got for free from my Amazon/Twitch Prime membership (and fuels my EZA sub). Nice little game I would have never bought on my own but was a fun distraction for a few hours. :)
ZXone last edited by
I just finished The Evil Within. I started playing this game when it launched, dropped it for some reason about half way through. I saw in Bethesda conference The Evil Within 2 trailer and though that maybe I go and finish this game. I liked the game and I'm hyped for the sequel.
Haven't decided yet if I'm going to buy DLC for this game, although I have heard that those DLC were quite good.
16/06/2017 - ARMS (Switch) - 9/10
Faaip last edited by
Just finished up Life is Strange.
I was skeptical at first but I ended up really enjoying it. The story got a lot stronger as the game went on in my opinion and I think it represented the alternate timeline stuff really well too. I'm glad I got the chance to try it out.. if it weren't for PS Plus I probably wouldn't have gotten around to it.
NeoCweeny last edited by
Rayman (PS1) : I liked it but the difficulty was way too high, graphics still looked great so many years later.
Dark Souls III: I loved it, it has some of the best level design of any Souls game.
Tragosaurus last edited by
Shovel Knight: Specter or Torment - probably my favorite character to play in that game. The movement and zipping around felt really great and was just a jolly time.
Yooka-Laylee - I had decided I had played enough and it was time to beat the final boss. I realized I was 5 pagies short so I went back and found exactly 5 pagies as quickly as possible, beat the boss after a couple attempts and will probably never go back. It was fun to play for the most part, I just have no desire to really scour those worlds anymore to find what I missed (clearly a lot). I could rattle off a bunch of minor annoyances but I'll just leave it at that.
Axel last edited by
The Legend of Zelda: Breath of the Wild
I took my time with this one, and it was worth every single minute.
Easily one of the grandest adventures I've ever lived in a videogame. A true masterpiece in every single aspect, be it game design, visual style, audio or storytelling.
If Metroid Prime 4 is made with similar ambition, the universe will implode.
And now I can finally watch all those Zelda Talk spoiler episodes!
Ringedwithtile last edited by
Fez - 7/10
Solid puzzle platformer. I liked the music, its solid mechanics, its concentration on exploration and sometimes obtuse puzzle solving. No doubt there are many more secrets to find that I wouldn't without either a lot of time (that I'm not willing to give), or some kind of outside help.
I found it a bit conceited though. A bit too reverential of its own inspirations and a little too proud of its own cutesy minimalism (the ending was a big miss for me). I wish it got weirder, but perhaps that would have made it longer, which is something the game doesn't need (you could probably cut 2 worlds and the game wouldn't suffer).
I liked it.
23/06/2017 - ABZÛ (PC) - 7/10
24/06/2017 - Stories Untold (PC) - 9/10
-Jak- last edited by -Jak-
Horizon Zero Dawn
I think it should be considered for RPG of the year. Although it becomes less of a RPG as the game progresses. And a GOTY contender.
Gameplay was great from the beginning. Story was pretty amazing and well thought out. Numerous emotional moments. The main story lore was nice too. But the non essential lore was meh. The side missions was a hit or miss. Much had skippable dialogue. This is also a game given its vast draw distances. That's really meant to be played on the PS4 Pro. Overall very happy that Guerilla had it in them to chuck out this gem.
tokeeffe9 last edited by
Meant to post about Horizon here but did it in the playing topic.
Oxenfree - A game I'd liked the look of for a while and I was really intrigued by how dialogue worked. Have to say I was happy on both counts there. The art is really cool. How dialogue works is really impressive. After playing Horizon and being really annoyed with people talking over eachother and logs etc, having people talk pretty naturally was really good here. Sometimes it pressured you a bit too quickly to say something but overall I think it's something other developers should look at. The story is very twilight zone and in general the characters feel pretty authentic, especially once you get to know them better. Recommended.
parasitepaladin last edited by
Steins;Gate 0 - 10/10, would cry again.
Henry Ramirez last edited by
The wolf among us
TokyoSlim last edited by
@Ringedwithtile The whole obtuse puzzle solving part of Fez is the entire point of Fez. :p
Also, arguably, the game probably gets it's most weird in NG+
I understand how people who find Fez late can be underwhelmed, but to be in it at launch. The only other thing I can think of that did anything like that was PT.
Ringedwithtile last edited by Ringedwithtile
@TokyoSlim Oh, it's obtuseness is one of the things I enjoyed the most about it. It's just that I don't really have the time to stick with it to 100%.
Ended up around 75%. Also I wasn't underwhelmed at all; more pleasantly surprised than anything.
Pitcher-T last edited by
Just finished Firewatch after waiting (patiently) for a sale to bring it near the £5 mark. The moment it appeared in the Double Discount sale I snatched it up straight away.
It's a really good "one and done" game and the ending (whilst controversial) I thought was thought provoking and refreshingly grounded, especially in this era of super powered characters.
I'm now moving back to Zelda BotW to slowly continue working my way through that.
26/06/2017 - Ducktales Remastered (PC) - 6/10
Yesterday I finished the main story quest of Final Fantasy XIV:Stormblood if that counts
Axel last edited by
Disappointed. It's similar to Inside in many ways, but inferior to it in every way.
The controls feel loose and unresponsive, the 3D perspective makes it very hard to judge certain jumps and I stupidly fell to my death way more than I should have.
Checkpointing is irregular and will more often than not make you replay certain sections you have already cleared.
Interaction with objects and the environment is extremely inconsistent, you never know whether something can moved, pulled or pushed until you try.
When you do try to interact with some objects, there's a big chance it won't register because you were a millimeter off.
All of this makes some puzzles way harder than they should be. You might try something, fail because of the flaky controls, and assume there's another way, wasting time on other solutions when you actually had it right the first time.
Compared to Inside where everything - even dying - felt intuitive and satisfying, this game rubbed me the wrong way from beginning to end.
Also just like Inside, it's got an obscure/mysterious plot, but it rarely raises as many questions and provides even less answers. The hunger "mechanic" isn't one as it only occurs at key moments and comes out of nowhere. It's supposed to be shocking but is so inelegantly tacked on that the way it evolves doesn't feel earned.
It's a shame because it's got an amazing art style and some cool puzzle ideas, but the execution is sorely lacking. It feels unpolished and untested.
Lowlight of 2017 for me so far.