Metroid Dread thread

  • Banned

    I feel like trying to explain why people feel disappointed towards this game is pointless here, since several people have already clearly explained themselves, yet some people refuse to give those arguments validity for silly reasons.
    If the game cost less or looked better, I (and others )wouldn't be so disappointed. The end.

    Also, somebody also mentioned they believe Hollow Knight is a 60 dollar game. While I absolutely adore HK, I do not think it should have been priced anywhere close to 60 bux. It's a side scrolling indie game with a Flash aesthetic. It's an incredible game and certainly one of the shining examples of the genre, but not full price by any means.

    I also think it is fair to raise the point that, since this is a Nintendo game, 60 dollars is 60 dollars. This likely won't come down in price for a very long time, if ever.

  • @el-shmiablo You made it very clear that your only qualifier for a game's cost is how it looks visually. Also, calling Hollow Knight a "Flash aesthetic" is one of the worst things I've read on these forums.

  • @mbun said in Metroid Dread thread:

    But the crux of it is Kyle saying Metroid Dread is doing nothing new while praising games like Hollow Knight and Ori. Sure, visually those games have a strong identity, but besides Ori having chase sequences, which this game is literally all about and the devs even had an example of back in Samus Returns with one notable boss fight, those games really aren't about innovation on the genre so much as just very clean examples of the genre in an interesting setting with a cool story. Silksong does seem to be doing more, and in general looks like it has a much more interesting base moveset, so maybe that's what he meant? I kind of doubt it though. I think he's just hung up on visuals.

    I'm definitely not going to overanalyze what Kyle was saying, whether he was being facetious or not, but I do tend to think his gut reaction was a lot like mine. Looks bland, but might be good.

    I don't want to derail the Dread discussion, but I strongly disagree with Hollow Knight and Ori lacking innovation. Hollow Knight's tight combat basically defined the improvements to Ori and the Will of the Wisps being a more well-rounded game. I think those two games have the best combat in 2D Metroid games that I've ever played. They really perfected combat in their own right.

  • Banned

    @mbun If that is what you've taken from my posts in this thread, I don't have the qualifications to help you.

    Also, what is wrong with saying HK has a Flash aesthetic? Flash is a versatile tool that can look absolutely beautiful (see Wakfu) but also had a distinct look. As usual, your passive aggression doesn't really explain much.

  • @dipset I agree with Hollow Knight taking the time to polish the hell out of combat and traversal to perfection, but I see that more as polish than innovation. Someone said Hollow Knight is a shining example of the genre but still isn't worth full price, which is hard to wrap my head around. Like would people really prefer to pay $60 for a visually busier game or just a game with RTX and all that jazz that is designed and plays much worse? I guess Cyberpunk is a yes there. Seems a little ridiculous that a game can basically be perfect but not worth full price to people. Obviously, as I said before, if Hollow Knight was $60 it would've stunted the exposure for it, and that whole discussion would've taken over every time the game was brought up unfortunately. This is in the same realm of how certain genres never are seemingly allowed to win GOTY. Gamers just have had weird mental blocks built up over time, and they overvalue how a game looks and undervalue everything else about the game today.

    @El-Shmiablo People only say things have a Flash aesthetic when they mean it in a bad way. That's what people were calling the new Ghosts 'n Goblins game from the trailers. It usually means stuff pops out in an unnatural looking way and doesn't seem to fit into the environment. If we're now going off your revised definition of "Flash is a versatile tool that can look etc." then you're not really saying anything, because that game could look like anything. That's obviously not the kind of Flash aesthetic you meant.

    Hollow Knight's style does not look like floating assets, but instead makes notable elements high clarity for the player. It makes all the information you need to traverse and to perform in combat crisp, so you're not confused over what's a platform or losing attacks you need to dodge in a bunch of visual noise, like what happens with Ori sometimes. Honestly, it Ori wasn't literally a beaming beacon of light, it would be a horrible style for a game, because you'd constantly lose your character among everything, so at least that was a smart decision on the devs' part.

    Honestly, you do sound like you solely value visuals when it comes to a game's price point, which also as far as I've come to know you from these forums seems to track accurately as well. More importantly, that's how you just made it sound. Don't use matter of fact statements if they don't reflect how you actually feel.

  • Banned

    Wonderful strawman you are building up there.

    There are many reasons for why I believe games should cost as much as they do. Graphics are a contributing factor to a game's production values, yes. Art style, content, and many other factors contribute to that as well. As it stands, I have not seen anything about Dread that leads me to believe it is worth paying 60 buckerinos for.

    In the future, please try to have your discussions with me and not whatever person you've built up in your head.

  • @el-shmiablo said:

    Graphics are a contributing factor to a game's production values, yes.

    Art style

    Also visuals.

    content, and many other factors

    You got pretty vague immediately after there. Not making the strongest case right now.

  • This post is deleted!

  • Banned

    @mbun Lumping graphics and art style together is dumb.
    For instance, Persona 5 has a fantastic art style but bad graphics.

    Also, I don't really care if you think I'm making a strong case or not. I and others have expressed disappointment and that is all there really is to it. I'm sorry we can't all blindly and endlessly felate Nintendo like some people like to do.

    But hey, keep trying. You'll figure it out some day.

  • @el-shmiablo said:

    I'm sorry we can't all blindly and endlessly felate Nintendo like some people like to do.

    I don't want this either, but you constantly doing the opposite is just as bad, especially when you pretend you aren't.

  • @el-shmiablo said in Metroid Dread thread:

    I'm sorry we can't all blindly and endlessly felate Nintendo like some people like to do.

    I'll do it with my eyes open if it means more Metroid

  • Banned

    @e_zed_eh_intern I love Metroid and am excited for Dread, but am disappointed that it looks rather low effort and costs full price.


  • I'm having deja vu back to when Rayman Origins was announced, the exact same arguments. That was a full priced effort in my personal opinion and I have a feeling this will be too.

  • The Final Boss
    Ultimate EMMI


  • new teaser got accidentally released early and has been taken down from the youtube page.

    check it out before they pull it completely任天堂ホームページ

  • Happy 35th anniversary :D
    0_1628250632248_metroid nes.jpg

  • That's the one^^^

  • new trailer
    Youtube Video

  • All I have to say is to those that are feeling a bit disappointed, just be happy you're actually getting another title. That and Metroid Prime 4. I'm not a Metroid fan, so I'm not interested. I wish these games the best of luck.