The EZA Community Top 25 Best of 2010!

  • I've only played like 5 hours of New Vegas, and that was enough to know that I would love the game and that it was great but didn't keep with it, I just bought the complete edition in gog for like 3 bucks, and I really hope to put more time into it as it is something I heard so many good things from good friends that I do feel like I'm missing out.

  • Looks like my number 4 pick won't show up. Oh well.

    I started New Vegas like 3 times and never got very far. Not because the game sucks, it's just that my laptop won't cooperate with the game. It just kept bugging on me, even after I installed community patches and what not. It's a shame, really.

  • We'll see how close #1-3 are in the points. I was going to rate this my #3 but pound for pound, I had more fun with Dead Rising 2 than F:NV so I voted for DR2 as my #3 which I assume isn't going to be GOTY or the runner up. Maybe I should've put New Vegas higher.

    I LOVE this game. Pretty much my favourite RPG writing ever. It has that "small time caper, big time consequences" plot scenario that I love so much in film and games. Deliver one Vegas chip, what can go wrong?

  • When Fallout New Vegas first released on the Xbox 360 it was a mess. Throughout my time with New Vegas the game crashed on me 20+ times, was constantly slowing down, had quest breaking bugs and loads of other issues. Despite all of those issues, I pushed forward, because the story, characters, world building and writing were so good. It wasn't good enough to completely redeem it for me though. Fallout New Vegas would not have been in my top 8 back in 2010.

    3 years later, I get the game for my PC and it runs completely smooth now, all the issues I had before are mostly gone and the added DLC and mods are welcome editions. Playing through New Vegas a second time I was able to see more of the different ways missions can play out, based on how you create your character and the decisions you make. Having this experience, I gained more respect for all the work Obsidian did after release. F:NV did eventually become the sequel to Fallout 3 that I wanted.

  • There were so many places this game held on my list, and I ALMOST feel bad for it being an HM. But, it is my FIRST HM, so I don't feel TOO bad. I think I might be a bit too far away from it for me to have put it at 1-4.

  • Fun story. Yesterday I thought: “I have no idea what games are in top 3”. Then I looked at my votes and thought: “Of course it will be Alan Wake, Red Dead Redemption and Mass Effect 2”. Little did I know.

    I played and finished Fallout: New Vegas. When you start the game you see SpeedTree logo, but there aren’t any trees around. I was searching for trees for a long time and eventually I found them. And this is the only quest from that game that I remember.

  • Oh FUCK I forgot about New Vegas! This game fucking rules. I think I'm in the minority that prefers FO3, but this one is still great.

  • As time has gone on, I hear more and more love regarding New Vegas as opposed to any negativity, and it goes to show Obsidian did a great job handling a Fallout game while Bethesda was doing other things. Still, my only knowledge is tertiary from my friends and I THINK this is the one that starts with you looking at a doctor after you've been shot in the head at the start and HIS head is the one the spins like a clock. Fallout: The series with the most bugs that somehow still works.

  • I think I would've loved New Vegas, but I hardly got into double-digits with game hours when this started to collapse on PS3. The game became literally unplayable, it was like 5 fps inside the casinos etc. Man, I was pissed. Fallout 3 on the other was just fine on PS3, I even got the platinum trophy and liked the game in general a lot. To return to New Vegas would mean owning a gaming PC or having a remastered version on newer consoles.

  • So I take it Bayonetta didn't make it into the Top 25. Did y'all not vote for it because you don't like it, or because it seems like 2009 game(It came out in 2009 in Japan and in January 2010 in NA and EU)? Or maybe, just maybe Red Dead Redemption or Mass Effect 2 didn't make it.

  • I was just wondering about bayonetta it was my hm (ps3 version sucks).

    Anyway love New Vegas, played through it twice on my ps3 where it crashed hourly and ran at 15fps hence why its my number 4, though my whole top 4 any could have been number 1 and performance was the only thing I could do to separate them.

    Also personally prefer fallout 3 a little more, I feel like it has a couple more memorable moments and I prefer the more random spawns than the more this area has death claws or scorpions even though nv has better writing.

  • @brandon_reister said in The EZA Community Top 25 Best of 2010!:

    So I take it Bayonetta didn't make it into the Top 25.

    I'm sweating.

  • Global Moderator

    Ooh New Vegas! I have always been on more of a Elder Scrolls side than Fallout. Always heard high praise about New Vegas though, so glad to see it this high up.

  • It’s funny cause I played this on 360 and quite literally never had any crashes. Just a few frame rate issues. Believe it or not, I had a worse experience with bugs and crashes in FO3, mainly doors not working and endless loading.

    Played on PS3 many years later and it barely works.

    Played the PC version and I don’t even experience any issues whatsoever.

  • Oh hey New Vegas. Never got very far in it but just from messing with it every now and again it was pretty interesting. Always liked just getting lost in the wasteland while Heartaches By the Number or Big Iron played in the background. Probably my strongest memory is always going for headshots and always failing.

    @brandon_reister That was a 2010 game?

    ...shit. in my defense I didn't play it until it hit Wii U so I have a hard time thinking of it as one.

  • Well, well, well. I guess that makes me the Lone One-Derer. 😂

    I think there's something to be said about the depth of a 3D Fallout game when you can still have extremely detailed conversations and discussions about the various ways in which New Vegas is good or bad, or Fallout 3 is good or bad, nearly 10 years after the former's release. Which I have been doing outside of this thread.

    I'll preface this by saying that I think Fallout New Vegas is one of the greatest action RPGs ever made, and one of my favourite games of all time. 3 is up there along with it but for entirely different reasons.

    In 2008, after the rampant success of Fallout 3's launch, Obsidian pitched to Bethesda that they could create a feature length sequel to Fallout 3 in 18 months, ready for a 2010 release, tiding fans over while Bethesda got Skyrim ready for launch the following year. Obsidian knew that they were taking a risk. The had minimal experience with the Gamebryo engine, the original Fallout has taken 4 years to make, but its sequel had only taken a year, as they had all the engine and the lore hammered out by that point.

    For Bethesda, it was a fairly easy decision. It's just good PR to announce that they had contracted some of the developers of the original games to work on Fallout in its new genre. It would also hopefully placate the fans of the original games who were disappointed with 3, for valid reasons, such as the drastic shift in design ideology, focusing on the sandbox RPG dungeon explorer nature of the game, rather than well written quests, story, and world, that Fallout was previously known for. As an added bonus, Bethesda threw in a clause that would give Obsidian a bonus payment if the game could reach an 85 Critic Score on Metacritic.

    Obsidian would go on to be overambitious, underestimating the amount of time it would take to fill the world with the ideas that they had for the game, leaving it half finished, and with barely any time for Quality Assurance. This meant that the game was released in a buggy state, with anyone who played at launch and played the game for long periods of time likely can remember the infamous memory leak bug that lead to extremely long load times when moving through areas after 4-5 hours of play. This along with many other bugs were patched out, but the game remains unstable on consoles to this day.

    (If you want to play this game on Console today, your best bet is picking up the Xbox 360 Ultimate Edition and playing it on Xbox One BC. It had a physical re-release with the Xbox One branding so it should be fairly easy to get hold of if you look around. It's meant to be quite stable.)

    Not only is the game unfinished in many ways, but Bethesda did stick their nose in to address some of the game balance and make it easier for people who had only ever played 3. These changes are actually addressed by the JE Sawyer mod, a mod by Josh Sawyer, the principle game designer of New Vegas, who modded the game as much as he could to make it how he wanted it to be originally.

    New Vegas received an 84 on Metacritic. Most reviewers thought the game was excellent, but the plague of bugs, the memory leak issue, and general roughness soured their experience too much. Obsidian therefore lost out on that bonus. Unfortunately time and the internet has mutated this fact about the Obsidian Bonus in such a way to make Bethesda appear to be the bad guy for not just giving it to them anyway, despite it always being intended to be a genuine bonus, and not part of the contracted payment for making the game.

    Despite all of these issues, Fallout New Vegas is an absolute delight, and a shining example of how to make compelling RPG stories that engage the player and make the player have a noticeable effect on the world around them. All of your actions have consequences. Unlike Karma from Fallout 3, Faction Reputation is measured on a 2D plane. Factions will remember all the good stuff that you did for them but they also remember all the bad stuff too. You can't rob a faction blind and murder loads of their guys and still expect them to love you just because they do a favour for you. In New Vegas, a Right does not unmake a Wrong.

    In terms of the world that I touched on before, New Vegas has basically none of those Kodak moments that Fallout 3 is known for, such as emerging from Vault 101, arriving at Megaton, or Rivet City. Unlike New Vegas, Fallout 3 focuses so much more on Bethesda's familiar world design of littering the game world with lengthy dungeons for the player to explore, to the extent that you can easily draw a parallel between Fallout 3 and Oblivion in terms of world design. Instead, they focus on making realistic worlds and encounters. The world can quite easily show you the lore of this game, even if you never go out of your way to have it explained. For instance, Goodsprings isn't designed in a way where you get that same effect of seeing New Vegas off in the distance when you emerge from Doc Mitchell's house. Goodsprings is logical. They have farm land, they have defenses, they have fresh water. They're not designed with aesthetics in mind, they're designed so that they make sense.

    The beginning of the game is a treat, chasing Benny around Nevada, running into the games various factions like Mister House's Securitrons, the NCR, Caesar's Legion, before finally arriving at New Vegas. In that time you had likely embarked on several excellent quests such as Come Fly With Me, Ghost Town Gunfight, That Lucky Old Sun, I Fought The Law just to name a few. And once you get to New Vegas, a plethora of other Quests open up to you.

    Once you start moving through the second and third acts is where the time crunch sets in unfortunately. Of the four main routes through to the end of the game, one is extremely barebones, another has a little more to it, and last two are practically identical. What is there is excellent, meeting even more of the factions around New Vegas that keep to themselves, meeting more interesting characters and solving even more quests, through words, exploration, bullets or a little of all three, is extremely fun.

    The main weakness of Fallout 3 is that it feels like you interact with the majority of the world with bullets. It's an issue in games that we still see in modern releases today. Fallout New Vegas is a game where you can complete the vast vast majority of the game, as in the main quest and all but 3-4 minor sidequests, without killing a single creature or human. It's actually been done. That's what makes this game truly great. Finding a cool new weapon or armour is exciting, but so is making friends with the NCR, or helping a pack of Ghouls find their way home, or helping a Brotherhood Outcast reunite with her kin.

    Also, no one knows how to play Caravan, no one ever will, and I love it.

    Finally, a shout out needs to be said for the DLC packs. I think they're the best DLC ever made for a game, so varied and interesting, tying in with the main plot in loose but still meaningful ways that allowed the team to really experiment narratively. I love the writing in this game but especially in Dead Money, Lonesome Road and Old World Blues.

    It's made the allegations regarding Chris Avellone even more heartbreaking, as I've been struggling to separate the art from the artist in a way that helps me feel comfortable to still celebrate this game in the way I have for the past 10 years. I still feel a bit weird, but I think I can manage with it.

    Interacting with an RPG world in meaningful ways will never not be cool, and we need so much more of it. Far Harbor, the Fallout 4 DLC, and Wastelanders, the Fallout 76 expansion, shows that there are still people at Bethesda that understand why Fallout is great, what makes it really tick with people, and can grasp the potential for the future. It makes me sad that it'll probably be nearly 10 years before we see Fallout 5, but I'll wait, and I'll probably play through New Vegas 5 more times til then too.

    Just going to attach two videos at the bottom here, both from Many a True Nerd. One is the first part of his New Vegas No Kill run that I mentioned above, and the other is a video that he just put out in Sunday that goes through "How to make the perfect Fallout game?". I strongly recommend the New Vegas portion of the latter video. Jon highlights Obsidian's approach to Quest Design in New Vegas very well, explaining how damn strong it is. I've timestamped it at 23:22 for convenience.

    Youtube Video

    Youtube Video – [23:22..]

  • Awesome write up @Hazz3r

    You speak to so many of the great elements of Fallout NV. I figure you are the right person to ask, but if I want to go back and play with some fun mods or quality of life mods, would you recommend any?

  • @dipset Thanks, I just added a bit about how it ended up getting an 84 that I forgot to put in, and I keep finding grammar weirdness and typos.

    As I mentioned above, the JSawyer Mod is really worth a playthrough, even if you stick to the main story beats. It's been remastered into an Ultimate Edition that's being continuously maintained. It's last update was last Wednesday, so you should have no issues getting it to work.

    It's a much more difficult version of the game that's meant to push you towards the more non-violent solutions to various quests, and make sure that traversing the Mojave feels dangerous. For example, Stimpaks and other drugs have weight, as do bullets, and you get less health overall. BUT, there are also positive changes that again encourage you to pay attention. All armours will have some kind of bonus to skills, rather than just Damage Resistance. The bonuses are significant too, such as the Blastermaster Helmet giving you +10 to explosives.

    It still feels like vanilla New Vegas, but it's how the game was meant to be. If you can't handle the difficulty then quit once you stop having fun, but I think it's really cool to be able to say that you played New Vegas as it was originally intended.

    There's a lot of really good Quest Mods now that are definitely worth your time too.

    Fallout New California is a really cool unofficial prequel to the game that you can launch right from the main menu. It's had a lot of time and effort put into it and the production values are off the charts. It's one of those mods you hear about like Skyblivion, or Fallout 4 New Vegas. It was in development for 6 years. I can't recommend it enough.

    Youtube Video

    And probably Autumn Leaves. It's a DLC sized Quest Mod that you can start at Level 1, and you can fast travel straight from Good Springs if you want to. It's a Murder Mystery style DLC, with very minimal focus on combat and lots of fun dialogue, skill checks, and exploration.

    Youtube Video

    Oh yeah.

    There's a really good Quality of Life mod called SOLID Project. It adds a lot of cool features that you can configure using the Mod Configuration Menu. It's self explanatory but it has thing like Combat Rolls, the Critical Metre from Fallout 4, and stuff like that. You can choose which features you want turned on too. I'll leave the ethics of this up to you, but the mod author removed it last year. You can still grab it from Gamebanana but it'll probably never be maintained again.

  • @hazz3r

    Holy shit thanks for the thorough response. I remember hearing about New California a while ago. I went on a cRPG binge and I was supposed to get back to New Vegas but I never did. I def wanna play a modded New Vegas and Skyblivion in the near future.

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