Last game you finished
Shoulderguy last edited by
Gears of War 4 - I replayed the story of Gears of War 4. Gears is Gears and it's still lots of fun. They haven't changed gameplay that much since Gears 1. There was a time when Gears of War clones were popping up everywhere but you don't see them these days. So I would say the combat in Gears feels more like a good through-back novelty as opposed to feeling like archaic gameplay design. I like JD Fenix and the new characters. Although, their dialog could have been just a little better. Also, I forget how abruptly the story ends in this game. Still looking forward to playing Gears 5 next month.
DIPSET last edited by
This game is one of the most fundamentally sound gameplay designs in the entire industry. From a gameplay perspective, this game nails it. There are a lot of layers to this onion where there is a perfect harmony across departments. The level design sucks you in, the aesthetic of the level brings you in, the scenarios are extremely clever and rewarding to achieve. This game is a perfect formula. I'll write more in the Hitman thread but don't sleep on this this game.
FF7Cloud last edited by
Just finished AO NO Keiseki and i gotta say it was a great game and hope its gets localized someday
Ringedwithtile last edited by
Maximo: Ghosts to Glory
A really solid 3D platformer; I'm surprised it isn't brought up more often. Translates G&G's sense of empowerment and disempowerment really well, and does a pretty decent job of continuing the slow but high-stakes platforming loop that makes the series so notable. There's actually a very limited moveset, but the game is well designed around player limitation, introducing hazards and enemies that ask for timing and consideration rather than the accrual of collected objects that simply make you stronger (if you do collect powerups, you stand to lose almost all of them on death). Resources like money and keys ask for a similar consideration when you're tempted to use them up, as the game keeps those valuable the entire way through as well.
It isn't perfect (bosses are easy, camera screws up in tight environments), but I really like its focused design philosophy.
TheDemonPirate last edited by
Doom (1993) and Doom II: Hell on Earth
First time playing any Doom game and they were tons of fun.
Got kinda burnt out by the end of it and it felt kinda repetitive but still had a blast going through them.
Gonna take a break before diving into Doom 3 BFG cause I wanna play Astral Chain lol
Tearju Engi last edited by Tearju Engi
Sekiro: Shadows Die Twice
This game was tedious.Extremely tedious. I have never been so negative on a game I finished. So many times I couldn't see and it was thanks to the crappy lock-on. On previous games it never bothered me but that's because they were more slow paced in comparison. Combat felt monotonous after awhile since fought the same enemies again and again, even the mini-bosses. Seriously this felt more like a traditional Megaman game except not fun.
Probably took me 50h to beat the game and 7,5 of it was just on a final boss(which had unnecessary 4th phase).
NeoCweeny last edited by
Sekiro: Shadows Dies Twice (PS4)
Finally finished this, I've been playing it on and off since it was released. I think it's much harder than the other From games but it's also one of their best if you ask me.
Some Bosses are really pushing it in terms of difficulty and are overly long which is a problem in all the current gen From games.
Final Fantasy VIII: Remaster
Disappointed a little in the trophy selection here as there are a lot more challenges in this game they could have used. I still went for a full completion though so I got: all cards; all magazines; all GF & Characters to level 100; all GF abilities; all blue magic and all ultimate weapons.
The remaster itself seemed fine though I don't personally like how sharp and out of place the new character models look in comparison to everything else around them. It's my favourite game of all time so I'm happy to have supported another release of it while also picking up an extra platinum along the way. Considering the huge amount of times I've completed this game, I in no way expected to get choked up and tearful again at the ending, but it still happened.....
NeoCweeny last edited by
It's my first time playing thought this cult classic. I really enjoyed it despite having many flaws. There's a lot of waiting around, the forklift section is way too long and the stealth section is terrible. While I still enjoyed the story it's amazing how little actually happens in such a story focused game like this, the plot doesn't evolve at all.
Ringedwithtile last edited by Ringedwithtile
I recently played two games that were pretty similar to each other: Nuclear Throne and Enter the Gungeon.
Nuclear Throne is straightforward, flighty, and a bit ugly, but I think it's the much stronger of the two. It's a fast, well-modulated experience that's formed around its running and shooting. Levels are the right size, are naturally paced with open areas and hallways littered with interesting enemy combinations---and builds, which are dependent only on character, passive upgrades on level up, and two found weapons, feel well-suited for some situations but difficult for others and fit well into the game's fast pace. You kill quick and die quick with no grace period of I-frames or consumables to lift your head above the water. It's volatile, and it gives the sense of surviving against the game rather than providing confidence or power over its play-space (like the next game...).
Enter the Gungeon isn't bad, but I beat it on my second run, which I don't think should ever happen in a game that has arcade or roguelike inspirations. Enter the Gungeon's levels are too big, with too much running around and too many rooms that are frankly a joke. There isn't a reason for there to be 5 floors---make it 3 so playing through the game doesn't take 45 minutes. Success in this one is (like The Binding of Isaac, its biggest inspiration) based around build: get a high DPS through finding a good couple of weapons and good passive upgrades, and make sure you can stand a few hits. Always worked when the game wanted to give it to me. Over time I learned to appreciate it a little more; there's a lot of content here, and the 'Kill the Past' segments are cool, but its fundamentals can't carry the weight of all of its rooms and guns and secrets and shops and bosses.
Enter the Gungeon is made for those who want a lot of a thing, Nuclear Throne is for those who want that thing to be precise.
AnonFriction last edited by
I had a lot of fun playing through the campaign with a friend and I'm sure we'll put many more hours into trying out the other hunters and playing around in the end game. Overall it is just more borderlands with some better systems, but there are actually some really rad boss fights. My favorite gun I've got so far is a shotgun that shoots saw blades!!
Tearju Engi last edited by
Platinuming it was pretty easy. Didn't bother to get all character cards because those regional rules are annoying. And 3x speed with the boost helped grinding magic. Still love the game because high points are really good but best version is still Vita/PS1/PS3 since characters won't look out of place and analog control is 360 degrees instead of 8 direction. At least they didn't screw up the audio loop issue other games had after finishing a battle.
Sentinel Beach last edited by
I surprised myself and ended up buying Sayonara Wild Hearts from PS Store after only watching its magnificent trailer there. The game took only about an hour to finish and sadly it didn't quite manage to offer the euphoria I was hoping for after being mesmerized by the trailer. A bunch of cool ideas and visuals still in there. A really fast game, basically a rail-shooter of sorts when it comes to how it's actually played. And a game can't be bad if it has Debussy's "Clair de lune".
Here's the launch trailer.
E_Zed_Eh_Intern last edited by
Wife and I finished up the B scenario in Resident Evil 2 Remake. What a great game. We started the fourth survivor and the other DLC stuff but good lord that stuff is tough compared to the base game.
Axel last edited by
@sentinel-beach I've been reading reviews for it and was very close to pulling the trigger on it last night, the price is reasonable too.
But just one hour feels a bit short, even though I'm all for a bite-sized experience after Fire Emblem. Not sure I'd replay it much.
Platinuming it was pretty easy. Didn't bother to get all character cards because those regional rules are annoying.
Without the rules it means you can just dominate the game at all times when you have a decent deck. Playing with random, same plus etc is when TT becomes the most exciting.
Tearju Engi last edited by Tearju Engi
@sheria it is annoying when you try to collect the cards. When you gotta turn your weaker cards to avoid bad rng on cards that get pick it gets less fun especially combined with other rules.
You don't need to turn in anything. With full or high rules even low level cards can turn the tides. You see this late game when plus and same rules beat you everytime.
Axel last edited by
Fire Emblem: Three Houses
90 hours. For one playthrough (Blue Lions). I was slow and thorough (played on Hard/Classic, did all the paralogues I could, talked to everyone every month, etc.), but I loved (almost) every minute of it!
It's probably going to be my GOTY, I don't see what could topple it. And it's now my favorite Fire Emblem.
The story is more ambitious and mature than past entries I've played, almost Game of Thrones-y at times. The writing is more mature and assured, especially compared to the cliche borefest that was Fates. Many plot questions are left unanswered after this playthrough, which I understand would be revealed if I played with the other 2 houses. I doubt I will, not anytime soon, but I still appreciate what I got out of it. Maybe I'll just watch Spoiler Mode to get some answers.
I didn't have a single game over, nor did I lose any unit, despite playing on Hard, but I did have to resort to the Divine Pulse (rewind time) more than a few times. To me this is an amazing addition (loved it already in Shadows of Valentia), as the game still requires me to be cautious but doesn't make me replay a full hour because a boss got a lucky crit at the very end of a mission. No frustration, but still a sense of accomplishment after every hard-won battle.
I loved the academy and the overall pacing of the game, I got to know all the characters (my own units as well as the rest) so much more than in past games, and I felt a true connection to them by the halfway mark.
After the time skip, I genuinely felt elated to meet them again. I love the fact that they all grow up in those 5 years and change their appearance, become more mature, etc. It's such a cool touch, and I felt like a proud papa seeing how my students had grown into beautiful adults!
The academy does get old after a while though, I wish the second half of the game switched things up on that front. At the beginning I scoured every corner every month, but by the end I was fast-traveling all over the place and it felt like a chore.
This series is hitting all the right notes for me, and I'll be looking forward the whatever next instalment Intelligent Systems cooks up next!
A very mixed bag here despite still coming out on top. The continuing story needs high praise here with so much lore available through notes and other environmental aspects. On top of that is the huge amount of dialogue you can absorb just by hanging around or sitting in certain situations.
When at its best, Metro nails the atmosphere, shooting, upgrading and overall exploration for materials. There's still many faults though. There are too many sections where you are in control but are restricted due to story reasons. I also experienced a lot of glitches towards the late game. There was a broken sky box, many slowdowns and assets completely out of place. The biggest problem though? The god damn load times. Next only to Duke Nukem Forever, these are the worst I've seen in the last decade.