Last game you finished
Sheria last edited by
I really enjoyed Titan Fall 2 but I'd never compare it with Half-Life.
DIPSET last edited by
You wouldn't compare it on an overall quality level? Or you wouldn't compare it based on how it plays?
I think between the two games there are a lot of obvious comparisons in terms of game design. I can see what you mean if you wouldn't compare it on a "quality" level. I'd argue Half Life is better, longer, revolutionary, and carries a legacy that Titanfall 2 never will but I think TiF2 is one of the great SP FPS games all time. All killer no filler.
paulmci27 last edited by
Just finished Metro Exodus. One the best games I've played in a long time (sorry RE 2 I still love you)
Ezekiel last edited by
Donkey Kong Country: Tropical Freeze on the Switch. Last boss took me two days. Played almost the whole game in portable mode with headphones. It was great! I didn't think when I bought my Switch in late September that I would enjoy it so much more than my PS4. Sony's strategy is boring me.
NeoCweeny last edited by
Finished 3 game yesterday:
Valkyria Chronicles II (PSP)
At first the game seemed very restrictive to me with very small maps that you need to keep revisiting again and again completing various repetitive missions but I ended up really liking. The core gameplay didn't suffer with the transition to the PSP and I really like the new classes and the ability to upgrade your class. The story was entertaining but nothing to write home about.
Castlevania: Dracula X Chronicles (PSP)
It's a remake of my favorite Castlevania game but it's pretty disappointing. The graphics are quite ugly and the soundtrack isn't nearly as good as the original. The best thing about it is that the original Rondo of Blood as well as Symphony of the Night are unlockable but they do have some smoothing filters you can not turn off.
Red Dead Redemption II (PS4)
I really liked it! The story and characters are fantastic. The gameplay can get repetitive but I think the main problem is the length of the game. There too much filler. Chapter 2 and 6 could have been much shorter and while chapter 5 is pretty memorable, it really adds nothing to the game and could have been cut completely.
The other big problem are the controls, they are a complete mess. Controls in Rockstar Games have always been terrible but this is the absolute worst they have ever been. It's unexcusable.
SabotageTheTruth last edited by
The Infectious Madness of Doctor Dekker
For an FMV "game" this is pretty great, but as just a game, it's decent. You're not really given many opportunities to shape the story yourself and while you are able to type in questions, a lot of them don't register properly. I found myself moreso just using the preset questions instead of typing in my own, so I didn't have to deal with the slew of "I don't know what you mean" responses. Conceptually though, I do like what they went for here and most of the actors do a solid job of convincing you they have issues and making you question whether or not they're telling the truth all the time. Since the murderer is random though, I feel like the accusation bit lacks the bite it needs to make it a memorable experience.
Killericon last edited by
It had been quite some time since I've been able to say so, but I hit credits on KHIII and it felt so good.
Axel last edited by
What a great game, now I know why it's a classic!
I took me a few hours to get into it, but it grew on me more and more as it went on.
Took me about 32 hours, and I never died once, so it's fair to say it's not a hard game, but it's still very stimulating due its super clever paintbrush mechanic which you use to solve puzzles, alter the environment, fight enemies and dig up secrets. It's all very intuitive and logical (water douses fire, wind moves objects, sun or moon change the time of day, and so on).
The lore is great, steeped in Japanese mythology, and the writing is pretty enjoyable, there's a great dynamic between Ammy and Issun, and most of the secondary characters are fun in their own way. It's also a pretty vast world, yet without filler: this is no modern-day open-world and it feels very refreshing, no time is wasted and there's a secret or collectible around every corner.
It does indeed feel like a 3D Zelda, but it's way more unique than any of those.
It's not perfect, the paintbrush techniques can sometimes fail to register, and you shouldn't expect enemies to push back much, but it's enjoyable from beginning to end!
bard91 last edited by bard91
Trails in the Sky SC 9/10
A great sequel to a first great game, I would ike to give it a better score, but there were more than a few aspects that were not great and that I do feel took down the game a notch for me, still overall a fantastic game for most of the 60 hours of playtime.
I do feel that the story has some of the same problems which made me like Cold Steel 2 less than 1, but it is not something that ruins the game, just aspects that could make for a better experience.
And boy, having played three Falcom games in a row now, I feel I'm really seeing the wordiness in them.
Also who the hell thought it would be a good idea to have the final fight inside a freaking kaleidoscoipe, that was just horribly designed.
I'll likelyu start the third chapter in may after I come back from a month long vacation, and then on to Zero and AO, hopefully before CS 3 comes out.
ShadowofTheNinja last edited by
New Super Mario Bros. U Deluxe, not including the challenges, that is, kinda got bored near the end, but it's pretty fun, I haven't played a 2D Mario game since Mario 3 after all.
E_Zed_Eh_Intern last edited by
@shadowoftheninja Wait, do you mean you were around when Mario 3 came out, played it and then never played Super Mario World? If so, I'm not sure whether to feel sad or impressed.
Mazer last edited by
Octodad with it's two side missions. I won't lie - I was not really that happy with the game. The bad controls were funny for the first two levels and then it just got irritating. Plus the wife in the game is the definition of a horrible spouse. I worked my ass off to provide onto her all these cute stuffies and the first thing she does is throw them aside then order me to fix a broken aquarium? AFTER she PURPOSEFULLY dragged me to the Aquarium despite knowing my Octodad fears them and hates them?!
SHE IS SO ABUSIVE TO OCTODAD!
ShadowofTheNinja last edited by
@e_zed_eh_intern I haven't owned a Nintendo console since the FC, so yea, I hope they put those SFC games into the switch online service.
bam541 last edited by bam541
Just finished Sonic Mania. This game is so damn good, holy shit! The controls feel spot on (although I always get confused regarding which direction to push when you're going on loops and such), and i really appreciate that each level has something new to offer. This causes a inconsistency in the quality and fun factor of the levels, but at the very least the worst ones can still surprise me as much as the best ones. Difficulty wise it's pretty well done, it starts off in a pretty comfortable place and ends with a very climactic set of obstacles, although along the way there's some annoying moments that made it seem more difficult than it should. Studiopolis, Press Garden and Titanic Monarch are my favorite zones here. Absolute favorite is Press Garden, I just love how the level looks, the environment switch up in Act 2 is sublime. There's also very minimal annoyances there.
The things I said about the levels are also applicable to the bosses. Very varied, lots of highs but good amounts of lows too. While i hated the water zone, the boss in Act 2 of that zone is pretty awesome.
The soundtrack is a bit different though. It's a 10/10 from front to back, no holds barred, no fillers, absolutely spotless. No complaints here. I'm typing this while listening to the save menu song, real jolly.
I'll be keeping this game on my drive since I can see myself replaying it, and that's the highest compliment I could give any game. (9/10)
Axel last edited by
Luigi's Mansion (3DS)
Meh, very average game.
It's pretty much over before it gets started, is very repetitive, has frustrating and clunky controls, sends you on mindless back-and-forths throughout the tiny mansion (probably because it would be half as long if it didn't). The Boos are very annoying to catch, constantly fleeing to another room, sometimes immediately after you've entered. It feels like a proof-of-concept and not much more.
Dark Moon was a lot better, so I still have hopes that Luigi's Mansion 3 can be interesting, but I don't understant people who prefer the original to its sequel.
digitalman last edited by
Hello everyone, I'm new to the forum. I used to be a huge lover of Gametrailers and their forum so I'm glad I found my way here.
Anyways, the last game I finished was Devil May Cry 5 just a few moments ago actually. Since KH3 I've had an itch for another action game and this hit the spot big time. It's sort bizarre to see such a ps2 era series brought into the current gen with such lavish visuals and production. Despite the improved visuals, DMC makes no sacrifices to it's tight and responsive combat and was a blast from start to finish.
Sheria last edited by
I finally finished MGSV, a game that really is unnecessarily padded out, I think it was a good 55 hours before I actually saw "the truth" and even then I'm only on 44% completion. I'm just going to finish the Quiet Arc as I love the character, but then I'm done for good. There's a lot to like here actually, but also a lot of problems bringing it down. The worst thing is that the game really is a bit of a mess, especially in the unnecessary second chapter. It's clear Kojima had even more intended from this game, but was rushed to get the thing out already. Konami are still assholes, but I think Kojima was also at blame here, he was far too ambitious with this game, god knows what it would have cost fully realised.
SabotageTheTruth last edited by
Lego Marvel Super Heroes
I originally bought this on sale a few years back, played it for an hour, and dropped it. My girlfriend wanted to play something light and breezy together so we decided on this and had a blast together. Her knowledge on Marvel properties is pretty minimal so it was an added treat to have her discover characters for the first time and even spurred us to start catching up on some of the Marvel films she's missed. The biggest takeaway I have from this game is how much the open world really adds to the experience. While the missions feel like most of the other Lego games, being able to drive (and fly!) around the city and discover all sorts of secrets was really the best part. I'm casually pushing for 100% completion because of how much I enjoy the open world, so I'm sure we'll keep slowly chipping away until that platinum pops.
DIPSET last edited by DIPSET
I'm really late to the party here but this is a great game. I only realized there are three playthroughs of this game when I checked out a boss guide for the end. That means I'll get to those playthroughs with my roommate eventually.
What's not to like? This game is like a rollercoaster. You're just sort of on the rails for this journey and everything the game throws at you. I love how it breaks gaming conventions and parodies them in creative ways. I could articulate this all better but I don't quite have the time.
Undertale... one of the greats!
Ringedwithtile last edited by
Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army (Boo! Bad title. Fix your title)
This one hurts, because it does some things so exceedingly well and others so inexplicably poorly, how much someone likes this game will depend almost entirely on what they value. It has the greatest and most interesting setting of an SMT game I've played (and MT2 and SMT2 have fantastic settings). It uses its demons and its conspiracy plotline to express the xenophobia, militarism, and acceleration of technology that was troubling Japan during that time; it's really cool to see an RPG that references history so thoughtfully. I also like that our protagonist is a supernatural detective, and how powers from demons you've captured are used to influence people and objects in the game world. The environments alone, which reanimate period Tokyo make the game worth checking out.
What's baffling is how completely lame the combat is. SMT, especially in the PS2 era, had a great turn-based system, and man did they bungle their first shot at action RPG. It's slow and unresponsive, and using friendly demons and strategy is often less effective than just running around, slashing enemies and blocking attacks. It's really a slog, made worse by the back chunk of the game which would be a bit tiresome even with a good combat system.
It's a really mixed bag, but I'm going to lean towards 'worth playing' if just for its world and ambitions.