Pokemon Snap 2 Confirmed. Seriously.

  • @hazz3r I was dreaming about how in the modern era they could literally patch new events into the game as updates and tease going to X area to spot something new. I don't know if they're smart enough to do this, but it is now a possibility.

    I also was fearing how they could lock certain things behind paid DLC, like the endgame Mew encounter from the original.

  • I guess this is our topic for this, so here's the new trailer for anyone who missed it.
    Youtube Video

    Research Levels are how they're going to extend the playtime, so people don't blow through all this game's content in three hours. I hope it is an obscure level and not a displayed one so people can never be sure if they maxed an area and you can have childhood rumors of stuff like "if you go to the musky forest 100 times Pikachu will flip you off".

    That pretty much confirms the "Pokemon Signs" from the original will make a return, which is good to hear.

  • Really looking forward to this, doesn't look like they're trying to do too much and understand why it was beloved in the first place.

  • Honestly I would be so down for this if the game has better graphics, I just don't know if I want to take photos in a game that doesn't look good. It's very colorful at least, and the animations look pretty nice. Maybe it would look better in person.

  • @bam541 said in Pokemon Snap 2 Confirmed. Seriously.:

    Honestly I would be so down for this if the game has better graphics, I just don't know if I want to take photos in a game that doesn't look good. It's very colorful at least, and the animations look pretty nice. Maybe it would look better in person.

    I really like the models and the nighttime atmosphere.

  • @oscillator Sure, the game definitely looks better at night time.

  • @bam541 The graphics of the old N64 one never bothered me, so the graphics of this one definitely won't. Of course people are always going to look at EVERY Switch game and go "wow, if only this was made for high end PCs with ray-tracing" but for a handheld system, I still think it looks quite good.

  • @mbun I mean, graphical relativity is a whole different story. I didn't mind the original Snap's graphics either, but if they released a new game with those graphics I might raise a brow.
    As for wanting Nintendo games to have ray tracing, I'm honestly fine with how they look now (unless its pure laziness like Sword & Shield or outright insultingly bad like the Diamond and Pearl remakes) but I would love for some more consistent performance among games.

  • @mbun it's just disappointing to me that most of these Pokemon games doesn't seem to utilize the hardware as well as Nintendo's first party games. I'm currently playing BOTW, and I'm very satisfied by how it looks, and it's an early game in the console's life.

  • @el-shmiablo Sword and Shield wasn't too bad outside the Wild Area, which they clearly struggled with. Diamond and Pearl Remakes are outsourced to a dev studio who have only assisted on games and made Pokemon Home before this, and I agree those games look awful. I want performance too, but everyone keeps making damn open world and musous, which will inevitably end up really ugly or really poor performance, because people don't accept "less enemies on screen at once" these days.

    @bam541 I'm really not sure how BotW did it as a launch game, but I'm sure having twice as long of a dev cycle as those Pokemon games sure helped. Even then, there were afew hitch areas at launch and Korok Forest still does it bad, plus the Master Cycle Zero actually breaks the game, because it wasn't designed for you to go that fast period. The two Switch games that just feel like magic to me are Dragon Quest XI S and now Monster Hunter Rise. Both of those I just am in awe of. Those devs must know something about the hardware others just don't.

  • https://www.gameinformer.com/preview/2021/04/13/new-pokemon-snap-preview-back-behind-the-lens

    Preview from Game Informer.

    Sounds like there's alternate/secret paths in each level, and they have day and night versions which completely shake up which Pokémon show up. Plus as you earn points you unlock new Research levels which also alter the behaviour of the Pokémon in the level.

    So all that combined should give the game quite some legs (unless there's like, 3 levels). Definitely going to be more fleshed out than the original, as it should. Staying cautiously optimistic about this one!

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  • Spoiler Warning for the latter half of this, but otherwise here's an overview trailer:
    Youtube Video

  • Apparently Pokkén Tournament is the reason New Pokémon Snap happened at all.

    Speaking to IGN, New Pokémon Snap director Haruki Suzaki confirms that Bandai Namco's treatment of the Pokémon world in Pokkén Tournament directly led to its involvement with New Pokémon Snap -- though that doesn't mean the original Pokémon Snap developer, HAL Laboratory, was left out entirely.

    "Pokkén Tournament utilized Bandai Namco Studio's strengths and it made Pokémon appealing in a new way," he says. "Because of this, we got another opportunity to do something together again and this led to the development of New Pokémon Snap. We were able to talk with the developers [from the original game] and the project started with the involvement of many people."

    Suzaki also affirms that my theory about making Pokémon a seamless part of the world is correct. The original Pokémon Snap did this, of course, but was at the time limited by the technology available at the time. 22 years later, New Pokémon Snap can make better-looking monsters interact in more believable ways with a better-looking world.

    Suzaki suggests Bandai Namco was well-aware of global fan interest in Pokémon Snap, and points to the capabilities of the Nintendo Switch as a key reason why now was a good time to make a new entry. But he also notes that "the idea of photography has changed so much in the last 20 years," indicating that these shifts were also a significant motivator in bringing Pokémon Snap back. Though he didn't elaborate on this point, it's already at least somewhat visible in the photo editing mode we've seen in prior Pokémon Snap previews, as well as the shift from printing out photos at Blockbuster kiosk (remember THAT?!) to sharing them on social media via the Switch's built-in image share features.