The EZA Community Top 25 Best of 2011!

  • As someone who never played any of the Zelda games yet, Skyward Sword is the number one Zelda game that I like to try out (before BOTW came along that is). I just love the art style, and some of the things I heard about the game kinda fits my sensibilities. Hopefully one day Nintendo decides to remake/remaster it with traditional controls.

  • It's not a common opinion, but I liked Skyward Sword better than Twilight Princess. However, I didn't really like Twilight that much so it's not the highest bar.

    The obvious placement in the timeline was refreshing, the dungeons were good, the antagonists were interesting, and for me the motion controls worked well. I didn't like the combat that much, but I wasn't expecting much. Also,I literally don't remember any of the side quests, so there's that.

  • Wow! So happy to see so much love for Skyward Sword!
    I don't have much to say, but it was my first Zelda game and it felt really magical.

  • I really like the story and soundtrack of this game, but my house always had issues with motion controls, making this game borderline unplayable for me at times. Anything that required precision was just frustrating. Still thought there was enough good in here to warrant an HM, though.

  • Skyward Sword is my #5. I was never a huge fan of motion controls before Skyward Sword, and although I was skeptical, this game did a great job of making it work. And of course the rest of this game has that high level of polish that the series is known for. Excellent dungeon design, music, boss fights and a surprisingly good story (shout out to Groose).

  • Banned

    Skyward Sword is probably one of the worst games I've ever played.

  • I enjoyed puzzles in Catherine. Challenging but never thought they were that hard. I had way more trouble choosing answers to get the ending I wanted. Versus mode was pretty good since it can get really tricky when you try to sabotage each other.

  • I was wondering how high Skyward Sword was going to place. It didn't surprise me Nintendo was going to make a Zelda game for the Wii built around motion control, and at the time I thought it could be a polarizing game for that, but it appears it's also because of the story and characters too. I echo a couple of sentiments here in that I'm not a big Zelda fan (except for Wind Waker which I'm loving the full playthrough Brad's doing right now), but with all Zelda, I respect the franchise a lot. Of the Wii entries, I would try Twilight Princess before Skyward Sword, but I wouldn't mind watching an Ally do a full playthrough of Skyward Sword.

  • I think I watched Brad stream Skyward Sword and I wasn't very impressed by it.

  • Banned

    These are basically my thoughts on Skyward Sword.

    Youtube Video

    For the record, I hated my time with the game so much that I have no desire to play Breath of the Wild because I have little faith that the same people who made the absolute travesty of a game that was Skyward Sword could possibly make something I'll enjoy.

    The only other game to do this to me is Final Fantasy X, which I thought was so bad that I stopped buying Square Enix games for 7 years.

  • @el-shmiablo

    Breath of the Wild at least has that sense of adventure that many games lack, but the gameplay loop can be mind numbing after 5-6 hours.

    Curious but why'd you hate FFX? I don't like it either because of the VO and story (I prefer to read text in FF6-9).

  • Banned

    I thought the story was completely absurd, and every member of the cast save maybe two characters were completely unlikeable idiots. The absolutely godawful voice acting didn't help it.
    The only thing I liked was the battle system, but honestly if a JRPGs strongest element is its battle system, it probably isn't all that great in the first place.
    Did I mention that the character designs are absolutely ludicrous?
    Like what in the actual fuck is this garbage?

  • @el-shmiablo Typical Final Fantasy character design? ie. dumb and an inspiration for host bar employees of the time

  • Banned

    @e_zed_eh_intern I know that Final Fantasy has had plenty of wild character designs in it's time, but X just went full retard with it, from Tidus' asymmetrical lederhosen to Lulu's belt dress.

  • Skyward Sword is probably my favorite 3D Zelda outside of Breath of the Wild.

    There's one thing I usually always dislike in other 3D Zeldas, it's the overworld. It tends to feel like a chore in between dungeons, but in Skyward Sword, those areas a much more compelling level design, like outdoor dungeons. I didn't even mind having to revisit areas later on because they changed so much they felt brand new.

    There are some very memorable parts in this game, like the "time travel" stones, and some of the most fun tools like the beetle. It took me a couple hours to get comfortable with the motion controls, and they're by no means perfect, but all in all I feel like they add a lot to the game once you get in the zone.

    It was also the Zelda story I got the most involved in at the time, even though by now I've forgotten all about it, just like every other Zelda game. You really don't play those for the plot...

    The game has flaws but it doesn't deserve the bad reputation it seems to have. It's an excellently designed game, underserved by a few unfortunate decisions like repeating that damn Imprisoned fight.

  • @el-shmiablo You fuck with Titus you fuck with me.

  • See, while the problems with Skyward Sword that bother other people certainly stood out to me, they weren't the emotionally bothersome criticisms I had. The criticism I point to is how the sword 'n shield-centric control design made the game far less dynamic. With the earlier 3D Zeldas, you would use subweapons in combat frequently -- snipe an arrow while still locked on, say -- and you could pull off dodges and flips whenever you wanted to. And it always felt really good to, say, side-dodge -> toss a deku nut - > land a hit in one fluid sequence. Or you could "punish" enemy patterns (as easy as they were) by doing a back flip to avoid their hit and then re-close the distance with a crushing jump attack retaliation. It all feels right. But all these capabilities are impossible in Skyward Sword with the way items and movement were designed, and it's a problem so inherit to the controls that it cannot be easily fixed.

    I'm much brighter on Skyward Sword though overall. I liked the characters, the story, the beautiful settings, and interesting environments to bustle around in. I would place it "top of the middle Zeldas" in my personal list. I feel many fans enjoy Wind Waker largely because the charm its world and characters outweighs the disappointments, and Skyward Sword is sort of like that for me.


    What I didn't discuss in that review was the dungeons. They all looked nice (Lanayru Mining Facility looked REALLY nice), but were generally cramped and had obvious Wii Motion Plus gimmicks. The single standout was the Sandship. It might be worth playing Skyward Sword just for that one part.

    I also want to emphasize that the whole second half of the game felt like one big backtrack. All the other 3D Zeldas emphasize forward progress/discovery.

  • @oscillator see I loved the backtracking. I just hated when it was executed poorly like the note collecting

  • Deus Ex: Human Revolution

    #6. Deus Ex: Human Revolution - 33 points


    #1: 2 (Exist 2 Inspire, paulmci27)
    #2: 1 (Sentinel Beach)
    #3: 3 (Axel, bam541, Nimbus)
    #4: 2 (ffff0, Sazime)
    HM: 6 (TokyoSlim, Crepe, El Shmiablo, tokeeffe9, Nimbat1003, Atbir Aimad)


    Release date: August 23 [US], August 26 [EU]
    Developer: Eidos Montréal
    Publisher: Square Enix
    Genre: Action role-playing, First-person shooter, Stealth
    Platform(s): PlayStation 3, Xbox 360, Wii U, Windows, OS X


    GT Review