Nintendo Switch Online + Expansion Pack



  • There's no way to just get the expansion pack for one month right? I would love to just blast through all the N64 games I'm interested in in a month. Otherwise, I do not care about this at all, lol. I already got Sony bamboozling my wallet with PS Plus, I don't need Nintendo to jump in as well.



  • @bam541 said:

    There's no way to just get the expansion pack for one month right?

    There's a chart on the website that shows the option plans if you scroll down, so I feel like I can confidently say that's not going to be an option sadly.





  • @dmcmaster I don’t even know where to begin here



  • Supposing that instead of bringing a handful of huge if predictable N64 games to the Expansion Pass, Nintendo opted to keep the subscription fee but gave us a host of great Nintendo GameCube games like Paper Mario: The Thousand-Year Door, Eternal Darkness, The Legend of Zelda: Wind Waker, Mario Kart: Double Dash and F-Zero GX-then the price would be worth it.



  • I see little issue with the price of the Expansion Pack.

    1. It still costs less than the competing services. PlayStation Plus is $60 a year, and Xbox Game Pass is $120 a year, which doesn't include Xbox Live Gold (needed for online multiplayer). Both Game Pass and Gold together, called Game Pass Ultimate, costs $166 for the first year, then $180 each following year. And a clarification to the OP - while both PS Plus and Game Pass give you free permanent add-ons and discounts towards purchasing games, PS Plus does not give you free full games you can play forever without an active account, and while Game Pass (the much more expensive service) does, they are only Xbox 360 games, not Xbox One/Series X games.

    2. Nintendo has a cachet within video games. On the whole, games made by Nintendo are more highly prized than games from other publishers. They tend to still sell well years after being released even while still near or at full price. YOU may not want to may X amount, but typically enough people DO to warrant keeping the price high.



  • If you get the family subscription it's like 10$ a year for each person.



  • @phbz that's assuming you know others that not only have switches, but also want to take part in subscribing with you as well though.

    great value if you can organise a group like that, but it's not going to be for everyone



  • @oscillator said:

    while both PS Plus and Game Pass give you free permanent add-ons and discounts towards purchasing games, PS Plus does not give you free full games you can play forever without an active account

    I thought as long as you downloaded them within the free period while subscribed you kept them, even after subscription lapsed. That's not the case? We were always subscribed, so I guess I never knew they would all go away.

    @DMCMaster Briefly covered that above. I don't know how much I buy it. People always believe what that person says, even though they're often wrong. I feel like, at best, they're not completely right, and they're right about the concept that it is so expensive because of licensing, but not solely because of SEGA licensing, but including stuff like Microsoft allowing Banjo Kazooie later and probably alot more we don't know about yet.



  • Picture attached isn't from the service. Just something I already had saved.

    Also, I've seen a tweet complaining about Input Lag for Ocarina of Time's port but another praising Star Fox 64's port as the best yet, so quality seems maybe all over the place, but I haven't tried either yet so I'd definitely wait for the experts to dig in instead of believing random tweets. Didn't have any Input Lag problems with any of the games I tried, even when connected Online via Wifi to a friend. I'd definitely notice it pretty fast while trying to flutter with Yoshi. Only tested with one friend though, so I've got to get a group of four together sometime to see if that changes anything. I imagine it'll be more dependent on the worst connection quality, no matter the number of people you have.



  • Looks like beta textures in OOT

    So apparently the Japanese version of the N64 emulator got updated...I think.



  • @dmcmaster I definitely want to see experts dig into that one. I've been hearing the most noise around it, and I haven't played that game since playing it on the N64, so I can't really speak for it. Tried Mario 64, which I am way more familiar with, and I definitely felt none of the complaints I'd heard about with that. Just the usual Pro Controller not even close to being a replacement for an N64 Controller, mainly in the degrees of Analog control and replacing C-Buttons with a second Analog Stick for the camera, which makes controlling the camera kind of a nightmare.



  • Gonna be interesting to see what experts say.

    That said at this time I don't really see a need to upgrade just yet. The selection of games across both N64 and Genesis doesn't seem enough to entice me yet, not to mention reports of various emulation issues from (at least what I hear) Is Nintendo just throwing all the roms into a one size fits all solution which is creating issues in some games (screen tearing in Star Fox, input lag in SM64).
    Also while I kinda like the idea of giving DLC away as a added bonus to NSO locking it completely behind NSO+ with no other way to purchase it just seems wrong.

    In a more hypothetical scenario I'd have preferred seeing something like "NSO+ will give you immediate access to these DLC's from other games" with said DLC still being purchasable as a stand-alone item.

    Speaking of only one piece of DLC seems kinda weak, why not add in Fighter Pass 1 for Smash, the Xenoblade 2 DLC (including Torna) and the Mario + Rabbids Season Pass.



  • Between the annual fee, borderline necessary N64 controller, the need for a wired connection to make some games playable, and other nonsense, it sounds like it adds up cost wise. Whereas you can shell out money to just get these games on N64 and skip the headaches.

    Just my opinion, but I feel like it's easier to just find a physical version and about the same price depending on the game.



  • @dmcmaster said:

    locking it completely behind NSO+ with no other way to purchase it just seems wrong

    You can buy Happy Home Paradise standalone separately from the service for a one time fee of $25.

    why not add in Fighter Pass 1 for Smash

    The third party licenses probably don't allow for that.

    the Xenoblade 2 DLC (including Torna)

    That one is a bit weird because Torna was also sold standalone.

    and the Mario + Rabbids Season Pass

    There's barely any value there when you can buy the full game plus DLC frequently for like $20 these days, but sure.

    I think the other DLC they should've included was Age of Calamity DLC and the Splatoon 2 Octo Expansion DLC.

    @DIPSET said:

    borderline necessary N64 controller

    I would upgrade that to absolutely necessary for most of the games.

    the need for a wired connection to make some games playable

    Played some with a friend over wifi, and it was just fine. Of course if someone is on spotty wifi, that's never going to be fine, and it has nothing to do with the service really.

    Whereas you can shell out money to just get these games on N64 and skip the headaches.

    I think you have a whole new set of problems doing that, especially because there's zero online options there. The comparison is more Expansion Pack versus Emulator configured for Online, which is way more of a hassle to setup with friends and get into the games, but it can be a smoother experience, depending on the game. Even on PC, N64 Emulation still isn't great. The system is notoriously difficult to emulate properly without a bunch of emulation errors.


  • admin

    That Twitter back and forth on Zelda is really curious. I have no idea what's going on there. It looks like it's completely bugged out for one person but fine for another?

    EDIT: Oh, looks like there's something off with the guy who replied, so original screenshot probably still stands. Hoping Nintendo actually pays attention and fixes that.



  • the fact that users are already experiencing problems with N64 games on NSO on day one isn't a good sign.

    if Nintendo doesn't fix this shit fast this type of stuff isn't going to encourage people to continue subscribing to the expansion pass in the future



  • @mbun
    I was just using those as examples (also I forgot Torna got a standalone release), I was just trying to say if DLC is going to be included look thru the first party catalog of games that have DLC and offer more then just one single piece of DLC, and I used those games because they have been out awhile (Also Rabbids has a sequel coming).

    That said as things sit now I don't see much reason to get NSO+, unless they announce that NSO+ members get added discounts on the eshop similar to PS+.



  • A scathing indictment:



  • @dmcmaster I generally agree yeah. Just wanted to list why those particular ones might be passed over in favor of others. I think the biggest problem with this model is that the DLC you're letting people rent essentially needs to be built in a way in which it can be taken away without ruining the game if someone's subscription lapses. That might be why going forward they're going to roll out specific new DLC for it instead of relying on already released ones that weren't built for this.

    @Oscillator Yeah, now that's pretty damning. It is kind of generalizing, because quality definitely differs from game to game, but also he's not wrong overall. Expensive to properly buy into. No guarantee the library will get fleshed out at a good clip. Some games don't appear to be where they need to be for the expensive price of the service. Worst of all, in my opinion, all the other stuff is keeping so many from buying in, so even if you have it, very few of your friends will have it to play online with. Just like before, I still only recommend on buying in if you can huddle into a Family Plan so you're only spending $10 a year on this.