Influential Games of 2013-2020



  • The previous generation of consoles (finally got used to saying that) have produced many genre defining games that will perhaps influence its future peers, which we'll see more clearly as time goes on, and more developers are able to fully incorporate the new ideas from those games into their own. My question to y'all is: What are the games from this era that you think will be very influential? And how exactly will that influence manifest? Think of it as a prediction of sorts. It can be a negative or positive influence. Focus on PC-PS4-Xbone-Switch games, maybe Wii U as well if you think there's something worth mentioning.

    There's a lot that I would like to mention, but I'll limit myself to just one so you guys can chime in as well. Right now I'm feeling super optimistic, so I want to say that I think Hades will be very influential, considering the workplace controversies in 2020 surrounding prominent devs like Naughty Dog. Supergiant handled the development of Hades very well, with them launching to early access before 2020, and using the advantages of said system to it's fullest, resulting in a widely celebrated and beloved game, while not pushing the capabilities of the development team beyond humane limits. I want to believe that many devs out there, indie or not, are looking at this as an example of a very viable way to develop great games in the future. Outside of that, I have seen many devs in awe of the things that Hades did, and the systems in the game. I haven't played it myself so I can't be too confident in that, but I'm sure roguelike games especially in the future would look up to Hades.

    P.S. obviously there are a couple of games that have been released way earlier in this gen that already have many examples of their influences in other game. Feel free to mention that as well if you like, I think it's cool to celebrate games like that.



  • I think it's already clear that The Legend of Zelda: Breath of the Wild has had and is going to keep having a great influence in videogames for many years to come. Immortals Fenyx Rising has already taken a lot of inspiration from it and there are many games that have aped BOTW in subtle ways since it came out.



  • @jdincinerator It's kinda funny to me that Immortals and Genshin Impact, which are the most prominent BOTW clones to me (each put their own spin on it ofc), came out pretty close to each other. Like, I guess 3 years is enough time for game devs when they already have a strong base to build on.



  • Gone Home seems to have been influencial as the first really big walking sim that got a lot of buzz. Now it's a popular staple in gaming for better or worse depending on your preference.



  • @paulmci27 said in Influential Games of 2013-2020 (PS4-Xbox One Generation):

    Gone Home seems to have been influencial as the first really big walking sim that got a lot of buzz. Now it's a popular staple in gaming for better or worse depending on your preference.

    Gosh no. Dear Esther was the one that kicked that whole thing off.
    I don't actually like putting Gone Home in the same category though because the game is way more interactive and involving the majority of so called walking sims.



  • @jdincinerator Although I struggle to get on with Breath of the Wild I appreciate and love what it is-same with Bloodborne.



  • @sheria Yeah I know Dear Ester pre-dates Gone Home, but I can't remember it making as big of a splash or winning many rewards. I may be misremembering though.



  • Mario Kart 8 and Splatoon

    You don't become the best selling racing game in US history for no reason.
    And it's pretty amazing just how popular Splatoon has gotten since it was a new ip on a console with a tiny install base, to Splatoon 2 now selling 12 million copies worldwide.

    Can't imagine how well Splatoon 3 will do.



  • Bayonetta with its Witch Time. A lot of melee action or adventure games started copying or doing variations of this mechanic.

    Hard Reset, Wolfestein: New Order, Shadow Warrior (2013), Doom 4, Eternal, and many other old-school style shooters flooding the market to a new golden age. Especially on Steam.

    Hotline Miami still has games that copies its you and everyone die in one hit. Fast reload checkpoints. All about being quick, efficient, and stylish.

    The TakeOver, Fight n Rage, River City Girls, and most importantly, Streets of Rage 4 brought back the 2D Brawler genre! Proving they can thrive in a modern market, and proving "professional" critics and anti-brawlers fans how full of shit they always are.

    Street Fighter IV's success brought back fighting games on the map. New and old.



  • @brawlman I'm so happy that SoR 4 end up being successful. The Beat Em Up genre gonna be even bigger this gen, starting with that TMNT game.



  • Destiny.
    Sure there were MMO-Lite games before it but I think Destiny really kicked off the whole games as a service thing.
    Few have managed to come close to that perfect loop Destiny achieves though. The absolutely incredible gameplay combined with that addictive loot grind is just something else.



  • Doom and Doom Eternal by far. best games of decade and return FPS into true form as a result both becomes a masterpieces.



  • I think Red Dead 2 is going to prove to be very influential, particularly in the AAA sphere. I think it's the first game, aside from perhaps BOTW, that truly captures the "living, breathing world" that so many games try to capture, so I think it's influence will be felt quite a bit in the coming years. I think we've already seen some of its influence in AC Valhalla.



  • I don't think that there are/will be very influential games, because we are now much more focused on diversifying gaming experiences. Sure, some games will keep taking pages from some previous games, but I doubt we will see everyone copying something. Battle Royale became the biggest new thing a few years ago and numerous competitive games are still released without this mode.