The EZA Community Top 20 Best of 2020!
TokyoSlim last edited by
I didn't encounter many bugs or glitches in Cyberpunk on a PC I built specifically to play Cyberpunk that I thought were egregious. (I know other people had more problems, but they are free to rate or not rate their own experiences) A few T-Pose models, occasional car spawning out of nowhere. That's about it. Framerate (while it did go up and down throughout the patch cycle) it was always playable for me.
I thought that both the shooting and the driving felt satisfying. I liked the story.
An honorable mention here because there was some detail work left glaringly unfinished, like the sidequests or cutscenes where for example, the bartender will point out a specific thing to order - but then there's no option to order that thing from their vendor menu. Aside from that, it's a game I'll happily replay at some point.
Hazz3r last edited by
The first 6-10 hours of Cyberpunk 2077 are magical. And then the cracks start to show.
Night City as a play space is not the world that was promised in Trailers. There's more fun to be had in Grand Theft Auto 4 in terms of open world activities.
Chromanticore is an abomination. It's transphobic as hell given the almost complete lack of trans representation outside of the advert and a blight on an otherwise decent game.
The biggest problem with Cyberpunk is that they spent so long trying to make it work that they ran out of time to make it as good as it could be.
But, the Main Quest is absolutely incredible and I shall almost certainly play it again at some point. The missions were straight out of Grand Theft Auto 6 in terms of design and structure. The writing was great and the plot was fascinating. I was deeply moved by the end. Which is why I think it at least deserved an honourable mention.
Oscillator last edited by
The missions were straight out of Grand Theft Auto 6 in terms of design and structure.
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#11. Astro’s Playroom - 16 points
#2: 1 (HappyGaming)
#3: 1 (DemonPirate)
#4: 2 (DIPSET, NeoCweeny)
HM: 5 (Axel, Sentinel Beach, Nimbat1003, Lotias, iboshow)
Release date: November 12 [US], November 19 [EU]
Developer: Team Asobi
Publisher: Sony Interactive Entertainment
Genre: 3D platformer
Brannox last edited by
With no PS5, there's no way for me to play this, though when I do get one, I'm curious to try it. Granted, from what I've heard/seen, it's nothing really more than a tech demo to showcase the Dualsense packed to the brim with Playstation history/Easter eggs. It won't be the first thing I'll play when I have the console (that'll go to either FF VII: Remake: Intergrade or R&C: Rift Apart, and maybe even Kena: Bridge of Spirits if it'll still take months with EXTREMELY good luck), but I DO hope I come away with a better view of it. I'm not really interested, buy hey, free game, can't hurt to try it out and at least it's purely jolly AND it being a very short, contained time.
Shoulderguy last edited by Shoulderguy
Astro's Playroom is fairly short and simple. But it's a great showcase for what the controller can do. And it was also cool seeing all the classic PlayStation nods along the way. With this game and Sackboy: A Big Adventure, Sony released two very jolly platformers in 2020. And I can always go for more of those.
JDINCINERATOR last edited by
Ahh jeeze I don't know why I left this out of my list-truly one of if not the best videogame freebie of all time. A celebration of Playstation unlike anything else.
This little game is wonderful!
Since I didn't have a PS4 Pro, this was actually the first game I ever played in 4K, and the sharpness and definition alone were mind-blowing.
The DualSense feels incredible, the feeling of raindrops all over my umbrella is a moment that will stay with me for a long while! Everything can be interacted with, everything reacts to you, there's so much polish and detail all over the place. I feel like reducing the game to a collection of easter eggs is seriously underselling it.
It is jolliness incarnate. Astro is adorable, and Team Asobi is a true powerhouse, they have so much creativity and obvious love for their craft, I can't praise them enough for this marvelous game. I can't wait to see what they produce next, I truly feel that a full-scale game from them could rival the very best of Nintendo.
bam541 last edited by
Can't play the game yet, but the soundtrack's a jolly banger that I have been listening to recently. GEE PEE YOUUUUUU
@bam541 Right! Totally forgot to mention the soundtrack but it's amazing!
I recommend this article that explains the process of creating that song, it's very insightful: https://blog.playstation.com/2021/03/10/im-your-gpu-crafting-the-digitally-infused-pop-of-astros-playroom/
HappyGaming last edited by
I just got recently got a PS5 and playing through this with my girlfriend who has very little knowledge of previous generations was a joy. I got to go through each world with her and explain each cameo and aside they put in, and I was an absolute joy to talk about the different PlayStation hardware through the years, or to guess what game was being acted out by little Astro guys. This game brought us so many smiles even if it was short and sweet
ffff0 last edited by ffff0
Astro's Playroom is my #32 of 41 2020 games I’ve currently finished.
It’s a free game, so criticizing it feels a bit unfair, but it also meant to be a tech demo of haptic feedback. Well, this game showed me that I absolutely hate PS5’s haptic feedback.
Usually, I’m extremely interested in everything new. 3D, VR, Move, remote play – give me everything, I’ll try it and probably like it. So, I was open to idea of haptic feedback and I liked its implementation in Forza games on Xbox One. But when I’ve started playing Astro's Playroom, I quickly realized that all those stories about feeling sand and glass and other surfaces was just marketing nonsense. It feels like a vibrating controller, nothing more. And vibrations were constant! When something is constant, it becomes a noise, a very distracting noise (imagine constantly hearing gunshots in a shooter, even when you just walk in a corridor). I didn’t turn it off, because it was whole point of this game, but maybe I should because it made playing this game incredibly annoying.
But I feel like this game is pretty unremarkable if you strip away all controller features. There’s no story (history of PlayStation doesn’t count – hardware of the past doesn’t interest me), levels and gameplay are pretty generic platformer fair. Again, free is free, so it’s hard to be mad at this game, but unfortunately, it was the first thing I’ve played on PS5, and it showed me that I’ll dislike using this system even more than I initially thought.
Scotty last edited by
Good game, not great but nice. A love letter to PS history. Fun gameplay in platforming sections but ironically I didn't like most of the different levels where you use different features of controls. They were annoying and chore to me. Catching most of the references were really satisfying. Still I can't believe how I forgot to put this in my HMs. @JDINCINERATOR I feel you.
Sentinel Beach last edited by
What a love letter to PlayStation this was. Is. <3 I just felt enormously happy all the time playing the game. Simply amazing introduction to this generation of gaming.
Hazz3r last edited by
Good game. I loved walking round a dark corner just to find some deep cut reference. My favourite was the Days Gone motorcycle.
paulmci27 last edited by paulmci27
I only played Astro yesterday such a cool little game with all the invention of a Nintendo game. Hopefully Sony will give them a shot at making a full game. It definitely would have made my HM's if I'd played it sooner.
DIPSET last edited by DIPSET
I really loved Astro's Playroom.
I feel like people undersold how next-gen the PS5 looks and feels but booting up the PS5 UI then instantly getting into this game and seeing its high fidelity, instant world loading, and controller feedback was really something.
One thing that I feel has been missing from PlayStation as a brand since the PS4-era was just that connecting tissue to the 90s and 2000s. I know, time goes on, things change. But they carried that sort-of, Y2K future aesthetic right across multiple games and consoles from PS1 to PS3. And Astro's kinda leans into it's PlayStation roots from both aesthetics but also how the game plays. It feels modern while also playing as a game that could've easily been at home on the PS2. It leads me to believe PlayStation can recapture some of that missing magic from my childhood.
Like Axel said, almost everything in this game can be interacted with. Collect an artifact and it'll show up in your PlayStation museum. Then you can climb on the artifacts or even use them in some ways. Nothing more nostalgic than butt stomping the old PSone console to send some robots flying through the air.
And the music is phenomenal. The composer went above and beyond here. I read an article that the whole studio did a lot of back n forth feedback on the GPUUUUUU song to sort of nail the tone for the rest of the music and the overall game.
I think Astro's just firies on all cylinders and I'd love to see more of it.
Scotty last edited by Scotty
They recently announced that team will have bigger budget for their next game and it will be full fledged game. Really curious about it.
Btw I also completed most of the achievements in game. It was nice to spend my golds on Gashapon.
#10. Resident Evil 3 - 18 points
#2: 2 (Sheria, Hazz3r)
#3: 1 (MiserablePerson)
#4: 1 (Tearju Engi)
HM: 5 (Axel, paulmci27, NeoCweeny, Scotty, iboshow)
Release date: April 3 [US/EU]
Genre: Survival horror
Platform(s): PS4, Xbox One, PC
Brannox last edited by Brannox
This is the one game I've seen in its entirety but have not played from 2020. And if having to rank it, I would put it 9th, a.k.a. last place on the 2020 games I've experienced. While I've become more and more endeared to Resident Evil (some entries moreso than others) courtesy of EZA, this one wasn't too bad relatively speaking when compared to the rest of the series.
For those like me who don't do horror, this is a tame game when compared to the likes of VII or 2 Remake, but I guess that scare factor really gives those games their bite. I concur with many who share the sentiment the opening hours is the game's strongest point (though I prefer it without the constant threat of Nemesis). While I don't think the lab is terrible, and the hospital is alright except for the horde-like moment, I feel the sewers and the fight once you reach the courtyard afterwards is my least favorite.
I've since gone back recently (about a month or two ago) and watched the original for the first time and I finally understand long term fans' disappointment with no Clocktower, Graveyard, or those choice moments with the either or option. It would've been neat to see those things with this modern style, but I DO like how they remixed the story (for the most part), and while the final two boss fights have some annoying mechanics, that last shot Jill delivers is quite satisfying.
Overall, it's a decent watch, but if I have order all that I've seen, I would put them like so (with updates from another thread):
2 Remake, VII, Village, 3 Remake, OG 2, OG 3: Nemesis, 4, 0, REmake, Code Veronica X, 5, 6