Last game you finished
Trails of Cold Steel 2, bottomline Dissapointing!!!
this game has taken me on a wild ride today, started playing at around 7 am, close to what I thought was the final boss, thinking that the game was a let down even though I liked the story, but then the final portion of the story was pretty good, making me think the game was better that what I thought early in the morning (or at least the ending), that was at about 3 pm.
Then after the longest epilogue ever at about 8 pm this game decides that we need another dungeon before actually finishing, and not an optional one, a mandatory one, I seriously want to know who the hell thought that was a good idea. They pretty much decided to ruin a perfectly fine ending, for who know what dumb reason.
In general in other aspects, the presentation is about as good as I expected, with the music from decent to good, but I feel the game suffers a lot from typical JRPG problems with large scope things, which I feel the first game did much better by being smarter about what to show. The combat is fine, but I can't really say I've had a lot of fun with it aside from a few boss battles, and the Knight battles uuuggh, those are just a drag, the open world also added very little to the experience, and I feel is ultimately pointless (and it hurts the world building).
And as I mentioned before I feel this game does a lot to harm the excellent world building the previous game (and parts of this one) did.
Also how many times do we need to fight enemies and then have them go "This isn't even my final form" only to have someone come and save the day, man was that overused.
I like the game, I wish I loved it, it makes me wonder if ToCS was really that good, but I think the problems I have with this one were not as present with the first, still glad I played it (please let me finish this game quick I want to play Nier), I'll be there day one for ToCS3, but these has made me way more reluctant about checking out other Falcom stuff, and before this I was much more willing to do so.
SabotageTheTruth last edited by
@bard91 Yeah, I'm in a bit of a weird situation with the first Trails of Cold Steel. When I first popped it in, I was in love - the game gives characters time to breathe and it definitely has a bit of light Persona elements in getting to choose who you spend time with. Yet the more time I spent with the game, the more I realized... nothing was happening. When you're 40 hours into a game and you still have zero clue about the main plot or antagonists, yeah, that's a bit of a problem.
Pace is such a tricky thing to handle in games because we all like different speeds of course, but Trails really pushes the limits of what is acceptable. I've had friends pass on Persona 4/5 because the openings were too long for them - I certainly can understand where they're coming from but at least those games set up a central conflict within those first few hours. Every time I think about going back to finish up the first Cold Steel game, I lose my motivation thinking about how much "filler" I'm going to have to crawl through before I get to the good bits. It's a shame too as I think the combat is excellent and (most) of the characters are likable, besides the most boring man alive, Gaius.
@SabotageTheTruth I can see how that could be an issue with the first one, I think that to me it wasn't issue because the world building was so good and the glances at the inner conflicts of the world were enough of a hook for me.
With the second all of that is already established, and to me the worst part is that one of the main character motivations is completely unrelateable, and that the things that take place are actually hurting the previously established lore of the world.
I see such a strong core here, and clearly there are important budgetary constraints with this games which resulted in shortcomings in both games, but ToCS2 has additional problems that simply come from the design. To put it in a way it felt like with ToCS they really identified the limits and built around their strengths, in ToCS2 they simply did whatever seemed cool and hoped for the best.
Also have to agree with Gaius, the fact that he is almost as useless as Jusis in battle doesn't help.
Axel last edited by
Finished The Last Guardian.
Very little fun was had.
It's a shame, the story is touching - yet by no means groundbreaking - but it is persistently ruined by the terrible gameplay and ergonomy. For every cool moment there are 20 infuriating ones.
Unlike many people I didn't even have issues with Trico, somehow I was always patient even when he didn't react to my commands and understood that it had a mind of its own. But the handling of the boy, as well as the camera, are a disaster. It's without exaggeration one of the worst characters I've ever controlled in a videogame. Every single sequence is a painful struggle and totally negates whatever emotional scene follows.
How this game managed to get perfect scores and GOTY nominations is beyond me. It's not even a matter of taste, because I would usually love this sort of game. But when the execution is so obviously botched, no amount of good characterization can compensate.
Oh well, glad that's behind me.
Ok after beating the most pointless final boss I've ever seen in a JRPG, I'm finally done with Trails of Cold Steel 2
I really wish I didn't have to call this game a disappointment but it simply is, there are too many things I took issue with, and its strengths are not as well used as in the first game.
I'm still glad it introduced me to the series, even if I likely won't play the other games and just wait for ToCS3
FF7Cloud last edited by
@bard91 After playing trails of cold steel 1 i found 2 a bit of a slog during the middle hours, and then the epilogues are not even needed and are just there to bump up the playtime as they add nothing.
I then went to play trails in the sky and they are way better games i loved the characters in Cold Steel but Sky's Characters trump the, even though there are a few that overlap.
@FF7Cloud I find it astonishing that they found epilogues necessary, the game was already over 100 hours when I got to the epilogues, and yeah they didn't really add much to the game.
That's what I've heard of TitS, but I'm not compelled enough at the moment to devote time into them, certainly not any time soon, but yeah I would like to play them, just unlikely.
FF7Cloud last edited by
@bard91 yea FC is a 30 hour game and SC is a 60 hour game im only about 10 hours in the 3rd i got kinda burned out on the series
@Axel I think a lot of the problem with the game is that in the middle it gets a bit annoying when the backtrack happens and not much story or explanation happens. I had to take a break from playing it to later come back. I feel however that the last two hours really brought redemption to the game though and the ending touched me.
NeoCweeny last edited by
Crash 2 on the N. Sane Trilogy (collected all 42 gems)
It's my favorite game of the trilogy and one of my favorite games and this remake is really solid. I had a blast playing through Crash 2 again.
Axel last edited by
@Lotias I actually didn't have any problems with the game's structure or pacing, I don't even remember any sort of backtracking. My issues are with the moment-to-moment gameplay, the struggle to make my character perform even the simplest actions. I honestly think I would have enjoyed watching a Let's Play more.
The ending is very strong that's true.
This game needs to be remade by Platinum to handle the controls, THEN I'll consider it a great game ;)
@NeoCweeny I also just finished Crash 2 and weirdly enough I didn't like it at all, much preferred the first one. I felt like the level design was using trial-and-error way too much, the collisions and hitboxes felt unfair, etc. Funny how our opinions can vary so wildly. But I hear Crash 3 is the best and easiest of the trilogy so hopefully I'll enjoy that one!
@Axel Hahaha! a platinum games made The Last Guardian, now that Would be something I would wanna play! :D Maybe backtracking isnt the right word, but getting back to zones previously visited!
I also agree that sometimes the controller were a bit yankie and best.. also sometimes the climbing really annoyed me haha!
DisturbedSwan last edited by
01/07/2017 - Crash Bandicoot N'Sane Trilogy: Crash Bandicoot (PS4) - 8/10
07/07/2017 - Crash Bandicoot N'Sane Trilogy: Crash Bandicoot 2 - Cortex Strikes Back (PS4) - 9/10
13/07/2017 - Crash Bandicoot N'Sane Trilogy: Crash Bandicoot 3 - WARPED (PS4) - 6/10
DIPSET last edited by
Resident Evil REmake (PS4)
My second ever Resident Evil game after co-op in RE5 many years ago. I am so happy I am going through this series from the beginning. The frightening atmosphere, excellent audio, and great aesthetic choices make this a very unique game.
My major criticism with the game is that it doesn't follow it's own syntax. I picked the game up after putting it down for months and I forgot what I was supposed to be doing. I had run around the mansion for about 2 hours when I realized I need the armour key. Problem is that I recalled getting that near the beginning. Then I randomly found the "Mansion Key" in my safe box and it unlocked a door I needed. That was very frustrating because it disobeys the logic it puts forward already by referring to things as "Helmet", "Armour", etc. There isn't a very consistent syntax across the game nor in online guides that I referred to as well.
Regardless, the game holds up amazing and I can't wait to play RE2. I'd say the map system and back tracking are a bit dated but it doesn't kill the game. It's actually a good aspect but it is required a bit too much and can get annoying when you need to retreat behind 5 doors just to get that quest item you need.
7.5 - 8.0/10
Tragosaurus last edited by
Life is Strange
I overall enjoyed my experience except for most of the last chapter, and I just wasn't in the state emotionally that the game wanted me in for the ending.
End game / Chapter 5 spoilers:
I enjoyed the ending of Chapter 3 and the entirety of Chapter 4, but then 5 was a huge dud for me. The first part where you keep going back in time to try to not end up in the dark room or save Chloe was great. Then it was followed by my least favorite part of the game which ultimately is leaving a bad taste in my mouth overall, the timeline limbo world. I thought this whole area sucked and I instantly checked out. The fact that it was the last thing to do in the game past the final decision really dampened the ending for me.
Also, I feel like I wasn't in the same place emotionally with Chloe as the game wanted me to be when making the final decision. I really didn't like her. The whole game he's a whiny little prick and at times completely unlovable. The moment where I knew I could no longer care for Chloe was in Chapter 3 when she started cursing her father for "leaving her". I specifically remember before or after the credits of Chapter 4 when Jefferson shoots her the game saying "Thanks for crying". Uhhh no game, sure it was shocking but crying? No. So by the time I had to make the final decision it was a no brainer, Chloe dies so everyone else can live and we go back to the proper timeline. Although having to just watch Max cry while while you hear Chloe dying in the bathroom was rough.
tokeeffe9 last edited by
I've been adding to or creating some topics to a few games. I just finished up the following batch.
I missed the vast majority of second half games from 2016 and am catching up now. I have to say that my top 5 games would be a much bigger struggle if I had to vote again. At minimum, 1 of those 3 would get in.
Add to that, I loved Dishonored 2 & The Last Guardian also and I've still got some 2016 games to hit.
Really puts into perspective how good this year is too.
DisturbedSwan last edited by DisturbedSwan
21/07/2017 - Injustice 2 (PS4) - 8/10
22/07/2017 - Street Fighter V - Character Stories (PS4) - 7/10
24/07/2017 - Street Fighter V - A Shadow Falls (PS4) - 7/10
SabotageTheTruth last edited by
I can easily say it is the finest open world game I've ever played. I've posted a lot of impressions over the months so I'll keep it short, but as a newcomer to the series, this was an incredible experience. Goofy, emotional, brutal, and filled to the brim with interesting diversions, I fully understand why Huber brings it up on every Frame Trap. I'm sold on the rest of the franchise now thanks to this, bring on Kiwami!
gwnner last edited by
Superb game. The story is absolutely awful, but the relationship between the pilot and the titan was really charming. The gameplay is where this game truly shines though, it's absolutely brilliant. The mission variety for a shooter is really good, with brilliant shooting mechanics, and satisfying platforming. I played on the hardest difficulty for the trophies, and even though you will die a lot on this difficulty, apart from 1 really huge difficulty spike in the 1st real mission (which was more to do with me not being able to see the right route through the area), and a few other smaller ones, it wasn't overly difficult.
The multiplayer is also really, really great. It can take a while to get into games because there isn't a huge player base but once you're in it's really great. It's a massive shame EA sent this game out to die. It deserved better.
I'm not an FPS guy, but Doom is my favourite game of this generation, and Titanfall 2 is probably in the top 3 alongside Uncharted 4. If you're ever wondering whether you should take a risk and buy this game, or thinking to yourself that you'd like a shooter to play but can't decide what to get, I highly recommend this game.
TokyoSlim last edited by TokyoSlim
Pyre. I thoroughly enjoyed it too. Not Yakuza 0 GOTY level, but end of the year, I'd have to think real hard about whether I liked this or Persona 5 more.