The EZA Community Top 25 of 2008!



  • Mirror's Edge is quite terrific if the parkour and glistening cityscapes are anything to go by. I do with the combat was better and didn't feel so secondary the game's excellent feeling of movement and momentum. Although I like Mirror's Edge it's astonishing how many gamers love it as much as they do- for it to reach number 7 is interesting indeed.



  • Mirror's Edge found itself in 7th place for me and I have mixed emotions about it. I initially first saw it when my cousin had it and was talking it up to me. When I went looking, I thought the concept was incredible: First person parkour and the whole point is just to get from point A to B in as quick and flashy as possible? Cool!

    I downloaded the free demo via 360 (which is the game's first level) and I had a great time. I played it a few times to the point I hyped myself up to get the full thing for the PS3 (My 360 was my online machine with games with multiplayer or co-op whereas my PS3 was my enclosed, off-line, single-player ecosystem). And while I was having a fun time, as I progressed through the game, I wasn't having as much fun.

    I like the story premise, but the major moments really didn't hit for me. There's a character you meet in the tutorial that, for whatever reason I just had a bad feeling about and sure enough, those feelings proved right, so when the twist was revealed, I was let down by it (It also doesn't help the game has like, five characters total). Also, it doesn't really explain the ultimate motivations of the antagonists well, or at least to the point of being compelling, so after the end sequences, I didn't feel the draw to replay it.

    However, the actual gameplay in and of itself is fun. Particularly paired with the art style of stark white and blues, with the sparse red being your friend to get around. Wall running, somersaulting, wall kicking, sliding, and jumping feel good when they be combined together with momentum, and it's brutal when something is interrupted and that pace just hits a brick wall (in some cases, literally). Coupled with some great music, it's a solid time, but for me, not sustainable. I understand the replay value of a linear game being the time trials, but time trials, regardless of the game or mode, are never, EVER fun.

    I was hyped for Catalyst, but as people got their hands on it and reviews came out, I eventually decided to pass on it, which is a shame, because I remember the joy and promise Mirror's Edge held for me in those demo runs. It's just by the end, it ran out and got tired for me. Still, it sits right in the middle of my entire ballot of 13, so I do like it more than some from what I played in 2008, but I haven't replayed it in years, and I don't see myself doing so.

    And, again, like a broken record, as always, shout-outs to my fellow voters! @Sentinel-Beach, @kindiman, @Scotty, @DIPSET, @Sheria, @E_Zed_Eh_Intern , and @ffff0!



  • Mirror's Edge is one of those games I love the idea but just don't really care about the game. Tried it a couple of times but for some reason doesn't connect with me. Might give it another go eventually.



  • I don’t have many fond memories about 2008 games, so Mirror's Edge is my #1 not because it’s my favorite game of all time, but because it was the most impressive game at that time. I think it was the first big game with PhysX and tearing and shredding various tapestries was new and exciting. Its lighting was created with pre-calculated ray-tracing, so despite being mostly white, the game looked better than many contemporaries. Non-lethal full playthrough was in interesting and meaningful goal. And it was so refreshing to play a game in which a hip-sized fence isn’t an impassible obstacle. Oh, and ending song was quite memorable.

    Come to think of it, I liked quite a lot in Mirror's Edge. So, I guess, it deserves to be my GotY.



  • ok first chime in frankly really not much that i even played here since at this time much of my video game allotment was from birthdays/xmas present.

    Resistance 2- love the series but only ever played them at lauch and in my memory i remeber liking 2 the most, i really hope sony eventually does some kind of port/uprez

    LBP-had a lot of fun messing around and like the vibe but that was basically it.

    mirrors edge- started it twice but it just never really grabbed me past the first hour.



  • 0_1628688887489_2d4c2d21-bd33-4323-99c6-2042441b4371-image.png
    6.PERSONA 4=16 Points
    #1:1 (DemonPirate)
    #2:1 (Neocweeny)
    #3:0
    #4:2 (ffff0, ED_ZED_EH_INTERN)
    #HM:3 (Bam541, Paulmci27, Nikhil Sharma)
    INFORMATION
    Release Date: December 9th 2008 (NA), March 12th 2009 (AU), March 13th 2009 (EU)
    Developer: Atlus
    Publisher: Atlus USA (NA), Square Enix (EU)
    Genre: Role-playing, social-simulation
    Platform: PS2

    https://en.wikipedia.org/wiki/Persona_4

    Youtube Video

    Youtube Video



  • I’ve played Persona 4: Golden on Vita and really hated it, because I’ve started playing on Normal and 20 hours later realized that the game is incredibly hard, and I can’t do anything about it (you can’t change difficulty). So, the rest of the experience was about entering actions from a guide I’ve found instead of playing the game.

    But a few months later those frustrations went away and now I remember Persona 4 as a cool story with some interesting characters. This makes it a typical “middle of the ranking” game for me, and since I was considering only 8 titles, it got my #4.



  • I played Persona 4: Golden on Vita and even though I liked the story and characters the game is really quite harsh to new players. It's a bit surprising that Persona 4 ranks as highly as number 6 but I appreciate how loved it has been by its audience.



  • I kinda cheated cause I technically didn't play P4 and went with P4G like most people who played the game after 2012. However, I do know the differences and it would still top my list either way.

    I started the game while on a school trip in 2017, and it was the perfect time due to the themes and atmosphere of the game. I'm not sure what I dislike about it, really.
    I also don't agree with the comments above saying it's a hard game. Sure, there is a spike during the Yukiko and Kanji dungeons, but I wouldn't put them above your general JRPG boss difficulty.

    Anyways, I was honestly expecting it to be higher considering the love I've seen of it around the forum and the community in general (not many people voted?) but 6th place is pretty good :)



  • I have a couple of friends who just RAVE about Persona 4 (Golden specifically) as one of their, if not THE, favorite game of all time. But as I've stated on record already elsewhere: Persona just isn't my jam for a multitude of reasons, and while I like hearing/watching their love and admiration for it, I'm not ever going to play it.



  • @demonpirate said in The EZA Community Top 25 of 2008!:

    I also don't agree with the comments above saying it's a hard game.

    This game require some grinding, because just finishing dungeon normally will get you underleveled for the next one. What even worse, companions that aren't in your party don't get XP, so you pretty much stuck with chosen trio and if they aren't the most useful against certain boss... well, get ready to bash your head against the wall.



  • I enjoyed P4 just like in enjoyed 3 and 5, but I bounced off after about 60 hours just like 3 and 5. Games are just too damn long for me when youre basically going to the same few locations over and over again doesn't help that the dungeons are kind of tedious. Cool story and mechanics though.Maybe one day I'll pick up a save file and finish one of them. Well deserved top 10.



  • Wow, I expected Persona 4 to win, actually. This seems a bit low for me, but whatever.

    My experience with this game was kinda weird because I played it after finishing Persona 5, so there's just a lot of things gameplay-wise in Persona 4 that really grinded my gears, which made me not want to finish the game. I do not like exploring the dungeons or whatever they're called here, it's far better than Persona 3's Tartarus but the level design, aesthetic and mechanics are just still very basic, especially compared to Persona 5's dungeons, which had a lot of fun set pieces in them. The combat system is, y'know, great. It's very much not afraid to punish you for small mistakes, which can make it feel very intense.

    Still, there's just a ton to like outside of the combat. The social aspect of the Persona games have always been my favorite part of these games, and it is quite great in P4. The cast of characters that I have encountered so far (the farthest I got was on Rise's part) are memorable, interesting, and fun to hang out with. They also have a good amount of character depth. I accidentally got in deep with Yukiko, and I was surprised to see that she has a bit of a selfish side, which I kinda dig tbh. Also, Inaba is just a great setting to be in, I really like the chill countryside vibe of it. I just wish that I can somehow make the combat parts of the game more fun for me, maybe I have to look into mods for the PC version or something.

    Lastly, the soundtrack of this game alone would make this game a must-vote for me, no matter what the competition is. There's just so many freaking bangers! I'm freaking out already, thinking about how good this game's music is.



  • @bam541 That's strange you expected Persona 4 to win. I was surprised it made as high as 6th, but then I don't fully understand how big Persona 4 was.



  • SHAME. At this point I am confident my #1 didn't make the cut. But damn it sure as hell is my #1 for that year.



  • 0_1628763370205_afb0801b-6cca-4a8d-a061-f6904935063d-image.png
    #5.GEARS OF WAR 2=18 Points
    #1:1 (Brannox)
    #2:0
    #3:1 (Axel)
    #4:3 (PHBZ, Paulmci27, MiserablePerson)
    HM:4 (James Davie, Shoulderguy, Neocweeny, Kindiman)
    INFORMATION
    Release Date: November 7th 2008
    Developer: Epic Games
    Publisher: Microsoft Game Studios
    Genre: Third-person shooter
    Platform: Xbox 360

    https://en.wikipedia.org/wiki/Gears_of_War_2

    Youtube Video

    Youtube Video



  • Certainly one of the best third-person shooters I've played and with its high stakes and unforgettable moments-Gears of War 2 is just a fantastic shooter that really digs deep to provide a riveting and constantly engaging shooter experience. The story was pretty damn stellar too and really brought a sense of poignancy to the war against the locusts.



  • I don't remember much about the campaign of Gears of War 2, besides it having more polished gameplay over Gears 1. But the fun I had playing Horde mode with friends is still unmatched. So it had to make my list.

    Horde has so many tense moments, like when you hear the sound of Tickers scurrying around, you have Bloodmounts rushing after you, or when a Boomer explodes someone to bits, removing them from that wave. I also like the tension when someone gets downed, and you have to run over to save them. And the rush/dread you feel when you're the last person standing, and everyone is counting on you to make it to the next wave is amazing. Many games have done good Horde modes since, but this one still stands out to me even after all these years.



  • Gears 2 is a game that I devoted myself to for I can't even begin to fathom how many hours. The campaign is undoubtedly my favorite aspect of the whole package itself and it improves upon the original in every way. While the first game is really fun, it doesn't do all that much in terms of story, other than the basic premise: Get busted out of what appears to be a deserted prison by your best bud, kill these monstrous bipeds and their freakish offshoots, with some crazy objectives in a 36 hour period. That's neat, but it doesn't go much further than that.

    Gears 2 on the other hand, IMMEDIATELY gets you invested, by introducing you to Ben Carmine, making Marcus a begrudging mentor (if you choose to play the tutorial), introducing you to Tai, a fascinating character in terms of his design, mannerisms, and general aura, and of course the subplot of Dom on the lookout for his wife Maria. All of this taking place within the first hour. But the campaign has so much more to it than that: Taking the fight to the Hollow, the Riftworm, the city already destroyed, rescuing Baird in time but not Tai, the Resident Evil-esque New Hope facility (which, thanks to Gears 5, is probably the single most important location of the whole franchise) Skorge with his dual weilded chainsaw staff and his mount the Hydra, the sinking of Jacinto and riding a Brumak while doing it, and of course the introduction of Myrrah and the surprisingly emotional discovery of Maria and how that is resolved.

    Also, a couple of superlatives about the campaign I enjoy are the end credits tease Marcus's dad Adam is still alive and the cut content turned DLC "Road to Ruin," especially how you can choose to go guns blazing or super stealth.

    But the lionshare of my time was spent playing offline Warzone against bots. The standard Team Deathmatch for Gears before Team Deathmatch officially came to Gears 3, I must have put hundreds of hours doing that on every map. So much so that I had a particular order and path to doing each match I was surgical in taking down Locust. I had gotten the GOTY edition, so it came with all the maps and I leaned those locations inside and out.

    Horde, on the other hand, did NOT click with me. Since this was my introduction to the "near-endless, increasing difficulty wave" concept, I grew irritated by the time I got to like, wave 10. Especially when you factor in that I'm someone who doesn't have a group to rely on to play co-op with. To be clear, I think Horde has improved (up to a point) as the series has progressed, but it's never been kind to people who are by themselves. And in Gears 2's case, this iteration of Horde is VERY difficult to go back to once you've become accustomed to the quality of life upgrades each game has introduced.

    And one final thing about Gears 2: Of the 360 era Gears, I like the look of this one the best. There's something about the art style that's an improvement over the first game, but Gears 3 bizarrely changed most of the character models of the main cast, and it still bugs me. And Judgment... Well... The less I say about Judgment, the better I think.

    Overall Gears 2 is phenomenal and introduces several things of what would become core story elements across the whole series. I've been thinking of doing a series replay soon in light of a new book coming at the end of September (Sidebar: Gears has quite a decent amount of GREAT books/novels and all are worth reading. They do more to flesh out the universe and some characters than the games do. Real solid stuff), and this is my favorite game of the franchise UNTIL Gears 5 came out (and of course my 2008 GOTY as well)

    And while it may be a longer list, I STILL want to give my customary shoutouts. SO! Fist bumps and high fives to @Axel, @Phbz, @paulmci27, @MiserablePerson, @JDINCINERATOR, @Shoulderguy, @NeoCweeny, and @kindiman!



  • I done a full series playthrough for Gears last year and the step up in class between 1 &2 is massive simular to Uncharted 1 & 2. I thought 1 was pretty cool but 2 is where its at. Its just a great AAA bombastic third person action adventure shooter. Its that magic 8-10 hour campaign that mixes things up enough & doesn't outstay its welcome.