Last game you finished

  • Finished R&C Rift Apart. I wrote a longer review here. In short, this game is so fucking well made. The R&C formula has been basically sharpened like an razors edge. The story is suprisingly wholesome and uplifting, the gameplay is fun as heck, and it also happens to be an absolute next gen showpiece. Insomniac are truly veterans of the industry.

  • @bam541

    I'm planning to finish 2016 and this before december, so your review got me excited.

  • Cuphead

    Just an incredible game, the whole thing is so consistently near perfect from start to finish, that's difficult for me to pick what I love more about it.

    In terms of design I really like the random variations that force you to think more than one move ahead. The game allows you to get into impossible situations but that ultimately depends on the player and how willing is he to risk it, and that's not just by ajusting to whatever variation a boss it doing but possible combinations that might corner you.

    Really rewarding in the best ways, just pure gameplay. You learn, you adapt, you perfect it and there's always the excitement of wondering what will come next.

    Funny that I've played it when it came out and I was just so burned out from work that I really didn't had the mental disposition to stick to it, even though I was enjoying it. It was the only game to ever brake me. Now weirdly it wasn't even that hard and even when it go a bit more demanding I was super motivated. Just pure bliss.


  • The Pedestrian

    A 2D puzzle platformer where you progress through a 3D environment... yeah, it's weird. I was unsure about trying this one, seemed gimmicky but once you star playing it you realise it's actually a quite clever and polished game. For the most part it flows perfectly but as you near the end there's a couple of annoying mechanics that while not terrible it worried me that it would overstay its welcome but thankfully there's a cool twist right at that point.

    Sadly the writing -as the music - is kind of mediocre otherwise this could be one of the indie darlings of 2022.

    It's on Game Pass and it takes you 4 to 5 hours to beat. So definitely try it if you need to play something until ER drops.


  • Uncharted: The Lost Legacy
    I only realized after starting it that this times up really nice with the movie just coming out AND the Legacy of Thieves collection (which is not the version I played). Maybe some weird subliminal mind control marketing... who knows.

    Anyways, this is so good. Chloe really made the game for me. She was one of the best parts of Uncharted 2 and her sudden disappearance during 3 was forced and felt. I'm still not big on Nadine. I just think she's so bland and boring. I know that pairs up nicely with Chloe's witty sarcastic Nathan-esque attitude, but I still wish we got someone like Charlie Cutter back instead.

    This might also be the most I was invested with an Uncharted ancient civilization/empire/culture/city story. They repeated a bit too much but the Shiva's story with Parashurama and Ganesh(a) is really interesting. Coupled with Sala and the Tiger and the Hoysala empire, I was hooked. I went out of my way to read up on it outside of the game.

    I have no idea how, but this actually looks better than Uncharted 4. Might be the prettiest game I've played. Is there any information on the development cycle and how long it was?

    I hope we get more of these short and focused Uncharted games.

  • Ico
    My first Team Ico / genDESIGN game :)
    I've always heard of how Ico is one of the first examples of video games considered art, but it seems that it was quickly overshadowed by its big brother Shadow of the Colossus as I rarely hear people talk about it anymore. Which is unfortunate, to say the least as I immediately fell in love with it.

    Fumito Ueda and his team have such a firm grasp on how to create atmosphere and suck you into a world. It's incredible how well it holds up today.

    From the first minute until the credits, it is extremely evident how so many games released after it are heavily inspired by its structure and design. Soulsborne, Nier, and Uncharted (I promise this makes sense if you play it) off the top of my head. I guarantee there are hundreds more too.

    I can definitely understand why everyone was extremely excited for The Last Guardian now.

  • @demonpirate I hope you enjoy the other Team Ico games as well (which I assume you will try out at some point)! Personally Ico is easily my favorite of the trilogy. It's the least flashy game out of the bunch, and that's exactly why I loved it so much. Most people liked SoTC the most which is why it kinda overshadows the other two games.

  • Just finished all the GT Cafe missions in Gran Turismo 7 and watched the ending, which is actually really wholesome, kinda felt like I'm gonna shed a tear during it. Been playing nothing but GT7 in the past like 10 days so I can finally ease it off a bit, the grind was just too hard to resist.

    Looking back, it's hard to not see GT Sport as the "GT Prologue" equivalent for GT7. That game really did build the foundations for GT7 to be as great as it is. The best features from Sport are either intact or in better form, and everything missing from the mainline games makes a grand comeback. It is truly a complete package. It does have some weird small things/issues here and there, and the online-only requirement just makes me a bit sad, but it's hard to linger on them for long because the game is just so good. I can safely say it's my favorite racing game ever, haven't been this hooked to a racing game in a long time. (9.5/10)

  • A Memoir Blue

    A brief, beautiful but rather pedestrian narrative adventure that's only about an hour in length:
    -Lovely art style,
    -Heartfelt wordless narrative,
    -Well threaded swimming theming.
    -Pedestrian gameplay,
    -Missed opportunities to make things more interesting,
    -The white point and click cursor can be quite finnicky.

  • Elden Ring

    The "worst" thing I can say about ER is that towards the end it becomes more Dark Souls than Elden Ring and while I do love Dark Souls, after 160 hours, I felt like that wasn't what I wanted. But saying that one of the best games ever gets worse because it becomes more like one of the best series ever is not bad. Might be me getting a bit burned out on the game after so many hours.

    But this is honestly a very minor complaint. After my first playing session my gf walked into the room and I had tears in my eyes. I just had had this incredible adventure, where I went to randomly explore the first open area, noticed an island close to the shore. I went down a cliff, battled this huge troll, found a beach with some local fauna which I avoided harming, found a cave at the bottom of a cliff fought my way through it and once I beat that area boss, as I exited the cave, holy shit I'm in the island!

    And for the most part this was my whole ER experience. A collection of incredible bite sized adventures, often with very satisfying outcomes. Be it some character or story development, a cool combat encounter or some mindblowing level design, there's always some kind of payout for being inquisitive.

    I had a lot of fun with it, changing builds trying things out. I'm usually such a boring Souls player and here I just embraced the whole thing. For such a huge game that elasticity is fundamental if one wants to keep things fresh.

    Optimization sucks! Damn how can they be so bad at it. The art direction is wonderful but on a graphical level this is not ground breaking. Such a shame they're so bad at it.

    I don't like the main theme but I do love the soundtrack from a sound design perspective. The way music paints the ambient background is superb.

    Most accessible "Souls" game by far but it makes sense considering the amount of content.


  • Guardians of the Galaxy

    Not surprisingly this is totally not for me, specially after Elden Ring.

    It has its moments where the design is less typical and plays with player expectations. I did enjoyed that, when the game diverts from the typical 3rd person action format. Having decisions to impact on the game is also a cool thing I wish the genre did more.

    The NPCs having a very reactive conversation system is super cool too but it's implementation is poor, clearly unfinished. Dialogues often interrupt themselves, characters that are having a conversation with another character on a distant part of the ship will magically appear next to you and talk to you. Yes it's a cool idea but terribly executed. It doesn't help that there's rarely a moment of silence, the chatter is endless, even in combat. The game has such an issue with silence that it rather repeat the same joke 3 times during a single encounter than just shutting the f off.

    It feels unpolished and unfinished . The number of bugs I've encountered is staggering, some really silly like a character doing something and me triggering a second instance of that same character on screen.

    Combat is mediocre. I have nothing else to say about it. Same as level design. There's like a team of 7 leads and 40 level designers doing god knows what, because for the most part this is basic and uninspired. Annoying characters and a narrative arc that also feels rushed, "glued with spit" like we say in my country.

    Very surprised to see this game coming listed in some goty lists. I do think that on paper is actually very interesting and would love to see it well executed, at times I did enjoyed it, but this is not it.


  • Tiny Tina's Wonderland

    Did you like to play as Zane in Borderlands 3? Because now he's basically the only character to play as. Also it's short, like really short even by Borderlands standards (like 10 hours for a first playthru).

    Will Arnet is pretty funny but half his dialog makes me want to go watch Bojack Horseman

  • Halo 2

    I wrote about completing Halo CE in the "12 in 12" thread. I generally felt like it was really cool to hop back in time to 2001 and play the highly influential classic, regardless of it's age.

    Halo 2 is just more of everything and amplified and refined. I can totally see why this game was so celebrated back in 2004. However, I don't think it hold up as well as it's peers like Half Life 2.

    That said, it was a blast to play co-op. Without the co-op factor, the game would've gotten boring. I don't understand why, but Bungie really likes making you go through the same level over and over again. Halo CE had this problem and so does Halo 2. They also insist on building out the greater lore and conflict that was really muted in the original game, but ever present here. Again, it's a Bungie thing, but they love giving you a TON of story information and dialogue when you're mid-gunfight and can't pay any attention to it whatsoever.

    But Halo 2 is clearly the foundation of the rest of the series up to this date. It's hard to put it's refinements into words but the gunplay, physics sandbox, vehicle control, and actual controls itself were refined to near perfection here. So I think if anything in Halo 2 stands the test of time, it's how good this game feels to play.

    Onto Halo 3 which was recently updated with cross-play co-op on MCC. So I'll likely do a 3-player coop with buddies. Halo 3 is an all time Top 5-10 game based off of Multiplayer and Forge alone. I've never played the Campaign but I'm super hyped to try it.

  • Broken Sword 5

    Didn't knew what to expect but it ended up being enjoyable.

    As a point n click adventure it does a great job in not overwhelming the player with locations and inventory, so you'll never feel like you don't know what to do or where to go. This makes the game's pace excellent. You're constantly progressing while unveiling the mystery, and it's a good one, filled with cool moments and characters.

    Unfortunately once you hit around 80%, there's a quality drop. Real shame because for the most part this was a cool intriguing detective story. Still worth the time.


  • Kirbay and the Forgotten Land (Switch)

    It's the "3D Land/World" of Kirby games and it is fantastic. Great and creative level design, fun to collect stuff and great for multiplayer. Really makes me wish Nintendo would bring more of their 2D platformers to this "Crash Bandicoot-esque" style of platformers.
    The only thing I don't like is the performance. Every thing is a distance has a very slow frame rate and it looks very ugly. The Switch really needs an upgrade :/

    Elden Ring (PS5)
    I was a little bit weirded out by this game is the beginning but at some point I got really hooked. I think I might actually consider this to be the best of From's Soulsborne, though this might change over time as I've only just finished it. I just love exploring this world. I like they lowered the difficulty a bit compared to some of the most recent From games like Sekiro and Dark Souls 3. I like that you can do so much stuff out of order again. If you are struggling with a boss you can just go somewhere else and come back later (like you could do In demon's Souls and Dark Souls 1). I really missed this in the more recent From games.
    Elden Ring feels really fresh but at the same time also a nice return to form in a lot of ways and I love it.
    The issues I have with Elden Ring are the same issues I had since the beginning of the series. A lot of them are nitpicks and you've probably heard them in a lot of places over the years so I won't list them. But one big issue that has been existing since Demon's Souls is the lock on. It is horrible. You will still lose your lock on when an enemy goes out of range or hides behind a pillar or corner. It is so frustrating, especially when boss like to jump all over the place, why would I ever want to automatically lose the lock on in a boss fight? Why has nobody thought of fixing this after all these years?

  • Citizen Sleeper is great. You can tell it was written by one person that is a really good writer. It's messy and lives in the grey areas, but it still has something to say about the things it cares about. The subtext of capitalism and bodily autonomy are prevalent throughout. The idea of community and freedom are not just themes, but how you progress through the story. This is essentially a tabletop RPG presented with some visual novel elements. Depending on your physical condition, you start every day with a number of dice. You use these dice to determine your "success" or "failure" on various interactions. Oftentimes there's a ticking clock driving you to complete a thing, or your own hunger, or your body's need for certain medicines.

    There seems to be quite a few endings, depending on how you spend your time, who you interact with and how. I saw 4 of them, none of them were more than bittersweet. It's just that kind of game. :)

    Youtube Video

  • Alan Wake Remastered, kinda kicking myself for not playing it sooner, but I can now better appreciate how it connects to Control, and can say I'll be grabbing Alan Wake 2 day one.

  • Disco Elysium

    We need more games like this. Games that don't use combat as a gameplay loop/hook and touch interesting mature topics with depth.

    My main issues are that level design and path implementation have some issues and some dialogue bugs that should have been solved on this Final Cut version.

    Aside from those issues what an incredible game. So well written, be it in its prose, characters or world. The way as your attributes shape your perception of the world is a brilliant mechanic I want this team to expand upon in future projects. It's the kind of game that by the end I wish I could still continue playing it. No seriously, I need more!

    Beautiful art and music too.


  • Full playthrough of Mass Effect Legendary Edition. My goodness, time has been good to this game. Even now, a full playthrough of the trilogy reveals how ahead of its time it was. I was not someone who was particularly bothered by the ME3 ending to begin with, particularly when you consider that literally everything in ME3 is payoff resulting from your choices in 1 and 2, but now in 2022, I am particularly convinced that this game has weathered the storm. This was my first time playing the citadel DLC as well which really is the sendoff that I think everyone had been hoping for. Crazy to think how it was post-release DLC that probably only a fraction of players experienced. The writing, music, characters across all three games was groundbreaking, even for Bioware's formally lofty standards. It makes me sad to think that we are not likely to get a Bioware experience like this ever again. Anyway, I cannot recommend a full playthrough of Legendary edition enough, for both first time players or old veterans.