The EZA Community Top 25 Best of 2010!



  • Heavy Rain is one of those games for me where I liked it a lot when I first played it, but that feeling slowly degraded as time went on. It has great moments: I especially enjoy the VR sections with that detective, but a lot of the game started to rub me the wrong way, like how the story turned out at the end. It's still a cool game for it's time though. I still think about the main theme music from time to time.



  • Heavy Rain is terrible in just about every way except graphics, but you know what I loved every minute playing through that dumb schlocky nonsense. Finished it in one sitting. No regrets.



  • I can understand that some of the ideas in Heavy Rain are intriguing, and the game play was something new to a lot of people, but thinking about the storytelling, tone and overall narrative of that game, I can only laugh. There's nothing wrong with liking the game, but some of the tone is just... woof.



  • If we had done this in 2010, Heavy Rain would likely have made my Number 2 or 3 spot. I loved the game. I was engrossed by the story. And it was the first game of that style that I had played, having not had the information to understand what Fahrenheit was.

    I loved playing as each character. The sections with Norman were a delight thanks to those nifty glasses. I could have played bounce against the wall in the police precinct for hours.

    I enjoyed the chase scenes and I enjoyed the slice of life scenes. The multiple ways the story could play out was fun. And while for the most part, having all the outcomes laid out for you a la Detroit would probably have been a more fun experience overall, it was great fun replaying the game to try and get the best ending, or trying to let the Origami Killer get away with it.

    It narrowly missed out on my HM for two reasons.

    1. I've never been sold on the Supernatural elements of the Story, despite Cage's reasoning for their presence. It's clear that they ran out of dev time or budget, but they left these dangling threads in the game without considering the players experience.

    2. In hindsight, the way they treat Madison is gross. They literally have a section of the game where you're forced to strip for some gang member or something, and you can go pretty far before eventually you're forced to do what is the obvious continuation of the scene. I'm all for titillation in games. Have Madison run around her apartment in her knickers, or have her get her cleavage out when she's trying to seduce someone. Sex sells, and people, especially men, enjoy titillation.

    But don't have a character get undressed against their will and let the player fucking control that process. As a teenager, you bet I went as far as I could without really understanding why what I was doing was so weird. "It's in the game, so it must be okay". Don't put that shit in games man.

    Youtube Video

    But, back on to more positive things, Heavy Rain has one piece of DLC called The Taxidermist. It was a single high quality scene where there were many outcomes. It was maybe 15 minutes long, but could be replayed many many times. I got a good couple of hours out of it. It was the first episode of what was meant to be a series of DLC called Heavy Rain Chronicles. Unfortunately though, Sony paid Quantic Dream a big chunk of money to make a Move Edition of Heavy Rain in time for the launch of Playstation Move. This meant that they no longer had the staff to work on the rest of the DLC, so it got dropped and never picked up again.

    Youtube Video – [00:56..]

    It's a shame, because the Move Edition ended up being quite crap. The DLC isn't in the PC or PS4 release. The Move Edition is ironically the only release that has the DLC on the disc, so you'd need that to guarantee you can play it. I think it might still be downloadable seperately from the PS3 PSN Store, but who knows for how long.

    So yeah, Heavy Rain has a lot of good going for it, but David Cage is a weird guy who puts weird stuff in his games. ¯_(ツ)_/¯



  • If we did this GOTY list in 2010, I was really high on Heavy Rain. I had never played anything like it before. I absolutely appreciated how dark and depressing it was. In fact, my friend and I recently replayed it on PS4 and got a kick out of the utmost depressing scene of your kid wanting to just watch TV after school and have nothing to do with you.

    I loved the mystery surrounding the Origami killer and I think the Cop storyline had a lot of cool gameplay options going from it. It's like one scene you are a super cop, the next you're a film Noir sleuth, and the next you are in a video game version of Saw. It was a wild ride and I very much enjoyed knowing I can die at any moment.

    That said, the acting was rough, the plot twists were a little bit "a-ha! gotcha!!", and the mundane parts are pretty mundane in repeat playthroughs.

    One weird gripe. Note the scale in this game next time you play it. I recently learned that game developers scale things up due to AI and movement problems, but holy shit the scale in this game is deformed. In the scene where Shelby meets the prostitute in her hotel room, there is a refrigerator that only goes up to his ribs and a dining room table that is the size of a megalodon shark. For such a cinematic game, you'd think they'd fix that.


    Also - DISCLAIMER - I am FINISHED with Quantic Dream / David Cage. I've read the stories about abusive work practices, the "for fun" Nazi imagery they'd have posted around the office and in public files, and their discriminative remarks that their studio heads have made.

    At first I thought there might be more to the story because of how hard they denied these claims, but after CEO Guillaume de Fondaumière went on a Twitter rant about how "Detroit Become Human" is about how "All Lives Matter" and that the game is about the BLM protests or whatever cockamamy bullshit he spewed, I'm D O N E.

    I never played Detroit but knowing that it was made by and for the benefit of police brutality sympathizers, I have beyond no desire to even hear out this nonsense. The studio is dead to me.



  • my experience with david cage games has pretty much exclusively been watching lets plays/streams of them and from what I've seen heavy rain is probably the "best" in the sense that it's the most fun to laugh at without getting too bogged down in its own bullshit. Detroit was probably the actual "best" but it was far more boring in comparison, though that may just be because of the choices the person I was watching made.



  • @dipset said in The EZA Community Top 25 Best of 2010!:

    At first I thought there might be more to the story because of how hard they denied these claims, but after CEO Guillaume de Fondaumière went on a Twitter rant about how "Detroit Become Human" is about how "All Lives Matter" and that the game is about the BLM protests or whatever cockamamy bullshit he spewed, I'm D O N E.

    I thought what he said on Twitter was actually how the game was in support of the BLM movement, no? It was clumsy and came across as utilizing the current context as promotion for the game, but I don't think he ever said anything in support of police brutality (clearly the game itself doesn't). But I didn't follow it very closely so maybe I misinterpreted it myself.



  • @axel

    The whole thing is sketchy. He first Tweeted that "'All Lives Matter' is what Detroit is about" (paraphrased). He got completely roasted for his All Lives Matter stance as well as comparing his self proclaimed apolitical video game to a very current and serious issue. Then he deleted the tweet and wrote the same tweet but with"Black Lives Matter" in place of ALM, again, completely missing the point that now isn't the time to promote his dumb robot game.

    Regardless, the more I hear about this company trying to act apolitical while making a game about robot civil rights, they come off as completely tone deaf. Add on the claims that the studio is tasteless and offensive (leading to the IT Department to quit as a group), I generally feel like these claims are founded.



  • Unrelated but EA is releasing their back catalog of video games on Steam for the first time since BFBC2 and Mass Effect 2 in 2010. Everything from 2011 onwards on EA Origin exclusively. So the whole Battlefield franchise is heavily discounted on the Steam Summer Sale currently. Now is a good of time as any to replay our #25 Best Game of 2010 - Battlefield Bad Company 2. I got the premium edition with BF Vietnam expansion for only $11.

    https://store.steampowered.com/franchise/Battlefield

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    I'll report back about how I feel about it a decade later. One thing I forgot to mention in my plea for BFBC2 votes is how the 'Vietnam' expansion was essentially an entirely new game. It very well could have been sold as a standalone game, yet, it was the same price if not cheaper than the competing Modern Warfare 2 map packs at the time.

    Unbelievable how far we've come where an incredible completely borderline new game can be sold as an expansion for $20 whereas nowadays, you're nickel and diming the consumer if you even charge for maps at all. We rarely get expansions like this in MP games that dramatically change anything. We just get new maps. I'll never complain about the new free maps, but it is wild how in 2010 BFBC2 has a massive expansion for $20 and COD MW2 has like 5 maps for $20 and now in 2020, both series just give you maps for free.


    We all know Mass Effect 2 will be in the top 5. May as well jump back in now!

    https://store.steampowered.com/franchise/MassEffect

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  • AC Brotherhood is probably my favorite game in the entire franchise. Even though it was originally meant to be DLC for 2 it felt like a really important entry in to the overall story and just hit it out of the park in every regard. The Ezio saga was really ahead of its time in my opinion. Revelations pushed it a bit much though and didn't really do enough to seperate itself from the previous 2 games, even though making custom bombs was real fuckin neato. Miss me with all that tower defense garbage tho.

    Heavy Rain is a game that, at the time, was completely unprecedented. Sure there were similar games, but nothing even beginning to approach the production quality of HR. Now time has passed and it hasn't aged very well at all, bit I still have very fond memories of SHAAAAUUUN.



  • Limbo

    #9. Limbo - 17 points

    Votes

    #1: 2 (HappyGaming, MiserablePerson)
    #2: 0
    #3: 0
    #4: 1 (GageBlackW23)
    HM: 5 (TokyoSlim, Phbz, Nimbat1003, ffff0, Axel)

    Information

    Release date: July 21 [US/EU]
    Developer: Playdead
    Publisher: Playdead
    Genre: Puzzle, Platform
    Platform(s): PlayStation 4, Xbox One, Nintendo Switch, PlayStation 3, Xbox 360, PlayStation Vita, Windows, OS X

    Links

    Trailer
    Wikipedia
    GT Review



  • I really liked Limbo, I remember that I found it did a very good job of doing what set out to do with its style, it just wasn't something that really stuck with me after the fact, and I definitively liked other games more.



  • I have heard precisely zero bad thing about this game. Never played it and it might be too late but I'll always remember it as one of the first Indies to make people freak out



  • I basically share the same thoughts as @bard91. I also appreciate that Limbo doesn't overstay it's welcome, it's a well paced 3-5 hour game. #12 of 20 on my personal 2010 list.

    8 to go and none of my 8 votes have made the list yet. I'm excited to see what gets revealed next.



  • I forgot about Limbo! It might make it to my HMs if I did remember it. Despite how literally dark it is, it's quite fun to play since the controls feel pretty smooth, and I really enjoy most of the puzzles. If I remember correctly, many of the puzzles are time based which I think helped maintain the tension that permeates throughout the game. The art style is certainly a big part of setting up that tension as well. I appreciated this game more after I finished Inside, which basically took most of the concepts of this game and made it even better.

    I still don't know what's going on in the story though, the ending confused me. Might need to check some YouTube videos about it.



  • When I was looking back on my favorite games of the decade, Limbo was one that I could never take off of my list. I followed it from a couple years before it released, and even then, it had a very specific atmosphere and mood that still is unlike anything I've played since. From my memory, it wasn't just the first game that proved and showcased to me that downloadable games like that and Braid were viable, but that there was a specific place where and how they shined above their contemporaries. I was unsure at that time why a downloadable game, and why such a short title could shine like physical AAA games did, but after playing it, it was a revelatory experience that it shines specifically because it isn't one, and is more powerful for it. Limbo shines because of its length, mood, and honestly because of its limitations, and it stands the test of time as something unique that hasn't, to me, been surpassed, but has definitely been imitated. It isn't a perfect game, but to me it was one of the biggest game changers for modern games, and one of the most special games out there. Something that I often reflect on, and has stuck in my head from the first night that I played it.



  • It's a massive struggle for me to deal with anything concerning spiders, so this is an insta-pass for me. While I find the concept of the game fascinating, I can't deal with that thing. That said, after playing Inside a few years ago, I don't really think Playdead games are for me just in general.



  • I wanted to buy Xbox 360 for two reasons: Dance Central and Limbo (but soon Limbo came out on PC, so I bought it just for Dance Central). I don't remember what I liked about this game when I saw it and honestly I don't remember much about the game itself. But I remember that it was a nice puzzle-platformer, so it's my #7.



  • I've played though LIMBO a bunch of times when it released. Despite being a fairly tight experience, there's a surprising amount of secrets to find. I especially like the secrets that are more execution heavy towards the end of the game, requiring you to go above and beyond the puzzle itself.

    I think it's an entirely superior experience to INSIDE.

    @brannox said in The EZA Community Top 25 Best of 2010!:

    It's a massive struggle for me to deal with anything concerning spiders, so this is an insta-pass for me.

    Yeah, don't play this game. It's arguably the best spider in vdeogames. Shit's terrifying.



  • Donkey Kong Country Returns

    #8. Donkey Kong Country Returns - 20 points

    Votes

    #1: 2 (Axel, Kaminski)
    #2: 0
    #3: 2 (tokeeffe9, NeoCweeny)
    #4: 1 (Scotty)
    HM: 2 (Shoulderguy, Jamicov)

    Information

    Release date: November 21 [US], December 3 [EU]
    Developer: Retro Studios
    Publisher: Nintendo
    Genre: Platform
    Platform(s): Wii U, Wii, Nintendo 3DS

    Links

    Trailer
    Wikipedia
    GT Review