The EZA Community Top 20 Best of 2006!
E_Zed_Eh_Intern last edited by
Can you swim in this one?
Brannox last edited by
@jdincinerator I dislike them across the board, but I've commented so much in the GOTY countdowns about my negativity toward them, it's to the point I can't anymore. To be very, VERY clear, while I don't mind being critical of anything, I don't want to be intentionally negative to be negative. This has clashed my desire to always leave a comment for every game in the countdowns because 1.) I want to participate in any way and 2.) Forum participation is paltry and nowhere like it was in its hey-day YEARS ago.
So in general, I don't like open world games, especially since GTA is the posterchild for the mindless "do-what-you-want-which-ultimately-always-leads-to-violent-slaughter" that's become so mainstream acceptable to the point I find it sickening. ESPECIALLY with how GTA V will never go away unless GTA VI comes out. Then THAT will never go away.
Oscillator last edited by
especially since GTA is the posterchild for the mindless "do-what-you-want-which-ultimately-always-leads-to-violent-slaughter" that's become so mainstream acceptable to the point I find it sickening.
Well said! :)
JDINCINERATOR last edited by
@brannox I completely understand where you're coming from. I guess I've been indoctrinated to GTA from a very young age that I've grown to love and enjoy every entry in the franchise even if they boil down to murder en masse. Gratuitous violence is an entertainment humans throughout history have relished in and I think it's a primal part of who we are, but yes the open-world style has suffered from major overkill both metaphorically and literally.
Yet if I'm honest violence isn't really why I love GTA. I love the characters, the themes (besides violence), the vibes and the radio stations. Yes much of it is M rated too but some of it has defined my vision of a particular era like when I think of the 80s Vice City is always stuck in my mind.
I do appreciate your perspective and I feel you should express yourself anyway you want to if you feel really negative then that's totally ok. It's all in the service of understanding the kind of gamer you are.
Shoulderguy last edited by
#6: Kingdom Hearts II - 14 points
#1: 1 (brunojoey)
#2: 2 (Brannox, ffff0)
HM: 1 (Sheria)
Release date: NA: March 28, AU: September 28, EU: September 29
Developer: Square Enix Product Development Division 1
Publisher: Square Enix
Genre: Action role-playing
Platform(s): PlayStation 2
ffff0 last edited by
I’ve played all Kingdom Hearts games in 2019. According to my notes (I already forgot everything about it), Kingdom Hearts II wasn’t the worst of them, but it forced you to run though all worlds a second time which felt completely unnecessary. Any other year I wouldn’t vote for such was-it-even-worth-my-time? experience, but I’ve played only four 2006 games, so to vote for my #1 I had to fill other slots with filler games.
Brannox last edited by Brannox
Fantastic! Seeing Kingdom Hearts II make the cut, and being so high, gives me a nice, warm, fuzzy feeling.
I've long championed the franchise for being such a big fan (which, nowadays, KH has become the go-to interjection joke of any conversation where it even isn't the subject and I'm starting to get extremely irritated by it so I don't bring it up as much). For a long while, KH II was my favorite before thinking on it many years ago and defaulting to the first as my favorite.
That said, Kingdom Hearts II is incredible. Yes, the opening hours tutorial of the Seven Days as Roxas is annoying, but I argue the payoff is VERY worth it, especially on the last couple of days, ending with the fight against Axel. But once you get control of Sora, it's awesome from that point.
Returning to worlds from the first game to see how things have changed is really neat, from Olympus Coliseum to Agrabah, but by far for me the best returning world is easily Hollow Bastion. There's so much that happens, so much to do, so many great Final Fantasy characters, and in my opinion, not just this game, but the ENTIRE franchise's coolest moment:
Returning from Space Paranoids (more on that in a moment), the legion of Heartless attack at Organization XIII's command, Goofy gets knocked. The fuck. Out. Causing Mickey to ditch his hood and enter the fight. Then you tag team with most of the Final Fantasy heroes for an all too brief period: Tifa, Yuffie, Squall, and Cloud. You then reunite with Goofy, but still stand alone, 1 vs. 1000, in one of the most gratifying fights. All of this culminates with Sora finally meeting Xemas and Saix, and they reveal Sora defeating Heartless serves their purpose of collecting Hearts to become real. Feeling hopeless and in darkness, Riku (though you don't know it at the moment) saves Sora with a box holding a picture of the Twilight Town gang and a bar of Sea Salt Ice Cream (which I always find hilarious it never melts).
But the new worlds are also wonderful in their own right. My top three are (in order) Space Paranoids, Port Royal, and The World That Never Was. For the former two, I'm a fan of both Tron and Pirates, and getting to play in those worlds is surreal (To the point Port Royal is my favorite KH III location). As for TWTNW, I just love the aesthetic, music, major plot points, and several boss fights as you climb the castle.
I really enjoyed the runback through the worlds a second time, kind of like I said just a minute ago about revisiting places from KH 1, but here, you can see how things have progressed within the same game AND get to visit new areas upon your second return. There are a couple of personal duds for me, like The Hundred Acre Wood and easily my most despised world Atlantica (which I didn't mind all that much in KH 1, but turning it into a musical mini-game place is terrible), but overall, KH II has a GREAT world roster, and might even be my favorite if I sat down to think about it.
As far as combat goes, I think it's both a benefit and a setback with the sheer amount of options you have. From standard combat, a reworked magic system, Drive Forms, new Summons, new Keyblades, Reaction Commands, and MANY new abilities, it does allow you to customize a loadout better than KH 1, but personally, I prefer the magic system from the first game from as a unit based system as opposed to the solid bar here. As for Summons, I NEVER use them because I don't see the point, and while Drives are just the BEST.... they sadly don't get much use from me except boss fights because of the health benefit, losing a party member(s), and the increased power you get.
I also love how, only being blown away by KH III, the verticality is much better in KH II, especially as you acquire movement abilities allowing you to jump and superglide great heights and distances respectively in a short amount of time. Trying to utilize your abilities to reach shining crowns in the levels to unlock puzzle pieces for great items is a fun side tangent when not focusing on fighting or an objective.
I just went back a few months ago and decided to do a lot of endgame stuff on a PS3 save file of KH II: FM and did more than I thought I could: Beat Sephiroth in four tries, fully completed the Synthesis requirement, defeated most of the data versions of Organization XIII (Except Xemnas, because being forced to take over as Riku without your traversal abilities in a second round fight that shouldn't be there is awful; Demyx, because taking out that many water forms in such a short amount of time is irritating; and Luxord, because gambling games requiring split-second timing is the bane of my existence), and won most of the mini-games, including every one from Mushroom XIII (which, the one you have to hit in the air 85 TIMES WITHOUT TOUCHING THE GROUND.... Never again). To say I'm proud of this and reigniting my love for the game as a whole is a colossal understatement.
On the whole Kingdom Hearts II is a fantastic game that I adore and I'm ecstatic to see it here. It's my 3rd favorite game of the franchise and my 25th favorite of all time. As always, high-fives, fist bumps, or whichever you prefer to fellow voters @Sheria, @ffff0, and @brunojoey!
bam541 last edited by
Wow I expected this to be higher, especially since it's considered to be one of the best games in the series.
NeoCweeny last edited by NeoCweeny
4 Gears of War
2 The Legend of Zelda: Twilight Princess
1 The Elder Scrolls IV Oblivion
Nimbat1003 last edited by Nimbat1003
Wow I can't believe destry all Humans 2 made it this high...oh.
Shoulderguy last edited by
#5: Ōkami - 19 points
#2: 1 (Phbz)
#3: 3 (JDINCINERATOR, Crepe, Bigdude1)
#4: 3 (Sentinel Beach, Oscillator, Axel)
Release date: NA: 19 September
Developer: Clover Studio
Platform(s): PlayStation 2, Wii
Sentinel Beach last edited by
Okami is a looooooong ass game, but damn, if it isn't also an excellent one! I played the PS3 version in 2013, got the platinum trophy and all. What an adventure. I'll most likely never touch it again, but those are some good memories I got from the game.
Oscillator last edited by
The controls are clunky, the gameplay is repetitive, but the fantastic vibes of Okami's characters and settings nearly make up for its shortcomings.
JDINCINERATOR last edited by
I worry that Okami is a game that'll be defined as "didn't sell well" which is obviously a hugely reductive branding of an incredibly beautiful and artistically awe-inspiring adventure game. The strength of Okami's utter brilliance is really nestled in the fact it made the top 5 here and it's a critical darling-but not in a snobbish way just a commending way as is to say go check this gorgeous experience out. The 2017 HD release shows that this timeless classic hasn't been forgotten and let's not forget 2011's quasi-follow-up Okamiden on the Nintendo DS. A stunning game indeed.
Brannox last edited by
Every time I see Okami, I both get sensory overload with its art style, and am always reminded how it didn't do well enough the team dissolved. I also remember a port of this had the IGN watermark, and while inconsequential, it's an oddity I can't help but wonder how it happens.
As for the game itself, I've always heard it's a "Zelda-like," but I don't know in what ways, be it dungeons, bosses, combat, exploration, etc. Regardless, it's the quintessential cult-classic that'll never get a follow-up, which is sad because Psychonauts 2 proves its possible.
Bigdude1 last edited by
played it recently on the switch in portable mode exclusively. it was one of those games for me that i was just engrossed the whole way and didnt stop playing it daily until i was finished.
bam541 last edited by bam541
I was so disappointed with Okami. The art style, the vibes, the story presentation are all top notch, but the actual gameplay is just not engaging. Exploring loses it charm very quickly, and I don't even remember anything else that you do in this game. The characters and story could only help it for so long. I wish that it went for a short game approach like Ico instead. Couldn't play this more than 6 hours tbh. I don't even know how you can make a game that looks this cool, and be so boring at the same time.
Phbz last edited by
Played Okami in 2020 for the first time. It was a very good surprise, basically a Zelda better than most Zeldas. Biggest complaint is being too long and combat should be more challenging, but it's a wonderful tale in a wonderful world. Using your powers to solve environmental puzzles kept things fresh enough when it comes to exploration. I would love a sequel.
JDINCINERATOR last edited by JDINCINERATOR
Anybody want to bring the full top 20 games of 2006 to Ben's community showcase?
Crepe last edited by
@phbz I agree with this, except that I only like it better than a handful of Zelda games. The variety of weapons in combat was awesome, and the dungeons were great.
The use of Japanese mythology and Shinto deities was awesome. Usually that is an aspect of Japanese culture that you mostly find in museums, but it was great how much they leaned into it. It gave Okami a sprinkling of God of War-vibes.