The EZA Community Top 20 Best of 2007!
Sheria last edited by Sheria
Tomb Raider Anniversary - I was surprised this was my number one to be honest
I was also surprised. I remember you speaking very negative about it on the GT forums.
I could only imagine I would been pitting it up against the original or at least arguing with someone who thought the original was bad.
I can certainly pick the game apart if needs be :)
@sheria I don't remember what you said.
For years I way thinking you hate this game XD
#11: Phoenix Wright: Ace Attorney – Trials and Tribulations - 11 points
#3: 3 (DemonPirate, Tearju Engi, Sheria)
HM: 2 (Sentinel Beach, Axel)
Release date: NA: October 23
Developer: Capcom Production Studio 4
Genre: Adventure, visual novel
Platform(s): Game Boy Advance, PC, Nintendo DS, Wii, Android, iOS, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One
Both 2007 Ace Attorney games are equally great, but I only had one spot left on my list and voted for Justice for All. Trials and Tribulations is #9 on my list.
See previous comment after previous Ace Attorney game above.
Culmination, the game.
@shoulderguy This is the first time I've seen someone prefer Justice for All over Trials and Tribulations. JFA is generally regarded as the weakest in the trilogy (sometimes series) while the opposite with TAT.
May I ask why you think JFA is a better game?
@demonpirate I don't think it's a better game. I played the first 3 Ace Attorney games back-to-back and enjoyed all of them. But I only had one spot left because I didn't want to drop my other honorable mentions.
Axel last edited by
Niiiice, both of them made it!
I wish I could have given points to both but I had to make a choice, and Trials and Tribulations is indeed the absolute culmination of the original trilogy, so satisfying.
Sentinel Beach last edited by
I didn't have that many greats games from 2007 on my list, so it was actually pretty easy to give spots for both these AA games. I, too, played the trilogy back-to-back, so to distinguish one from another has become a bit blurry in my mind. Really enjoyable stories, all in all.
#10. Team Fortress 2 - 13 points
#2: 1 (E_Zed_Eh_Intern, kindiman)
#3: 1 (Capnbobamous)
HM: 2 (DIPSET, DemonPirate)
Release date: (The Orange Box) NA: October 10, EU: October 18, AU: October 25
Genre: First-person shooter
Platform(s): PC, Xbox 360, PlayStation 3, OS X, Linux
Every time I hear/see anything Team Fortress 2, I always wonder, "How was Team Fortress 1," because this is the ONLY TF game ANYONE talks about. Regardless, it's a multiplayer game, so I stay far away especially since over the years I've heard it's yet another online game/franchise rife with toxicity and I don't need that garbage.
@brannox it's a mod for the original Quake. I never played that one but I did play TF Classic which was a mod for the original Half Life. It was good and so is TF2 but not good enough for my top 8. I didn't play it for too long. Mostly because of another 2007 online shooter.
Tearju Engi last edited by
Justice For All might be the weakest of the Trilogy when compared to other two especially when 1st game got a new case when it was released here and takes advantage of DS.
But even with only 4 cases the last one is easily one of the best cases.
And cases also started to be more beefier excluding 1st case of each game. Capcom has many characters that are basically a stereotype but they are so well presented. Might not vibe with everyone but they are fun.
DIPSET last edited by
So this is where the The Orange Box vs individual games really tore me apart. I love all three of those (new) games in the package but there is only so much space for nominations and I had to give it to TF2.
TF2 is in my Top 5 all time multiplayer shooter games (Halo 3, Warhawk, SOCOM II, TF2, TLOU). I haven't played it since the F2P era around 2011 or 2012 when it started to get a bit crazy with cosmetics and community maps, etc, but the core gameplay here is ridiculously great.
In fact, the gameplay is so fantastic and mostly unmatched in it's class balance and creativity that I think a TF3 would be a very welcome addition to the F2P FPS market. The game developed some meta's over time, but it still allowed you a sandbox experience where each class is a set of uniform parameter's, but the player can take these classes and get creative with the way they played them.
For example, a Spy can be both a sneaky camper who hangs out in quiet parts of the map OR they could be aggressive parasites, head hunting right in the middle of the main battle.
Map design was pretty fantastic in the vanilla game but I never dove too far into the PC experience with all of the mods and community maps (and hats), but there is such a great variety between the symmetrical tight hyper-fast maps and the BIG asymmetrical strategic ones.
Although it's just an HM on my list, this is definitely a GOTY-contender. I just had to make concessions, but this is one of the best games ever made IMO.
#9: Ratchet & Clank Future: Tools of Destruction - 17 points
#1: 2 (Brannox, DemonPirate)
#4: 1 (brunojoey)
HM: 5 (Sentinel Beach, JDINCINERATOR, Nimbat1003, DIPSET, Scotty)
Release date: NA: October 23, EU: November 9, AU: November 15
Developer: Insomniac Games
Publisher: Sony Computer Entertainment
Genre: Platform, action-adventure
Platform(s): PlayStation 3
My first vote appearance! Pleasantly surprised to see Tools of Destruction make the countdown, and I figured it would when Eternal Sonata's one vote is a GOTY, so I knew since this is my 2007 Game of the Year, someone else voted for it too.
For a long while, the 2016 reboot was my favorite Ratchet & Clank, and for 2007 as a whole, the game that got my second place vote (which we should see later) was my top pick. But around April of this year, I wanted to replay most of the entire R&C franchise (which, funnily enough, one of the two games I don't play came out in 2007 too and I'll give my... critiques to put it VERY lightly... about it once the countdown is over) to prepare for Rift Apart. Now, I know so. Many. Fans. all feel A Crack in Time is the best, and fair play to all and the game itself as it's solid, but for me, there's so much about Tools of Destruction I enjoy and feel it does different where ACiT moves away from and is a little more formulaic.
When I replayed the whole series, I got back to Tools of Destruction, and just rediscovered my love for this specific game to the point it's catapulted to being by ninth favorite game of ALL TIME. This was the first game I ever got for the PS3, as I first got the console when I graduated high school (so the PS3 was already on the market for a few years). I just remember after the opening scene and you can first control Ratchet, I didn't, because I stared slackjawed at the screen because the game looks so pretty, and it graphically holds up TODAY, 14 YEARS after it came out.
But beyond graphics and fantastic effects, Tools of Destruction introduced so much into the R&C series many love to this day. This game was the first to posit where Ratchet came from and the greater mystery of what happened to the Lombax race (granted, everyone seems to forget about Angela, who is a Lombax from Going Commando, and both she and the Bogon galaxy are never outwardly referenced since. It's weird). This is also the game where you're first introduced to the subplot of the robot pirates, and they're a delight to interact with, from ambushing you when flying to a new planet, going through their HQ on Ardolis, fighting past their entrenched defenses on the Kreeli Comet which houses the galaxy's supercomputer, and assaulting their fleet right before the climax against Cragmite Emperor Percival Tachyon.
Speaking of which, he's delightfully annoying, ludicrous, and gives you that shade of wanting to annihilate him that he does better than many villains. As you go across the galaxy and see the outcomes of his deeds, the planets and locations are all memorable because of the unique ideas and/or set-pieces they hold.
Jasindu, home of the small Kerchu, where the small species builds MASSIVE machinery and kills trespassers on site and culminates fighting a HUGE mech where halfway through you're flipped upside down and you have to ride a grindrail just to get to the fight. Zordoom Prison is a classic prison break, as you have to go rescue an ally named Talwyn who you meet after a couple of locations and it's so combat heavy and crazy. The aforementioned Ardolis where you have to infiltrate the Pirate's HQ and you can come back once you get a holo-disguise and loot their treasure with a dance mini-game. Fastoon, home of the Lombaxes of old where when you first show up, it's pretty deserted and you can find your knight-rider-esque ship, the Aphelion, and when you come back for the climax, Tachyon has control of it and the game's McGuffin, the Dimensionator, to rule the galaxy. And by FAR (for me) the most fun and creative place, Planet Mukow which houses the IFF: The Imperial Fight Festival, which is part obstacle course of death modeled after a state fair including a challenging platforming section in the form of a Ferris Wheel and part coliseum, which almost all R&C games have to fight rounds and bosses with special modifiers and challenges.
As most of the places are memorable, so too are the weaponry. Like I said above, Tools of Destruction introduced a lot, and this is the first time fan favorites, the Groovitron and Mr. Zurkon appear. But there are other unique games as well like the Mag-Net Launcher, the Sixaxis needed Tornado Launcher, the Razor Claws to give melee a major edge (sorry), and this entry's RYNO, the RYNO IV, is super powerful, and to get it, you have to find RYNO plans across the galaxy and bring them to the Smuggler, who ALSO makes his first appearance as well.
This post got out of hand, and I could go significantly longer, but I'll hold off here and end with the customary digital high-fives and shoutouts to my fellow voters: @Sentinel-Beach, @JDINCINERATOR, @Nimbat1003, @DIPSET, @Scotty, @brunojoey, and a fist-bump and thumbs up to @DemonPirate!
DIPSET last edited by
Like @Brannox says—shout out to the fellow voters on R&C.
I feel like we take this series for granted nowadays, but Tools of Destruction is one of those games that really pushes a series forward and uses the new hardware in such a way that you see it on screen and feel it in your hands.
Every new weapon felt like it was utilizing that sweet Cell Processor with crazy FX and destruction at any given moment. It was so fun to use the Sixaxis motion controls for some weapons. The disco ball weapon is an all timer in my eyes.
It's just the best Ratchet & Clank game and undeniably the most ambitious one. This really blew my damn mind when I played it and I felt lucky to be able to play these crazy next-gen experiences that weren't possible before.
Made it to top ten let's go!
I recall Tools of Destruction being one of the first games I was beyond captivated by. It oozed creativity and imagination. As @Brannox stated above, it introduced many mainstays in the series that are taken for granted. Seriously need to replay it someday.
Nitpick, but I hate the NA name, haha. I get it but adding "future" is still unnecessary to me :)
Tools of Destruction was another disappointment for me. I love the PS2 Ratchet trilogy but this one completely changed the tone and humor of the series into something more generic.
Gameplay wise it was nothing special and very easy. I still think it's a good game but it changed the series for the worst. I think the only game that came close to being as good as the PS2 trilogy is A Crack in Time.