Pokemon Snap 2 Confirmed. Seriously.



  • I know haha!

    I'm just dreaming up a ridiculous game premise.



  • About 20 years slow there, Nintendo. But who am I kidding, it'll sell like crazy.



  • @miserableperson Probably because the original never was supposed to be a Pokemon game to begin with. Pokemon got slapped onto a failing project for a photography game that wasn't doing well with test groups, and it basically saved a project that was going to be a big failure and money sink.

    I don't think people quite understand how amazing it is for this game to exist. The first one was quite literally a mistake. Nobody set out to make Pokemon Snap originally, but it happened, and it turned out to be something people loved. Now after decades of fans begging for more, they've set out to actually design a new Pokemon Snap, intentionally this time!

    It would not have happened without the years and years of fan outcry for it, and Pokemon is really sassing up the spotlight.

    I for one cannot wait.



  • I'm not sure that I'll play this, but it's got me somewhat interested, seeing that Namco is developing it makes think it at least won't be a wreck but doesn't provide excitement either, guess we'll see.



  • Day 1 purchase for me. I just played through the original in the last year for the first time and it was such a positive and fun time for my girlfriend and I to pass and play!



  • @mbun I didn't know that about the original's development, that's very interesting. I think my issue is that a sequel felt obvious after the fact, especially with Nintendo trying to figure out games that could make use of the gamepad with the Wii-U. It's been 20 years and Pokemon has sort of lost its reverence with me - Shield has probably turned me off the mainline games forever - so I just hope this works out as I've wanted this for a long time.



  • 0_1592427211306_pokemon snap labo.jpg



  • Day one purchase. I'm hoping the Nintendo tax isn't too high and they improve the amount of content from the first game. Pokemon Snap is so short.



  • @hazz3r I was dreaming about how in the modern era they could literally patch new events into the game as updates and tease going to X area to spot something new. I don't know if they're smart enough to do this, but it is now a possibility.

    I also was fearing how they could lock certain things behind paid DLC, like the endgame Mew encounter from the original.



  • I guess this is our topic for this, so here's the new trailer for anyone who missed it.
    Youtube Video

    Research Levels are how they're going to extend the playtime, so people don't blow through all this game's content in three hours. I hope it is an obscure level and not a displayed one so people can never be sure if they maxed an area and you can have childhood rumors of stuff like "if you go to the musky forest 100 times Pikachu will flip you off".

    That pretty much confirms the "Pokemon Signs" from the original will make a return, which is good to hear.



  • Really looking forward to this, doesn't look like they're trying to do too much and understand why it was beloved in the first place.



  • Honestly I would be so down for this if the game has better graphics, I just don't know if I want to take photos in a game that doesn't look good. It's very colorful at least, and the animations look pretty nice. Maybe it would look better in person.



  • @bam541 said in Pokemon Snap 2 Confirmed. Seriously.:

    Honestly I would be so down for this if the game has better graphics, I just don't know if I want to take photos in a game that doesn't look good. It's very colorful at least, and the animations look pretty nice. Maybe it would look better in person.

    I really like the models and the nighttime atmosphere.



  • @oscillator Sure, the game definitely looks better at night time.



  • @bam541 The graphics of the old N64 one never bothered me, so the graphics of this one definitely won't. Of course people are always going to look at EVERY Switch game and go "wow, if only this was made for high end PCs with ray-tracing" but for a handheld system, I still think it looks quite good.



  • @mbun I mean, graphical relativity is a whole different story. I didn't mind the original Snap's graphics either, but if they released a new game with those graphics I might raise a brow.
    As for wanting Nintendo games to have ray tracing, I'm honestly fine with how they look now (unless its pure laziness like Sword & Shield or outright insultingly bad like the Diamond and Pearl remakes) but I would love for some more consistent performance among games.



  • @mbun it's just disappointing to me that most of these Pokemon games doesn't seem to utilize the hardware as well as Nintendo's first party games. I'm currently playing BOTW, and I'm very satisfied by how it looks, and it's an early game in the console's life.



  • @el-shmiablo Sword and Shield wasn't too bad outside the Wild Area, which they clearly struggled with. Diamond and Pearl Remakes are outsourced to a dev studio who have only assisted on games and made Pokemon Home before this, and I agree those games look awful. I want performance too, but everyone keeps making damn open world and musous, which will inevitably end up really ugly or really poor performance, because people don't accept "less enemies on screen at once" these days.

    @bam541 I'm really not sure how BotW did it as a launch game, but I'm sure having twice as long of a dev cycle as those Pokemon games sure helped. Even then, there were afew hitch areas at launch and Korok Forest still does it bad, plus the Master Cycle Zero actually breaks the game, because it wasn't designed for you to go that fast period. The two Switch games that just feel like magic to me are Dragon Quest XI S and now Monster Hunter Rise. Both of those I just am in awe of. Those devs must know something about the hardware others just don't.



  • https://www.gameinformer.com/preview/2021/04/13/new-pokemon-snap-preview-back-behind-the-lens

    Preview from Game Informer.

    Sounds like there's alternate/secret paths in each level, and they have day and night versions which completely shake up which Pokémon show up. Plus as you earn points you unlock new Research levels which also alter the behaviour of the Pokémon in the level.

    So all that combined should give the game quite some legs (unless there's like, 3 levels). Definitely going to be more fleshed out than the original, as it should. Staying cautiously optimistic about this one!



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