The EZA Community Top 25 of 2008!
@jdincinerator Ba-dum tiss.
Lost Odyssey is a fucking banger. I hope one day they'll port it to PC.
#9.VALKYRIA CHRONICLES=13 Points
#1:2 (Neocweeny, Crepe)
Release Date: October 1st 2008 (UK), November 4th 2008 (NA)
Genre: Tactical role-playing, third-person shooter
I only experienced Valkyria Chronicles II and Valkyria Chronicles IV-both of which are really good and refreshing tactical shooters. I wouldn't mind getting the remaster of this one to see how it all began even though games involving tactics aren't my think, that lovely watercolor look has always been inviting.
And now the streak of games I can't on has returned. While Valkyria Chronicles has an interesting art style and especially intriguing premise, it's a genre I can't get into for the most part, so it's yet another franchise I steer clear of.
@brannox I feel the same way this genre isn't something I'd play because I feel I'd be terrible at it, but I really think Valkyria Chronicles is still worth a go because its art style and gallantry is so absorbing.
DemonPirate last edited by
A series that has been quite underrated for a while until the release of IV.
I also played through II last year and it adapted the formula to portable mode really well. Not as good of a story though.
#3:3 (DIPSET, VicRattler, Capnbobamous)
#HM:4 (FFFF0, Crepe, DemonPirate, ED_ZED_EH_INTERN, James Davie)
Release Date: October 27th 2008 (NA), November 3rd 2008 (PAL), November 5th 2008 (UK)
Developer: Media Molecule
Publisher: SONY Computer Entertainment
Genre: Puzzle-platform, sandbox
JDINCINERATOR last edited by JDINCINERATOR
I don't think there's any denying the ambition of LittleBigPlanet. A platformer that allows you to create your own levels, participate in deliciously quirky story levels whilst you listen to equally quirky music-it really set the bar high in 2008 and it accomplished what it set out to do in style. I admit it's hard to resist jingling merrily along to My Patch by Jim Noir, but that's because LBP is so jolly and whimsical. I don't think any game in 2008 was as jolly as LBP and it certainly deserves its place in the top 10.
Yet another game that, if this year weasnt absolutely jam packed for me, would have made the list.
ffff0 last edited by ffff0
18 entries into the list and finally a game I can say something about.
LittleBigPlanet is my #5. Got it for free after PSN hack and I liked it. Campaign was extremely challenging, but I liked the vibes of this game, so I've struggled to reach the end. Also editor had some good ideas in terms of visual programming. Of course, this is one-and-done experience, but it still felt like a worthwhile one.
Speaking as someone who no creativity within them whatsoever, I have no desire to ever pick up any LittleBigPlanet or any user-generated-content focused games. Minecraft, Dreams, and others are all turnoffs to me. While I would be more interested in playing the works of many of the creative geniuses out there, that isn't enough for me to pick up games that are catch-alls for creativity. Despite this though, it's undeniable LBP was a force the likes of which haven't seen since Battle Royales in spawning it's own genre. Got to respect it for that at least.
Capnbobamous last edited by
I think part of the reason I like LBP so much is because of how well it stands regardless of its level creator. The campaign for the game is legitimately excellent with some wildly inventive level design. I think it's a shame how often it gets regarded as only a level editor and not a good platformer in its own right.
DemonPirate last edited by
@capnbobamous I barely touched the level editor. The campaign was sick.
Yeah I think I fucked around with the editor a total of 2 times across all 3 games.
Having a monumental library of user created content was more than enough for me. Most of it was complete garb, but there were some gems in there for sure. Bomb Survival levels were the best to play drunk with bros.
#7.MIRROR’S EDGE=15 Points
#HM:6 (Sentinel Beach, Brannox, Kindiman, Scotty, DIPSET, Sheria)
Release Date: November 11th 2008 (NA), November 13th 2008 (AU), November 14th 2008 (EU)
Publisher: Electronic Arts
Genre: Action-adventure, platform
Platform: PS3, Xbox 360, Windows
Mirror's Edge is quite terrific if the parkour and glistening cityscapes are anything to go by. I do with the combat was better and didn't feel so secondary the game's excellent feeling of movement and momentum. Although I like Mirror's Edge it's astonishing how many gamers love it as much as they do- for it to reach number 7 is interesting indeed.
Mirror's Edge found itself in 7th place for me and I have mixed emotions about it. I initially first saw it when my cousin had it and was talking it up to me. When I went looking, I thought the concept was incredible: First person parkour and the whole point is just to get from point A to B in as quick and flashy as possible? Cool!
I downloaded the free demo via 360 (which is the game's first level) and I had a great time. I played it a few times to the point I hyped myself up to get the full thing for the PS3 (My 360 was my online machine with games with multiplayer or co-op whereas my PS3 was my enclosed, off-line, single-player ecosystem). And while I was having a fun time, as I progressed through the game, I wasn't having as much fun.
I like the story premise, but the major moments really didn't hit for me. There's a character you meet in the tutorial that, for whatever reason I just had a bad feeling about and sure enough, those feelings proved right, so when the twist was revealed, I was let down by it (It also doesn't help the game has like, five characters total). Also, it doesn't really explain the ultimate motivations of the antagonists well, or at least to the point of being compelling, so after the end sequences, I didn't feel the draw to replay it.
However, the actual gameplay in and of itself is fun. Particularly paired with the art style of stark white and blues, with the sparse red being your friend to get around. Wall running, somersaulting, wall kicking, sliding, and jumping feel good when they be combined together with momentum, and it's brutal when something is interrupted and that pace just hits a brick wall (in some cases, literally). Coupled with some great music, it's a solid time, but for me, not sustainable. I understand the replay value of a linear game being the time trials, but time trials, regardless of the game or mode, are never, EVER fun.
I was hyped for Catalyst, but as people got their hands on it and reviews came out, I eventually decided to pass on it, which is a shame, because I remember the joy and promise Mirror's Edge held for me in those demo runs. It's just by the end, it ran out and got tired for me. Still, it sits right in the middle of my entire ballot of 13, so I do like it more than some from what I played in 2008, but I haven't replayed it in years, and I don't see myself doing so.
Phbz last edited by
Mirror's Edge is one of those games I love the idea but just don't really care about the game. Tried it a couple of times but for some reason doesn't connect with me. Might give it another go eventually.
ffff0 last edited by
I don’t have many fond memories about 2008 games, so Mirror's Edge is my #1 not because it’s my favorite game of all time, but because it was the most impressive game at that time. I think it was the first big game with PhysX and tearing and shredding various tapestries was new and exciting. Its lighting was created with pre-calculated ray-tracing, so despite being mostly white, the game looked better than many contemporaries. Non-lethal full playthrough was in interesting and meaningful goal. And it was so refreshing to play a game in which a hip-sized fence isn’t an impassible obstacle. Oh, and ending song was quite memorable.
Come to think of it, I liked quite a lot in Mirror's Edge. So, I guess, it deserves to be my GotY.