The EZA Community Top 20 Best of 2007!

  • A bit late to this thread but perfect time to chime in personally.

    Ratchet and clank is one of my favourite series of all time maybe just behind god of war and souls now.

    I replayed the PS3 games recently and was surprised to see that I put crack in time and tools of destruction on about par with each other, crack has better story and the gameplay feels smoother but I don't the galaxy stuff much at all and I feel like tools holds up better visually as well I also like the levels themselves more the pirate level in particular stands out. While I much prefer the vibe of the PS2 trilogy basically all of the ratchet games are at least good.

    God of war 2 is frankly one of my favourite games of all time and personally on par with 2018, though I would be curious to replay both now to decide.

    I know alot of people have complaints about hating kratos as a character etc but it's just such a good fun game and frankly does scale better than the new game still, that opening fight against the cholsosus is still amazing.

  • Right on the money XD

    Though I am surprised Uncharted is this high on the list. It isn't as praised as its sequels and back in 2007 it didn't have a seat on the table for GOTY discussions.

    In my personal opinion Uncharted is a really enjoyable game. I was thinking about giving it an honorable mention but there are atleast 8 games I think are better. On release it was easily the best PS3 exclusive so far though. It's just a fun action/adventure game with some great characters and enjoyable story.

  • Uncharted 1 is a charming little thing. I am fully aware of the flaws of it, especially since the sequels has handily surpassed it in pretty much every way. I revisit the Uncharted games for time to time, and I still enjoy this game as much as the others. The self-contained setting, story and structure that makes it fun to come back to. It also has a well executed change of pace in the final act, you know what I'm talking about. It's very much a prototype of Naughty Dog's cinematic action adventure formula, and I think that's also part of what makes it charming. There's just something raw about the gameplay, like it's undercooked because the person making it didn't know how to cook this particular dish very well yet. The gunplay just feels... funny. It's ridiculous that the pistols are much better than goddamn AK-47, and the melee combo mechanic kinda adds to the silliness of it. The animations are also borderline cartoony at times (I think they're still using some of the same techniques to animate the Jak games, which explains that). While I enjoy the story, the writing is not up to modern ND standards, and the worst part of Drake's Fortune is definitely the villains for me, couldn't care less for those weirdos. I have a lot of love for this game, and most of all I'm happy that Uncharted debuted with such an easily improveable blueprint.

  • As it usually happens with historical lists, I can barely say anything about most of my top 8 entries, because it was so long ago. So Uncharted: Drake's Fortune is my #2 because, I think, I liked it more than most other 2007 games. Also I've replayed it when it was remastered for PS4 and it was still an enjoyable experience. As for the game itself - no, barely remember anything.

  • Uncharted: Drake's Fortune was a great game for its time and can still be enjoyed today, but the reason I only gave it a HM is it was annoying to pot shot the pirates as they'd constantly eat bullets and won't go down. The jungle environments and catacombs are great but they got old the longer the game went on. As a start of a franchise it's very good but Uncharted 2: Among Thieves completely outclassed it.

  • 0_1637527564602_Halo_3.jfif

    #6: Halo 3 - 21 points


    #1: 3 (Shoulderguy, Oscillator, DIPSET)
    #2: 0
    #3: 1 (kindiman)
    #4: 0
    HM: 3 (Brannox, Phbz, Axel)


    Release date: NA: September 25, AU: September 25, EU: September 26
    Developer: Bungie
    Publisher: Microsoft Game Studios
    Genre: First-person shooter
    Platform(s): Xbox 360, Xbox One, PC, Xbox Series X/S


    GT Review

  • Most of my favorite memories of Halo 3 are playing online and local multiplayer with friends. We'd play through the campaign on legendary, test our skills on ranked, and played many of the top custom game modes. All the multiplayer maps are memorable and the campaign is a satisfying culmination of Master Chief’s story with Bungie.

  • Halo 3 almost made my list as well. It's easily my favorite game in the franchise. The campaign is so much better than the previous two games, no more repetitive level design and they took a step back with the flood. Great selection of weapons and vehicles. The best soundtrack in the series. There is not much wrong with Halo 3 but there were atleast 8 games in 2007 I feel more passionate for so it didn't make my list.

  • Halo 3 just made my Honorable Mentions, making 8th of 16 and halfway through my 2007 list.

    I didn't come into Halo as a franchise until WELL after the fact, as I got the first two games using the 360's backward compatibility. I never knew nor heard of the Flood, so when I played the Combat Evolved, I HATED them and the back half of the game to the point when I heard they were in Halo 2, I dropped the series for awhile. Then I had some friends during college who convinced me to get Reach because it didn't have Flood and it was a great time mostly for campaign and playing the custom game stuff in Forge World. After some heaving selling, they convinced me to get Halo 3 and overall, for me.... it's meh.

    I don't really have a problem with it per se, but as someone who thinks Halo as a franchise is capital 'F' Fine, there really isn't anything about it I think is great or terrible. The campaign is ok, but again, with the flood emphasis in the back half, it didn't do it for me (to the point going into High Charity to recover Cortana was a chore). As far as multiplayer, well, I've stated earlier in this thread I dislike multiplayer games/modes on principle so I don't have much experience with it and what I do have isn't positive.

    So on the whole, it's a decent game, but I don't think it's one I'll ever really revisit. And seeing Halo 3 on our countdown is timely, with Infinite's "Beta" now open to all. Regarding Infinite, while it plays fine and feels polished, I only care for the story, and because 5 was such a massive disappointment for me, if Infinite doesn't hit for me, then I don't think I'll play anything from Halo after that. I hope that isn't the case, especially the campaign previews I've seen recently are all SUPER positive. However, I practically have no idea who/what the Banished are as I've passed on the two Wars games, so I'm hoping the onboarding at the start does a good job making me care, because everything I've seen with the Brute growling into the camera hasn't done so yet.

    To conclude, you know it's coming: High-fives to fellow voters: @Phbz, @Axel, @kindiman, @Shoulderguy, @Oscillator, and @DIPSET!

  • 2007 was a weak year for me - I barely scraped together 4 entries. This is made clear in that Halo 3 was my top game that year, but only my third-favorite Halo.

    Especially when compared to the rushed Halo 2, it's VERY polished. I can't say anything negative about it in terms of objective quality (well, maybe the level "Cortana"... -_-). But compared to Halo 1, and even Halo: Reach, it's lacking heart. It's too clean, too slick, too focused. And the multiplayer skill gap is exceedingly narrow - it's less of a serious battle arena and more of a place to chill out.

    Still quite fun though. The dual Scarab battle and battling 343 Guilty Spark are two of the great Halo moments.

  • I've replayed all Halo games recently and 4 was the only one I've liked. 3 was just like 2 with oversized levels, confusing story and dull combat.

  • @ffff0 it was to facilitate 4 player coop which kinda created a problem for the rest of the series.

  • WOW massive catch up here. Was sick all weekend.

    God of War II

    I never played this in 2007 so I didn't quite understand all of the hype around it (and hack n slash) games in general. I played it in 2009 to get hyped up for GoW3 and I was blown away by not only the game, but the scale and presentation. I think GoW2 is such a classic game is because it has a solid foundation in the combat. But it presents new ideas and scenarios that play differently from the rest of the game. And right before this new thing wears out it's welcome, it moves on. So every part of the game feels fresh as you play through it.

    The series might've topped GoW2 in other ways, but GOW2 is still the most well rounded game in the series. Also, what a swan song for PS2!


    Uncharted: Drake's Fortune

    Where do I even begin with this game? I went up and down my GOTY Top 4 before I landed on #4. I've watched a bunch of BTS and read a few books about Tarantino's Reservoir Dogs, and one common thing all of the producers and actors said after reading the script was that they couldn't believe film dialogue could be written in such a way that it sounds like the way people speak in real life.

    Uncharted was that but in video games. For all of it's praise of being cinematic, it's also grounded with characters that feel real. The human-like dialogue starts right off the rip as they excavate Sir Frances Drake's tomb out of the ocean while Elena narrates for her documentary. Then when Scully flies in with his prop plane, you forget you are playing a video game, but it's hooks you into the dialogue like any good film would. Scully is a genuine ball breaker. We've all met someone like him in real life who is constantly cracking jokes (maybe hiding a little pain inside too).

    And the dialogue is just the tip of the iceberg. Like all ND games, there is fantastic camera blocking too where, again, you get lost in the world based on the immersive camera coverage that tells the dialogue intimately, but also brings you right into these environments.

    The graphics were the best I'd ever seen at that time and the music elevated the overall package to such great highs. The three staples of the gameplay were gunplay, combat, and platforming. And the biggest flaw of UC1 is that they feel like three separate elements that become whole in UC2. But to this day, I still like it for what it is.

    My favourite thing about UC1 is the self contained adventure romp story. It's the closet thing we've gotten to a Star Wars/Indy original trilogy sequel outside of Star Wars/Indy. You're running around a cursed island with some solid backtracking to make the story feel tense with a cat-and-mouse chase. The premise is to stay away from the villain, grab the treasure, and protect your friends. It's such a simple romp, kinda like Romancing The Stone, and it'll forever be my favourite Uncharted (although not the best) for that reason.

  • Halo 3

    I still have never finished the Halo 3 Campaign and it's still my retroactive GOTY of 2007. Halo 3 is the definition of the saying, "they don't make em like they used to."

    As I said in the EA Skate post, 2007 was defined by skateboarding, playing Skate, and playing Halo 3 (with some Oblivion sprinkled in for good measure). Our sleepovers were absolutely lit jumping into 4-player split screen multiplayer online. We'd met random kids on XBL in it's golden era, invite them to play in Forge mode with us. So we'd be socializing with some kid in California while we build a tower in Forge mode. Forge was basically digital Lego at the time and extremely appealing to a kid my age.

    But the bread and butter is the online multiplayer. Honestly, Halo campaign's are fun, but it's the multiplayer that makes the series legendary and the gameplay formula was beyond perfected in Halo 3. The BR is perfect. Leading your shots added an extra layer of skill to the game that was missing in Halo CE and Halo 2 (don't get me wrong, those games took skill, but getting kills is much more difficult in H3). The map design and power weapon placement has never been better. The TTK and physics system was at it's most perfect in Halo 3 (who can forget the flying pylon kill).

    They just don't make em like this anymore. In a world where team-based games rule the industry, I long for more games like Halo 3 that have asymmetrical maps and power weapons that allow players to just go on a tear. There is nothing like having a squad of 4 and going 50-15 on some scrubs in Social playlist. But at the same time, the maps and weapons allow for highly skilled teams to absolutely bring the house on you which creates extremely competitive matches. You just don't get that level of competition in modern multiplayer FPS. Hell, the only other game that really feels that way is... Halo 2...

    I could go on and on about how great Halo 3 is and how magical that golden era of Xbox Live was, but I'll leave off by saying that I have played over 200 hours of Halo 3 in the year 2021 alone, so that says a lot. Because despite playing it at my friends house, I never owned Halo 3 or had a XB 360 (unless you count one month in 2011 before it bricked). So having the ability to play it at my house and connect with my friends through online has elevated this game to even greater heights a solid 15 years later.

    It is STILL the best multiplayer game on the market TODAY. Not even Infinite has that same speed, balance, and intensity as Halo 3.

  • @bigdude1 said in The EZA Community Top 20 Best of 2007!:

    it was to facilitate 4 player coop which kinda created a problem for the rest of the series.

    Yeah, I've never played any Halo in multiplayer. But Borderlands proves that it's possible to make co-op-centric game that's fun even if you play alone. So I still think that Halo games are lacking. Hopefully Halo: Infinite will be an improvement.

  • @ffff0 said in The EZA Community Top 20 Best of 2007!:

    @bigdude1 said in The EZA Community Top 20 Best of 2007!:

    it was to facilitate 4 player coop which kinda created a problem for the rest of the series.

    Yeah, I've never played any Halo in multiplayer. But Borderlands proves that it's possible to make co-op-centric game that's fun even if you play alone. So I still think that Halo games are lacking. Hopefully Halo: Infinite will be an improvement.

    Well, considering co-op campaign will be a patch by Season 3 (about 9 months after launch), I assume the game will need to stand on it's own as a solo campaign. Per some players with early access to Infinite's campaign, it's quite good but I am personally going to continue my extremely slow replay of the series and do Infinite co-op next year.

  • 0_1637612081355_BioShock.jpg

    #5: BioShock - 23 points


    #1: 2 (JDINCINERATOR, Crepe)
    #2: 1 (DemonPirate)
    #3: 1 (Sentinel Beach)
    #4: 1 (Shoulderguy)
    HM: 4 (brunojoey, ffff0, kindiman, Phbz)


    Release date: NA: August 21, PAL: August 24
    Developer: 2K Boston, 2K Australia
    Publisher: 2K Games
    Genre: First-person shooter
    Platform(s): PC, Xbox 360, PlayStation 3, Xbox One, PlayStation 4, OS X, iOS, Nintendo Switch


    GT Review

  • BioShock has so much personality and atmosphere, with interesting characters and unique environments. While the mix of melee, guns and plasmids make for fun combat. I thought this game looked incredible at the time and I would love to see a new BioShock on PS5 and Series X hardware.

  • A few of us have had the occasional Bioshock conversation in our Fantasy Critic Discord, and I think we all agree that it's a great game and series. For me, I wasn't into the arena twitchy games like Halo 3 and COD4 all that much in 2007. I was cool with them, but I much preferred stealth games or action games more calculated gameplay than shoot shoot shoot.

    Bioshock blew me away seeing it on G4 Tech TV all the time and GameTrailers had so many off camera previews of it before it launched. I just knew I could never own a 360 AND a PS3 so I couldn't really play it. My dad happened to get a laptop from Costco that could just barely run Bioshock so I played it and I was blown away by the freedom of choice. I can antagonize a Splicer into a trip mine or send them into a whirlwind which will launch them into the sky. It's probably the most interesting FPS game I'd played up to that point.

    My #1 takeaway from Bioshock is Rapture. It's a top-tier video game location and the backtracking in the game design makes you slowly memorize the locations kinda like Lordran in Dark Souls. The hallways feel well worn and when you revisit a place and it's slightly changed, it keeps you on edge the whole time. Rapture is the star of this game and it's up there with Butcher Bay from Riddick, Arkham Asylum from Batman, and Sevastopol from Alien Isolation.

    Rapture is honestly one of the best if not the best settings in gaming. Period.

  • BioShock was a bit of a letdown for me. Looked like a really good and unique game at first but I thought it was actually really boring to play.

    Playing the System Shock games later also made me realise just what was missing here.